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Returning 35 results for 'being broad during caused remove'.
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being bond during called resolve
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races
Lorwyn: First Light
Kithkin are short folk with stout legs, long arms, and sturdy torsos. Their broad faces; round ears; and large, expressive eyes lend them a vaguely ursine appearance.
Most kithkin are linked by an
empathic web that lets them sense the feelings of nearby kithkin. Because of this connection, many kithkin trust each other implicitly.
Some kithkin remove themselves from this empathic web
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
must repeat the saving throw. On a failed save, it has the unconscious condition instead of the restrained condition caused by the tendrils. On a successful save, the effect ends on the creature. An
unconscious creature remains asleep until it is no longer in the area with tendrils, takes any damage, or is targeted by a remove curse spell or similar magic.Nightmare haunts are terrors from the
Monsters
Bigby Presents: Glory of the Giants
caused by the scion’s restless sleep has little effect on the world. If it drifts too near the ground or the ocean surface, it causes mighty storms or fierce maelstroms. A scion’s slumber
. The cloud rains acid. Each creature in the cylinder must succeed on a DC 25 Constitution saving throw or be covered in acid for 1 minute or until a creature uses its action to remove the acid from
races
Spelljammer: Adventures in Space
Giff are tall, broad-shouldered folk with hippo-like features. Some have smooth skin, while others have short bristles on their faces and the tops of their heads. As beings of impressive size and
DM is free to add or remove languages from that list for a particular campaign.
Creature Type
Every creature in D&D, including every player character, has a special tag in the rules that
races
Spelljammer: Adventures in Space
to fend for yourself.
3
A glitch caused you to forget your original programming. You don’t remember who made you or where you came from.
4
You didn’t like how you were being
your DM agree is appropriate for the character. The Player’s Handbook offers a list of widespread languages to choose from. The DM is free to add or remove languages from that list for a particular
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
Kithkin Kithkin are short folk with stout legs, long arms, and sturdy torsos. Their broad faces; round ears; and large, expressive eyes lend them a vaguely ursine appearance. Most kithkin are linked
kithkin
often find the land a terrifying place Some kithkin remove themselves from this empathic web temporarily or even permanently for a variety of reasons, often due to trauma suffered during the
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
Kithkin Kithkin are short folk with stout legs, long arms, and sturdy torsos. Their broad faces; round ears; and large, expressive eyes lend them a vaguely ursine appearance. Most kithkin are linked
kithkin
often find the land a terrifying place Some kithkin remove themselves from this empathic web temporarily or even permanently for a variety of reasons, often due to trauma suffered during the
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
Kithkin Kithkin are short folk with stout legs, long arms, and sturdy torsos. Their broad faces; round ears; and large, expressive eyes lend them a vaguely ursine appearance. Most kithkin are linked
kithkin
often find the land a terrifying place Some kithkin remove themselves from this empathic web temporarily or even permanently for a variety of reasons, often due to trauma suffered during the
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
surge of wild magic is an equally likely explanation in her mind. In any case, this corruption must have caused objects treated with the eldritch balm and creatures that came into contact with it to take
task so she can immediately track down the rest of the contaminated balm and remove it from objects on campus.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
surge of wild magic is an equally likely explanation in her mind. In any case, this corruption must have caused objects treated with the eldritch balm and creatures that came into contact with it to take
task so she can immediately track down the rest of the contaminated balm and remove it from objects on campus.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
surge of wild magic is an equally likely explanation in her mind. In any case, this corruption must have caused objects treated with the eldritch balm and creatures that came into contact with it to take
task so she can immediately track down the rest of the contaminated balm and remove it from objects on campus.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
dark silken mats with a pale web-strand pattern woven through them in silvery thread. In the middle of the chamber (at the center of the web) stands a broad pedestal carved from zurkhwood, with a 10
on checks to detect the possessor of the stones. The curse lasts until all the stones are given into the safekeeping of a drow worshiper of Lolth or the gems are subject to a remove curse spell.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
dark silken mats with a pale web-strand pattern woven through them in silvery thread. In the middle of the chamber (at the center of the web) stands a broad pedestal carved from zurkhwood, with a 10
on checks to detect the possessor of the stones. The curse lasts until all the stones are given into the safekeeping of a drow worshiper of Lolth or the gems are subject to a remove curse spell.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
dark silken mats with a pale web-strand pattern woven through them in silvery thread. In the middle of the chamber (at the center of the web) stands a broad pedestal carved from zurkhwood, with a 10
on checks to detect the possessor of the stones. The curse lasts until all the stones are given into the safekeeping of a drow worshiper of Lolth or the gems are subject to a remove curse spell.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
suffering to the curse’s victim. A burden is often reflective of what caused the curse in the first place, twisting the transgressor’s action against them. The burden takes effect immediately, along with a
general curses can lifted by a remove curse spell, more specific or dramatic curses can’t be permanently lifted through spells. Magic can offer temporary respite, though. A remove curse spell cast on
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
suffering to the curse’s victim. A burden is often reflective of what caused the curse in the first place, twisting the transgressor’s action against them. The burden takes effect immediately, along with a
general curses can lifted by a remove curse spell, more specific or dramatic curses can’t be permanently lifted through spells. Magic can offer temporary respite, though. A remove curse spell cast on
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
suffering to the curse’s victim. A burden is often reflective of what caused the curse in the first place, twisting the transgressor’s action against them. The burden takes effect immediately, along with a
general curses can lifted by a remove curse spell, more specific or dramatic curses can’t be permanently lifted through spells. Magic can offer temporary respite, though. A remove curse spell cast on
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. Strong magic unleashed underground caused it — maybe even magic from Undermountain. Acquisitions Incorporated is making a play for control in the city, and the other power groups of Waterdeep are not
offered for bringing her in alive for questioning. A killer is stalking the streets of the North Ward, murdering people in broad daylight. The victims’ feet are chopped off, as if by a powerful blow
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
spell on the cleric spell list, as well as any domain spell from their domains). They also have broad influence over aspects of the world associated with their portfolios, beyond what can be defined
mortal world, a god is capable of devastating physical attacks. Heliod’s spear striking the polis of Olantin caused it to sink forever into the sea, and an errant blow from Purphoros’s hammer shaped the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. Strong magic unleashed underground caused it — maybe even magic from Undermountain. Acquisitions Incorporated is making a play for control in the city, and the other power groups of Waterdeep are not
offered for bringing her in alive for questioning. A killer is stalking the streets of the North Ward, murdering people in broad daylight. The victims’ feet are chopped off, as if by a powerful blow
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
spell on the cleric spell list, as well as any domain spell from their domains). They also have broad influence over aspects of the world associated with their portfolios, beyond what can be defined
mortal world, a god is capable of devastating physical attacks. Heliod’s spear striking the polis of Olantin caused it to sink forever into the sea, and an errant blow from Purphoros’s hammer shaped the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. Strong magic unleashed underground caused it — maybe even magic from Undermountain. Acquisitions Incorporated is making a play for control in the city, and the other power groups of Waterdeep are not
offered for bringing her in alive for questioning. A killer is stalking the streets of the North Ward, murdering people in broad daylight. The victims’ feet are chopped off, as if by a powerful blow
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
spell on the cleric spell list, as well as any domain spell from their domains). They also have broad influence over aspects of the world associated with their portfolios, beyond what can be defined
mortal world, a god is capable of devastating physical attacks. Heliod’s spear striking the polis of Olantin caused it to sink forever into the sea, and an errant blow from Purphoros’s hammer shaped the
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
ice is broken up into manageable pieces. A natural stone formation, called the Stonebridge, spans a narrow part of the lake. Festival Grounds and Arena of Frun The Festival Grounds is a broad parkland
exchange for a donation in coins, gems, or art objects of a certain value, as noted in the Helpful Spells table. Helpful Spells Spell Donation Commune 1,000 gp Legend lore 1,500 gp Lesser restoration 150 gp Raise dead 2,000 gp Remove curse 250 gp Scrying 1,000 gp
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
ice is broken up into manageable pieces. A natural stone formation, called the Stonebridge, spans a narrow part of the lake. Festival Grounds and Arena of Frun The Festival Grounds is a broad parkland
exchange for a donation in coins, gems, or art objects of a certain value, as noted in the Helpful Spells table. Helpful Spells Spell Donation Commune 1,000 gp Legend lore 1,500 gp Lesser restoration 150 gp Raise dead 2,000 gp Remove curse 250 gp Scrying 1,000 gp
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
ice is broken up into manageable pieces. A natural stone formation, called the Stonebridge, spans a narrow part of the lake. Festival Grounds and Arena of Frun The Festival Grounds is a broad parkland
exchange for a donation in coins, gems, or art objects of a certain value, as noted in the Helpful Spells table. Helpful Spells Spell Donation Commune 1,000 gp Legend lore 1,500 gp Lesser restoration 150 gp Raise dead 2,000 gp Remove curse 250 gp Scrying 1,000 gp
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
don’t understand.
Although creepy, the hissing sound is harmless, caused by air whistling through perforated mushrooms in the thicket of fungi. The characters can cross this area by forcing their way
the end of its turn, the creature can repeat the saving throw, ending the euphoric bliss effect on a success.
A remove curse or greater restoration spell rids a creature of Zuggtmoy’s gift.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
don’t understand.
Although creepy, the hissing sound is harmless, caused by air whistling through perforated mushrooms in the thicket of fungi. The characters can cross this area by forcing their way
the end of its turn, the creature can repeat the saving throw, ending the euphoric bliss effect on a success.
A remove curse or greater restoration spell rids a creature of Zuggtmoy’s gift.
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
has the unconscious condition instead of the restrained condition caused by the tendrils. On a successful save, the effect ends on the creature. An unconscious creature remains asleep until it is no
longer in the area with tendrils, takes any damage, or is targeted by a remove curse spell or similar magic.
Bonus Actions
Shadow Stealth. While in dim light or darkness, the nightmare haunt takes the Hide action.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
don’t understand.
Although creepy, the hissing sound is harmless, caused by air whistling through perforated mushrooms in the thicket of fungi. The characters can cross this area by forcing their way
the end of its turn, the creature can repeat the saving throw, ending the euphoric bliss effect on a success.
A remove curse or greater restoration spell rids a creature of Zuggtmoy’s gift.
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
has the unconscious condition instead of the restrained condition caused by the tendrils. On a successful save, the effect ends on the creature. An unconscious creature remains asleep until it is no
longer in the area with tendrils, takes any damage, or is targeted by a remove curse spell or similar magic.
Bonus Actions
Shadow Stealth. While in dim light or darkness, the nightmare haunt takes the Hide action.
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
has the unconscious condition instead of the restrained condition caused by the tendrils. On a successful save, the effect ends on the creature. An unconscious creature remains asleep until it is no
longer in the area with tendrils, takes any damage, or is targeted by a remove curse spell or similar magic.
Bonus Actions
Shadow Stealth. While in dim light or darkness, the nightmare haunt takes the Hide action.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
to tend to the wounded. The farmers are known to many in the crowd, prompting confusion over their strange appearance and what caused them to attack. Talk of curses begins to spread. Investigating the
the resources to remove the enchantment affecting the farmers yet—only destroying the soul shaker or waiting approximately a month can do this. Even if the characters do remove the effect, the farmers
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
to tend to the wounded. The farmers are known to many in the crowd, prompting confusion over their strange appearance and what caused them to attack. Talk of curses begins to spread. Investigating the
the resources to remove the enchantment affecting the farmers yet—only destroying the soul shaker or waiting approximately a month can do this. Even if the characters do remove the effect, the farmers
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
to tend to the wounded. The farmers are known to many in the crowd, prompting confusion over their strange appearance and what caused them to attack. Talk of curses begins to spread. Investigating the
the resources to remove the enchantment affecting the farmers yet—only destroying the soul shaker or waiting approximately a month can do this. Even if the characters do remove the effect, the farmers