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Returning 35 results for 'bit being douse class resolve'.
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Species
Mordenkainen Presents: Monsters of the Multiverse
existence, most often to the Material Plane. There they seek to bring a bit of their home plane’s splendor to other worlds.
Creating Your Character
At 1st level, you choose whether your character is a
, such as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You can follow those suggestions or ignore them
Backgrounds
Guildmasters’ Guide to Ravnica
even be stripped of your position.
Azorius Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you, the spells on the Azorius Guild Spells table are added to the spell list of
your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.)
Azorius Guild Spells
Spell Level
Spells
Cantrip
Species
Mordenkainen Presents: Monsters of the Multiverse
a scale color more akin to that of a chromatic or a metallic dragon. A kobold’s cry can express a range of emotion: anger, resolve, elation, fear, and more. Regardless of the emotion expressed
character’s class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you can’t raise any of your scores above 20.
Languages
Your character
Sorcerer
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
unleash its full potential. Whatever their goals, sorcerers are every bit as useful to an adventuring party as wizards, making up for a comparative lack of breadth in their magical knowledge with
20th +6 20 Sorcerous Restoration 6 15 4 3 3 3 3 2 2 1 1 Class Features As a sorcerer, you gain the following class features.
Backgrounds
Guildmasters’ Guide to Ravnica
’t be found. Unearthing the deepest secrets of the multiverse can require an adventure or even a whole campaign.
Simic Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you
, the spells on the Simic Guild Spells table are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
, turning the world to ash, smoke, and cinders. Fire Elemental
Large elemental, neutral
Armor Class 13
Hit Points 102 (12d10 + 36)
Speed 50 ft.
STR
10(+0)
DEX
17(+3)
CON
16
someone takes an action to douse the fire, the creature takes 5 (1d10) fire damage at the start of each of its turns.
Illumination. The elemental sheds bright light in a 30-foot radius and dim light in an
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
, turning the world to ash, smoke, and cinders. Fire Elemental
Large elemental, neutral
Armor Class 13
Hit Points 102 (12d10 + 36)
Speed 50 ft.
STR
10(+0)
DEX
17(+3)
CON
16
someone takes an action to douse the fire, the creature takes 5 (1d10) fire damage at the start of each of its turns.
Illumination. The elemental sheds bright light in a 30-foot radius and dim light in an
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
, turning the world to ash, smoke, and cinders. Fire Elemental
Large elemental, neutral
Armor Class 13
Hit Points 102 (12d10 + 36)
Speed 50 ft.
STR
10(+0)
DEX
17(+3)
CON
16
someone takes an action to douse the fire, the creature takes 5 (1d10) fire damage at the start of each of its turns.
Illumination. The elemental sheds bright light in a 30-foot radius and dim light in an
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, neutral
Armor Class 13
Hit Points 102 (12d10 + 36)
Speed 50 ft.
STR
10 (+0)
DEX
17 (+3)
CON
16 (+3)
INT
6 (−2)
WIS
10 (+0)
CHA
7 (−2
there. The first time it enters a creature’s space on a turn, that creature takes 5 (1d10) fire damage and catches fire; until someone takes an action to douse the fire, the creature takes 5 (1d10
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, neutral
Armor Class 13
Hit Points 102 (12d10 + 36)
Speed 50 ft.
STR
10 (+0)
DEX
17 (+3)
CON
16 (+3)
INT
6 (−2)
WIS
10 (+0)
CHA
7 (−2
there. The first time it enters a creature’s space on a turn, that creature takes 5 (1d10) fire damage and catches fire; until someone takes an action to douse the fire, the creature takes 5 (1d10
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Attack Rolls In combat, an attack roll is used to determine whether an attack hits. You can also use attack rolls to resolve noncombat activities that are similar to attacks in combat, such as an
archery contest or a game of darts. Assign an Armor Class to the target, decide whether the character is proficient with the weapon used, then have the player make an attack roll. (See also “Degrees of Success” in this chapter.)
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Attack Rolls In combat, an attack roll is used to determine whether an attack hits. You can also use attack rolls to resolve noncombat activities that are similar to attacks in combat, such as an
archery contest or a game of darts. Assign an Armor Class to the target, decide whether the character is proficient with the weapon used, then have the player make an attack roll. (See also “Degrees of Success” in this chapter.)
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Attack Rolls In combat, an attack roll is used to determine whether an attack hits. You can also use attack rolls to resolve noncombat activities that are similar to attacks in combat, such as an
archery contest or a game of darts. Assign an Armor Class to the target, decide whether the character is proficient with the weapon used, then have the player make an attack roll. (See also “Degrees of Success” in this chapter.)
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, neutral
Armor Class 13
Hit Points 102 (12d10 + 36)
Speed 50 ft.
STR
10 (+0)
DEX
17 (+3)
CON
16 (+3)
INT
6 (−2)
WIS
10 (+0)
CHA
7 (−2
there. The first time it enters a creature’s space on a turn, that creature takes 5 (1d10) fire damage and catches fire; until someone takes an action to douse the fire, the creature takes 5 (1d10
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
L1: Entry Caverns Caused a face to say “aah” +1 Asked a face which way to go or used the word “truth” +1 Recovered any gems +1 Got bit by a stone face −1 L2: Slate Chamber Defeated the clay golem
crushing ceiling trap +1 Recovered the treasure +1 L5: Grotto Attacked the pechs −1 Improved the pechs’ mood +2 Refused to douse any bright lights −1 L6: Fungal Cavern Disturbed the crickets −1 L7
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
L1: Entry Caverns Caused a face to say “aah” +1 Asked a face which way to go or used the word “truth” +1 Recovered any gems +1 Got bit by a stone face −1 L2: Slate Chamber Defeated the clay golem
crushing ceiling trap +1 Recovered the treasure +1 L5: Grotto Attacked the pechs −1 Improved the pechs’ mood +2 Refused to douse any bright lights −1 L6: Fungal Cavern Disturbed the crickets −1 L7
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
L1: Entry Caverns Caused a face to say “aah” +1 Asked a face which way to go or used the word “truth” +1 Recovered any gems +1 Got bit by a stone face −1 L2: Slate Chamber Defeated the clay golem
crushing ceiling trap +1 Recovered the treasure +1 L5: Grotto Attacked the pechs −1 Improved the pechs’ mood +2 Refused to douse any bright lights −1 L6: Fungal Cavern Disturbed the crickets −1 L7
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
NPC Statistics When you give an NPC game statistics, you have three main options: giving the NPC only the few statistics it needs, give the NPC a monster stat block, or give the NPC a class and
levels. The latter two options require a bit of explanation. Using a Monster Stat Block The Monster Manual contains statistics for many generic NPCs that you can customize as you see fit, and chapter 9 of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
NPC Statistics When you give an NPC game statistics, you have three main options: giving the NPC only the few statistics it needs, give the NPC a monster stat block, or give the NPC a class and
levels. The latter two options require a bit of explanation. Using a Monster Stat Block The Monster Manual contains statistics for many generic NPCs that you can customize as you see fit, and chapter 9 of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
NPC Statistics When you give an NPC game statistics, you have three main options: giving the NPC only the few statistics it needs, give the NPC a monster stat block, or give the NPC a class and
levels. The latter two options require a bit of explanation. Using a Monster Stat Block The Monster Manual contains statistics for many generic NPCs that you can customize as you see fit, and chapter 9 of
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Factions in Eberron It’s not hard to find Eberron equivalents for the factions of the Forgotten Realms. The Harpers The Library of Korranberg or Morgrave University It’s a bit of a stretch, but
and stand largely outside existing power structures. And with so many mysteries of Eberron waiting to be discovered, those organizations are out in the dangerous places of the world quite a bit — just
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Factions in Eberron It’s not hard to find Eberron equivalents for the factions of the Forgotten Realms. The Harpers The Library of Korranberg or Morgrave University It’s a bit of a stretch, but
and stand largely outside existing power structures. And with so many mysteries of Eberron waiting to be discovered, those organizations are out in the dangerous places of the world quite a bit — just
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
decides to keep the cameo, which was intended as a bit of embellishment. You make a note of it in your journal. Months later, while planning a future session, you flip through the journal and are
cameo to this halfling? This halfling could be tied to a bigger plot or have information that could help the characters resolve some conflict. Suddenly, a minor trinket foreshadows bigger events to come
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
citizens should find themselves engaged in an ugly bit of skulduggery involving opening a tomb. Underneath the self-deprecating manner is a stern resolve. The Kraken Society paid good money for the orb
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
citizens should find themselves engaged in an ugly bit of skulduggery involving opening a tomb. Underneath the self-deprecating manner is a stern resolve. The Kraken Society paid good money for the orb
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Factions in Eberron It’s not hard to find Eberron equivalents for the factions of the Forgotten Realms. The Harpers The Library of Korranberg or Morgrave University It’s a bit of a stretch, but
and stand largely outside existing power structures. And with so many mysteries of Eberron waiting to be discovered, those organizations are out in the dangerous places of the world quite a bit — just
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
front of the ship also acts as a devastating ram. Provide the players with that handout for easy reference. Hammerhead Ship Summary Armor Class 15 (wood) Cargo: 30 tons Hit Points: 400 Crew: 15
appendix B. The ship is equipped with two ballista and a mangonel, each on a rotating mount. The tentacles at the ship’s bow also act as a piercing ram. Squid Ship Summary Armor Class 15 (wood) Cargo
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
citizens should find themselves engaged in an ugly bit of skulduggery involving opening a tomb. Underneath the self-deprecating manner is a stern resolve. The Kraken Society paid good money for the orb
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
neutral
Armor Class 14 (natural armor)
Hit Points 9 (2d6 + 2)
Speed 30 ft.
STR
7 (−2)
DEX
15 (+2)
CON
12 (+1)
INT
8 (−1)
WIS
11 (+0)
CHA
10 (+0
target. Hit: 7 (2d6) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the creature takes 3 (1d6) fire damage at the end of each of its turns.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
neutral
Armor Class 14 (natural armor)
Hit Points 9 (2d6 + 2)
Speed 30 ft.
STR
7 (−2)
DEX
15 (+2)
CON
12 (+1)
INT
8 (−1)
WIS
11 (+0)
CHA
10 (+0
target. Hit: 7 (2d6) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the creature takes 3 (1d6) fire damage at the end of each of its turns.
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
front of the ship also acts as a devastating ram. Provide the players with that handout for easy reference. Hammerhead Ship Summary Armor Class 15 (wood) Cargo: 30 tons Hit Points: 400 Crew: 15
appendix B. The ship is equipped with two ballista and a mangonel, each on a rotating mount. The tentacles at the ship’s bow also act as a piercing ram. Squid Ship Summary Armor Class 15 (wood) Cargo
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Interacting with Objects A character's interaction with objects in an environment is often simple to resolve in the game. The player tells the DM that his or her character is doing something, such as
to poison and psychic damage, but otherwise they can be affected by physical and magical attacks much like creatures can. The DM determines an object's Armor Class and hit points, and might decide that
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Interacting with Objects A character's interaction with objects in an environment is often simple to resolve in the game. The player tells the DM that his or her character is doing something, such as
to poison and psychic damage, but otherwise they can be affected by physical and magical attacks much like creatures can. The DM determines an object's Armor Class and hit points, and might decide that
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Interacting with Objects A character's interaction with objects in an environment is often simple to resolve in the game. The player tells the DM that his or her character is doing something, such as
to poison and psychic damage, but otherwise they can be affected by physical and magical attacks much like creatures can. The DM determines an object's Armor Class and hit points, and might decide that
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
decides to keep the cameo, which was intended as a bit of embellishment. You make a note of it in your journal. Months later, while planning a future session, you flip through the journal and are
cameo to this halfling? This halfling could be tied to a bigger plot or have information that could help the characters resolve some conflict. Suddenly, a minor trinket foreshadows bigger events to come






