Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'being before designate completes return'.
Other Suggestions:
being before designate completely returns
being before designate completed returns
being before designate complete returns
being before designate completed returner
being before designate complete return
monsters
until the wielder uses an action to press the button on the cube again to return him to the box. If the cube is activated twice in 24 hours, when Bob completes his second assignment, he is free from
the box. He does not return to it even if the button on the cube is pressed. Instead, he wanders off to work on his poetry. (Everybody Dies on a Lightning Train)
magic-items
, when Bob completes his second assignment, he is free from the box. He does not return to it even if the button on the cube is pressed. Instead, he wanders off to work on his poetry. (Everybody Dies on a Lightning Train)
.
Absent commands to attack, Bob writes or recites poetry until the wielder uses an action to press the button on the cube again to return him to the box.
If the cube is activated twice in 24 hours
Monsters
Mordenkainen's Fiendish Folio Volume 1
of Poor Hospitality (1/day). The killmoulis targets up to eight creatures within 100 feet of it that it can see. The next time a target completes a long rest, it does not regain spent Hit Dice.A
help a tired or lost traveler. Emerging from the shadows near the site of the deed, the creature takes to the road, wandering to seek out travelers who might have food it can sneak away with in return
Guards and Wards
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
appear in the places you designate; they return within 10 minutes if dispersed by wind while guards and wards lasts.
Place a constant gust of wind in one corridor or room.
Place a suggestion in one
four corridors. You can designate a simple program that the lights repeat as long as guards and wards lasts.
Place magic mouth in two locations.
Place stinking cloud in two locations. The vapors
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
coiled serpent god (25 gp). Only one such relic can be found. A geonid stole it from the Shrine of Fangs, and its return completes a quest (see “Shrine of Fangs”).
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
coiled serpent god (25 gp). Only one such relic can be found. A geonid stole it from the Shrine of Fangs, and its return completes a quest (see “Shrine of Fangs”).
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
coiled serpent god (25 gp). Only one such relic can be found. A geonid stole it from the Shrine of Fangs, and its return completes a quest (see “Shrine of Fangs”).
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
Conclusion Once the characters free Theldin and return the smith to his home, they’ve completed their quest and earned their reward. If the characters didn’t already coax such a promise from Evin at
doesn’t return home safely, Evin and other members of the city’s royalty build a funerary pyre to honor the smith and mourn his loss. Evin thanks the characters for their efforts but cannot give them
compendium
- Sources->Dungeons & Dragons->Faster, Purple Worm! Everybody Dies, Vol. 1
the cube is activated twice in 24 hours, when Bob completes his second assignment, he is free from the box. He does not return to it even if the button on the cube is pressed. Instead, he wanders off to work on his poetry. (Everybody Dies on a Lightning Train)
own and is confined until it is activated. Absent commands to attack, Bob writes or recites poetry until the wielder uses an action to press the button on the cube again to return him to the box. If
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
Conclusion Once the characters free Theldin and return the smith to his home, they’ve completed their quest and earned their reward. If the characters didn’t already coax such a promise from Evin at
doesn’t return home safely, Evin and other members of the city’s royalty build a funerary pyre to honor the smith and mourn his loss. Evin thanks the characters for their efforts but cannot give them
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
Conclusion Once the characters free Theldin and return the smith to his home, they’ve completed their quest and earned their reward. If the characters didn’t already coax such a promise from Evin at
doesn’t return home safely, Evin and other members of the city’s royalty build a funerary pyre to honor the smith and mourn his loss. Evin thanks the characters for their efforts but cannot give them
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Conclusion After the characters defeat or placate Izel, the remaining salamanders and fire snakes in the region return to the Plane of Fire. Without offerings being made to awaken the region’s other
water. If the characters fail to stop Izel’s plan, the tlexolotl completes his offerings, and volcanoes across Tletepec begin erupting as numerous other tlexolotl awaken—some larger and more powerful than Izel. How the characters contribute to saving the region could be the focus of future adventures.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Conclusion After the characters defeat or placate Izel, the remaining salamanders and fire snakes in the region return to the Plane of Fire. Without offerings being made to awaken the region’s other
water. If the characters fail to stop Izel’s plan, the tlexolotl completes his offerings, and volcanoes across Tletepec begin erupting as numerous other tlexolotl awaken—some larger and more powerful than Izel. How the characters contribute to saving the region could be the focus of future adventures.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Conclusion After the characters defeat or placate Izel, the remaining salamanders and fire snakes in the region return to the Plane of Fire. Without offerings being made to awaken the region’s other
water. If the characters fail to stop Izel’s plan, the tlexolotl completes his offerings, and volcanoes across Tletepec begin erupting as numerous other tlexolotl awaken—some larger and more powerful than Izel. How the characters contribute to saving the region could be the focus of future adventures.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
locations. Place stinking cloud in two locations. The vapors appear in the places you designate; they return within 10 minutes if dispersed by wind while guards and wards lasts. Place a constant gust of
within the warded area of the stronghold. Place dancing lights in four corridors. You can designate a simple program that the lights repeat as long as guards and wards lasts. Place magic mouth in two
Compendium
- Sources->Dungeons & Dragons->Divine Contention
the town council. The council members are unable to provide context beyond what is written on the board. When the characters return to the fishery after completing a quest, the council pays the reward
Dumathoin’s Gulch, collect the weapon, and return to Leilon.” If the characters undertake this quest, see “Dumathoin’s Gulch.” Icingdeath and Twinkle Quest “Two rival factions vie for control of the High
Compendium
- Sources->Dungeons & Dragons->Divine Contention
the town council. The council members are unable to provide context beyond what is written on the board. When the characters return to the fishery after completing a quest, the council pays the reward
Dumathoin’s Gulch, collect the weapon, and return to Leilon.” If the characters undertake this quest, see “Dumathoin’s Gulch.” Icingdeath and Twinkle Quest “Two rival factions vie for control of the High
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
locations. Place stinking cloud in two locations. The vapors appear in the places you designate; they return within 10 minutes if dispersed by wind while guards and wards lasts. Place a constant gust of
within the warded area of the stronghold. Place dancing lights in four corridors. You can designate a simple program that the lights repeat as long as guards and wards lasts. Place magic mouth in two
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
locations. Place stinking cloud in two locations. The vapors appear in the places you designate; they return within 10 minutes if dispersed by wind while guards and wards lasts. Place a constant gust of
within the warded area of the stronghold. Place dancing lights in four corridors. You can designate a simple program that the lights repeat as long as guards and wards lasts. Place magic mouth in two
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
locations. Place stinking cloud in two locations. The vapors appear in the places you designate; they return within 10 minutes if dispersed by wind while guards and wards lasts. Place a constant gust of
within the warded area of the stronghold. Place dancing lights in four corridors. You can designate a simple program that the lights repeat as long as guards and wards lasts. Place magic mouth in two
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
locations. Place stinking cloud in two locations. The vapors appear in the places you designate; they return within 10 minutes if dispersed by wind while guards and wards lasts. Place a constant gust of
within the warded area of the stronghold. Place dancing lights in four corridors. You can designate a simple program that the lights repeat as long as guards and wards lasts. Place magic mouth in two
Compendium
- Sources->Dungeons & Dragons->Divine Contention
the town council. The council members are unable to provide context beyond what is written on the board. When the characters return to the fishery after completing a quest, the council pays the reward
Dumathoin’s Gulch, collect the weapon, and return to Leilon.” If the characters undertake this quest, see “Dumathoin’s Gulch.” Icingdeath and Twinkle Quest “Two rival factions vie for control of the High
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
locations. Place stinking cloud in two locations. The vapors appear in the places you designate; they return within 10 minutes if dispersed by wind while guards and wards lasts. Place a constant gust of
within the warded area of the stronghold. Place dancing lights in four corridors. You can designate a simple program that the lights repeat as long as guards and wards lasts. Place magic mouth in two
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
away with in return for the benefits of its magic. Shy and solitary by nature, a killmoulis enjoys watching and listening to folk from distant places that it knows little about. Whether fierce
day’s worth of food with its long nose. In return, it then uses its magic to enhance the travelers’ comfort as they rest. A Bitter Reproach. A killmoulis will follow after any party that has provided it
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
his master Mephistopheles, offering them knowledge and power in return for their assistance: To fulfill their end of the bargain, the characters must dam the flow of the River Styx where it spills into
orders the imp to follow the group invisibly after it completes its demolition work and report back when they’ve located the Bleeding Citadel. At that point, Mephistopheles sends an ice devil into Avernus
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
his master Mephistopheles, offering them knowledge and power in return for their assistance: To fulfill their end of the bargain, the characters must dam the flow of the River Styx where it spills into
orders the imp to follow the group invisibly after it completes its demolition work and report back when they’ve located the Bleeding Citadel. At that point, Mephistopheles sends an ice devil into Avernus
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
his master Mephistopheles, offering them knowledge and power in return for their assistance: To fulfill their end of the bargain, the characters must dam the flow of the River Styx where it spills into
orders the imp to follow the group invisibly after it completes its demolition work and report back when they’ve located the Bleeding Citadel. At that point, Mephistopheles sends an ice devil into Avernus
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
named Ghom. As punishment, the king’s sorcerers banished Ch’gakare and Ghom to the Nine Hells, but the two fought their way back home. On his return, Ch’gakare chopped off the king’s head and turned
roll initiative. The statue turns counterclockwise and completes one 360-degree revolution on initiative count 0 of each round. When the statue completes its first revolution, magical fire engulfs the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
named Ghom. As punishment, the king’s sorcerers banished Ch’gakare and Ghom to the Nine Hells, but the two fought their way back home. On his return, Ch’gakare chopped off the king’s head and turned
roll initiative. The statue turns counterclockwise and completes one 360-degree revolution on initiative count 0 of each round. When the statue completes its first revolution, magical fire engulfs the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
named Ghom. As punishment, the king’s sorcerers banished Ch’gakare and Ghom to the Nine Hells, but the two fought their way back home. On his return, Ch’gakare chopped off the king’s head and turned
roll initiative. The statue turns counterclockwise and completes one 360-degree revolution on initiative count 0 of each round. When the statue completes its first revolution, magical fire engulfs the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
pursuers, and designate the pursuer closest to the thieves as the lead. The lead pursuer might change from round to round. As the Ashen Heirs seek to escape, one controls the carpet while the other casts
and return it to their cell’s hideout. Their hideout is an abandoned temple in the Old City. Their cell leader is a wise sage named Navid. If a character succeeds on a DC 15 Charisma (Intimidation
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
pursuers, and designate the pursuer closest to the thieves as the lead. The lead pursuer might change from round to round. As the Ashen Heirs seek to escape, one controls the carpet while the other casts
and return it to their cell’s hideout. Their hideout is an abandoned temple in the Old City. Their cell leader is a wise sage named Navid. If a character succeeds on a DC 15 Charisma (Intimidation
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
would like to return to the surface. They have little hope of reaching Waterdeep on their own and would appreciate an escort. Getting all five band members to the Yawning Portal alive completes this quest
. Durnan is pleased to have the halflings perform for his patrons and rewards the characters with a round of drinks. If the heroes plan to return to Undermountain, Durnan also pulls a few strings to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
would like to return to the surface. They have little hope of reaching Waterdeep on their own and would appreciate an escort. Getting all five band members to the Yawning Portal alive completes this quest
. Durnan is pleased to have the halflings perform for his patrons and rewards the characters with a round of drinks. If the heroes plan to return to Undermountain, Durnan also pulls a few strings to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
would like to return to the surface. They have little hope of reaching Waterdeep on their own and would appreciate an escort. Getting all five band members to the Yawning Portal alive completes this quest
. Durnan is pleased to have the halflings perform for his patrons and rewards the characters with a round of drinks. If the heroes plan to return to Undermountain, Durnan also pulls a few strings to