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Returning 35 results for 'before both driven concerned rich'.
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Monsters
Mordenkainen's Fiendish Folio Volume 1
cloud giants in the ordning—the set of values and expectations that determines their rank in giant society—is driven by wealth. Those cloud giants foolish or unlucky enough to have their
killed or driven away.
Calculating Masters. When a fog giant accumulates followers, it sets them to the task of rebuilding the giant’s collection of wondrous, expensive treasures. Its favored
Urchin
Legacy
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Backgrounds
Player’s Handbook (2014)
shaped by lives of desperate poverty, for good and for ill. They tend to be driven either by a commitment to the people with whom they shared life on the street or by a burning desire to find a better
life — and maybe get some payback on all the rich people who treated them badly.
d8
Personality Trait
1
I hide scraps of food and trinkets away in my pockets.
2
I ask a lot
Backgrounds
Baldur’s Gate: Descent into Avernus
of desperate poverty, for good and for ill. They tend to be driven either by a commitment to the people with whom they shared life on the street or by a burning desire to find a better life &mdash
; and maybe get some payback on all the rich people who treated them badly.
d8
Personality Trait
1
I hide scraps of food and trinkets away in my pockets.
2
I ask a lot of questions
Backgrounds
Guildmasters’ Guide to Ravnica
-ridden wretches at the bottom. You fall somewhere between those extremes, so you might behave with the arrogance of the very rich or the humility of the impoverished.
Personality Traits
d8
become as rich as the oligarchs. (Evil)
3
Power. One day, I will be the one giving orders. (Evil)
4
Prestige. I want to be admired, respected, feared, or even hated for my position
Satyr
Legacy
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races
Mythic Odysseys of Theros
Satyrs have a well-earned reputation for their good spirits, gregarious personalities, and love of revels. Most satyrs are driven by simple desires, to see the world and to sample its every pleasure
all, and the proper response to such a gift, as far as most satyrs are concerned, is to accept it with relish.
Born of the Wild
In their physical forms, satyrs embody a fusion of humanoid
Backgrounds
Baldur’s Gate: Descent into Avernus
; but what you learn you pass on to the Guild.
4
The inequality of Baldur’s Gate has driven you to take matters into your own hands. You steal from patriars and rich Lower City residents
Guild took over your family business, ran it into the ground, and burned the building for insurance money. You were driven into crime yourself, but you’ll never work for the Guild. You take
Backgrounds
Sword Coast Adventurer's Guide
Faerûn for being eccentric, spoiled, venal, and, above all else, rich.
Whether you are a shining example of the reason for this reputation or one who proves the rule by being an exception, people
family alone, or it could be concerned with another noble house that sides with or opposes your own. Your ideal depends to some extent on how you view your role in the family, and how you intend to
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, especially a living creature. One concerned with improving its war machinery might seek out new gear, weapons, and armor it can use. A colony that collects gold coins or gemstones might do so not to
become rich but to contaminate them with a psychic effect it wants to spread through the surface world. Adventurers who are motivated by the prospect of vast wealth are best off avoiding mind flayer
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, especially a living creature. One concerned with improving its war machinery might seek out new gear, weapons, and armor it can use. A colony that collects gold coins or gemstones might do so not to
become rich but to contaminate them with a psychic effect it wants to spread through the surface world. Adventurers who are motivated by the prospect of vast wealth are best off avoiding mind flayer
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, especially a living creature. One concerned with improving its war machinery might seek out new gear, weapons, and armor it can use. A colony that collects gold coins or gemstones might do so not to
become rich but to contaminate them with a psychic effect it wants to spread through the surface world. Adventurers who are motivated by the prospect of vast wealth are best off avoiding mind flayer
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
outlook means that religion is driven by faith, as opposed to the concrete actions of deities. The faithful believe that their triumphs reflect the assistance of a divine influence. They don’t expect a god
their posts to fool around elsewhere. Exceptions do exist, such as the daelkyr and the Dreaming Dark, but by and large these natives of other planes are exclusively concerned with where they live. As
Dwarf
Legacy
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races
Basic Rules (2014)
ye in trouble if I came out an’ looked for ye!”
— R. A. Salvatore, The Crystal Shard
Kingdoms rich in ancient grandeur, halls carved into the roots of mountains, the echoing of
up the adventuring life might be motivated by a desire for treasure—for its own sake, for a specific purpose, or even out of an altruistic desire to help others. Other dwarves are driven by the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
outlook means that religion is driven by faith, as opposed to the concrete actions of deities. The faithful believe that their triumphs reflect the assistance of a divine influence. They don’t expect a god
their posts to fool around elsewhere. Exceptions do exist, such as the daelkyr and the Dreaming Dark, but by and large these natives of other planes are exclusively concerned with where they live. As
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
outlook means that religion is driven by faith, as opposed to the concrete actions of deities. The faithful believe that their triumphs reflect the assistance of a divine influence. They don’t expect a god
their posts to fool around elsewhere. Exceptions do exist, such as the daelkyr and the Dreaming Dark, but by and large these natives of other planes are exclusively concerned with where they live. As
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
discussions are sometimes tense. Still, the elves host elaborate parties and events in the palace’s many suspended courtyards, where rich hospitality belies hints that some of these elves believe
the statistics of Wyvern Poison (see the Dungeon Master’s Guide). He is concerned that someone within his inner circle wants to use the poison to sow chaos.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Guild.
4 The inequality of Baldur’s Gate has driven you to take matters into your own hands. You steal from patriars and rich Lower City residents, funneling the money through charitable fronts
The Guild took over your family business, ran it into the ground, and burned the building for insurance money. You were driven into crime yourself, but you’ll never work for the Guild. You take
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Guild.
4 The inequality of Baldur’s Gate has driven you to take matters into your own hands. You steal from patriars and rich Lower City residents, funneling the money through charitable fronts
The Guild took over your family business, ran it into the ground, and burned the building for insurance money. You were driven into crime yourself, but you’ll never work for the Guild. You take
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
to the Guild. 4 The inequality of Baldur’s Gate has driven you to take matters into your own hands. You steal from patriars and rich Lower City residents, funneling the money through charitable fronts
personal revenge. 2 The Guild took over your family business, ran it into the ground, and burned the building for insurance money. You were driven into crime yourself, but you’ll never work for the Guild
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Guild.
4 The inequality of Baldur’s Gate has driven you to take matters into your own hands. You steal from patriars and rich Lower City residents, funneling the money through charitable fronts
The Guild took over your family business, ran it into the ground, and burned the building for insurance money. You were driven into crime yourself, but you’ll never work for the Guild. You take
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
to the Guild. 4 The inequality of Baldur’s Gate has driven you to take matters into your own hands. You steal from patriars and rich Lower City residents, funneling the money through charitable fronts
personal revenge. 2 The Guild took over your family business, ran it into the ground, and burned the building for insurance money. You were driven into crime yourself, but you’ll never work for the Guild
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
to the Guild. 4 The inequality of Baldur’s Gate has driven you to take matters into your own hands. You steal from patriars and rich Lower City residents, funneling the money through charitable fronts
personal revenge. 2 The Guild took over your family business, ran it into the ground, and burned the building for insurance money. You were driven into crime yourself, but you’ll never work for the Guild
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
has yet found. If the characters enter or leave the Bay of Chult by ship, Aremag appears: The sea ahead roils and churns, and waves crash over the bow of your ship, driven by saw-toothed hills rising
every vessel, depending on how rich it suspects the cargo to be and how greedy it feels at the moment. To determine the minimum value in gold pieces Aremag will accept, roll 2d4 × 50 gp. As each fresh
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
has yet found. If the characters enter or leave the Bay of Chult by ship, Aremag appears: The sea ahead roils and churns, and waves crash over the bow of your ship, driven by saw-toothed hills rising
every vessel, depending on how rich it suspects the cargo to be and how greedy it feels at the moment. To determine the minimum value in gold pieces Aremag will accept, roll 2d4 × 50 gp. As each fresh
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
has yet found. If the characters enter or leave the Bay of Chult by ship, Aremag appears: The sea ahead roils and churns, and waves crash over the bow of your ship, driven by saw-toothed hills rising
every vessel, depending on how rich it suspects the cargo to be and how greedy it feels at the moment. To determine the minimum value in gold pieces Aremag will accept, roll 2d4 × 50 gp. As each fresh
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
Giant, Fog The place of cloud giants in the ordning—the set of values and expectations that determines their rank in giant society—is driven by wealth. Those cloud giants foolish or unlucky enough to
ambitious humans, renegade elves, and greedy dwarves—all folk they see as properly civilized. They treat orcs, goblinoids, and other “barbarian” types as pesky vermin, best killed or driven away. Calculating
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Chult. Business begins before the sun comes up, and dealing doesn’t stop until well after darkness edges across the city. It’s a noisy, jostling, aroma-rich circus. Guards are numerous, but less
to create amazing shapes. It’s all done with nozzles and valves moving on cams, driven by the city’s plentiful water pressure. 9. Temple of Sune Isolated atop a rocky formation in the sea, the temple
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Satyr Satyrs have a well-earned reputation for their good spirits, gregarious personalities, and love of revels. Most satyrs are driven by simple desires, to see the world and to sample its every
, after all, and the proper response to such a gift, as far as most satyrs are concerned, is to accept it with relish. (STEVE PRESCOTT) Born of the Wild In their physical forms, satyrs embody a fusion of
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Satyr Satyrs have a well-earned reputation for their good spirits, gregarious personalities, and love of revels. Most satyrs are driven by simple desires, to see the world and to sample its every
, after all, and the proper response to such a gift, as far as most satyrs are concerned, is to accept it with relish. (STEVE PRESCOTT) Born of the Wild In their physical forms, satyrs embody a fusion of
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Satyr Satyrs have a well-earned reputation for their good spirits, gregarious personalities, and love of revels. Most satyrs are driven by simple desires, to see the world and to sample its every
, after all, and the proper response to such a gift, as far as most satyrs are concerned, is to accept it with relish. (STEVE PRESCOTT) Born of the Wild In their physical forms, satyrs embody a fusion of
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Chult. Business begins before the sun comes up, and dealing doesn’t stop until well after darkness edges across the city. It’s a noisy, jostling, aroma-rich circus. Guards are numerous, but less
to create amazing shapes. It’s all done with nozzles and valves moving on cams, driven by the city’s plentiful water pressure. 9. Temple of Sune Isolated atop a rocky formation in the sea, the temple
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
will find its proper niche in the ecosystem where it can thrive. The Upwelling principle, named for the phenomenon of nutrient-rich water rising to the ocean surface, advocates that the new and
creatures. Utopians generally interpret the Holdfast principle as being about staying rooted in nature, and the Upwelling as concerned with slow, predictable, cyclical improvement. So they remain hidden in
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Chult. Business begins before the sun comes up, and dealing doesn’t stop until well after darkness edges across the city. It’s a noisy, jostling, aroma-rich circus. Guards are numerous, but less
to create amazing shapes. It’s all done with nozzles and valves moving on cams, driven by the city’s plentiful water pressure. 9. Temple of Sune Isolated atop a rocky formation in the sea, the temple
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
will find its proper niche in the ecosystem where it can thrive. The Upwelling principle, named for the phenomenon of nutrient-rich water rising to the ocean surface, advocates that the new and
creatures. Utopians generally interpret the Holdfast principle as being about staying rooted in nature, and the Upwelling as concerned with slow, predictable, cyclical improvement. So they remain hidden in
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
will find its proper niche in the ecosystem where it can thrive. The Upwelling principle, named for the phenomenon of nutrient-rich water rising to the ocean surface, advocates that the new and
creatures. Utopians generally interpret the Holdfast principle as being about staying rooted in nature, and the Upwelling as concerned with slow, predictable, cyclical improvement. So they remain hidden in
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
, and to become a leader myself.
d6 Flaw
1 I’m overly concerned with following established procedures and protocols.
2 I’m obsessed with conspiracy theories and worried about secret
societies and hidden demons.
3 I believe that my house and bloodline makes me better than everyone else.
4 I’m concealing a secret that could get me driven from my house.
5 I have