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Returning 35 results for 'beneath before day call recent'.
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breath before day call recent
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Spells
Player’s Handbook
. Acidic rain falls. Each creature and object under the cloud takes 4d6 Acid damage.
Turn 3. You call six bolts of lightning from the cloud to strike six different creatures or objects beneath it. Each
Spells
Player’s Handbook
You call forth a Celestial spirit. It manifests in an angelic form in an unoccupied space that you can see within range and uses the Celestial Spirit stat block. When you cast the spell, choose
spirit can choose itself or another creature it can see within 10 feet of the target. The chosen creature gains 1d10 Temporary Hit Points.
Healing Touch (1/Day). The spirit touches another creature. The target regains Hit Points equal to 2d8 + the spell’s level.
Magic Items
Dungeon Master’s Guide
).
Call Undead. While holding the wand, you can take a Magic action to conjure 15 Skeleton;Skeletons and 15 Zombie;Zombies. These Undead magically rise up from the ground or otherwise form in
following day, remaining until Orcus dismisses them.
Sentience. The Wand of Orcus is a sentient Chaotic Evil item with an Intelligence of 16, a Wisdom of 12, and a Charisma of 16. It has hearing and
Monsters
Forgotten Realms: Adventures in Faerûn
components and using Charisma as the spellcasting ability (spell save DC 12):
At Will: Friends, Silent Image
1/Day: Hold PersonAraneas are reclusive shape-shifters. An aranea’s natural form resembles
a bulky, humpbacked spider with two short arms beneath its head. An aranea can shape-shift into a humanoid form or into a multiarmed humanoid-spider hybrid. Araneas live in insular communities, such
Monsters
Forgotten Realms: Adventures in Faerûn
Material components and using Wisdom as the spellcasting ability (spell save DC 13):
At Will: Druidcraft, Speak with Animals (swan form only)
1/Day Each: Animal Friendship, Beast Sense, Spike
GrowthSwanmays are members of a reclusive order of wilderness defenders. Each bears a primal blessing that allows them to transform into a swan to watch over the lakes and woods they call home. Swanmays get
Monsters
Forgotten Realms: Adventures in Faerûn
if she fails. She can’t use this trait if she has the Incapacitated condition.
Legendary Resistance (3/Day or 4/Day in Lair). If Karas fails a saving throw, she can choose to succeed
":"Spellcasting"} to hit with spell attacks):
At Will: Friends, Silence, Thaumaturgy
2/Day: Ray of Sickness (level 5 version)
1/Day: Blight, MisleadLegendary Action Uses: 3 (4 in Lair). Immediately after
Monsters
Phandelver and Below: The Shattered Obelisk
Legendary Resistance (2/Day). When Ruxithid fails a saving throw, he can choose to succeed instead.
Mental Fortitude. Ruxithid has advantage on saving throws against the charmed and frightened
evidenced by the goblin psi commander;goblin psi commanders and goblin psi brawler;goblin psi brawlers (see appendix A for descriptions of both) that make up their ranks. Collectively, the goblins call
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
condition until the start of the sewer king’s next turn.
Summon Swarm (1/Day). The sewer king chitters and summons a swarm of rats to its aid. The swarm appears in an unoccupied space within 30 feet of
their enormous size, supernatural strength, wicked cunning, and ability to speak.
Deep in the bowels of towns and cities, sewer kings reign over underground vermin, dreaming of the day when rats will
Monsters
Mordenkainen Presents: Monsters of the Multiverse
’ wrath, she cursed every member of his house. The seelie fey’s true name has been stricken from history, but the stories call him Dubh Catha (“Dark Crow” in Common), and other Fey
refer to the house’s descendants as dubh sith—“darklings.” Darklings dwell in secluded caverns and chambers beneath the towns of other species. From such enclaves, they quietly ply their trade as thieves and assassins.
Storm of Vengeance
Legacy
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Spells
Basic Rules (2014)
damage.
Round 3. You call six bolts of lightning from the cloud to strike six creatures or objects of your choice beneath the cloud. A given creature or object can't be struck by more than one bolt. A
(no more than 5,000 feet beneath the cloud) when it appears must make a Constitution saving throw. On a failed save, a creature takes 2d6 thunder damage and becomes deafened for 5 minutes.
Each
backgrounds
Player’s Handbook
, Navigator's Tools, Rope, Traveler's Clothes, 20 GP; or (B) 50 GP
You lived as a seafarer, wind at your back and decks swaying beneath your feet. You’ve perched on barstools in more ports of call than you can remember, faced mighty storms, and swapped stories with folk who live beneath the waves.
Darkling
Legacy
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Monsters
Volo's Guide to Monsters
speak of a seelie fey who betrayed the Summer Queen. His true name has been stricken from history, but the stories call him Dubh Catha ("Dark Crow" in Common). So great was the Summer Queen's wrath
chambers beneath the towns of other species. From such enclaves, they quietly ply their trade as thieves and assassins.
The Killing Light. The Summer Queen's curse causes a darkling's body to absorb light
Darkling Elder
Legacy
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Monsters
Volo's Guide to Monsters
call him Dubh Catha ("Dark Crow" in Common). So great was the Summer Queen's wrath that she cursed every member of his house. Other fey refer to the descendants of Dubh Catha's house as the dubh sith-or
, in Common, "darklings." Darklings most often settle in secluded caverns and chambers beneath the towns of other species. From such enclaves, they quietly ply their trade as thieves and assassins
Monsters
The Wild Beyond the Witchlight
(spell save DC 13):
At will: light, spare the dying
2/day each: command, create food and water, cure wounds, faerie fire, hold person, revivify
1/day: death wardMercion strikes the balance of a
against what I hold dear.”
Ideal. “Truth begets art and beauty, while deceit does nothing but tear the fabric of our souls.”
Bond. “Evildoers beware! Valor’s Call is
Monsters
The Wild Beyond the Witchlight
, Strongheart casts revivify.
Spellcasting. Strongheart casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 13):
3/day each: command, detect evil and good
, protection from evil and good
1/day each: lesser restoration, remove curse, zone of truthProtect Another. When a creature Strongheart can see attacks another creature that is within 5 feet of him
Monsters
Ghosts of Saltmarsh
Toxin (2/Day). Melee Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Inject Toxin"} to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2);{"diceNotation":"1d8+2","rollType":"damage
","rollAction":"Inject Toxin","rollDamageType":"piercing"} piercing damage, and the creature must succeed on a DC 12 Constitution saving throw or be paralyzed until the end of its next turn.Merfolk are aquatic humanoids with the lower body of a fish. They live in small tribes beneath the waves.
Monsters
Bigby Presents: Glory of the Giants
hit with spell attacks):
At will: detect magic, detect thoughts
1/day each: control water, control weather (as an action), dispel magic, plane shift, sending, time stop
Tempest Call (Requires Storm
Alert. The giant can’t be surprise;surprised, and it has advantage on initiative rolls.
Amphibious. The giant can breathe air and water.
Legendary Resistance (3/Day). If the giant fails a
The Kalamer merfolk dwell in the Thunder Sea, and most spend their entire lives beneath the waves. However, a few are called to walk above the water. Those that embrace this path may become Kalamer
Landwalkers feel a call to accomplish a specific goal, fulfilling a mission for the good of the world. Others are driven purely by curiosity, and yearn to see new places and find wondrous things.
Kalamer
Monsters
Vecna: Eve of Ruin
Legendary Resistance (3/Day). If Tasha fails a saving throw, she can choose to succeed instead.
Magic Resistance. Tasha has advantage on saving throws against spells and other magical effects. (This
, Disguise Self, Dispel Magic, Light, Mage Hand, Message, Prestidigitation, Tasha's Hideous Laughter
2/day: Polymorph
1/day each: Maze, TelekinesisArcane Rebuff. Immediately after Tasha takes damage
Monsters
Infernal Machine Rebuild
equal to the amount the item would normally heal.
Greater Restoration (1/Day). Thessalar can cast greater restoration if he has access to alchemical supplies.
Spellcasting. Thessalar is an 18th-level
of life, resulting in such creatures as the thessalhydra and the owlbear. In recent years, he has also researched the prolonging of life—namely his own. Thessalar hopes that by becoming a lich
Monsters
Mythic Odysseys of Theros
, requiring no material components:
1/day each: banishment, detect evil and good
Unarmored Defense. While the leonin is wearing no armor and wielding no shield, its AC includes its Wisdom
one another and the land. Only in recent times have some leonin started guardedly looking beyond their homeland and wondering what role they might take in the wider world.
Most leonin hunters are tribal
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
Legendary Resistance (3/Day). If the hart fails a saving throw, it can choose to succeed instead.Multiattack. The hart makes a Lightning Antlers attack and a Thunder Hooves attack.
Lightning Antlers
as it is grappled. The beanstalks vanish after 1 minute, if the hart has the incapacitated condition, or when the hart dies.
Lightning Call. In response to making a saving throw, the hart calls down a
Sword Wraith Commander
Legacy
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Monsters
Mordenkainen’s Tome of Foes
":"piercing"} piercing damage.
Call to Honor (1/Day). To use this action, the sword wraith must have taken damage during the current combat. If the sword wraith can use this action, it gives itself advantage
on attack rolls until the end of its next turn, and 1d4 + 1;{"diceNotation":"1d4+1","rollType":"roll","rollAction":"Call to Honor"} sword wraith warriors appear in unoccupied spaces within 30 feet of
Monsters
Mordenkainen Presents: Monsters of the Multiverse
","rollAction":"Longbow"} to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2);{"diceNotation":"1d8+2","rollType":"damage","rollAction":"Longbow","rollDamageType":"piercing"} piercing damage.
Call
to Honor (1/Day). If the commander has taken damage during this combat, it gives itself advantage on attack rolls until the end of its next turn, and 1d4 + 1;{"diceNotation":"1d4+1","rollType":"roll
Monsters
Candlekeep Mysteries
;Others are beneath me. My position in the cult ensures my future.”
Ideal. “My loyalty to the cult is critical to its success. I must lead by example.”
Bond. “With my loyal
assistance, Lord Viallis will surely take over Waterdeep one day.”
Flaw. “My standing makes it important that nothing happen to me. If it’s necessary that others sacrifice themselves for my security, so be it.”
Monsters
Guildmasters’ Guide to Ravnica
innately cast hellish rebuke (at 5th level) at will, requiring no material components.
Legendary Resistance (3/Day). If Rakdos fails a saving throw, he can choose to succeed instead.
Magic Resistance
. Rakdos has advantage on saving throws against spells and other magical effects.
Magic Weapons. Rakdos’s weapon attacks are magical.Multiattack. Rakdos makes two attacks with his Curtain-Call Scythe
Monsters
Storm King's Thunder
", "rollAction":"Spellcasting"} to hit with spell attacks):
At will: druidcraft, produce flame
2/day each: animal messenger, barkskin, conjure animals, cure wounds, entangle, speak with plants, thunderwave
1/day each: call lightning, conjure elemental (cast as 1 action), freedom of movement, gust of wind
spells, requiring no material components:
At will: detect magic, fog cloud, light
3/day each: feather fall, fly, misty step, telekinesis
1/day each: control weather, gaseous formMultiattack. Thullen
Kraken Priest
Legacy
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Monsters
Volo's Guide to Monsters
, darkness, water breathing, water walk
1/day each: call lightning, Evard's black tentaclesThunderous Touch. Melee Spell Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Thunderous Touch
":"Innate Spellcasting"} to hit with spell attacks). It can innately cast the following spells, requiring no material components:
At will: command, create or destroy water
3/day each: control water
Monsters
Strixhaven: A Curriculum of Chaos
, cure wounds, daylight, mage armor
1/day each: hypnotic pattern, tonguesProfessors of radiance call up magic through spoken words and glyphs formed of magically shaped ink and light. The professors
casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 15):
At will: dancing lights, friends
2/day each: bless, command
Monsters
Guildmasters’ Guide to Ravnica
Innate Spellcasting. The horncaller's innate spellcasting ability is Wisdom (spell save DC 14). The horncaller can innately cast the following spells, requiring no material components:
1/day each
attack against a target that the horncaller can see.Specialized shamans called horncallers use their magic to call wild beasts to fight alongside Selesnya troops. In quieter times, they tend the animals associated with Selesnya enclaves and parks.
Monsters
Strixhaven: A Curriculum of Chaos
":"bludgeoning"} bludgeoning damage.
Counsel of the Past (2/Day). The spirit statue touches one creature. Once within the next 10 minutes, that creature can roll a d4;{"diceNotation":"1d4","rollType
call upon the spirits of dead creatures. Mages seeking longer-term assistance from ancient spirits have learned to house these spirits in statues, giving them a more permanent residence from which to
Monsters
Baldur’s Gate: Descent into Avernus
Spellcasting. The reaper's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components:
1/day each: charm person, disguise
learn to call upon their god's power to leave their victims vulnerable to their long-bladed knives. When Bhaal's magic works its power, stab wounds erupt in terrible gouts of blood. Seemingly minor
Monsters
Ghosts of Saltmarsh
sight or smell.
Legendary Resistance (3/Day). If the peryton fails a saving throw, it can choose to succeed instead.Multiattack. The peryton makes two attacks: one with its gore and one with its
9 (2d8);{"diceNotation":"2d8","rollType":"damage","rollDamageType":"piercing"} piercing damage on a hit.The terror of the coast and the recent scourge of Firewatch Island in Tammeraut’s Fate
Monsters
Phandelver and Below: The Shattered Obelisk
one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 13):
At will: light, mage hand
1/day each: charm person, hold person
;honored guests,” and expresses regret that he cannot provide suitable entertainment for the occasion of their visit. Beneath his genteel demeanor, however, Glasstaff is just as violent and
Monsters
Baldur’s Gate: Descent into Avernus
of its next turn.Unstoppable (3/Day). The death's head reduces the damage it takes from an attack to 0.Bhaal's cultists emulate their deity, carrying out gruesome murders to spread fear and horror
. They are charming and disarming when they wish, but in combat their true, bloodthirsty nature comes to the fore.
Bloodletters. All cultists of Bhaal learn to call upon their god's power to leave their