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Returning 35 results for 'being both dragon chain received'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
Multiattack. The tlincalli makes one Longsword or Spiked Chain attack and one Sting attack.
Longsword. Melee Weapon Attack: +6;{"diceNotation":"1d20+6", "rollType":"to hit", "rollAction":"Longsword
":"1d10+3", "rollType":"damage", "rollAction":"Longsword", "rollDamageType":"slashing"} slashing damage if used with two hands.
Spiked Chain. Melee Weapon Attack: +6;{"diceNotation":"1d20+6
Monsters
Storm King's Thunder
Equipment. He has a blod stone bolted to a 50-pound iron chain that he wears around his neck.Multiattack. Storvald makes two greataxe attacks.
Greataxe. Melee Weapon Attack: +9;{"diceNotation":"1d20
of the Sea of Moving Ice to reclaim Svardborg, the ancestral home of his forebears. He found a nest of white dragon eggs within the iceberg fortress and successfully enslaved a mated pair of white
Monsters
Mordenkainen Presents: Monsters of the Multiverse
draconic devil to serve at her pleasure in the Nine Hells. Each type of abishai is associated with one of Tiamat’s five dragon heads: black, blue, green, red, and white.
Tiamat deploys
outside the normal hierarchy of the Nine Hells, having their own chain of command and ultimately answering to Tiamat (and Asmodeus, when he chooses to use them). Other archdevils can command abishais to
Monsters
Spelljammer: Adventures in Space
chain.
Unusual Nature. The elf doesn’t require sleep.Multiattack. The elf makes two Scimitar attacks and uses Radiant Beam (if available).
Scimitar. Melee Weapon Attack: +5;{"diceNotation
summon a solar dragon.
Astral Elves
Long ago, some elves ventured to the Astral Plane to be closer to their gods. There, they ceased to age and could exist indefinitely without sustenance.
Astral
Monsters
Mordenkainen Presents: Monsters of the Multiverse
abishai is associated with one of Tiamat’s five dragon heads: black, blue, green, red, and white.
Tiamat deploys abishais as her agents, sending them forth to represent her interests in the Hells
armies. In all cases, abishais are fanatically loyal to Tiamat, ready to lay down their lives if needed.
Abishais stand outside the normal hierarchy of the Nine Hells, having their own chain of command
Monsters
Mordenkainen Presents: Monsters of the Multiverse
before death and, as a reward, found its soul transformed into a draconic devil to serve at her pleasure in the Nine Hells. Each type of abishai is associated with one of Tiamat’s five dragon
, ready to lay down their lives if needed.
Abishais stand outside the normal hierarchy of the Nine Hells, having their own chain of command and ultimately answering to Tiamat (and Asmodeus, when he
Monsters
Mordenkainen Presents: Monsters of the Multiverse
frightened.
Power of the Dragon Queen. The abishai targets one Dragon it can see within 120 feet of it. The Dragon must make a DC 18 Charisma saving throw. A chromatic dragon makes this save with
disadvantage. On a successful save, the target is immune to the abishai’s Power of the Dragon Queen for 1 hour. On a failed save, the target is charmed by the abishai for 1 hour. While charmed in this way
Monsters
Eberron: Rising from the Last War
, polymorph
5th level (3 slots): cloudkill, cone of cold, hold monster, scrying
6th level (2 slot): chain lightning, circle of death, create undead
7th level (2 slot): finger of death, forcecage
child born of dragon and elf could become a godlike avatar of death.
Illmarrow Rises. Even as dragons and elves fought to destroy the line of Vol, a child was born to the house: Erandis. A scion of elf
Monsters
Mordenkainen Presents: Monsters of the Multiverse
pleasure in the Nine Hells. Each type of abishai is associated with one of Tiamat’s five dragon heads: black, blue, green, red, and white.
Tiamat deploys abishais as her agents, sending them
Nine Hells, having their own chain of command and ultimately answering to Tiamat (and Asmodeus, when he chooses to use them). Other archdevils can command abishais to work for them, but most archdevils
Monsters
Icewind Dale: Rime of the Frostmaiden
forge a dragon, which he plans to unleash upon Ten-Towns. See the sidebar for more information about chardalyn.
Father of Nine. Xardorok has been married three times and has sired nine children
his two surviving sons, and seven partially broken-off spires representing his seven dead children), a suit of chain mail, and a spiked gauntlet.
While in the Deep Duerra’s Temple (X29
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
31. Halaster’s Secretary A nothic is chained to the floor of this otherwise empty room. The nothic’s chain is short enough to prevent the creature from reaching the doors but long enough to let it
attack anything that enters the room. The chain can be broken with a strike from a magic weapon or an adamantine weapon, or with a successful DC 25 Strength (Athletics) check. Strapped to the nothic’s
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
31. Halaster’s Secretary A nothic is chained to the floor of this otherwise empty room. The nothic’s chain is short enough to prevent the creature from reaching the doors but long enough to let it
attack anything that enters the room. The chain can be broken with a strike from a magic weapon or an adamantine weapon, or with a successful DC 25 Strength (Athletics) check. Strapped to the nothic’s
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
31. Halaster’s Secretary A nothic is chained to the floor of this otherwise empty room. The nothic’s chain is short enough to prevent the creature from reaching the doors but long enough to let it
attack anything that enters the room. The chain can be broken with a strike from a magic weapon or an adamantine weapon, or with a successful DC 25 Strength (Athletics) check. Strapped to the nothic’s
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Challenge 8 (3,900 XP) Assassin
Chain devil
Cloaker
Drow priestess of Lolth
Fomorian
Frost giant
Githyanki knight
Green slaad
Hezrou
Hydra
Mind flayer arcanist
Spirit naga
Tyrannosaurus rex
Young bronze dragon
Young green dragon
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Challenge 8 (3,900 XP) Assassin
Chain devil
Cloaker
Drow priestess of Lolth
Fomorian
Frost giant
Githyanki knight
Green slaad
Hezrou
Hydra
Mind flayer arcanist
Spirit naga
Tyrannosaurus rex
Young bronze dragon
Young green dragon
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Challenge 8 (3,900 XP) Assassin
Chain devil
Cloaker
Drow priestess of Lolth
Fomorian
Frost giant
Githyanki knight
Green slaad
Hezrou
Hydra
Mind flayer arcanist
Spirit naga
Tyrannosaurus rex
Young bronze dragon
Young green dragon
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Each chain has AC 20, 20 hit points, a damage threshold of 20, and immunity to cold, fire, psychic, poison, and thunder damage. Storvald frees the dragon if the Krigvind is boarded or if the ship is
Dragon in Chains While Cryovain is chained to the deck, he is restrained. Two chains are secured to an iron collar around his neck. Two more chains secure his back legs. A creature can use a bonus
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Each chain has AC 20, 20 hit points, a damage threshold of 20, and immunity to cold, fire, psychic, poison, and thunder damage. Storvald frees the dragon if the Krigvind is boarded or if the ship is
Dragon in Chains While Cryovain is chained to the deck, he is restrained. Two chains are secured to an iron collar around his neck. Two more chains secure his back legs. A creature can use a bonus
Compendium
- Sources->Dungeons & Dragons->Monster Manual
CR 8 Aberrant Cultist
Assassin
Berserker Commander
Chain Devil
Cloaker
Cockatrice Regent
Death Cultist
Elemental Cultist
Fiend Cultist
Fomorian
Frost Giant
Githyanki Knight
Gnoll Demoniac
Green Slaad
Hezrou
Hydra
Sphinx of Secrets
Spirit Naga
Thri-kreen Psion
Tyrannosaurus Rex
Vampire Nightbringer
Young Bronze Dragon
Young Green Dragon
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Each chain has AC 20, 20 hit points, a damage threshold of 20, and immunity to cold, fire, psychic, poison, and thunder damage. Storvald frees the dragon if the Krigvind is boarded or if the ship is
Dragon in Chains While Cryovain is chained to the deck, he is restrained. Two chains are secured to an iron collar around his neck. Two more chains secure his back legs. A creature can use a bonus
Lizardfolk
Legacy
This doesn't reflect the latest rules and lore.
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races
Volo's Guide to Monsters
you from using them at every opportunity.
7
You appreciate the soft humanoids who realize they need chain mail and swords to match the gifts you were born with.
8
You enjoy eating your
female in their naming conventions. Each example name includes its translation in parenthesis.
Lizardfolk Names: Achuak (green), Aryte (war), Baeshra (animal), Darastrix (dragon), Garurt (axe), Irhtos
Compendium
- Sources->Dungeons & Dragons->Monster Manual
CR 8 Aberrant Cultist
Assassin
Berserker Commander
Chain Devil
Cloaker
Cockatrice Regent
Death Cultist
Elemental Cultist
Fiend Cultist
Fomorian
Frost Giant
Githyanki Knight
Gnoll Demoniac
Green Slaad
Hezrou
Hydra
Sphinx of Secrets
Spirit Naga
Thri-kreen Psion
Tyrannosaurus Rex
Vampire Nightbringer
Young Bronze Dragon
Young Green Dragon
Compendium
- Sources->Dungeons & Dragons->Monster Manual
CR 8 Aberrant Cultist
Assassin
Berserker Commander
Chain Devil
Cloaker
Cockatrice Regent
Death Cultist
Elemental Cultist
Fiend Cultist
Fomorian
Frost Giant
Githyanki Knight
Gnoll Demoniac
Green Slaad
Hezrou
Hydra
Sphinx of Secrets
Spirit Naga
Thri-kreen Psion
Tyrannosaurus Rex
Vampire Nightbringer
Young Bronze Dragon
Young Green Dragon
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
-high stone railings. Mounted to the fortress wall north of the door to area H8 is an iron bell with a short, rusty chain dangling from it. Ringing the bell wakes the dragon in area H20. The door to area H8 stands ajar, its crossbar broken. Damage to the door suggests it was forced open at some point.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
Astral Elf Aristocrat An astral elf aristocrat is a brilliant, highborn leader gifted with magical abilities, including the power to channel sunlight and summon a solar dragon. Astral Elf Aristocrat
Medium Humanoid (Wizard), Any Alignment
Armor Class 16 (elven chain)
Hit Points 103 (23d8)
Speed 30 ft.
STR
11 (+0)
DEX
14 (+2)
CON
10 (+0)
INT
21 (+5
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
-high stone railings. Mounted to the fortress wall north of the door to area H8 is an iron bell with a short, rusty chain dangling from it. Ringing the bell wakes the dragon in area H20. The door to area H8 stands ajar, its crossbar broken. Damage to the door suggests it was forced open at some point.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, the elves are hesitant to attack possible guests of Neronvain or Chuth, but they remain suspicious. The elves are terrified of Chuth, and the cunning dragon has convinced them that he will free them in
time if they are loyal. It takes convincing roleplaying and a DC 17 Charisma (Persuasion) check to convince the elves to flee rather than wait around for the dragon to eventually tire of and eat them
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
, the elves are hesitant to attack possible guests of Neronvain or Chuth, but they remain suspicious. The elves are terrified of Chuth, and the cunning dragon has convinced them that he will free them
in time if they are loyal. It takes convincing roleplaying and a DC 17 Charisma (Persuasion) check to convince the elves to flee rather than wait around for the dragon to eventually tire of and eat
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, the elves are hesitant to attack possible guests of Neronvain or Chuth, but they remain suspicious. The elves are terrified of Chuth, and the cunning dragon has convinced them that he will free them in
time if they are loyal. It takes convincing roleplaying and a DC 17 Charisma (Persuasion) check to convince the elves to flee rather than wait around for the dragon to eventually tire of and eat them
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
-high stone railings. Mounted to the fortress wall north of the door to area H8 is an iron bell with a short, rusty chain dangling from it. Ringing the bell wakes the dragon in area H20. The door to area H8 stands ajar, its crossbar broken. Damage to the door suggests it was forced open at some point.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
Astral Elf Aristocrat An astral elf aristocrat is a brilliant, highborn leader gifted with magical abilities, including the power to channel sunlight and summon a solar dragon. Astral Elf Aristocrat
Medium Humanoid (Wizard), Any Alignment
Armor Class 16 (elven chain)
Hit Points 103 (23d8)
Speed 30 ft.
STR
11 (+0)
DEX
14 (+2)
CON
10 (+0)
INT
21 (+5
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
Astral Elf Aristocrat An astral elf aristocrat is a brilliant, highborn leader gifted with magical abilities, including the power to channel sunlight and summon a solar dragon. Astral Elf Aristocrat
Medium Humanoid (Wizard), Any Alignment
Armor Class 16 (elven chain)
Hit Points 103 (23d8)
Speed 30 ft.
STR
11 (+0)
DEX
14 (+2)
CON
10 (+0)
INT
21 (+5
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
, the elves are hesitant to attack possible guests of Neronvain or Chuth, but they remain suspicious. The elves are terrified of Chuth, and the cunning dragon has convinced them that he will free them
in time if they are loyal. It takes convincing roleplaying and a DC 17 Charisma (Persuasion) check to convince the elves to flee rather than wait around for the dragon to eventually tire of and eat
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, the elves are hesitant to attack possible guests of Neronvain or Chuth, but they remain suspicious. The elves are terrified of Chuth, and the cunning dragon has convinced them that he will free them in
time if they are loyal. It takes convincing roleplaying and a DC 17 Charisma (Persuasion) check to convince the elves to flee rather than wait around for the dragon to eventually tire of and eat them
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
, the elves are hesitant to attack possible guests of Neronvain or Chuth, but they remain suspicious. The elves are terrified of Chuth, and the cunning dragon has convinced them that he will free them
in time if they are loyal. It takes convincing roleplaying and a DC 17 Charisma (Persuasion) check to convince the elves to flee rather than wait around for the dragon to eventually tire of and eat