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Returning 14 results for 'before both devote compelled replace'.
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Monsters
The Wild Beyond the Witchlight
Special Equipment. Mercion wields a quarterstaff, +1;+1 quarterstaff.Multiattack. Mercion makes one Divine Radiance attack and one +1 Quarterstaff attack. She can replace one of these attacks with a
.) Strongheart is always on the lookout for courageous heroes who are willing to devote themselves to a good cause. Only good-aligned characters are allowed to join Valor’s Call.
Monsters
The Book of Many Things
and using Wisdom as the spellcasting ability.Multiattack. The hag makes two Shears attacks. It can replace one attack with a use of Spellcasting.
Shears. Melee Weapon Attack: +6;{"diceNotation":"1d20
, and when they offer divinations; they delight in such glimpses and are compelled to speak of what they see. Those who dare harm a fate hag find silvery threads of destiny winding around their bodies, tightening and slicing deeper as fate turns against the hag’s foes.
Monsters
The Wild Beyond the Witchlight
Freezing Ray attacks. He can replace one of those attacks with a use of Spellcasting.
Staff of Power. Melee Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Staff of Power
described here. (The other members, who do not appear in this adventure, are busy elsewhere.) Strongheart is always on the lookout for courageous heroes who are willing to devote themselves to a good cause. Only good-aligned characters are allowed to join Valor’s Call.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
devote themselves expressly to protecting the innocent and spreading justice in the world, while others resolve to attain that goal by conquering those who stand defiant and bringing them under the rule of
suggestions below. It’s important to keep in mind that most paladins aren’t robots. They have doubts and prejudices and harbor contradictory thoughts just as any other character does. Some are compelled by an
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Variant Human: Mark of Sentinel If your human character has the Mark of Sentinel, the following traits replace the human’s Ability Score Increase trait in the Player’s Handbook. Ability Score
of Sentinel Spells table are added to the spell list of your spellcasting class. Mark of Sentinel Spells Spell Level Spells 1st compelled duel, shield of faith 2nd warding bond, zone of truth 3rd counterspell, protection from energy 4th death ward, guardian of faith 5th Bigby’s hand
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Mark of Sentinel Traits If your human character has the Mark of Sentinel, the following traits replace the human’s Ability Score Increase trait in the Player’s Handbook. Ability Score Increase. Your
Sentinel Spells table are added to the spell list of your spellcasting class. Mark of Sentinel Spells Spell Level Spells
1st compelled duel, shield of faith
2nd warding bond, zone of truth
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
difficulty by having statues depict genies instead of elementals. In this case, replace the four elementals with a dao, a djinni, an efreeti, and a marid. These genies are compelled to attack the characters and can’t be reasoned with.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
can transform voluntarily, but some are magically compelled to shape-shift when exposed to complete darkness or during nights of a new moon. Often, wererats’ nature results from a divine curse
Common (can’t speak in rat form)
CR 2 (XP 450; PB +2)
Actions
Multiattack. The wererat makes two attacks, using Scratch or Hand Crossbow in any combination. It can replace one attack with a Bite
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Werebear Changed by the Might of the Bear Habitat: Arctic, Forest, Hill; Treasure: Relics When threatened or compelled by magic, werebears shape-shift from their humanoid forms into mighty bears or
Languages Common (can’t speak in bear form)
CR 5 (XP 1,800; PB +3)
Actions
Multiattack. The werebear makes two attacks, using Handaxe or Rend in any combination. It can replace one attack with a Bite
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
divinations; they delight in such glimpses and are compelled to speak of what they see. Those who dare harm a fate hag find silvery threads of destiny winding around their bodies, tightening and
attacks. It can replace one attack with a use of Spellcasting.
Shears. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) force damage. If the target is a creature, it has
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
was so powerful that he ruled two layers of the Hells, Maladomini and Malbolge. He conspired to topple Asmodeus and replace him, which in itself was not a crime. But in order to work his plans, he
bizarre of punishments. In that time long past, Baalzebul believed that he could cast Asmodeus as incompetent and amass a force to replace him before Asmodeus’s allies could act, but his calculations
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
other campaigns, impersonal forces of nature or magic replace the gods by granting power to mortals attuned to them. Just as druids and rangers can gain their spell ability from the force of nature
rather than from a specific nature deity, some clerics devote themselves to ideals rather than to a god. Paladins might serve a philosophy of justice and chivalry rather than a specific deity. Forces and
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
armor of Agathys, you just slew a monster, and your Dark One’s Blessing can now give you 4 temporary hit points. If you take those temporary hit points, they replace the ones from armor of Agathys and
on a grid, unless the DM says effects snap to the grid. There are many ways to position that cube. Can a creature under the effect of compelled duel teleport more than 30 feet away from the caster? No
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
1d4 rounds, as if affected by the polymorph spell. The snakes are compelled to attack any other creatures in the room. Treasure. In addition to opening the door, the key is worth 25 gp. RESTING
No
for a creature to tear away the cloth wrappings on itself or another creature. On a failed save, the creature is no longer paralyzed but is compelled to rise along with the zombies and move toward






