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Returning 35 results for 'being been define charm remote'.
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Monsters
Keys from the Golden Vault
):
1/day each: arms of Hadar, charm person, mage armorMarkos Delphi grew up with an insatiable curiosity. Eventually, he had his fill of worldly knowledge and began delving into the arcane, eager to
.
This quest for understanding became Markos’s obsession. He sequestered himself and his fellow researchers in the remote Delphi Mansion. Markos used astrology-based magic to attempt to contact
races
Eberron: Rising from the Last War
lies in charm and connections. A Ghallanda innkeeper hears many things—if you want to know what’s really going on in a community, talk to the halfling bartender. The leaders of House
reach of any government or dragonmarked house. Baron Yoren and his daughter Chervina have greatly expanded the house’s presence even in remote areas such as the edge of the Demon Wastes, guided by their study of the Draconic Prophecy.
Monsters
Icewind Dale: Rime of the Frostmaiden
her divine spark vanishes. She is dead until the next winter solstice, when she reappears at full health in a cold, remote location of her choosing.
Frigid Aura. So long as Auril has at least 1 hit
, define her.
Lesser gods in the D&D multiverse are extremely powerful and arrogant, but also fallible and blind to their own flaws. It’s appropriate for Auril to act as though she’s
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
societies. They’re more interested in remote forests, lonely valleys, high mountains, and other natural places than in cities. Traveling elves want to meet people, but not too many. A small fraction of
elves are born with or develop the qualities that mark them as potential adventurers, as other races define the term. Many traditional adventuring groups are happy to count an elf among their members, and
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
societies. They’re more interested in remote forests, lonely valleys, high mountains, and other natural places than in cities. Traveling elves want to meet people, but not too many. A small fraction of
elves are born with or develop the qualities that mark them as potential adventurers, as other races define the term. Many traditional adventuring groups are happy to count an elf among their members, and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
seems harmless and inconsequential. But Ghallanda’s strength lies in charm and connections. A Ghallanda innkeeper hears many things—if you want to know what’s really going on in a community, talk to the
government or dragonmarked house. Baron Yoren and his daughter Chervina have greatly expanded the house’s presence even in remote areas such as the edge of the Demon Wastes, guided by their study of the Draconic Prophecy.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
seems harmless and inconsequential. But Ghallanda’s strength lies in charm and connections. A Ghallanda innkeeper hears many things—if you want to know what’s really going on in a community, talk to the
government or dragonmarked house. Baron Yoren and his daughter Chervina have greatly expanded the house’s presence even in remote areas such as the edge of the Demon Wastes, guided by their study of the Draconic Prophecy.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
societies. They’re more interested in remote forests, lonely valleys, high mountains, and other natural places than in cities. Traveling elves want to meet people, but not too many. A small fraction of
elves are born with or develop the qualities that mark them as potential adventurers, as other races define the term. Many traditional adventuring groups are happy to count an elf among their members, and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
seems harmless and inconsequential. But Ghallanda’s strength lies in charm and connections. A Ghallanda innkeeper hears many things—if you want to know what’s really going on in a community, talk to the
government or dragonmarked house. Baron Yoren and his daughter Chervina have greatly expanded the house’s presence even in remote areas such as the edge of the Demon Wastes, guided by their study of the Draconic Prophecy.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
essential to many of its defenses and habits. Portions of its lair — especially the remote part where it sleeps — usually aren’t reachable on foot, which makes it harder for its minions to take over the
example, if a beholder intends to shoot charm, slowing, and sleep rays at a ranger, and the ranger succumbs to the charm, the beholder could use its remaining rays against other targets. Use Legendary
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, the campestris adopt the song into their routine and bestow a charm of heroism (see “Supernatural Gifts” in the Dungeon Master’s Guide) on the character responsible. The campestris in any given fairy
ring can bestow this charm once only. Check the Story Tracker: any character who received singing lessons from Palasha the mermaid in chapter 1 has advantage on this check. Activating the Fey Crossing
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, the campestris adopt the song into their routine and bestow a charm of heroism (see “Supernatural Gifts” in the Dungeon Master’s Guide) on the character responsible. The campestris in any given fairy
ring can bestow this charm once only. Check the Story Tracker: any character who received singing lessons from Palasha the mermaid in chapter 1 has advantage on this check. Activating the Fey Crossing
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
essential to many of its defenses and habits. Portions of its lair — especially the remote part where it sleeps — usually aren’t reachable on foot, which makes it harder for its minions to take over the
example, if a beholder intends to shoot charm, slowing, and sleep rays at a ranger, and the ranger succumbs to the charm, the beholder could use its remaining rays against other targets. Use Legendary
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
essential to many of its defenses and habits. Portions of its lair — especially the remote part where it sleeps — usually aren’t reachable on foot, which makes it harder for its minions to take over the
example, if a beholder intends to shoot charm, slowing, and sleep rays at a ranger, and the ranger succumbs to the charm, the beholder could use its remaining rays against other targets. Use Legendary
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, the campestris adopt the song into their routine and bestow a charm of heroism (see “Supernatural Gifts” in the Dungeon Master’s Guide) on the character responsible. The campestris in any given fairy
ring can bestow this charm once only. Check the Story Tracker: any character who received singing lessons from Palasha the mermaid in chapter 1 has advantage on this check. Activating the Fey Crossing
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
seriously. Random Encounters Olly Lawson Mysterious lights glimmer in a remote mountain lake, drawing adventurers to explore Random encounters are randomly determined encounters that don’t occur in a
that define the environment the characters are exploring. For example, an encounter table filled with bats, wraiths, giant spiders, and zombies creates a sense of horror and suggests the possibility of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
seriously. Random Encounters Olly Lawson Mysterious lights glimmer in a remote mountain lake, drawing adventurers to explore Random encounters are randomly determined encounters that don’t occur in a
that define the environment the characters are exploring. For example, an encounter table filled with bats, wraiths, giant spiders, and zombies creates a sense of horror and suggests the possibility of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
seriously. Random Encounters Olly Lawson Mysterious lights glimmer in a remote mountain lake, drawing adventurers to explore Random encounters are randomly determined encounters that don’t occur in a
that define the environment the characters are exploring. For example, an encounter table filled with bats, wraiths, giant spiders, and zombies creates a sense of horror and suggests the possibility of
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Sibriex Thought to be as old as the Abyss itself, sibriexes haunt remote parts of the plane, where they use their vile abilities to breed new horrors and apprehend forbidden lore. Rivulets of blood
, requiring no material components:
At will: charm person, command, dispel magic, hold monster
3/day: feeblemind
Legendary Resistance (3/Day). If the sibriex fails a saving throw, it can choose to
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Sibriex Thought to be as old as the Abyss itself, sibriexes haunt remote parts of the plane, where they use their vile abilities to breed new horrors and apprehend forbidden lore. Rivulets of blood
, requiring no material components:
At will: charm person, command, dispel magic, hold monster
3/day: feeblemind
Legendary Resistance (3/Day). If the sibriex fails a saving throw, it can choose to
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Sibriex Thought to be as old as the Abyss itself, sibriexes haunt remote parts of the plane, where they use their vile abilities to breed new horrors and apprehend forbidden lore. Rivulets of blood
, requiring no material components:
At will: charm person, command, dispel magic, hold monster
3/day: feeblemind
Legendary Resistance (3/Day). If the sibriex fails a saving throw, it can choose to
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
wounds, charm person, sleep
1/day each: calm emotions, lesser restoration, plant growth
Magic Resistance. The alseid has advantage on saving throws against spells and other magical effects
of the earth. These creatures typically dwell in remote mountain crags and near volcanoes, where they caper among the forces of dissolution and rebirth. During avalanches and volcanic eruptions
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
wounds, charm person, sleep
1/day each: calm emotions, lesser restoration, plant growth
Magic Resistance. The alseid has advantage on saving throws against spells and other magical effects
of the earth. These creatures typically dwell in remote mountain crags and near volcanoes, where they caper among the forces of dissolution and rebirth. During avalanches and volcanic eruptions
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
wounds, charm person, sleep
1/day each: calm emotions, lesser restoration, plant growth
Magic Resistance. The alseid has advantage on saving throws against spells and other magical effects
of the earth. These creatures typically dwell in remote mountain crags and near volcanoes, where they caper among the forces of dissolution and rebirth. During avalanches and volcanic eruptions
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, Giant
Challenge 10 (5,900 XP)
Dreamwalker’s Charm. An enemy that starts its turn within 30 feet of the giant must make a DC 13 Charisma saving throw, provided that the giant isn’t incapacitated
succeeds on the saving throw, the creature is immune to this giant’s Dreamwalker’s Charm for 24 hours.
Actions
Multiattack. The giant makes two attacks with its greatclub.
Greatclub. Melee Weapon
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, Giant
Challenge 10 (5,900 XP)
Dreamwalker’s Charm. An enemy that starts its turn within 30 feet of the giant must make a DC 13 Charisma saving throw, provided that the giant isn’t incapacitated
succeeds on the saving throw, the creature is immune to this giant’s Dreamwalker’s Charm for 24 hours.
Actions
Multiattack. The giant makes two attacks with its greatclub.
Greatclub. Melee Weapon
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, Giant
Challenge 10 (5,900 XP)
Dreamwalker’s Charm. An enemy that starts its turn within 30 feet of the giant must make a DC 13 Charisma saving throw, provided that the giant isn’t incapacitated
succeeds on the saving throw, the creature is immune to this giant’s Dreamwalker’s Charm for 24 hours.
Actions
Multiattack. The giant makes two attacks with its greatclub.
Greatclub. Melee Weapon
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
you have of unintentionally demystifying her in the eyes of your players. Let her actions, not her words, define her. Lesser gods in the D&D multiverse are extremely powerful and arrogant, but also
crystalline form shatters and her divine spark vanishes. She is dead until the next winter solstice, when she reappears at full health in a cold, remote location of her choosing.
Frigid Aura. So long as
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
you have of unintentionally demystifying her in the eyes of your players. Let her actions, not her words, define her. Lesser gods in the D&D multiverse are extremely powerful and arrogant, but also
crystalline form shatters and her divine spark vanishes. She is dead until the next winter solstice, when she reappears at full health in a cold, remote location of her choosing.
Frigid Aura. So long as
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
you have of unintentionally demystifying her in the eyes of your players. Let her actions, not her words, define her. Lesser gods in the D&D multiverse are extremely powerful and arrogant, but also
crystalline form shatters and her divine spark vanishes. She is dead until the next winter solstice, when she reappears at full health in a cold, remote location of her choosing.
Frigid Aura. So long as
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
sheltered moon elf princess named Dara Algwynenn Kalinoth who grew up in a remote Faerie realm. Her parents had wished to protect her from the harsh realities of the world, but they only succeeded in
frost, shocking grasp
1st level (4 slots): charm person, feather fall, mage armor, thunderwave
2nd level (3 slots): dust devil,* gust of wind, invisibility
3rd level (3 slots): fly, gaseous form
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
sheltered moon elf princess named Dara Algwynenn Kalinoth who grew up in a remote Faerie realm. Her parents had wished to protect her from the harsh realities of the world, but they only succeeded in
frost, shocking grasp
1st level (4 slots): charm person, feather fall, mage armor, thunderwave
2nd level (3 slots): dust devil,* gust of wind, invisibility
3rd level (3 slots): fly, gaseous form
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
sheltered moon elf princess named Dara Algwynenn Kalinoth who grew up in a remote Faerie realm. Her parents had wished to protect her from the harsh realities of the world, but they only succeeded in
frost, shocking grasp
1st level (4 slots): charm person, feather fall, mage armor, thunderwave
2nd level (3 slots): dust devil,* gust of wind, invisibility
3rd level (3 slots): fly, gaseous form
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
more interesting than an old vine-covered wizard’s tower in the woods? Is the headquarters remote or within a settlement — perhaps an old tavern or caravansary the characters can restore? It can be
define the changes to the current configuration. Perhaps the headquarters expands in size laterally, or gains an extra floor. Perhaps a new basement is excavated — or poking around the existing basement
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
more interesting than an old vine-covered wizard’s tower in the woods? Is the headquarters remote or within a settlement — perhaps an old tavern or caravansary the characters can restore? It can be
define the changes to the current configuration. Perhaps the headquarters expands in size laterally, or gains an extra floor. Perhaps a new basement is excavated — or poking around the existing basement