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Returning 35 results for 'being bards driven choosing receive'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
","rollType":"damage","rollAction":"Cloud of Vermin","rollDamageType":"acid"} acid damage. A creature within the areas of two or more nupperibos makes the saving throw with disadvantage.
Driven
suitable only to become nupperibos. These pitiful creatures shuffle across the landscape, driven to purposeful action only when the clouds of swarming vermin that surround them find them prey to destroy or
Monsters
Strixhaven: A Curriculum of Chaos
with spell attacks, spell save DC 22), requiring no material components and choosing the spell’s targets.The archaic can take 3 legendary actions, choosing from the options below. Only one
to warp the fabric of the world around them. Sages who seek out archaics for their knowledge receive confusing and often contradictory answers to questions. If a supplicant successfully unwinds the
classes
Tasha’s Cauldron of Everything
this monastic tradition are known more for the appearance of their astral self than for their physical appearance.
When choosing this path, consider the quirks that define your monk. Are you obsessed
with something? Are you driven by justice or a selfish desire? Any of these motivations could manifest in the form of your astral self.
classes
Tasha’s Cauldron of Everything
monastic tradition are known more for the appearance of their astral self than for their physical appearance.
When choosing this path, consider the quirks that define your monk. Are you obsessed with
something? Are you driven by justice or a selfish desire? Any of these motivations could manifest in the form of your astral self.
Monsters
Vecna: Eve of Ruin
Tovag, his Domain of Dread. He can be permanently destroyed only by having a stake driven through his heart and then being beheaded. The stake must be cut from a tree growing in soil from Oerth, Kas&rsquo
"} slashing damage.Kas can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature’s turn. Kas regains spent
Monsters
Mordenkainen's Fiendish Folio Volume 1
equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.Ygorl can take 3 legendary actions, choosing from the options below. It can take only one legendary action at a
of eternity. It has no sense of empathy or compassion, driven only to unmake so that the resulting base elements of reality can fuel the multiverse’s endless cycles of creation and destruction
Vampire Warrior
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
from one of the occupants.
Harmed by Running Water. The vampire takes 20 acid damage if it ends its turn in running water.
Stake to the Heart. If a piercing weapon made of wood is driven into the
vampire can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The vampire regains spent
Vampire
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
water.
Stake to the Heart. If a piercing weapon made of wood is driven into the vampire’s heart while the vampire is incapacitated in its resting place, the vampire is paralyzed until the stake is
. The beasts remain for 1 hour, until the vampire dies, or until the vampire dismisses them as a bonus action.The vampire can take 3 legendary actions, choosing from the options below. Only one
Vampire Spellcaster
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
from one of the occupants.
Harmed by Running Water. The vampire takes 20 acid damage if it ends its turn in running water.
Stake to the Heart. If a piercing weapon made of wood is driven into the
legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The vampire regains spent legendary actions at
Monsters
Mordenkainen Presents: Monsters of the Multiverse
):
At will: detect magic, major image
3/day each: dispel magic, fear, telekinesis
1/day each: feeblemind, project imageDemogorgon can take 2 legendary actions, choosing from the options below. Only one
Demogorgon’s followers are typically lone killers driven by the whispering voice of their master. His most blessed followers gain the Two Minds of Chaos trait.
Two Minds of Chaos. This creature
Monsters
Guildmasters’ Guide to Ravnica
, they can collectively take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time, and only at the end of another creature’s turn. Obzedat
Obzedat function as a unit, driven by their shared desire to accumulate ever more wealth for the guild. In times of disagreement, the eldest of the council exerts his seniority to bend the council to
Monsters
Mythic Odysseys of Theros
5-foot cube of the web is destroyed if it takes at least 20 fire damage from a spell or other magical source on a single turn.Arasta can take 3 legendary actions, choosing from the options below
; petty rivalries, Arasta was once one of Nylea’s most beloved dryad companions. Phenax’s bitterness saw her transformed into an arachnid monstrosity and driven into the darkest depths of the
Monsters
Eberron: Rising from the Last War
legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Dyrrn regains spent legendary actions at the
part of me has become a conscious entity.”
5
“My opponents must bow down to a mind flayer!”
6
“Dyrrn and the mind flayers simply want to unite all sentient creatures in collective consciousness. And I receive messages from the group mind!”
Poison, Psychic
Monsters
Sleeping Dragon’s Wake
actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Lhammaruntosz regains spent legendary actions at the start of
Bahamut, which the dragon can use to commune with the deity.
In recent decades Lhammaruntosz has retreated inside the shrine, becoming reclusive due to a attack by a disguised demon which has driven her
Monsters
Waterdeep: Dungeon of the Mad Mage
acid damage if he ends his turn in running water.
Stake to the Heart. If a piercing weapon made of wood is driven into Zorak's heart while he is incapacitated in his resting place, Zorak is paralyzed
, or until Zorak dismisses them as a bonus action.Zorak can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of
Lizardfolk
Legacy
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races
Volo's Guide to Monsters
have more in common with iguanas or dragons than they do with humans, dwarves, or elves. Lizardfolk possess an alien and inscrutable mindset, their desires and thoughts driven by a different set of
, young ones incapable of protecting themselves but who might prove useful in the future if they receive care.
Lizardfolk Personality
You can use the Lizardfolk Quirks table to determine a personality
Backgrounds
Guildmasters’ Guide to Ravnica
guildless masses of the city.
Consider why you’re embedded in the secondary guild. Create a story with your DM, inspired by rolling on the following table or choosing a reason that suits you
met my guild contact, but I receive telepathic messages, usually in my dreams.
5
I’ve never met my guild contact, but I get coded messages from a pattern of street lights and graffiti
Monsters
Waterdeep: Dungeon of the Mad Mage
.
Harmed by Running Water. Keresta takes 20 acid damage if she ends her turn in running water.
Stake to the Heart. If a piercing weapon made of wood is driven into Keresta's heart while Keresta is
commands. The beasts remain for 1 hour, until Keresta dies, or until Keresta dismisses them as a bonus action.Keresta can take 3 legendary actions, choosing from the options below. Only one legendary
Monsters
Fizban's Treasury of Dragons
each: command, divination, hypnotic pattern, lesser restorationThe dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at
bards and philosophers to partake in “the Great Dialogue” in the dragon’s mountaintop lair. But only the dragon knows that the Great Dialogue has no end, and no one can leave the lair
Monsters
Fizban's Treasury of Dragons
: command, divination, greater restoration, hypnotic pattern, invisibilityThe dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a
the greatest bards and philosophers to partake in “the Great Dialogue” in the dragon’s mountaintop lair. But only the dragon knows that the Great Dialogue has no end, and no one can
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Testing Phase On the day of the Exam, each character makes two ability checks related to parts of the test: Augury Tools and Methods. Choosing the most effective tools and methods for casting augury
they passed the Exam, they ace it instead. If they aced the Exam, they receive three Student Dice, instead of two.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
paladins are driven by a personal goal that either complements or transcends the dictates of their oaths. Paladins who swear different oaths might have the same personal goal, differing only in how they
sworn to do, or die trying. 4 Leadership. You will win a great battle that bards will sing about, and in so doing, you will become an example to inspire others. 5 Faith. You know your path is righteous
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
paladins are driven by a personal goal that either complements or transcends the dictates of their oaths. Paladins who swear different oaths might have the same personal goal, differing only in how they
sworn to do, or die trying. 4 Leadership. You will win a great battle that bards will sing about, and in so doing, you will become an example to inspire others. 5 Faith. You know your path is righteous
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
lords, and flinds, receive names directly from Yeenoghu. The same applies to Yeenoghu’s blessed followers among humans, orcs, and other races. Gnoll Names d12 Gnoll Name 1 Aargab 2 Alark 3 Andak 4
Ethak 5 Eyeth 6 Ignar 7 Immor 8 Oduk 9 Orrom 10 Otal 11 Ultak 12 Ustar Gnolls are driven by bloodlust. What sways them from their savagery are signs. They see signs from Yeenoghu everywhere, even in blood splatter. A gnoll acting oddly is probably following its interpretation of a sign.
— Elminster
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
The Gods of Two Peoples There are no half-elven gods, so half-elves follow elven or human deities of their choosing — although just as many religious half-elves believe that their gods choose them
for rangers, Milil or Corellon for poets and bards, and so forth. Many half-elves worship Sune or Hanali Celanil in appreciation for the love their parents felt for one another, and the two goddesses
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Testing Phase On the day of the Exam, each character makes two ability checks related to parts of the test: Augury Tools and Methods. Choosing the most effective tools and methods for casting augury
they passed the Exam, they ace it instead. If they aced the Exam, they receive three Student Dice, instead of two.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Divine Knowledge The Commune spell allows its caster to ask a deity (or an agent of the god) yes-or-no questions and receive correct information, and other spells of the Divination school have
term (hence their ability to answer spells such as Augury and Divination). And some gods might be unwilling to reveal their ignorance, choosing to give an unclear answer rather than admit that they don’t know the truth.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Divine Knowledge The Commune spell allows its caster to ask a deity (or an agent of the god) yes-or-no questions and receive correct information, and other spells of the Divination school have
term (hence their ability to answer spells such as Augury and Divination). And some gods might be unwilling to reveal their ignorance, choosing to give an unclear answer rather than admit that they don’t know the truth.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Divine Knowledge The Commune spell allows its caster to ask a deity (or an agent of the god) yes-or-no questions and receive correct information, and other spells of the Divination school have
term (hence their ability to answer spells such as Augury and Divination). And some gods might be unwilling to reveal their ignorance, choosing to give an unclear answer rather than admit that they don’t know the truth.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
The Gods of Two Peoples There are no half-elven gods, so half-elves follow elven or human deities of their choosing — although just as many religious half-elves believe that their gods choose them
for rangers, Milil or Corellon for poets and bards, and so forth. Many half-elves worship Sune or Hanali Celanil in appreciation for the love their parents felt for one another, and the two goddesses
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
The Gods of Two Peoples There are no half-elven gods, so half-elves follow elven or human deities of their choosing — although just as many religious half-elves believe that their gods choose them
for rangers, Milil or Corellon for poets and bards, and so forth. Many half-elves worship Sune or Hanali Celanil in appreciation for the love their parents felt for one another, and the two goddesses
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
lords, and flinds, receive names directly from Yeenoghu. The same applies to Yeenoghu’s blessed followers among humans, orcs, and other races. Gnoll Names d12 Gnoll Name 1 Aargab 2 Alark 3 Andak 4
Ethak 5 Eyeth 6 Ignar 7 Immor 8 Oduk 9 Orrom 10 Otal 11 Ultak 12 Ustar Gnolls are driven by bloodlust. What sways them from their savagery are signs. They see signs from Yeenoghu everywhere, even in blood splatter. A gnoll acting oddly is probably following its interpretation of a sign.
— Elminster
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
appropriate, reflecting their love of intrigue. Classes that specialize in melee combat are rare among the Zil. The soldiers of Zilargo include rogues, bards, wizards, and artificers. The Trust. In
active agent, you could receive missions tied to your current adventures. If you and your companions are fighting the Emerald Claw, you might have a secondary assignment to eliminate a specific Claw
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
paladins are driven by a personal goal that either complements or transcends the dictates of their oaths. Paladins who swear different oaths might have the same personal goal, differing only in how they
sworn to do, or die trying. 4 Leadership. You will win a great battle that bards will sing about, and in so doing, you will become an example to inspire others. 5 Faith. You know your path is righteous
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Testing Phase On the day of the Exam, each character makes two ability checks related to parts of the test: Augury Tools and Methods. Choosing the most effective tools and methods for casting augury
they passed the Exam, they ace it instead. If they aced the Exam, they receive three Student Dice, instead of two.