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Returning 35 results for 'being before distant contrast rites'.
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Monsters
Mythic Odysseys of Theros
creatures whose gray, leathery skin is in stark contrast to the gleaming jewelry made of Underworld gold that they adorn themselves with. Their appetite for pain and death is eclipsed only by their greed
, having no understanding of the difference between fiendish species or distant nightmarish planes. A pit fiend might be interpreted by Theros's mortals as one of the Underworld's countless demonic denizens
Genasi
Legacy
This doesn't reflect the latest rules and lore.
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races
Elemental Evil Player's Companion
Those who think of other planes at all consider them remote, distant realms, but planar influence can be felt throughout the world. It sometimes manifests in beings who, through an accident of birth
up to the Sword Coast, and into the Western Heartlands to the east. Some remain in their ancient homeland.
In contrast, water and earth genasi have no common history. Individuals have difficulty
Gnome
Legacy
This doesn't reflect the latest rules and lore.
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races
Basic Rules (2014)
his or her appearance. A male gnome’s beard, in contrast to his wild hair, is kept carefully trimmed but often styled into curious forks or neat points. A gnome’s clothing, though usually
over time. Gnome names are typically variants on the names of ancestors or distant relatives, though some are purely new inventions. When dealing with humans and others who are “stuffy” about
Lizardfolk
Legacy
This doesn't reflect the latest rules and lore.
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races
Volo's Guide to Monsters
hold and controls their actions. In contrast, lizardfolk see emotions as traits assigned to other creatures, objects, and situations. A lizardfolk doesn’t think, “I’m scared.&rdquo
emotion and empathy. The same label serves as an apt depiction of lizardfolk.
Lacking any internal emotional reactions, lizardfolk behave in a distant manner. They don’t mourn fallen comrades or
classes
Basic Rules (2014)
her holy symbol as light pours from it to drive back the zombies crowding in on her companions.
Clerics are intermediaries between the mortal world and the distant planes of the gods. As varied as the
to those chosen to fulfill a high calling.
Harnessing divine magic doesn’t rely on study or training. A cleric might learn formulaic prayers and ancient rites, but the ability to cast cleric
Compendium
- Sources->Dungeons & Dragons->Monster Manual
supernatural rites. Roll on or choose a result from the Yuan-ti Transformations table to inspire how yuan-ti obtain their serpentine aspects.
Yuan-ti Transformations 1d6 A Yuan-ti Gained Its Snake
Features From... 1 Bargaining parts of its soul to a pantheon of serpentine demigods. 2 A curse laid on its people in the distant past. 3 The dream-venom of Merrshaulk, a slumbering snake god. 4
Compendium
- Sources->Dungeons & Dragons->Monster Manual
supernatural rites. Roll on or choose a result from the Yuan-ti Transformations table to inspire how yuan-ti obtain their serpentine aspects.
Yuan-ti Transformations 1d6 A Yuan-ti Gained Its Snake
Features From... 1 Bargaining parts of its soul to a pantheon of serpentine demigods. 2 A curse laid on its people in the distant past. 3 The dream-venom of Merrshaulk, a slumbering snake god. 4
Compendium
- Sources->Dungeons & Dragons->Monster Manual
supernatural rites. Roll on or choose a result from the Yuan-ti Transformations table to inspire how yuan-ti obtain their serpentine aspects.
Yuan-ti Transformations 1d6 A Yuan-ti Gained Its Snake
Features From... 1 Bargaining parts of its soul to a pantheon of serpentine demigods. 2 A curse laid on its people in the distant past. 3 The dream-venom of Merrshaulk, a slumbering snake god. 4
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
independence and suspicious of the houses. Your ties to the Marches might be distant because you were born to a family that left years ago. Do you want to rediscover your ancestral roots? Madness and
contrast, the Marcher tribes maintain traditions that predate humanity. As nomadic hunter-gatherers, they don’t work metals; they make their tools from stone, hide, wood, and bone. If your character
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
independence and suspicious of the houses. Your ties to the Marches might be distant because you were born to a family that left years ago. Do you want to rediscover your ancestral roots? Madness and
contrast, the Marcher tribes maintain traditions that predate humanity. As nomadic hunter-gatherers, they don’t work metals; they make their tools from stone, hide, wood, and bone. If your character
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
independence and suspicious of the houses. Your ties to the Marches might be distant because you were born to a family that left years ago. Do you want to rediscover your ancestral roots? Madness and
contrast, the Marcher tribes maintain traditions that predate humanity. As nomadic hunter-gatherers, they don’t work metals; they make their tools from stone, hide, wood, and bone. If your character
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
orcs and other foul creatures, practicing strange rites by the light of the moons. While flawed, this vision isn’t entirely inaccurate. The Shadow Marches are a desolate land of swamps and moors. The
war in the distant land of Sarlona. Over time the two cultures merged, forming the Marches as they exist today. The Marches had little contact with the Kingdom of Galifar or the east until a few
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
with orcs and other foul creatures, practicing strange rites by the light of the moons. While flawed, this vision isn’t entirely inaccurate. The Shadow Marches are a desolate land of swamps and moors
in the distant land of Sarlona. Over time the two cultures merged, forming the Marches as they exist today. The Marches had little contact with Galifar or the east until a few hundred years ago, when
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
orcs and other foul creatures, practicing strange rites by the light of the moons. While flawed, this vision isn’t entirely inaccurate. The Shadow Marches are a desolate land of swamps and moors. The
war in the distant land of Sarlona. Over time the two cultures merged, forming the Marches as they exist today. The Marches had little contact with the Kingdom of Galifar or the east until a few
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
with orcs and other foul creatures, practicing strange rites by the light of the moons. While flawed, this vision isn’t entirely inaccurate. The Shadow Marches are a desolate land of swamps and moors
in the distant land of Sarlona. Over time the two cultures merged, forming the Marches as they exist today. The Marches had little contact with Galifar or the east until a few hundred years ago, when
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
orcs and other foul creatures, practicing strange rites by the light of the moons. While flawed, this vision isn’t entirely inaccurate. The Shadow Marches are a desolate land of swamps and moors. The
war in the distant land of Sarlona. Over time the two cultures merged, forming the Marches as they exist today. The Marches had little contact with the Kingdom of Galifar or the east until a few
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
with orcs and other foul creatures, practicing strange rites by the light of the moons. While flawed, this vision isn’t entirely inaccurate. The Shadow Marches are a desolate land of swamps and moors
in the distant land of Sarlona. Over time the two cultures merged, forming the Marches as they exist today. The Marches had little contact with Galifar or the east until a few hundred years ago, when
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
to the east. Some remain in their ancient homeland. In contrast, water and earth genasi have no common history. Individuals have difficulty tracing their own lineage, and bloodlines occasionally skip a
the Sea of Fallen Stars. The distant land of Zakhara is known only in legends to most inhabitants of Faerûn. There, genies and spellcasters enter into bargains, and genasi can result from such pacts. Those genasi have been sources of great weal and woe in the history of that land.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
to the east. Some remain in their ancient homeland. In contrast, water and earth genasi have no common history. Individuals have difficulty tracing their own lineage, and bloodlines occasionally skip a
the Sea of Fallen Stars. The distant land of Zakhara is known only in legends to most inhabitants of Faerûn. There, genies and spellcasters enter into bargains, and genasi can result from such pacts. Those genasi have been sources of great weal and woe in the history of that land.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
to the east. Some remain in their ancient homeland. In contrast, water and earth genasi have no common history. Individuals have difficulty tracing their own lineage, and bloodlines occasionally skip a
the Sea of Fallen Stars. The distant land of Zakhara is known only in legends to most inhabitants of Faerûn. There, genies and spellcasters enter into bargains, and genasi can result from such pacts. Those genasi have been sources of great weal and woe in the history of that land.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
and Rites. Thanks to his prolonged absence from mortal giants’ affairs, Annam has few priests. On some worlds, he has no priests and his name is all but forgotten. On other worlds, a priest of Annam
they recognize is “might makes right.” Priests and Rites. Grolantor’s priests often boast of having experienced a personal interaction with their god—a dream, waking vision, or even an encounter with
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
and Rites. Thanks to his prolonged absence from mortal giants’ affairs, Annam has few priests. On some worlds, he has no priests and his name is all but forgotten. On other worlds, a priest of Annam
they recognize is “might makes right.” Priests and Rites. Grolantor’s priests often boast of having experienced a personal interaction with their god—a dream, waking vision, or even an encounter with
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
and Rites. Thanks to his prolonged absence from mortal giants’ affairs, Annam has few priests. On some worlds, he has no priests and his name is all but forgotten. On other worlds, a priest of Annam
they recognize is “might makes right.” Priests and Rites. Grolantor’s priests often boast of having experienced a personal interaction with their god—a dream, waking vision, or even an encounter with
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
a destination without being seen by the villain’s forces. 5 Stop monsters from raiding caravans and farms. 6 Establish trade with a distant town. 7 Protect a caravan traveling to a distant town. 8
Map a new land. 9 Find a place to establish a colony. 10 Find a natural resource. 11 Hunt a specific monster. 12 Return home from a distant place. 13 Obtain information from a reclusive hermit. 14 Find
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
a destination without being seen by the villain’s forces. 5 Stop monsters from raiding caravans and farms. 6 Establish trade with a distant town. 7 Protect a caravan traveling to a distant town. 8
Map a new land. 9 Find a place to establish a colony. 10 Find a natural resource. 11 Hunt a specific monster. 12 Return home from a distant place. 13 Obtain information from a reclusive hermit. 14 Find
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
a destination without being seen by the villain’s forces. 5 Stop monsters from raiding caravans and farms. 6 Establish trade with a distant town. 7 Protect a caravan traveling to a distant town. 8
Map a new land. 9 Find a place to establish a colony. 10 Find a natural resource. 11 Hunt a specific monster. 12 Return home from a distant place. 13 Obtain information from a reclusive hermit. 14 Find
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
exploits, while men do so by finding their own way in the world. As a result, the polis is populated mostly by women and children. When young men reach the age of fourteen, their rites of passage
children are sacred to Karametra, so they are brought into the city and tended just as Setessa’s own children are. In contrast to the discipline associated with educating children in other poleis
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
exploits, while men do so by finding their own way in the world. As a result, the polis is populated mostly by women and children. When young men reach the age of fourteen, their rites of passage
children are sacred to Karametra, so they are brought into the city and tended just as Setessa’s own children are. In contrast to the discipline associated with educating children in other poleis
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
exploits, while men do so by finding their own way in the world. As a result, the polis is populated mostly by women and children. When young men reach the age of fourteen, their rites of passage
children are sacred to Karametra, so they are brought into the city and tended just as Setessa’s own children are. In contrast to the discipline associated with educating children in other poleis
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
species or distant nightmarish planes. A pit fiend might be interpreted by Theros’s mortals as one of the Underworld’s countless demonic denizens, while a balor meeting a Theros demon on some other
the incarnate wickedness you desire.
(SLAWOMIR MANIAK) Abhorrent Overlord Abhorrent overlords are gaunt, bipedal creatures whose gray, leathery skin is in stark contrast to the gleaming jewelry made
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
species or distant nightmarish planes. A pit fiend might be interpreted by Theros’s mortals as one of the Underworld’s countless demonic denizens, while a balor meeting a Theros demon on some other
the incarnate wickedness you desire.
(SLAWOMIR MANIAK) Abhorrent Overlord Abhorrent overlords are gaunt, bipedal creatures whose gray, leathery skin is in stark contrast to the gleaming jewelry made
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
species or distant nightmarish planes. A pit fiend might be interpreted by Theros’s mortals as one of the Underworld’s countless demonic denizens, while a balor meeting a Theros demon on some other
the incarnate wickedness you desire.
(SLAWOMIR MANIAK) Abhorrent Overlord Abhorrent overlords are gaunt, bipedal creatures whose gray, leathery skin is in stark contrast to the gleaming jewelry made
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
), or even forces and philosophies that don’t center on deities. Tight Pantheons In contrast to a loose pantheon, a tight pantheon focuses on a single religion whose teachings and edicts embrace a small
. Sometimes a mystery cult is a type of worship within a pantheon. It acknowledges the myths and rituals of the pantheon, but presents its own myths and rites as primary. For instance, a secretive order of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
), or even forces and philosophies that don’t center on deities. Tight Pantheons In contrast to a loose pantheon, a tight pantheon focuses on a single religion whose teachings and edicts embrace a small
. Sometimes a mystery cult is a type of worship within a pantheon. It acknowledges the myths and rituals of the pantheon, but presents its own myths and rites as primary. For instance, a secretive order of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
), or even forces and philosophies that don’t center on deities. Tight Pantheons In contrast to a loose pantheon, a tight pantheon focuses on a single religion whose teachings and edicts embrace a small
. Sometimes a mystery cult is a type of worship within a pantheon. It acknowledges the myths and rituals of the pantheon, but presents its own myths and rites as primary. For instance, a secretive order of