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Returning 35 results for 'before branches devote compound replace'.
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Monsters
Lorwyn: First Light
Magic Resistance. The incarnation has Advantage on saving throws against spells and other magical effects.Multiattack. The incarnation makes two Vine attacks and uses Radiant Blast. It can replace
/DeafnessThe incarnations of vibrance each resemble a titanic canine with a body of colorful foliage and horns like the branches of a blossoming cherry tree. When vibrance incarnations are in Lorwyn
Monsters
The Wild Beyond the Witchlight
Special Equipment. Mercion wields a quarterstaff, +1;+1 quarterstaff.Multiattack. Mercion makes one Divine Radiance attack and one +1 Quarterstaff attack. She can replace one of these attacks with a
.) Strongheart is always on the lookout for courageous heroes who are willing to devote themselves to a good cause. Only good-aligned characters are allowed to join Valor’s Call.
Monsters
The Wild Beyond the Witchlight
Freezing Ray attacks. He can replace one of those attacks with a use of Spellcasting.
Staff of Power. Melee Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Staff of Power
described here. (The other members, who do not appear in this adventure, are busy elsewhere.) Strongheart is always on the lookout for courageous heroes who are willing to devote themselves to a good cause. Only good-aligned characters are allowed to join Valor’s Call.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
behave in archaic ways so they don’t enrage an ancient, lingering ghost
7 A treant who demands living limbs to replace the branches of trees cleared by a town’s construction
8 A protective giant made from the corpses of deceased villagers
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
behave in archaic ways so they don’t enrage an ancient, lingering ghost
7 A treant who demands living limbs to replace the branches of trees cleared by a town’s construction
8 A protective giant made from the corpses of deceased villagers
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
behave in archaic ways so they don’t enrage an ancient, lingering ghost
7 A treant who demands living limbs to replace the branches of trees cleared by a town’s construction
8 A protective giant made from the corpses of deceased villagers
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Passages When generating passages and corridors, roll on the Passage table multiple times, extending the length and branches of any open passage on the map until you arrive at a door or chamber
. Whenever you create a new passage, roll to determine its width. If the passage branches from another passage, roll a d12 on the Passage Width table. If it comes from a chamber, roll a d20 on that table
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Passages When generating passages and corridors, roll on the Passage table multiple times, extending the length and branches of any open passage on the map until you arrive at a door or chamber
. Whenever you create a new passage, roll to determine its width. If the passage branches from another passage, roll a d12 on the Passage Width table. If it comes from a chamber, roll a d20 on that table
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Passages When generating passages and corridors, roll on the Passage table multiple times, extending the length and branches of any open passage on the map until you arrive at a door or chamber
. Whenever you create a new passage, roll to determine its width. If the passage branches from another passage, roll a d12 on the Passage Width table. If it comes from a chamber, roll a d20 on that table
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
goblins that are still inside the compound, and they flee back toward the wall. During this time, inexplicably, Lob and Ogg decide to climb over the wall and enter the compound rather than flee, while the
attacks. Replace the giant’s greatclub attack with the following attack option: Unarmed Attack. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 12 (3d4 + 5) bludgeoning damage.
After
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
goblins that are still inside the compound, and they flee back toward the wall. During this time, inexplicably, Lob and Ogg decide to climb over the wall and enter the compound rather than flee, while the
attacks. Replace the giant’s greatclub attack with the following attack option: Unarmed Attack. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 12 (3d4 + 5) bludgeoning damage.
After
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
goblins that are still inside the compound, and they flee back toward the wall. During this time, inexplicably, Lob and Ogg decide to climb over the wall and enter the compound rather than flee, while the
attacks. Replace the giant’s greatclub attack with the following attack option: Unarmed Attack. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 12 (3d4 + 5) bludgeoning damage.
After
Compendium
- Sources->Dungeons & Dragons->Monster Manual
ancient forests, often shaping stands of massive trees into compounds of interwoven branches, hollow trunks, and caverns amid mighty roots. They might also dwell amid forested ruins, particularly the
dragon fails a saving throw, it can choose to succeed instead.
Actions
Multiattack. The dragon makes three Rend attacks. It can replace one attack with a use of Spellcasting to cast Mind Spike
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
horns like the branches of a blossoming cherry tree. When vibrance incarnations are in Lorwyn, meadows flourish and crop fields ripen in their presence, and kithkin rejoice when these incarnations pay
incarnation makes two Vine attacks and uses Radiant Blast. It can replace one vine attack with a use of Spellcasting to cast Blindness/Deafness if available.
Vine. Melee Attack Roll: +9, reach 20 ft
Compendium
- Sources->Dungeons & Dragons->Monster Manual
ancient forests, often shaping stands of massive trees into compounds of interwoven branches, hollow trunks, and caverns amid mighty roots. They might also dwell amid forested ruins, particularly the
dragon fails a saving throw, it can choose to succeed instead.
Actions
Multiattack. The dragon makes three Rend attacks. It can replace one attack with a use of Spellcasting to cast Mind Spike
Compendium
- Sources->Dungeons & Dragons->Monster Manual
ancient forests, often shaping stands of massive trees into compounds of interwoven branches, hollow trunks, and caverns amid mighty roots. They might also dwell amid forested ruins, particularly the
dragon fails a saving throw, it can choose to succeed instead.
Actions
Multiattack. The dragon makes three Rend attacks. It can replace one attack with a use of Spellcasting to cast Mind Spike
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
horns like the branches of a blossoming cherry tree. When vibrance incarnations are in Lorwyn, meadows flourish and crop fields ripen in their presence, and kithkin rejoice when these incarnations pay
incarnation makes two Vine attacks and uses Radiant Blast. It can replace one vine attack with a use of Spellcasting to cast Blindness/Deafness if available.
Vine. Melee Attack Roll: +9, reach 20 ft
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
horns like the branches of a blossoming cherry tree. When vibrance incarnations are in Lorwyn, meadows flourish and crop fields ripen in their presence, and kithkin rejoice when these incarnations pay
incarnation makes two Vine attacks and uses Radiant Blast. It can replace one vine attack with a use of Spellcasting to cast Blindness/Deafness if available.
Vine. Melee Attack Roll: +9, reach 20 ft
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
with their branches. Characters who stray from the path are met by 1d6 additional awakened trees. These trees don’t attack but join in coaxing the characters up the hill. At the top of the hill, the
herself in the third person. Replace her normal weapon attacks with the following action option: Flail of Locks. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (3d4) bludgeoning damage
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
seeks to replace its lost members and make sure that each house is represented. While the Twelve provides a way for your group to work for multiple dragonmarked houses, its goals and benefits are
council. There are of course only twelve dragonmarks, but the Mark of Shadow is represented by two different houses, and House Cannith is currently fragmented into three branches, each of which has
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
with their branches. Characters who stray from the path are met by 1d6 additional awakened trees. These trees don’t attack but join in coaxing the characters up the hill. At the top of the hill, the
herself in the third person. Replace her normal weapon attacks with the following action option: Flail of Locks. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (3d4) bludgeoning damage
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
with their branches. Characters who stray from the path are met by 1d6 additional awakened trees. These trees don’t attack but join in coaxing the characters up the hill. At the top of the hill, the
herself in the third person. Replace her normal weapon attacks with the following action option: Flail of Locks. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (3d4) bludgeoning damage
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
seeks to replace its lost members and make sure that each house is represented. While the Twelve provides a way for your group to work for multiple dragonmarked houses, its goals and benefits are
council. There are of course only twelve dragonmarks, but the Mark of Shadow is represented by two different houses, and House Cannith is currently fragmented into three branches, each of which has
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
seeks to replace its lost members and make sure that each house is represented. While the Twelve provides a way for your group to work for multiple dragonmarked houses, its goals and benefits are
council. There are of course only twelve dragonmarks, but the Mark of Shadow is represented by two different houses, and House Cannith is currently fragmented into three branches, each of which has
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
other campaigns, impersonal forces of nature or magic replace the gods by granting power to mortals attuned to them. Just as druids and rangers can gain their spell ability from the force of nature
rather than from a specific nature deity, some clerics devote themselves to ideals rather than to a god. Paladins might serve a philosophy of justice and chivalry rather than a specific deity. Forces and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
other campaigns, impersonal forces of nature or magic replace the gods by granting power to mortals attuned to them. Just as druids and rangers can gain their spell ability from the force of nature
rather than from a specific nature deity, some clerics devote themselves to ideals rather than to a god. Paladins might serve a philosophy of justice and chivalry rather than a specific deity. Forces and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
other campaigns, impersonal forces of nature or magic replace the gods by granting power to mortals attuned to them. Just as druids and rangers can gain their spell ability from the force of nature
rather than from a specific nature deity, some clerics devote themselves to ideals rather than to a god. Paladins might serve a philosophy of justice and chivalry rather than a specific deity. Forces and
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
damaged iron golem in the street. She tells the characters she needs two hundred pounds of iron to replace the construct’s missing arm—even scrap will do. Lower Ward Factions The following factions are
, a friendly, lawful good bodak (see Mordenkainen Presents: Monsters of the Multiverse; replace with a lawful good revenant if you don’t have that book). Sir Cleave eagerly assists customers
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
damaged iron golem in the street. She tells the characters she needs two hundred pounds of iron to replace the construct’s missing arm—even scrap will do. Lower Ward Factions The following factions are
, a friendly, lawful good bodak (see Mordenkainen Presents: Monsters of the Multiverse; replace with a lawful good revenant if you don’t have that book). Sir Cleave eagerly assists customers
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
damaged iron golem in the street. She tells the characters she needs two hundred pounds of iron to replace the construct’s missing arm—even scrap will do. Lower Ward Factions The following factions are
, a friendly, lawful good bodak (see Mordenkainen Presents: Monsters of the Multiverse; replace with a lawful good revenant if you don’t have that book). Sir Cleave eagerly assists customers
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
for 300 gp apiece. Barracks Riccardo Moscatello Factol Sarin of the Harmonium Hushed streets surround the Barracks, a wide compound of cold granite at the opposite end of the Lady’s Ward from the
above the surrounding houses of worship, floating above a seemingly bottomless pit. Tarnished blades jut from the Infinite Well like metal branches on a blackened tree. Rather than the blue-green
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
for 300 gp apiece. Barracks Riccardo Moscatello Factol Sarin of the Harmonium Hushed streets surround the Barracks, a wide compound of cold granite at the opposite end of the Lady’s Ward from the
above the surrounding houses of worship, floating above a seemingly bottomless pit. Tarnished blades jut from the Infinite Well like metal branches on a blackened tree. Rather than the blue-green
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
for 300 gp apiece. Barracks Riccardo Moscatello Factol Sarin of the Harmonium Hushed streets surround the Barracks, a wide compound of cold granite at the opposite end of the Lady’s Ward from the
above the surrounding houses of worship, floating above a seemingly bottomless pit. Tarnished blades jut from the Infinite Well like metal branches on a blackened tree. Rather than the blue-green
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
emblazoned with Vrakir’s symbol—a crown encircling the branches of a tree wreathed in flame—as well his motto, atka ignari (Ignan for “all shall burn”). Two erinyes are stationed on the rooftops of the
blasphemous that its mere presence erodes the demiplane Vrakir made to contain it. Review the artifact’s description in the Dungeon Master’s Guide, then replace its Random Properties with the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
emblazoned with Vrakir’s symbol—a crown encircling the branches of a tree wreathed in flame—as well his motto, atka ignari (Ignan for “all shall burn”). Two erinyes are stationed on the rooftops of the
blasphemous that its mere presence erodes the demiplane Vrakir made to contain it. Review the artifact’s description in the Dungeon Master’s Guide, then replace its Random Properties with the