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Returning 35 results for 'before both digging chain resort'.
Other Suggestions:
before both digging claim reborn
before both digging charm rest
before both digging chaos reborn
before both digging chaos rest
before both digging chasing rest
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
. 51. Dwarven Bridges Durgeddin’s followers built two stone bridges when they started work on the escape route through this level. The chain ladder that drops from the north ledge of area 38 ends just
above the ground in the area south of the western bridge. If the characters reached this area by using the chain ladder or otherwise descending through the chasm, read or paraphrase the following text
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
. 51. Dwarven Bridges Durgeddin’s followers built two stone bridges when they started work on the escape route through this level. The chain ladder that drops from the north ledge of area 38 ends just
above the ground in the area south of the western bridge. If the characters reached this area by using the chain ladder or otherwise descending through the chasm, read or paraphrase the following text
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
. 51. Dwarven Bridges Durgeddin’s followers built two stone bridges when they started work on the escape route through this level. The chain ladder that drops from the north ledge of area 38 ends just
above the ground in the area south of the western bridge. If the characters reached this area by using the chain ladder or otherwise descending through the chasm, read or paraphrase the following text
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
” in area B6. (The githyanki know that this person is digging a hole, but they don’t volunteer this information to the characters, as the githyanki hope the hole will ultimately provide them with a
Shalfi Lewin used to sleep here until he became obsessed with digging. He hasn’t been here in days. Treasure. The cask contains only weak ale, but its gold stopper is worth 850 gp. B9: Shalfi’s
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
” in area B6. (The githyanki know that this person is digging a hole, but they don’t volunteer this information to the characters, as the githyanki hope the hole will ultimately provide them with a
Shalfi Lewin used to sleep here until he became obsessed with digging. He hasn’t been here in days. Treasure. The cask contains only weak ale, but its gold stopper is worth 850 gp. B9: Shalfi’s
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
” in area B6. (The githyanki know that this person is digging a hole, but they don’t volunteer this information to the characters, as the githyanki hope the hole will ultimately provide them with a
Shalfi Lewin used to sleep here until he became obsessed with digging. He hasn’t been here in days. Treasure. The cask contains only weak ale, but its gold stopper is worth 850 gp. B9: Shalfi’s
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
: A circular gaping wound near the top of the scab forms a tunnel that descends into darkness.
The tunnel tapers as it descends toward area S2. S2. Angelic Window Demons digging in this tunnel
ceiling, filling a large pool that covers the floor of this chamber. A hunk of scab floats in the blood.
Three invisible barlguras cling to the walls of this chamber, their claws digging into the soft
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
: A circular gaping wound near the top of the scab forms a tunnel that descends into darkness.
The tunnel tapers as it descends toward area S2. S2. Angelic Window Demons digging in this tunnel
ceiling, filling a large pool that covers the floor of this chamber. A hunk of scab floats in the blood.
Three invisible barlguras cling to the walls of this chamber, their claws digging into the soft
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
: A circular gaping wound near the top of the scab forms a tunnel that descends into darkness.
The tunnel tapers as it descends toward area S2. S2. Angelic Window Demons digging in this tunnel
ceiling, filling a large pool that covers the floor of this chamber. A hunk of scab floats in the blood.
Three invisible barlguras cling to the walls of this chamber, their claws digging into the soft
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
the end has odd divots and alcoves within the rock at various heights.
This tunnel ends abruptly. The miners intended to keep digging here, but it was abandoned after the collapse occurred. M4
source, it explodes (as described below). The meenlocks trigger the explosives as a last resort. If a meenlock starts its turn with 10 hit points or fewer, it moves to the nearest trigger, uses its
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
the end has odd divots and alcoves within the rock at various heights.
This tunnel ends abruptly. The miners intended to keep digging here, but it was abandoned after the collapse occurred. M4
source, it explodes (as described below). The meenlocks trigger the explosives as a last resort. If a meenlock starts its turn with 10 hit points or fewer, it moves to the nearest trigger, uses its
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
the end has odd divots and alcoves within the rock at various heights.
This tunnel ends abruptly. The miners intended to keep digging here, but it was abandoned after the collapse occurred. M4
source, it explodes (as described below). The meenlocks trigger the explosives as a last resort. If a meenlock starts its turn with 10 hit points or fewer, it moves to the nearest trigger, uses its
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
gargoyle that is tethered to the wagon by a slim, silver chain. Leda Widris (Female Human Guard). Widris is as honest and courageous as mercenaries come. She has spent many years in the south and now
long before everyone in the caravan knows to steer clear of Tyjit Skesh. She is quick to anger and quicker to resort to her blades when something sets her off. She is honest to a fault and never fails to
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
gargoyle that is tethered to the wagon by a slim, silver chain. Leda Widris (Female Human Guard). Widris is as honest and courageous as mercenaries come. She has spent many years in the south and now wants
before everyone in the caravan knows to steer clear of Tyjit Skesh. She is quick to anger and quicker to resort to her blades when something sets her off. She is honest to a fault and never fails to let
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
gargoyle that is tethered to the wagon by a slim, silver chain. Leda Widris (Female Human Guard). Widris is as honest and courageous as mercenaries come. She has spent many years in the south and now wants
before everyone in the caravan knows to steer clear of Tyjit Skesh. She is quick to anger and quicker to resort to her blades when something sets her off. She is honest to a fault and never fails to let
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
gargoyle that is tethered to the wagon by a slim, silver chain. Leda Widris (Female Human Guard). Widris is as honest and courageous as mercenaries come. She has spent many years in the south and now
long before everyone in the caravan knows to steer clear of Tyjit Skesh. She is quick to anger and quicker to resort to her blades when something sets her off. She is honest to a fault and never fails to
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
gargoyle that is tethered to the wagon by a slim, silver chain. Leda Widris (Female Human Guard). Widris is as honest and courageous as mercenaries come. She has spent many years in the south and now
long before everyone in the caravan knows to steer clear of Tyjit Skesh. She is quick to anger and quicker to resort to her blades when something sets her off. She is honest to a fault and never fails to
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
gargoyle that is tethered to the wagon by a slim, silver chain. Leda Widris (Female Human Guard). Widris is as honest and courageous as mercenaries come. She has spent many years in the south and now wants
before everyone in the caravan knows to steer clear of Tyjit Skesh. She is quick to anger and quicker to resort to her blades when something sets her off. She is honest to a fault and never fails to let
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
addition, hidden in the webs on the ceiling are two swarms of insects (spiders), which have come to dominate the vermin food chain in this area. Tactics. A character must succeed on a DC 17 Wisdom
disks can be inserted. Wires run between these slots, this door, and the door to area 1, but the wires on the crumbling walls show several gaps. Spare wires are easily had by digging through duodrone
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
addition, hidden in the webs on the ceiling are two swarms of insects (spiders), which have come to dominate the vermin food chain in this area. Tactics. A character must succeed on a DC 17 Wisdom
disks can be inserted. Wires run between these slots, this door, and the door to area 1, but the wires on the crumbling walls show several gaps. Spare wires are easily had by digging through duodrone
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
addition, hidden in the webs on the ceiling are two swarms of insects (spiders), which have come to dominate the vermin food chain in this area. Tactics. A character must succeed on a DC 17 Wisdom
disks can be inserted. Wires run between these slots, this door, and the door to area 1, but the wires on the crumbling walls show several gaps. Spare wires are easily had by digging through duodrone
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
two pet apes (which have 30 hit points each). One is on guard to the north of the door, the other resting on a platform built above the door. The Keeper wears a thick chain mail shirt (accounting for
forth. A firepit in the center of the room lends it all a hellish light. Huddled next to the northwest and southwest walls, two hill giants are dozing. Treasure. One giant wears a gold chain set with a
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
chain shirts instead of the usual hide armor. Bugbears are never outfitted with ranged weapons (which they refuse to use) or with heavy armor (which compromises their stealthiness). If some bugbears
the host do the goblinoids resort to slaughter and slavery to empty it of enemies. A host that gains many victories might end up claiming vast amounts of territory and eventually become a true nation
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
chain shirts instead of the usual hide armor. Bugbears are never outfitted with ranged weapons (which they refuse to use) or with heavy armor (which compromises their stealthiness). If some bugbears
the host do the goblinoids resort to slaughter and slavery to empty it of enemies. A host that gains many victories might end up claiming vast amounts of territory and eventually become a true nation
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
two pet apes (which have 30 hit points each). One is on guard to the north of the door, the other resting on a platform built above the door. The Keeper wears a thick chain mail shirt (accounting for
forth. A firepit in the center of the room lends it all a hellish light. Huddled next to the northwest and southwest walls, two hill giants are dozing. Treasure. One giant wears a gold chain set with a
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
two pet apes (which have 30 hit points each). One is on guard to the north of the door, the other resting on a platform built above the door. The Keeper wears a thick chain mail shirt (accounting for
forth. A firepit in the center of the room lends it all a hellish light. Huddled next to the northwest and southwest walls, two hill giants are dozing. Treasure. One giant wears a gold chain set with a
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
chain shirts instead of the usual hide armor. Bugbears are never outfitted with ranged weapons (which they refuse to use) or with heavy armor (which compromises their stealthiness). If some bugbears
the host do the goblinoids resort to slaughter and slavery to empty it of enemies. A host that gains many victories might end up claiming vast amounts of territory and eventually become a true nation
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
) grazing
3 2d4 ankylosaurus (attitude: 1d8) digging a nest
4 2d4 allosaurus (attitude: 1d6) engaged in territorial threat displays
5 1 aerosaur* (attitude: 1d8) slowly circling
6 1
+ 1) capering around a blasphemous idol
2 1 arcanaloth (attitude: 1d12) searching for a tempting bit of lost lore
3 2 chain devils (attitude: 1d6) suspending corpses on spiked chains
4
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
) grazing
3 2d4 ankylosaurus (attitude: 1d8) digging a nest
4 2d4 allosaurus (attitude: 1d6) engaged in territorial threat displays
5 1 aerosaur* (attitude: 1d8) slowly circling
6 1
+ 1) capering around a blasphemous idol
2 1 arcanaloth (attitude: 1d12) searching for a tempting bit of lost lore
3 2 chain devils (attitude: 1d6) suspending corpses on spiked chains
4
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
) grazing
3 2d4 ankylosaurus (attitude: 1d8) digging a nest
4 2d4 allosaurus (attitude: 1d6) engaged in territorial threat displays
5 1 aerosaur* (attitude: 1d8) slowly circling
6 1
+ 1) capering around a blasphemous idol
2 1 arcanaloth (attitude: 1d12) searching for a tempting bit of lost lore
3 2 chain devils (attitude: 1d6) suspending corpses on spiked chains
4
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
his hunger. Lludd is hostile toward intruders, but he doesn’t immediately resort to violence. Though he’s selfish and cruel, the behir hasn’t survived this long by attempting to devour every creature
chain, filling the room with its light.
The woman on the dais is Drelnza (see appendix B), the vampire daughter of Iggwilv. Tasked with guarding the Witch Queen’s treasures, Drelnza slumbers in this
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Jurth in a random encounter in the mine (area M22). M19. Slave Pens At the end of this tunnel, three cell-like rooms have been excavated from the rock. Iron bars wall off each one, with a chain and
area M18) 3 1d3 Sacred Stone monks (see area M7) 4 1d3 violet fungi 5 1 grick 6 Jurth and 1d2 orogs (see area M18) 7–8 1d3 + 1 duergar (see area M5) The commoners labor at new excavations, digging with
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Jurth in a random encounter in the mine (area M22). M19. Slave Pens At the end of this tunnel, three cell-like rooms have been excavated from the rock. Iron bars wall off each one, with a chain and
area M18) 3 1d3 Sacred Stone monks (see area M7) 4 1d3 violet fungi 5 1 grick 6 Jurth and 1d2 orogs (see area M18) 7–8 1d3 + 1 duergar (see area M5) The commoners labor at new excavations, digging with
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
his hunger. Lludd is hostile toward intruders, but he doesn’t immediately resort to violence. Though he’s selfish and cruel, the behir hasn’t survived this long by attempting to devour every creature
chain, filling the room with its light.
The woman on the dais is Drelnza (see appendix B), the vampire daughter of Iggwilv. Tasked with guarding the Witch Queen’s treasures, Drelnza slumbers in this
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
his hunger. Lludd is hostile toward intruders, but he doesn’t immediately resort to violence. Though he’s selfish and cruel, the behir hasn’t survived this long by attempting to devour every creature
chain, filling the room with its light.
The woman on the dais is Drelnza (see appendix B), the vampire daughter of Iggwilv. Tasked with guarding the Witch Queen’s treasures, Drelnza slumbers in this