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Returning 27 results for 'beholder player'.
Other Suggestions:
beholden player
behold player
Backgrounds
Spelljammer: Adventures in Space
described in the Monster Manual.
Close Encounter
d10
Creature
1
Beholder
2
Cosmic horror*
3
Feyr*
4
Lunar dragon*
5
Mind flayer
6
Neh-thalggu
*
7
Neogi*
8
Space clown*
9
Vampirate*
10
Void scavver*
Feature: Wildspace Adaptation
You gain the Tough feat from the Player’s Handbook. In addition, you learned how
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
beholder is nearly unassailable thanks to the combination of its peerless intellect and the brutal effects of its eye rays. Some of the behaviors and motivations that beholders exhibit are analogous to
those of humans and other intelligent creatures. The difference is one of degree. For instance, where a prideful, confident human might be cowed by a serious threat, the arrogance of a beholder knows
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Level 3: Vault of Reflection Map 5.3 shows this level of the dungeon, which an invisible beholder named Belchorzh the Unseen (see area 44) claims as its home. It doesn’t have access to lair actions
and regional effects; instead, it has infected its home with weird alien growth. Map 5.3: Vault of Reflection View Player Version
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Druu’giir Drow assassin Ghazrim DuLoc The characters’ contact and chief negotiator of the Zhentarim Lorthuun Maimed beholder Keyed Encounters The following encounters are keyed to the map of Mantol-Derith.
Map 9.1: Mantol-Derith View Player Version
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
succeeding or failing at a task. Advantage is also a great way to reward a player who shows exceptional creativity in play. Characters often gain advantage or disadvantage through the use of special abilities
character’s chance of success. A player shows exceptional creativity or cunning in attempting or describing a task. Previous actions (whether taken by the character making the attempt or some other
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Blood and Fortune The beholder holds gladiatorial tournaments whenever it needs a little violence to brighten its day. The winners of a tournament receive trophies, and wagers are made on the sly. A
Ur’gray takes the twelve combatants and assembles them in four teams of three. To keep the fights interesting, Noska tries to even out the teams as much as possible. A team might have all player
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
is the main villain, Yalah Gralhund has secretly cut a deal with the beholder crime lord, offering to return the Stone of Golorr to it if the beholder helps her create a vacancy on the council of
). Urstul’s plans — unbeknownst to him — are dashed when Lady Gralhund orders her nimblewright to take the Stone of Golorr elsewhere. Amid the chaos, the nimblewright flees the estate. View Player Version
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
otherwise. The following locations are keyed to the map of the manor. Map 13.2: the manor View Player Version M1. Lounge This lounge is warm and smells of wood smoke. The furniture is plush and inviting
a description of the ballroom’s occupants and other features. If it hasn’t been encountered and defeated elsewhere, Renekor the beholder is here. This room serves as Renekor’s lair. The beholder can
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Labyrinth of Eyes Locations The Labyrinth of Eyes has been the lair of the beholder Golcuus for decades. Recently, the fanatics warped the once-proud Golcuus into a miserable creature called an
Illithinoch. The following locations are keyed to map 7.5. Mike Schley Map 7.5: Labyrinth of Eyes View Player Version L1: Gazing Chamber The moist stone walls of this room are covered with hundreds of
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Tyrant’s Spiral The realm of the beholder deity Gzemnid lies beneath the Outlands. Most entrances into these mysterious, gas-filled caverns are found near chaotically aligned gate-towns—like Bedlam
marks the course of the lost, marching modrons. Any creature that enters this area on foot is affected as described in the “Marching Modrons” section. Tyrant Fungus. Beholder-like fungi cover the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Areas of the Lair The following areas correspond to the labels on map 5.1. This lair has two levels connected by staircases and secret doors. View Player Version X1. Staircase of Eyes Characters are
. Beholder Zombie Guard A beholder zombie guards this magically lit room. Surrounding it are four gas spores, which look like immature beholders at first glance. All five creatures float in the middle of
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the character’s movements, allowing a shrewd player to use the duplicate to dispense with the liquid in the font. The shadow duplicate has the statistics of a commoner and is immune to poison damage. It
taken from the font and later put back, it disappears and the illusory soup effect is reset. Crystal Eye. The nonmagical crystal eye is one of the ten keys needed to open the vault of the beholder (area 44). Empty Closet East of the font is a dusty, empty room.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
corridors, dead ends, and steep inclines. Map 5.12: sapphire dragon lair View Player Version Sapphire Dragon Lair Features The sapphire dragon lair shown in map 5.12 is a series of natural tunnels and
dragon with an equally ancient hatred of beholders and their kin. After losing both parents to beholder attacks, he fled to the Lake of Steam in southern Faerûn. There, he discovered the resting place
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
devoid of other students or staff. Map 3.1: the biblioplex View Player Version B1. Main Entrance Enchanted marble steps lead up 5 feet to a small plaza at the Biblioplex’s entrance. The double door’s
versus Behirs. Rosie Wuzfeddlims (chaotic good gnome first-year student; see the “Fellow Students” section) is directing students as they cobble together beholder and behir costumes, as well as visual
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
called dragonshards, dragonmarks can be made more powerful, elementals can be controlled and harnessed, and magic items can be crafted and shaped. New Races. In addition to the common player character
circumstances, rather than the direct influence of the gods. As a result, you can’t assume that a gold dragon is good or a beholder is evil; only in the case of celestials, fiends, and certain other
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
always unpredictable. This isn’t something a player character should want to use; adventurers are more likely to interfere with Daask smugglers or deal with an addict who accidentally casts a fireball
see things others cannot (in fact, they are a cult dedicated to the daelkyr Belashyrra and serve a hidden beholder) The Five Faces Changeling pickpockets who work Middle Menthis The Gremlins Gnomes and
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Maze View Player Version B1: Maze Entry Wrinkled, pinkish-gray tunnels lead from the rift to the left and right in swooping, organic passages.
Characters who examine the area and succeed on a DC 15
(see appendix A) sometimes prowls the corridors nearby. The encephalon cluster leaves Jomlus alone, which the spectator ascribes to the encephalon cluster mistaking Jomlus for a beholder. If the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Navigating the Drought Elder The following areas are keyed to map 14.3. Map 14.3: the drought elderView Player Version D1: Egg Chamber Characters who pass through the Hammock of Worlds have the
nearby platform or until an adjacent creature uses an action to help them to stable ground. Servants of Dissolution. Drifting amid the shattered body is an old and withered beholder called Ozk. It
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
in! We must stop Acererak!”
If the spirit successfully inhabits the character, give the player I’jin’s card (see appendix F). If the attempt fails, the spirit returns to the horn and waits for
diamond (the material component of a raise dead spell) and two 1-inch-diameter crystal eyeballs — one dark blue and one vibrant purple. Crystal Eyes. The nonmagical crystal eyes are two of the ten keys needed to open the vault of the beholder (area 44).
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Marshal View Player Version M1. Harpy Rock Eight harpies lurk in their bone-covered nests on this rock, gnawing on humanoid remains. When the harpies notice humanoids nearby, they use Luring Song to
: the moldy remains of what was once an ornate wooden case meant to hold a staff. Where the head of the staff would rest, the outside of the case is sculpted in the image of a beholder. If the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Illithinoch Locations The following locations are keyed to map 7.2. Mike Schley Map 7.2: Illithinoch View Player Version X1: Gates The long tunnel ends at an immense double door. An eerie green
obey, or the Far Realm shall consume what mind you have left, weakling.” 3 A beholder floats in a room with stained surgical slabs (area X10), addressing a mind flayer on a rust-colored floating disk
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
are all but forgotten. Mind flayers scheme in the sewers of Sharn, and cultists beseech beholder priests for the blessings of Belashyrra, the Lord of Eyes. And in the shadows of Khyber, the daelkyr are
accumulated their own followings among the Cults of the Dragon Below. A few have abandoned the path of aggression in favor of solitary philosophy and reflection. A beholder philosopher might manipulate events
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Areas of the Sanctum The following locations are keyed to map 8.2. View Player Version E1. Arrival Point This room is the extradimensional sanctum’s anchor to the Material Plane, and one can
Urmbrusk ✔
Dorgar Adarbrent
Manshoon’s Spellbook. This spellbook weighs 20 pounds and is covered in beholder hide. It contains all the spells Manshoon has prepared (see appendix B) plus the following
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Temple Locations T1-T9 The following locations are keyed to the maps of the Temple of the Restful Lily. Map 7.1: temple of the restful lily View Player Version T1. Lobby The double doors open to the
the drow aesthetician Ilmar (see area T7) was seen poking around in the kitchen a few days ago. Treasure. Auntie Greenbones’s stash includes beholder tears, ground unicorn hoof, chimera vomit, and
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Cottage Locations The following locations are keyed to the map of Bavlorna’s cottage. Bavlornas Cottage View Player Version B1. Preservation Pool This location is accessible through the cottage’s
Moongrave, covets the spool of thread and has sent Charm to steal it. The thread is the color of frustration and self-doubt, as perceived by the beholder (meaning that each creature sees the thread’s
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Vault Locations The following locations are keyed to map 6.3. Dyson Logos Map 6.3: Three Moons Vault View Player Version V1: Entrance Around the corner from where Riffel leaves the party is the
worth 100 gp each, and six paintings worth 250 gp each. V12b: Guardian Chamber. A beholder zombie waits inside this vault. Akaazi keeps this zombie apart from the other Undead and reserves it for
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Brimstone Hold Locations The following locations are keyed to map 13.2. Map 13.2: DM’s Map View Player Version B1: Bridge A broad stone bridge spans the fiery river, its arches luridly lit from
serpentine creatures clutching spears. Floating ten feet above them is a spherical creature with a large central eye and ten eyestalks.
Two salamanders stand guard here along with a beholder known as