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Returning 14 results for 'belongs stories'.
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Backgrounds
Tomb of Annihilation
practice archaeology travel to the far corners of the world to root through crumbled cities and lost dungeons, digging in search of artifacts that might tell the stories of monarchs and high priests, wars
Preservation. That artifact belongs in a museum. (Good)
2
Greed. I won’t risk my life for nothing. I expect some kind of payment. (Any)
3
Death Wish. Nothing is more
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Gatherhold, but it is understood that Gatherhold belongs to the people, not the houses. House Ghallanda and House Jorasco both began in the Talenta Plains and still maintain connections to their
ancestral homeland. The dragonmarked bloodlines are spread throughout the tribes, and you can play a dragonmarked halfling from the Plains who doesn’t work for the houses. Stories speak of ancient ruins that date back to the first age of the world, and of a vast graveyard holding the bones of dragons.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Chapter 8: Bastions Noor Rahman A Bastion by the sea is more than just an adventurer’s getaway
A lot can happen here to fuel stories in the campaign A Bastion is a location that belongs to a
Bastion is a creative playground for a player and a shared storytelling space in the campaign. Be as permissive as you can with the stories players tell in their Bastions, but players should know their control might be limited by the campaign’s larger story, which you strive to make fun for everyone.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. The jar is used to record others’ stories and your own observations, like a verbal notebook with unlimited space. The whisper jar records as fast as a creature can speak into it, and whispers back
chapter). In addition, choose one room in your franchise headquarters that belongs to you alone. That room gains one cosmetic feature, and the headquarters as a whole gains one secret feature over and
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
history, Plargg is known for his perfect recall of historical stories, as well as his potent scroll magic. Blind himself, he invented a form of magical embossing called heat lettering, which provides a
he was sternly told, “History belongs to us all!” So, naturally, he mastered the magical art of duplicative restoration. Not only can he perfectly recreate an ancient object or device from the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
smokepowder and magical gewgaws in Lantan exploded, one by one, just as great waves washed over the island. Within a terrifyingly short time, Lantan was no more. Or so the stories of survivors went. It
first place. If you do find out the name of a tribe in the Nelanther, be careful about mentioning it to another Nelanther ship unless you can confirm that the ship belongs to a friendly tribe. Even so
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
establishments be grouped within the same block. Rows of near-identical shops confound visitors. Concord Terminus This resplendent train station belongs to the Concordant Express, an interplanar train
stories involving the gate-town. Automata Adventures d4 Adventure Hook 1 Fleeing interplanar bounty hunters, a three-horned tiefling named Romerillo (chaotic good, tiefling spy) seeks refuge on
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
storm cloud fortress that belongs to Tygrant, a reclusive empyrean banished from Mount Celestia for his pride. Zephyr Stables, a floating pegasus ranch run by Cassandra Caeneus (lawful good, human
for encounters and stories involving the gate-town. Excelsior Adventures d4 Adventure Hook 1 An androsphinx arrives in Excelsior and declares itself the new high chancellor. Forough petitions the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
). Organizations as Villains. Rather than use an individual as a recurring villain, you could think in terms of the organization the villain belongs to or represents. For example, low-level adventurers
exploring these noir themes in the stories you develop. It can be fun for some people to wrestle with moral quandaries in adventures, but it doesn’t work for all play groups. In particular, if there’s no
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
stories and drink into the night. The Snapping Line is run by a young woman named Hanna Rist (NG female human commoner), who comes from a family of well-known lobster catchers. The Rist family also
how a human came into ownership of such fine dwarven tools. A few suspect treachery and might hire the characters to break into this place and make off with anything that “rightfully” belongs to the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
belongs to a Barovian man, woman, or child who was clearly torn to pieces by dire wolves. If the party is accompanied by Barovian scouts (see above), the scouts recognize the corpse as the person they
the Barovian wilderness, laughing and telling ghost stories. They are searching for graves to plunder or hunting small game. For a price of 100 gp, they offer to serve as guides. As long as these
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
by the name Rictavio—a false identity adopted by the legendary vampire hunter Rudolph van Richten (see appendix D). He regales tavern patrons with stories so outrageous as to be hardly believable, yet
musical talent but manages to entertain locals nonetheless with his stories of faraway places. Twice each day, at dawn and again at dusk, he leaves the inn with a couple of apples and a cooked wolf
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
from the Marshal, after which they share their knowledge of the ship’s original purpose and then fade into the afterlife. Wreck Adventures You can create your own stories for adventuring at this site
belongs to the twins Arla and Vengi Carmaclo (LN human mages), devout followers of St. Cuthbert on a mission to recover the statue, which was carved by their father, Fergos. They sent their iron golem to
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Nakari has left waiting far too long, Lashlo hoped to trade stories and songs with Nakari, but her patience is nearly at an end. She is Hostile to the characters, whom she considers rivals for Nakari’s
genie is unaffected by the laughing gas. Laughing Gas. This cave is filled with laughing gas (see “Lair Features”). Treasure. The chalice belongs to Nakari, but the dragon won’t notice its absence, and