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Returning 35 results for 'being before dance constructed reaching'.
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Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Boareskyr Bridge Boareskyr Bridge bears the name of a now-vanished realm north and east of the Trade Way. The bridge spans the Winding Water and is a major landmark. Constructed of black granite, it
reaching the Serpent Hills before he got there, but it has made him something of a local hero. Bolo is happy to share what she knows as long as the characters don’t let on that they intend to harm the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Boareskyr Bridge Boareskyr Bridge bears the name of a now-vanished realm north and east of the Trade Way. The bridge spans the Winding Water and is a major landmark. Constructed of black granite, it
reaching the Serpent Hills before he got there, but it has made him something of a local hero. Bolo is happy to share what she knows as long as the characters don’t let on that they intend to harm the
compendium
- Sources->Dungeons & Dragons->Heliana’s Guide to Monster Hunting: Part 2
Clue 3: Constructed Traits The koboldzilla’s (and other automatons’) biggest weaknesses are acid, which causes the machinery to rust and seize up, and cold, which causes their arcanothermic engine to
Baron Bodrum’s Philanthropic Fund, making your today: okay.”
Reaching inside itself, V3P0 grasps a phial of faintly green liquid, holding it out. Before you can take it, V3P0 regains control of
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Boareskyr Bridge Boareskyr Bridge bears the name of a now-vanished realm north and east of the Trade Way. The bridge spans the Winding Water and is a major landmark. Constructed of black granite, it
reaching the Serpent Hills before he got there, but it has made him something of a local hero. Bolo is happy to share what she knows as long as the characters don’t let on that they intend to harm the
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Boareskyr Bridge Boareskyr Bridge bears the name of a now-vanished realm north and east of the Trade Way. The bridge spans the Winding Water and is a major landmark. Constructed of black granite, it
reaching the Serpent Hills before he got there, but it has made him something of a local hero. Bolo is happy to share what she knows as long as the characters don’t let on that they intend to harm the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Boareskyr Bridge Boareskyr Bridge bears the name of a now-vanished realm north and east of the Trade Way. The bridge spans the Winding Water and is a major landmark. Constructed of black granite, it
reaching the Serpent Hills before he got there, but it has made him something of a local hero. Bolo is happy to share what she knows as long as the characters don’t let on that they intend to harm the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Boareskyr Bridge Boareskyr Bridge bears the name of a now-vanished realm north and east of the Trade Way. The bridge spans the Winding Water and is a major landmark. Constructed of black granite, it
reaching the Serpent Hills before he got there, but it has made him something of a local hero. Bolo is happy to share what she knows as long as the characters don’t let on that they intend to harm the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
reaching the Pudding King as he retreats to his throne room (area 30). Princess Ebonmire engages in melee, protecting Prince Livid as it uses its Psychic Crush attack. Prince Livid prefers to slink and
telepathic bond, telekinesis, wall of stone
6th level: chain lightning, disintegrate, Drawmij’s instant summons, eyebite, flesh to stone, Otto’s irresistible dance, true seeing
7th level: forcecage
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
reaching the Pudding King as he retreats to his throne room (area 30). Princess Ebonmire engages in melee, protecting Prince Livid as it uses its Psychic Crush attack. Prince Livid prefers to slink and
telepathic bond, telekinesis, wall of stone
6th level: chain lightning, disintegrate, Drawmij’s instant summons, eyebite, flesh to stone, Otto’s irresistible dance, true seeing
7th level: forcecage
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
reaching the Pudding King as he retreats to his throne room (area 30). Princess Ebonmire engages in melee, protecting Prince Livid as it uses its Psychic Crush attack. Prince Livid prefers to slink and
telepathic bond, telekinesis, wall of stone
6th level: chain lightning, disintegrate, Drawmij’s instant summons, eyebite, flesh to stone, Otto’s irresistible dance, true seeing
7th level: forcecage
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
and smell. Once battle is joined, the predator ignores every other threat to attack its target, unless other creatures prevent it from reaching the target. In that case, it does what it must to fulfill
general description, or that simply live nearby. Such rogues become the most dangerous of predators. Constructed Nature. A steel predator doesn’t require air, food, drink, or sleep. Steel Predator
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
and smell. Once battle is joined, the predator ignores every other threat to attack its target, unless other creatures prevent it from reaching the target. In that case, it does what it must to fulfill
general description, or that simply live nearby. Such rogues become the most dangerous of predators. Constructed Nature. A steel predator doesn’t require air, food, drink, or sleep. Steel Predator
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
and smell. Once battle is joined, the predator ignores every other threat to attack its target, unless other creatures prevent it from reaching the target. In that case, it does what it must to fulfill
general description, or that simply live nearby. Such rogues become the most dangerous of predators. Constructed Nature. A steel predator doesn’t require air, food, drink, or sleep. Steel Predator
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Nyx. There might be other ways to get into Nyx, and each one is a challenge suited for the greatest heroes. Ask and Receive After reaching Nyx, a hero must next ask a god for an ordeal. Asking for an
being beseeched, or be concerned with upholding the god’s ideals. As a rule, any hero capable of reaching Nyx is worthy of receiving an ordeal in most gods’ eyes. Additionally, a god will typically only
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Nyx. There might be other ways to get into Nyx, and each one is a challenge suited for the greatest heroes. Ask and Receive After reaching Nyx, a hero must next ask a god for an ordeal. Asking for an
being beseeched, or be concerned with upholding the god’s ideals. As a rule, any hero capable of reaching Nyx is worthy of receiving an ordeal in most gods’ eyes. Additionally, a god will typically only
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Nyx. There might be other ways to get into Nyx, and each one is a challenge suited for the greatest heroes. Ask and Receive After reaching Nyx, a hero must next ask a god for an ordeal. Asking for an
being beseeched, or be concerned with upholding the god’s ideals. As a rule, any hero capable of reaching Nyx is worthy of receiving an ordeal in most gods’ eyes. Additionally, a god will typically only
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
four giant wolf spiders that nest in crevices along the pit walls. Only a character with a passive Wisdom (Perception) score of 17 or higher is not surprised when the spiders attack. Reaching Level 2. A
and search the dead explorer can recover 15 gp, a gold and carnelian ring (60 gp), and two onyx figurines representing chwingas (50 gp each). See appendix D for more information on chwingas. Reaching
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
four giant wolf spiders that nest in crevices along the pit walls. Only a character with a passive Wisdom (Perception) score of 17 or higher is not surprised when the spiders attack. Reaching Level 2. A
and search the dead explorer can recover 15 gp, a gold and carnelian ring (60 gp), and two onyx figurines representing chwingas (50 gp each). See appendix D for more information on chwingas. Reaching
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
four giant wolf spiders that nest in crevices along the pit walls. Only a character with a passive Wisdom (Perception) score of 17 or higher is not surprised when the spiders attack. Reaching Level 2. A
and search the dead explorer can recover 15 gp, a gold and carnelian ring (60 gp), and two onyx figurines representing chwingas (50 gp each). See appendix D for more information on chwingas. Reaching
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
see a dozen men and women gathered around a crackling bonfire. The folk are in good spirits. A few of them sing and dance around the fire while others find happiness in their flasks and wineskins. Three
gather around the fire and hear his tale: Stanimir fills his mouth with wine, then spits into the fire. The flames turn from orange to green. As they dance and sway, a dark shape appears in the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
see a dozen men and women gathered around a crackling bonfire. The folk are in good spirits. A few of them sing and dance around the fire while others find happiness in their flasks and wineskins. Three
gather around the fire and hear his tale: Stanimir fills his mouth with wine, then spits into the fire. The flames turn from orange to green. As they dance and sway, a dark shape appears in the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
see a dozen men and women gathered around a crackling bonfire. The folk are in good spirits. A few of them sing and dance around the fire while others find happiness in their flasks and wineskins. Three
gather around the fire and hear his tale: Stanimir fills his mouth with wine, then spits into the fire. The flames turn from orange to green. As they dance and sway, a dark shape appears in the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
on the cylinders to adjust the lights’ brightness. The cranes and the lighting rig were constructed by brigganocks and are manipulated by iron ropes made of korred hair. Any character who knows the
korreds’ special jig (see “Korred Dance” earlier in the chapter) can command the hair to operate these contraptions; otherwise, a device can be manually operated by a character who makes a successful DC 15 Intelligence (Arcana) check.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
on the cylinders to adjust the lights’ brightness. The cranes and the lighting rig were constructed by brigganocks and are manipulated by iron ropes made of korred hair. Any character who knows the
korreds’ special jig (see “Korred Dance” earlier in the chapter) can command the hair to operate these contraptions; otherwise, a device can be manually operated by a character who makes a successful DC 15 Intelligence (Arcana) check.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
on the cylinders to adjust the lights’ brightness. The cranes and the lighting rig were constructed by brigganocks and are manipulated by iron ropes made of korred hair. Any character who knows the
korreds’ special jig (see “Korred Dance” earlier in the chapter) can command the hair to operate these contraptions; otherwise, a device can be manually operated by a character who makes a successful DC 15 Intelligence (Arcana) check.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Captain Dapplewing’s time. On the northern wall, a plaque holds the heads of a black and a red dragon, each clearly constructed from metallic crafting supplies. This device is a strange magic curiosity
line the walls, as do mounted collections of insects and reptiles. Three pteranodons form the room’s centerpiece—all of them magically immobile in midair, positioned as if engaging in a strange dance
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Captain Dapplewing’s time. On the northern wall, a plaque holds the heads of a black and a red dragon, each clearly constructed from metallic crafting supplies. This device is a strange magic curiosity
line the walls, as do mounted collections of insects and reptiles. Three pteranodons form the room’s centerpiece—all of them magically immobile in midair, positioned as if engaging in a strange dance
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Captain Dapplewing’s time. On the northern wall, a plaque holds the heads of a black and a red dragon, each clearly constructed from metallic crafting supplies. This device is a strange magic curiosity
line the walls, as do mounted collections of insects and reptiles. Three pteranodons form the room’s centerpiece—all of them magically immobile in midair, positioned as if engaging in a strange dance
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
of fresh water. The statues stand atop stone plinths above the water, facing outward. Starting with the northernmost one and moving clockwise, the statues represent Eilistraee (god of beauty, dance
would like to return to the surface. They have little hope of reaching Waterdeep on their own and would appreciate an escort. Getting all five band members to the Yawning Portal alive completes this quest
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
of fresh water. The statues stand atop stone plinths above the water, facing outward. Starting with the northernmost one and moving clockwise, the statues represent Eilistraee (god of beauty, dance
would like to return to the surface. They have little hope of reaching Waterdeep on their own and would appreciate an escort. Getting all five band members to the Yawning Portal alive completes this quest
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
of fresh water. The statues stand atop stone plinths above the water, facing outward. Starting with the northernmost one and moving clockwise, the statues represent Eilistraee (god of beauty, dance
would like to return to the surface. They have little hope of reaching Waterdeep on their own and would appreciate an escort. Getting all five band members to the Yawning Portal alive completes this quest
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
: Astrologer’s Burial Room A coffin adorned with glass stars rests atop a square dais in this burial chamber. Magical flames dance above two brass jars, one at each end of the coffin, illuminating scenes on
-brown slime into a pool of burping sludge. A dwarf’s shriveled corpse slumps over the pool’s edge.
Constructed to honor the ziggurat’s architect, this fountain draws from a contaminated reservoir
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
: Astrologer’s Burial Room A coffin adorned with glass stars rests atop a square dais in this burial chamber. Magical flames dance above two brass jars, one at each end of the coffin, illuminating scenes on
-brown slime into a pool of burping sludge. A dwarf’s shriveled corpse slumps over the pool’s edge.
Constructed to honor the ziggurat’s architect, this fountain draws from a contaminated reservoir
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Outer Planes and countless material worlds. The bank’s principal office is a monument to opulence and stability: a palatial building constructed from marble. Elite private security, the best that money
them to act without thinking. Map 2.5 depicts the Great Gymnasium and its training grounds. CoupleOfKooks “Achieve understanding of self. Play music or dance. Paint or fight. Find your own way. And
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Outer Planes and countless material worlds. The bank’s principal office is a monument to opulence and stability: a palatial building constructed from marble. Elite private security, the best that money
them to act without thinking. Map 2.5 depicts the Great Gymnasium and its training grounds. CoupleOfKooks “Achieve understanding of self. Play music or dance. Paint or fight. Find your own way. And