Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'blade before dedicated conjures rage'.
Other Suggestions:
blade before dedicate conjure ranger
blade before dedicate conjurer ranger
blade before desiccated conjure range
blade before dedicated conjure ranger
blade before dedicate conjure rare
Monsters
Monster Manual
days.Multiattack. The djinni makes three attacks, using Storm Blade or Storm Bolt in any combination.
Storm Blade. Melee Attack Roll: +9;{"diceNotation":"1d20+9", "rollType":"to hit", "rollAction":"Storm
Blade"}, reach 5 feet. Hit: 12 (2d6 + 5);{"diceNotation":"2d6+5", "rollType":"damage", "rollAction":"Storm Blade", "rollDamageType":"Slashing"} Slashing damage plus 7 (2d6);{"diceNotation":"2d6
Monsters
Forgotten Realms: Adventures in Faerûn
dedicated to transforming living dragons into undead inheritors of a world blasted of life. Sammaster was slain centuries ago but now exists as a lich with his essence tied to a powerful dracolich form
dracoliches, magically bound dragons to his service, and learned how to drive dragons across Faerûn into a berserk rage. He considered his intellect beyond morality and became paranoid, resentful, and
Monsters
Forgotten Realms: Adventures in Faerûn
’t take this action again until the start of his next turn.Lich Founder of a Dracolich Cult
Sammaster founded and led the Cult of the Dragon, a secret, evil organization dedicated to
bound dragons to his service, and learned how to drive dragons across Faerûn into a berserk rage. He considered his intellect beyond morality and became paranoid, resentful, and megalomaniacal
Monsters
Ghosts of Saltmarsh
Bottom Treader. The drowned blade cannot swim, and it sinks to the bottom of any body of water. It takes no penalties to its movement or attacks underwater. It is immune to the effects of being
underwater at a depth greater than 100 feet.
Bound Together. The drowned blade shares its mind with every other drowned one within 1 mile of it, and can communicate its thoughts and observations to them
Monsters
Phandelver and Below: The Shattered Obelisk
make it have the charmed or frightened conditions.Multiattack. The goblin makes three Psychic Blade attacks.
Psychic Blade. Melee or Ranged Weapon Attack: +6;{"diceNotation":"1d20+6", "rollType":"to
hit", "rollAction":"Psychic Blade"} to hit, reach 5 ft. or range 60 ft., one creature. Hit: 11 (2d6 + 4);{"diceNotation":"2d6+4", "rollType":"damage", "rollAction":"Psychic Blade", "rollDamageType
Monsters
Planescape: Adventures in the Multiverse
Resistance. The kolyarut has advantage on saving throws against spells and other magical effects.Multiattack. The kolyarut makes four Unerring Blade attacks.
Unerring Blade. Melee Weapon Attack
: automatic hit, reach 5 ft., one target. Hit: 24 force damage plus one of the following effects (choose one or roll a d6;{"diceNotation":"1d6", "rollType":"roll", "rollAction":"Unerring Blade"}):
1&ndash
races
their shadow roads also grows. None are more aware of this than the unbound satarre, a small faction zealously dedicated to unraveling barriers between the worlds. The unbound satarre are a curiosity
Void Speech are also common and are presented below.
All satarre are given cult names, indicating which dark god their lives were dedicated to at their naming day. Such names preface the name of the
Monsters
Bigby Presents: Glory of the Giants
.
Siege Monster. The scion deals double damage to objects and structures.Multiattack. The scion makes one attack using Lava Blade or Lava Ball, as well as two Slam attacks.
Lava Blade. Melee Weapon
Attack: +18;{"diceNotation":"1d20+18", "rollType":"to hit", "rollAction":"Lava Blade"} to hit, reach 30 ft., one target. Hit: 32 (4d10 + 10);{"diceNotation":"4d10+10", "rollType":"damage", "rollAction
races
Wayfinder's Guide to Eberron
Caerys held her double blade in the falcon guard, level with her shoulders and spreading out like wings. “I came in search of legends. Ten thousand years ago Daealyth of Taeri stood this
his flail flashed in the firelight. The chain wrapped around Caerys’ blade but she twisted away. The flail flew into the darkness. She spun forward, her double blade weaving a circle of fire as
magic-items
From the fossilised teeth of a tar-rasque is extracted the magic of rage and ferocity. Upon attuning to this weapon, you gain the ability to unleash terrifyingly monstrous roars and swing the
enormous, bone-handled blade with astounding aggression.
You gain a +1 bonus to attack and damage rolls you make with this magic weapon. This weapon has 5 charges and regains 1d4 + 1 charges daily at dawn
magic-items
From the fossilised teeth of a tar-rasque is extracted the magic of rage and ferocity. Upon attuning to this weapon, you gain the ability to unleash terrifyingly monstrous roars and swing the
enormous, bone-handled blade with astounding aggression.
You gain a +2 bonus to attack and damage rolls you make with this magic weapon. This weapon has 7 charges and regains 1d6 + 1 charges daily at dawn
magic-items
From the fossilised teeth of a tar-rasque is extracted the magic of rage and ferocity. Upon attuning to this weapon, you gain the ability to unleash terrifyingly monstrous roars and swing the
enormous, bone-handled blade with astounding aggression.
You gain a +2 bonus to attack and damage rolls you make with this magic weapon. This weapon has 7 charges and regains 1d6 + 1 charges daily at dawn
Monsters
Acquisitions Incorporated
druid spells prepared:
Cantrips (at will): druidcraft, produce flame, thorn whip
1st level (4 slots): cure wounds, entangle, thunderwave
2nd level (3 slots): flame blade, moonbeam, pass without trace
rangers, Walnut Dankgrass was drawn to the role of protector from her earliest years. Dedicated to Mielikki, the matriarchal clan known as the Enclave Panax Anima defended the unspoiled wild by word and
Monsters
The Book of Many Things
attacks with Blade Storm, if available.
Blazing Morningstar. Melee Weapon Attack: +12;{"diceNotation":"1d20+12", "rollType":"to hit", "rollAction":"Blazing Morningstar"} to hit, reach 5 ft., one target
", "rollAction":"Blazing Morningstar", "rollDamageType":"fire"} fire damage.
Blade Storm (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Blade Storm"}. The champion
races
Caerys held her double blade in the falcon guard, level with her shoulders and spreading out like wings. “I came in search of legends. Ten thousand years ago Daealyth of Taeri stood this
his flail flashed in the firelight. The chain wrapped around Caerys’ blade but she twisted away. The flail flew into the darkness. She spun forward, her double blade weaving a circle of fire as
magic-items
From the fossilised teeth of a tar-rasque is extracted the magic of rage and ferocity. Upon attuning to this weapon, you gain the ability to unleash terrifyingly monstrous roars and swing the
enormous, bone-handled blade with astounding aggression.
You gain a +1 bonus to attack and damage rolls you make with this magic weapon. This weapon has 5 charges and regains 1d4 + 1 charges daily at dawn
magic-items
From the fossilised teeth of a tar-rasque is extracted the magic of rage and ferocity. Upon attuning to this weapon, you gain the ability to unleash terrifyingly monstrous roars and swing the
enormous, bone-handled blade with astounding aggression.
You gain a +2 bonus to attack and damage rolls you make with this magic weapon. This weapon has 7 charges and regains 1d6 + 1 charges daily at dawn
magic-items
From the fossilised teeth of a tar-rasque is extracted the magic of rage and ferocity. Upon attuning to this weapon, you gain the ability to unleash terrifyingly monstrous roars and swing the
enormous, bone-handled blade with astounding aggression.
You gain a +2 bonus to attack and damage rolls you make with this magic weapon. This weapon has 7 charges and regains 1d6 + 1 charges daily at dawn
magic-items
From the fossilised teeth of a tar-rasque is extracted the magic of rage and ferocity. Upon attuning to this weapon, you gain the ability to unleash terrifyingly monstrous roars and swing the
enormous, bone-handled blade with astounding aggression.
You gain a +2 bonus to attack and damage rolls you make with this magic weapon. This weapon has 7 charges and regains 1d6 + 1 charges daily at dawn
magic-items
From the fossilised teeth of a tar-rasque is extracted the magic of rage and ferocity. Upon attuning to this weapon, you gain the ability to unleash terrifyingly monstrous roars and swing the
enormous, bone-handled blade with astounding aggression.
You gain a +2 bonus to attack and damage rolls you make with this magic weapon. This weapon has 7 charges and regains 1d6 + 1 charges daily at dawn
magic-items
From the fossilised teeth of a tar-rasque is extracted the magic of rage and ferocity. Upon attuning to this weapon, you gain the ability to unleash terrifyingly monstrous roars and swing the
enormous, bone-handled blade with astounding aggression.
You gain a +2 bonus to attack and damage rolls you make with this magic weapon. This weapon has 7 charges and regains 1d6 + 1 charges daily at dawn
magic-items
From the fossilised teeth of a tar-rasque is extracted the magic of rage and ferocity. Upon attuning to this weapon, you gain the ability to unleash terrifyingly monstrous roars and swing the
enormous, bone-handled blade with astounding aggression.
You gain a +1 bonus to attack and damage rolls you make with this magic weapon. This weapon has 5 charges and regains 1d4 + 1 charges daily at dawn
magic-items
From the fossilised teeth of a tar-rasque is extracted the magic of rage and ferocity. Upon attuning to this weapon, you gain the ability to unleash terrifyingly monstrous roars and swing the
enormous, bone-handled blade with astounding aggression.
You gain a +1 bonus to attack and damage rolls you make with this magic weapon. This weapon has 5 charges and regains 1d4 + 1 charges daily at dawn
magic-items
From the fossilised teeth of a tar-rasque is extracted the magic of rage and ferocity. Upon attuning to this weapon, you gain the ability to unleash terrifyingly monstrous roars and swing the
enormous, bone-handled blade with astounding aggression.
You gain a +2 bonus to attack and damage rolls you make with this magic weapon. This weapon has 7 charges and regains 1d6 + 1 charges daily at dawn
magic-items
From the fossilised teeth of a tar-rasque is extracted the magic of rage and ferocity. Upon attuning to this weapon, you gain the ability to unleash terrifyingly monstrous roars and swing the
enormous, bone-handled blade with astounding aggression.
You gain a +2 bonus to attack and damage rolls you make with this magic weapon. This weapon has 7 charges and regains 1d6 + 1 charges daily at dawn
Monsters
Bigby Presents: Glory of the Giants
to a djinni and is sometimes mistaken for one by adventurers.
Some tempest spirits cannot accept their new form and seek to undo the transformation in solitude. Others are overcome with rage and hew a
, Piercing, and Slashing from Nonmagical AttacksHailstorm (Recharge 4–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Hailstorm"}. The spirit conjures a hailstorm in a 20-foot-radius, 40
races
Wayfinder's Guide to Eberron
Caerys held her double blade in the falcon guard, level with her shoulders and spreading out like wings. “I came in search of legends. Ten thousand years ago Daealyth of Taeri stood this
his flail flashed in the firelight. The chain wrapped around Caerys’ blade but she twisted away. The flail flew into the darkness. She spun forward, her double blade weaving a circle of fire as
magic-items
From the fossilised teeth of a tar-rasque is extracted the magic of rage and ferocity. Upon attuning to this weapon, you gain the ability to unleash terrifyingly monstrous roars and swing the
enormous, bone-handled blade with astounding aggression.
You gain a +1 bonus to attack and damage rolls you make with this magic weapon. This weapon has 5 charges and regains 1d4 + 1 charges daily at dawn
magic-items
From the fossilised teeth of a tar-rasque is extracted the magic of rage and ferocity. Upon attuning to this weapon, you gain the ability to unleash terrifyingly monstrous roars and swing the
enormous, bone-handled blade with astounding aggression.
You gain a +1 bonus to attack and damage rolls you make with this magic weapon. This weapon has 5 charges and regains 1d4 + 1 charges daily at dawn
magic-items
From the fossilised teeth of a tar-rasque is extracted the magic of rage and ferocity. Upon attuning to this weapon, you gain the ability to unleash terrifyingly monstrous roars and swing the
enormous, bone-handled blade with astounding aggression.
You gain a +1 bonus to attack and damage rolls you make with this magic weapon. This weapon has 5 charges and regains 1d4 + 1 charges daily at dawn
magic-items
From the fossilised teeth of a tar-rasque is extracted the magic of rage and ferocity. Upon attuning to this weapon, you gain the ability to unleash terrifyingly monstrous roars and swing the
enormous, bone-handled blade with astounding aggression.
You gain a +1 bonus to attack and damage rolls you make with this magic weapon. This weapon has 5 charges and regains 1d4 + 1 charges daily at dawn
magic-items
From the fossilised teeth of a tar-rasque is extracted the magic of rage and ferocity. Upon attuning to this weapon, you gain the ability to unleash terrifyingly monstrous roars and swing the
enormous, bone-handled blade with astounding aggression.
You gain a +1 bonus to attack and damage rolls you make with this magic weapon. This weapon has 5 charges and regains 1d4 + 1 charges daily at dawn
Monsters
Vecna: Eve of Ruin
":"Dragon's Flare","rollDamageType":"poison"}. On a successful save, the target takes half as much damage.
Cast a Spell (Costs 2 Actions). Windfall uses Spellcasting.As a dedicated champion of Tiamat
, Windfall has been granted phenomenal power by her master. Her skin glitters with patches of multicolored scales, and in combat, her blade sings with all five of the chromatic dragons’ elements
magic-items
From the fossilised teeth of a tar-rasque is extracted the magic of rage and ferocity. Upon attuning to this weapon, you gain the ability to unleash terrifyingly monstrous roars and swing the
enormous, bone-handled blade with astounding aggression.
You gain a +1 bonus to attack and damage rolls you make with this magic weapon. This weapon has 5 charges and regains 1d4 + 1 charges daily at dawn
Moonblade
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Dungeon Master’s Guide (2014)
Of all the magic items created by the elves, one of the most prized and jealously guarded is a moonblade. In ancient times, nearly all elven noble houses claimed one such blade. Over the centuries
.
A moonblade passes down from parent to child. The sword chooses its bearer and remains bonded to that person for life. If the bearer dies, another heir can claim the blade. If no worthy heir exists