Halfling
Legacy
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Species Details
Regis the halfling, the only one of his kind for hundreds of miles in any direction, locked his fingers behind his head and leaned back against the mossy blanket of the tree trunk. Regis was short, even by the standards of his diminutive race, with the fluff of his curly brown locks barely cresting the three-foot mark, but his belly was amply thickened by his love of a good meal, or several, as the opportunities presented themselves. The crooked stick that served as his fishing pole rose up above him, clenched between two of his toes, and hung out over the quiet lake, mirrored perfectly in the glassy surface of Maer Dualdon.
The comforts of home are the goals of most halflings’ lives: a place to settle in peace and quiet, far from marauding monsters and clashing armies; a blazing fire and a generous meal; fine drink and fine conversation. Though some halflings live out their days in remote agricultural communities, others form nomadic bands that travel constantly, lured by the open road and the wide horizon to discover the wonders of new lands and peoples. But even these wanderers love peace, food, hearth, and home, though home might be a wagon jostling along a dirt road or a raft floating downriver.
Small and Practical
The diminutive halflings survive in a world full of larger creatures by avoiding notice or, barring that, avoiding offense. Standing about 3 feet tall, they appear relatively harmless and so have managed to survive for centuries in the shadow of empires and on the edges of wars and political strife. They are inclined to be stout, weighing between 40 and 45 pounds.
Halflings’ skin ranges from tan to pale with a ruddy cast, and their hair is usually brown or sandy brown and wavy. They have brown or hazel eyes. Halfling men often sport long sideburns, but beards are rare among them and mustaches even more so. They like to wear simple, comfortable, and practical clothes, favoring bright colors.
Halfling practicality extends beyond their clothing. They’re concerned with basic needs and simple pleasures and have little use for ostentation. Even the wealthiest of halflings keep their treasures locked in a cellar rather than on display for all to see. They have a knack for finding the most straightforward solution to a problem, and have little patience for dithering.
Kind and Curious
Halflings are an affable and cheerful people. They cherish the bonds of family and friendship as well as the comforts of hearth and home, harboring few dreams of gold or glory. Even adventurers among them usually venture into the world for reasons of community, friendship, wanderlust, or curiosity. They love discovering new things, even simple things, such as an exotic food or an unfamiliar style of clothing.
Halflings are easily moved to pity and hate to see any living thing suffer. They are generous, happily sharing what they have even in lean times.
Blend into the Crowd
Halflings are adept at fitting into a community of humans, dwarves, or elves, making themselves valuable and welcome. The combination of their inherent stealth and their unassuming nature helps halflings to avoid unwanted attention.
Halflings work readily with others, and they are loyal to their friends, whether halfling or otherwise. They can display remarkable ferocity when their friends, families, or communities are threatened.
Pastoral Pleasantries
Most halflings live in small, peaceful communities with large farms and well-kept groves. They rarely build kingdoms of their own or even hold much land beyond their quiet shires. They typically don’t recognize any sort of halfling nobility or royalty, instead looking to family elders to guide them. Families preserve their traditional ways despite the rise and fall of empires.
Many halflings live among other races, where the halflings’ hard work and loyal outlook offer them abundant rewards and creature comforts. Some halfling communities travel as a way of life, driving wagons or guiding boats from place to place and maintaining no permanent home.
AFFABLE AND POSITIVE
Halflings try to get along with everyone else and are loath to make sweeping generalizations—especially negative ones.
Dwarves. “Dwarves make loyal friends, and you can count on them to keep their word. But would it hurt them to smile once in a while?”
Elves. “They’re so beautiful! Their faces, their music, their grace and all. It’s like they stepped out of a wonderful dream. But there’s no telling what’s going on behind their smiling faces—surely more than they ever let on.”
Humans. “Humans are a lot like us, really. At least some of them are. Step out of the castles and keeps, go talk to the farmers and herders and you’ll find good, solid folk. Not that there’s anything wrong with the barons and soldiers—you have to admire their conviction. And by protecting their own lands, they protect us as well.”
Exploring Opportunities
Halflings usually set out on the adventurer’s path to defend their communities, support their friends, or explore a wide and wonder-filled world. For them, adventuring is less a career than an opportunity or sometimes a necessity.
Halfling Names
A halfling has a given name, a family name, and possibly a nickname. Family names are often nicknames that stuck so tenaciously they have been passed down through the generations.
Male Names: Alton, Ander, Cade, Corrin, Eldon, Errich, Finnan, Garret, Lindal, Lyle, Merric, Milo, Osborn, Perrin, Reed, Roscoe, Wellby
Female Names: Andry, Bree, Callie, Cora, Euphemia, Jillian, Kithri, Lavinia, Lidda, Merla, Nedda, Paela, Portia, Seraphina, Shaena, Trym, Vani, Verna
Family Names: Brushgather, Goodbarrel, Greenbottle, High-hill, Hilltopple, Leagallow, Tealeaf, Thorngage, Tosscobble, Underbough
Subrace
The two main kinds of halfling, lightfoot and stout, are more like closely related families than true subraces. Choose one of these subraces or one from another source.
Halfling Traits
Your halfling character has a number of traits in common with all other halflings.Ability Score Increase
Your Dexterity score increases by 2.
Age
A halfling reaches adulthood at the age of 20 and generally lives into the middle of his or her second century.
Size
Halflings average about 3 feet tall and weigh about 40 pounds. Your size is Small.
Speed
Your base walking speed is 25 feet.
Lucky
When you roll a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
Brave
You have advantage on saving throws against being frightened.
Halfling Nimbleness
You can move through the space of any creature that is of a size larger than yours.
Languages
You can speak, read, and write Common and Halfling. The Halfling language isn’t secret, but halflings are loath to share it with others. They write very little, so they don’t have a rich body of literature. Their oral tradition, however, is very strong. Almost all halflings speak Common to converse with the people in whose lands they dwell or through which they are traveling.
Lightfoot Halfling Legacy This doesn't reflect the latest rules and lore. Learn More
As a lightfoot halfling, you can easily hide from notice, even using other people as cover. You’re inclined to be affable and get along well with others. In the Forgotten Realms, lightfoot halflings have spread the farthest and thus are the most common variety.
Lightfoots are more prone to wanderlust than other halflings, and often dwell alongside other races or take up a nomadic life. In the world of Greyhawk, these halflings are called hairfeet or tallfellows.
Ability Score Increase
Your Charisma score increases by 1.
Naturally Stealthy
You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you.
Stout Halfling Legacy This doesn't reflect the latest rules and lore. Learn More
As a stout halfling, you’re hardier than average and have some resistance to poison. Some say that stouts have dwarven blood. In the Forgotten Realms, these halflings are called stronghearts, and they’re most common in the south.
Ability Score Increase
Your Constitution score increases by 1.
Stout Resilience
You have advantage on saving throws against poison, and you have resistance against poison damage.
Question, why are they called halflings (lore whys, i know why they were called that originally), also would a person whose only half-halflings (like half elves or halforcs) be called a quarterling?
because its easier. do you want to say half-halfling all the time?
Hobbit was copyrighted, they had to change it to halfling. Half the size of a man, not half a man.
The race pace says halflings have 3 subraces.
Halfling was used in the Lord of the Rings books as one of the terms for hobbits. Not sure why, but maybe it's true that they're half the size of a human. Though it's funny to name on race based on another race. They're almost as big as dwarves. Maybe the dwarves called them 85%lings.
Yes there is the Ghostwise halfling available in the SCAG.
Is Dragonlance material ever going to be introduced? I'd love to play a Kender.
Most likely not in the near future. The actual creaters of Dragon Lance, Weiss and Hickman still hold the rights and Wizards of the Coast wish to squeeze out all rights holders (greed), if you don't give up rights, they scrubb it from there books.
If you wish a Kinder, you or your DM just need to find one that has alread been created by someone or just create it for your game.
Check wikipedia. It answers the first half of your question.
my name says it all...
I am thinking about playing a Halfling Paladin who loves the Idea of "you'll have to toss me" from LOTR.
good idea or bad idea?
There are no bad ideas if you and the rest of your party have fun with it.
I know I'm responding to an old question and perhaps you no longer care but... here it goes...
Halfling is the common term for Hobbits in the Tolkien universe. The term was coined by humans and demonstrates typically humanocentric ideals; Hobbits are about half as tall as humans, so we call them halflings. Humans and Orcs are the only races that typically call Hobbits halflings in the Tolkien universe and, though not explicitly racist, the term is not complimentary.
Based on Tolkien's work, I would surmise that a "half-halfling" would pass as a small human or, perhaps, as a "tallfellow" subrace halfling (a subrace that existed in earlier versions of AD&D).
Obviously, AD&D does not use the term "Hobbit" because of copyright jazz.
I was thinking more along the lines of "is this going to get me killed before I even finish the first adventure" Kind of Good/bad Idea...
That depends on your DM, your dice, and how you play it. Your Halfling will weight about 1/3 what a typical Dwarf weighs and has luck on it's side. Make sure you are proficient in Acrobatics and Athletics if possible.
Anyone know why House Ghallanda is in the rules info, but not available as a halfling subrace via the builder?
My guess is because the House Ghallanda lore and halfline build details are specific to the Eberron play world/setting. In Eberron, affiliation with House Ghallanda essentially replaces or supercedes subrace. Ie - if you choose House Ghallanda, you cannot also choose a subrace like Lightfoot or Stout.
Could they be half human half dwarf?
No. Half-Dwarves would be stalkier than dwarves and stouter than humans. Halflings are shorter than either humans or dwarves and only slightly stouter than the former.
On being a halfling and choosing the lightfoot subrace does it already come with the mark of healing from house Jorasco & mark of hospitality from house Ghallanda or do you need choose which one you want or is it a leveling up thing? Im only asking cause in the book it says nothing about these just this website does.