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Returning 35 results for 'before both dragon conjure release'.
Spells
Player’s Handbook
You conjure a vine that sprouts from a surface in an unoccupied space that you can see within range. The vine lasts for the duration.
Make a melee spell attack against a creature within 30 feet of
save DC). The vine can grapple only one creature at a time, and you can cause the vine to release a Grappled creature (no action required).
As a Bonus Action on your later turns, you can repeat the
Korred
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Volo's Guide to Monsters
. The korred can use a bonus action to release the target, which is also freed if the korred dies or becomes incapacitated.
A rope of korred hair has AC 20 and 20 hit points. It regains 1 hit point
innate spellcasting ability is Wisdom (save DC 13). It can innately cast the following spells, requiring no components:
At will: commune with nature, meld into stone, stone shape
1/day each: conjure
Monsters
The Wild Beyond the Witchlight
invisible with him.
Limited Telepathy. Using telepathy, Sir Talavar can magically communicate with any other faerie dragon within 60 feet of him.
Magic Resistance. Sir Talavar has advantage on saving
material components. As the dragon ages and changes color, it gains additional spells as shown below.
Red, 1/day each: dancing lights, mage hand, minor illusion
Orange, 1/day: color spray
Yellow, 1
classes
Xanathar's Guide to Everything
are so eloquent that a speech or song that one of them performs can cause captors to release the bard unharmed and can lull a furious dragon into complacency. The same magic that allows them to quell
Compendium
- Sources->Dungeons & Dragons->Misplaced Monsters: Volume One
uses her horn to conjure magical bubbles Dandylion 6 Friendly lion and expert farmer that sprouts seedpods from the tip of its tail Rain 5 Fire-winged feline who plays in the clouds and wields rainbow
magic Scrapper 8 Junkyard guardian that uses great strength and electrified wires to grasp its enemies Seth 10 Super-fast, shapechanging dragon who becomes invisible when submerged in water Sheldon 7 Big, blue dragon who hangs out in Wildspace and hoards yummy blueberries
Compendium
- Sources->Dungeons & Dragons->Misplaced Monsters: Volume One
uses her horn to conjure magical bubbles Dandylion 6 Friendly lion and expert farmer that sprouts seedpods from the tip of its tail Rain 5 Fire-winged feline who plays in the clouds and wields rainbow
magic Scrapper 8 Junkyard guardian that uses great strength and electrified wires to grasp its enemies Seth 10 Super-fast, shapechanging dragon who becomes invisible when submerged in water Sheldon 7 Big, blue dragon who hangs out in Wildspace and hoards yummy blueberries
Compendium
- Sources->Dungeons & Dragons->Misplaced Monsters: Volume One
uses her horn to conjure magical bubbles Dandylion 6 Friendly lion and expert farmer that sprouts seedpods from the tip of its tail Rain 5 Fire-winged feline who plays in the clouds and wields rainbow
magic Scrapper 8 Junkyard guardian that uses great strength and electrified wires to grasp its enemies Seth 10 Super-fast, shapechanging dragon who becomes invisible when submerged in water Sheldon 7 Big, blue dragon who hangs out in Wildspace and hoards yummy blueberries
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Grasping Vine Level 4 Conjuration (Druid, Ranger) Casting Time: Bonus Action
Range: 60 feet
Components: V, S
Duration: Concentration, up to 1 minute
You conjure a vine that sprouts from a
creature at a time, and you can cause the vine to release a Grappled creature (no action required). As a Bonus Action on your later turns, you can repeat the attack against a creature within 30 feet of the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Creating a Shadow Dragon Use the Shadow Dragon Personality Traits and Shadow Dragon Ideals tables to inspire your portrayal of distinctive shadow dragon characters. If you use the variant rule in the
Monster Manual for making a dragon a spellcaster, shadow dragons typically have the spellcasting ability of their original forms. Over time, some shadow dragons might replace one or more of their
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Creating a Shadow Dragon Use the Shadow Dragon Personality Traits and Shadow Dragon Ideals tables to inspire your portrayal of distinctive shadow dragon characters. If you use the variant rule in the
Monster Manual for making a dragon a spellcaster, shadow dragons typically have the spellcasting ability of their original forms. Over time, some shadow dragons might replace one or more of their
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Creating a Shadow Dragon Use the Shadow Dragon Personality Traits and Shadow Dragon Ideals tables to inspire your portrayal of distinctive shadow dragon characters. If you use the variant rule in the
Monster Manual for making a dragon a spellcaster, shadow dragons typically have the spellcasting ability of their original forms. Over time, some shadow dragons might replace one or more of their
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
action on its turn to magically release the four chains by speaking a command word (“uvenfetter”) while within 60 feet of the dragon. Only Storvald and Nilraun know the command word. A knock spell or a
Dragon in Chains While Cryovain is chained to the deck, he is restrained. Two chains are secured to an iron collar around his neck. Two more chains secure his back legs. A creature can use a bonus
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
action on its turn to magically release the four chains by speaking a command word (“uvenfetter”) while within 60 feet of the dragon. Only Storvald and Nilraun know the command word. A knock spell or a
Dragon in Chains While Cryovain is chained to the deck, he is restrained. Two chains are secured to an iron collar around his neck. Two more chains secure his back legs. A creature can use a bonus
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Emerald Claw, which seeks to use ancient magic to advance its evil purposes. Lords of Dust. The adventurers might—through accident or deception—release ancient evils into the world. You can replace or
supplement these conflicts with others from Eberron: Rising from the Last War —such as the Dreaming Dark, the Heirs of Dhakaan, or Cults of the Dragon Below—or scenarios of your own devising. The sites
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Emerald Claw, which seeks to use ancient magic to advance its evil purposes. Lords of Dust. The adventurers might—through accident or deception—release ancient evils into the world. You can replace or
supplement these conflicts with others from Eberron: Rising from the Last War —such as the Dreaming Dark, the Heirs of Dhakaan, or Cults of the Dragon Below—or scenarios of your own devising. The sites
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Emerald Claw, which seeks to use ancient magic to advance its evil purposes. Lords of Dust. The adventurers might—through accident or deception—release ancient evils into the world. You can replace or
supplement these conflicts with others from Eberron: Rising from the Last War —such as the Dreaming Dark, the Heirs of Dhakaan, or Cults of the Dragon Below—or scenarios of your own devising. The sites
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
action on its turn to magically release the four chains by speaking a command word (“uvenfetter”) while within 60 feet of the dragon. Only Storvald and Nilraun know the command word. A knock spell or a
Dragon in Chains While Cryovain is chained to the deck, he is restrained. Two chains are secured to an iron collar around his neck. Two more chains secure his back legs. A creature can use a bonus
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Overview During the time covered by the first half of this adventure, the cult already has several of the five dragon masks. While the cult works to gain more, Severin initiates the second part of
his plan to release Tiamat: recruiting dragons and assembling a treasure hoard worthy of the queen of evil dragons. These efforts draw the characters’ attention to the cult. The action begins when a
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Overview During the time covered by the first half of this adventure, the cult already has several of the five dragon masks. While the cult works to gain more, Severin initiates the second part of
his plan to release Tiamat: recruiting dragons and assembling a treasure hoard worthy of the queen of evil dragons. These efforts draw the characters’ attention to the cult. The action begins when a
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Overview During the time covered by the first half of this adventure, the cult already has several of the five dragon masks. While the cult works to gain more, Severin initiates the second part of
his plan to release Tiamat: recruiting dragons and assembling a treasure hoard worthy of the queen of evil dragons. These efforts draw the characters’ attention to the cult. The action begins when a
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Overview During the time covered by the first half of this adventure, the cult already has several of the five dragon masks. While the cult works to gain more, Severin initiates the second part of
his plan to release Tiamat: recruiting dragons and assembling a treasure hoard worthy of the queen of evil dragons. These efforts draw the characters’ attention to the cult. The action begins when a
compendium
- Sources->Dungeons & Dragons->Faster, Purple Worm! Everybody Dies, Vol. 1
discovered and the alarms are raised, there will be no choice but to release it upon Waterdeep, whether they’re ready or not. The elder brain dragon remains in the ship’s hold, but it won’t wait much longer
Background A mind flayer colony in the Underdark beneath the merchant nation of Amn had the luck to capture an adult red dragon and bind their elder brain to it. (For more information about Waterdeep
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Overview During the time covered by the first half of this adventure, the cult already has several of the five dragon masks. While the cult works to gain more, Severin initiates the second part of
his plan to release Tiamat: recruiting dragons and assembling a treasure hoard worthy of the queen of evil dragons. These efforts draw the characters’ attention to the cult. The action begins when a
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
together, they magically merge into a single Mask of the Dragon Queen. With the assembled mask, the cult can release Tiamat from her prison in the Nine Hells. After Severin (subtly guided by Tiamat
Background The Cult of the Dragon has been active in Faerûn for centuries. It has focused on making undead dragons to fulfill a prophecy most of that time, but that’s changing. Dragon Masks The new
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
together, they magically merge into a single Mask of the Dragon Queen. With the assembled mask, the cult can release Tiamat from her prison in the Nine Hells. After Severin (subtly guided by Tiamat
Background The Cult of the Dragon has been active in Faerûn for centuries. It has focused on making undead dragons to fulfill a prophecy most of that time, but that’s changing. Dragon Masks The new
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Overview During the time covered by the first half of this adventure, the cult already has several of the five dragon masks. While the cult works to gain more, Severin initiates the second part of
his plan to release Tiamat: recruiting dragons and assembling a treasure hoard worthy of the queen of evil dragons. These efforts draw the characters’ attention to the cult. The action begins when a
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Overview During the time covered by the first half of this adventure, the cult already has several of the five dragon masks. While the cult works to gain more, Severin initiates the second part of
his plan to release Tiamat: recruiting dragons and assembling a treasure hoard worthy of the queen of evil dragons. These efforts draw the characters’ attention to the cult. The action begins when a
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Overview During the time covered by the first half of this adventure, the cult already has several of the five dragon masks. While the cult works to gain more, Severin initiates the second part of
his plan to release Tiamat: recruiting dragons and assembling a treasure hoard worthy of the queen of evil dragons. These efforts draw the characters’ attention to the cult. The action begins when a
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Overview During the time covered by the first half of this adventure, the cult already has several of the five dragon masks. While the cult works to gain more, Severin initiates the second part of
his plan to release Tiamat: recruiting dragons and assembling a treasure hoard worthy of the queen of evil dragons. These efforts draw the characters’ attention to the cult. The action begins when a
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
together, they magically merge into a single Mask of the Dragon Queen. With the assembled mask, the cult can release Tiamat from her prison in the Nine Hells. After Severin (subtly guided by Tiamat
Background The Cult of the Dragon has been active in Faerûn for centuries. It has focused on making undead dragons to fulfill a prophecy most of that time, but that’s changing. Dragon Masks The new
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
together, they magically merge into a single Mask of the Dragon Queen. With the assembled mask, the cult can release Tiamat from her prison in the Nine Hells. After Severin (subtly guided by Tiamat
Background The Cult of the Dragon has been active in Faerûn for centuries. It has focused on making undead dragons to fulfill a prophecy most of that time, but that’s changing. Dragon Masks The new
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
together, they magically merge into a single Mask of the Dragon Queen. With the assembled mask, the cult can release Tiamat from her prison in the Nine Hells. After Severin (subtly guided by Tiamat
Background The Cult of the Dragon has been active in Faerûn for centuries. It has focused on making undead dragons to fulfill a prophecy most of that time, but that’s changing. Dragon Masks The new
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
together, they magically merge into a single Mask of the Dragon Queen. With the assembled mask, the cult can release Tiamat from her prison in the Nine Hells. After Severin (subtly guided by Tiamat
Background The Cult of the Dragon has been active in Faerûn for centuries. It has focused on making undead dragons to fulfill a prophecy most of that time, but that’s changing. Dragon Masks The new
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
together, they magically merge into a single Mask of the Dragon Queen. With the assembled mask, the cult can release Tiamat from her prison in the Nine Hells. After Severin (subtly guided by Tiamat
Background The Cult of the Dragon has been active in Faerûn for centuries. It has focused on making undead dragons to fulfill a prophecy most of that time, but that’s changing. Dragon Masks The new
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
together, they magically merge into a single Mask of the Dragon Queen. With the assembled mask, the cult can release Tiamat from her prison in the Nine Hells. After Severin (subtly guided by Tiamat
Background The Cult of the Dragon has been active in Faerûn for centuries. It has focused on making undead dragons to fulfill a prophecy most of that time, but that’s changing. Dragon Masks The new