Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'blade being device charges reload'.
Other Suggestions:
blade being demise change record
blade being divine change record
blade being decide change record
blade being desire change record
blade being devils change record
Equipment
the device gives the device 3 charges.
As an action while holding this device, you can expend 1 of its charges to cause one of the following effects:
Control. One Construct of your choice within 60
turns, ending the effect on itself on a success.
Replacing the Energy Cell. While the device has charges remaining, its energy cell can’t be removed. Once the device has 0 charges, you can replace the energy cell with a new cell by using an action or a bonus action.
magic-items
magically enhancing the attacks to spray splinters of wood and metal towards a target.
This magical tommybow has 12 charges and regains all expended charges daily at dawn.
Splinterspray. As an action
separate attack rolls against two creatures within 5 feet of each other. On a hit, a creature takes piercing damage equal to 4d4 (plus any modifiers normally added).
Reload (3). After you make three attacks with this weapon, you must reload it using an action.
magic-items
magically enhancing the attacks to spray splinters of wood and metal towards a target.
This magical tommybow has 6 charges and regains all expended charges daily at dawn.
Splinterspray. As an action, you
separate attack rolls against two creatures within 5 feet of each other. On a hit, a creature takes piercing damage equal to 2d4 (plus any modifiers normally added).
Reload (3). After you make three attacks with this weapon, you must reload it using an action.
Magic Items
Icewind Dale: Rime of the Frostmaiden
hold. The largest mythallars are 150 feet in diameter.
The Ythryn mythallar is a relatively small device—a mere 50 feet in diameter. To attune to this mythallar, a creature must finish a short
;s Guide. If a ninth creature tries to attune to the mythallar, nothing happens.
All creatures attuned to the Ythryn mythallar can sense when the device is being used. A creature attuned to the device
magic-items
magically enhancing the attacks to spray splinters of wood and metal towards a target.
This magical tommybow has 9 charges and regains all expended charges daily at dawn.
Splinterspray. As an action, you
separate attack rolls against two creatures within 5 feet of each other. On a hit, a creature takes piercing damage equal to 3d4 (plus any modifiers normally added).
Reload (3). After you make three attacks with this weapon, you must reload it using an action.
magic-items
magically enhancing the attacks to spray splinters of wood and metal towards a target.
This magical tommybow has 6 charges and regains all expended charges daily at dawn.
Splinterspray. As an action, you
separate attack rolls against two creatures within 5 feet of each other. On a hit, a creature takes piercing damage equal to 2d4 (plus any modifiers normally added).
Reload (3). After you make three attacks with this weapon, you must reload it using an action.
magic-items
magically enhancing the attacks to spray splinters of wood and metal towards a target.
This magical tommybow has 9 charges and regains all expended charges daily at dawn.
Splinterspray. As an action, you
separate attack rolls against two creatures within 5 feet of each other. On a hit, a creature takes piercing damage equal to 3d4 (plus any modifiers normally added).
Reload (3). After you make three attacks with this weapon, you must reload it using an action.
magic-items
magically enhancing the attacks to spray splinters of wood and metal towards a target.
This magical tommybow has 12 charges and regains all expended charges daily at dawn.
Splinterspray. As an action
separate attack rolls against two creatures within 5 feet of each other. On a hit, a creature takes piercing damage equal to 4d4 (plus any modifiers normally added).
Reload (3). After you make three attacks with this weapon, you must reload it using an action.
magic-items
magically enhancing the attacks to spray splinters of wood and metal towards a target.
This magical tommybow has 12 charges and regains all expended charges daily at dawn.
Splinterspray. As an action
separate attack rolls against two creatures within 5 feet of each other. On a hit, a creature takes piercing damage equal to 4d4 (plus any modifiers normally added).
Reload (3). After you make three attacks with this weapon, you must reload it using an action.
magic-items
magically enhancing the attacks to spray splinters of wood and metal towards a target.
This magical tommybow has 9 charges and regains all expended charges daily at dawn.
Splinterspray. As an action, you
separate attack rolls against two creatures within 5 feet of each other. On a hit, a creature takes piercing damage equal to 3d4 (plus any modifiers normally added).
Reload (3). After you make three attacks with this weapon, you must reload it using an action.
magic-items
magically enhancing the attacks to spray splinters of wood and metal towards a target.
This magical tommybow has 6 charges and regains all expended charges daily at dawn.
Splinterspray. As an action, you
separate attack rolls against two creatures within 5 feet of each other. On a hit, a creature takes piercing damage equal to 2d4 (plus any modifiers normally added).
Reload (3). After you make three attacks with this weapon, you must reload it using an action.
magic-items
with this weapon, you must reload it using an action.
Rare variant: Increase the number of charges to 9 and Splinterspray’s damage to 3d4.
Very rare variant: Increase the number of charges to 12 and Splinterspray’s damage to 4d4.
magically enhancing the attacks to spray splinters of wood and metal towards a target.
This magical tommybow has 6 charges and regains all expended charges daily at dawn.
Splinterspray. As an action, you
Magic Items
Quests from the Infinite Staircase
The blasphemous weapon Heretic was created by a cult to steal power from good-aligned gods. The blade hungers to strike down servants of the Upper Planes and weaken the forces of good.
You gain a +3
bonus to attack and damage rolls made with this magic weapon. Heretic has 6 charges for the following properties; the sword regains 1d4 + 1 charges daily at dawn:
Destroy Devotion. Once per turn
Magic Items
Waterdeep: Dungeon of the Mad Mage
The longsword, Tearulai, is a sentient, neutral good longsword of sharpness;sword of sharpness with an emerald-colored blade and precious gemstones embedded in its hilt and pommel. The sword’s
cause the blade to shed bright light in a 10-foot radius and dim light for an additional 10 feet. Speaking the command word again or sheathing the sword puts out the light.
Evil creatures can’t
Wand of Orcus
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Dungeon Master’s Guide (2014)
The ghastly Wand of Orcus rarely leaves Orcus’s side. The device, as evil as its creator, shares the demon lord’s aims to snuff out the lives of all living things and bind the Material
while the wand is attuned to Orcus himself.
Protection. You gain a +3 bonus to Armor Class while holding the wand.
Spells. The wand has 7 charges. While holding it, you can use an action and expend 1
Magic Items
Fizban's Treasury of Dragons
This magic sword’s blade is fashioned from a horn or spine from a crystal dragon. When you hit with an attack roll using this sword, the target takes an extra 1d8 radiant damage.
The sword has
3 charges and regains 1d3 expended charges daily at dawn. When you hit a creature with an attack roll using the sword, you can expend 1 charge to regain a number of hit points equal to the extra
Magic Items
Acquisitions Incorporated
feet high, the orrery housing is a wondrous device imbued with magic of its own, but the power of its six clockwork components makes the artifact even more potent.
The Orrery of the Wanderer was
installed, the artifact has 7 charges. While touching the orrery, you can use an action and expend 1 or more charges to cast one of the following spells (save DC 17): contact other plane (3 charges
compendium
- Sources->Dungeons & Dragons->Heliana’s Guide to Monster Hunting: Part 2
to 2d4 (plus any modifiers normally added). Reload (3). After you make three attacks with this weapon, you must reload it using an action. Rare variant: Increase the number of charges to 9 and
-load bolts from an attached magazine, while magically enhancing the attacks to spray splinters of wood and metal towards a target. This magical tommybow has 6 charges and regains all expended charges
magic-items
enormous, bone-handled blade with astounding aggression.
You gain a +1 bonus to attack and damage rolls you make with this magic weapon. This weapon has 5 charges and regains 1d4 + 1 charges daily at dawn
magic-items
enormous, bone-handled blade with astounding aggression.
You gain a +2 bonus to attack and damage rolls you make with this magic weapon. This weapon has 7 charges and regains 1d6 + 1 charges daily at dawn
magic-items
enormous, bone-handled blade with astounding aggression.
You gain a +2 bonus to attack and damage rolls you make with this magic weapon. This weapon has 7 charges and regains 1d6 + 1 charges daily at dawn
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
G7. Autoloading Crossbow Platform Bolted to the floor of this room is a rotating platform equipped with four heavy crossbows that reload automatically. Each crossbow comes with twenty bolts. Mounted
above the crossbows at a height of 6 feet is a chair equipped with pedals that causes the entire contraption to spin counterclockwise, and with levers that reload and fire the crossbows. This clanking
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
G7. Autoloading Crossbow Platform Bolted to the floor of this room is a rotating platform equipped with four heavy crossbows that reload automatically. Each crossbow comes with twenty bolts. Mounted
above the crossbows at a height of 6 feet is a chair equipped with pedals that causes the entire contraption to spin counterclockwise, and with levers that reload and fire the crossbows. This clanking
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
G7. Autoloading Crossbow Platform Bolted to the floor of this room is a rotating platform equipped with four heavy crossbows that reload automatically. Each crossbow comes with twenty bolts. Mounted
above the crossbows at a height of 6 feet is a chair equipped with pedals that causes the entire contraption to spin counterclockwise, and with levers that reload and fire the crossbows. This clanking
magic-items
enormous, bone-handled blade with astounding aggression.
You gain a +1 bonus to attack and damage rolls you make with this magic weapon. This weapon has 5 charges and regains 1d4 + 1 charges daily at dawn
magic-items
enormous, bone-handled blade with astounding aggression.
You gain a +2 bonus to attack and damage rolls you make with this magic weapon. This weapon has 7 charges and regains 1d6 + 1 charges daily at dawn
magic-items
enormous, bone-handled blade with astounding aggression.
You gain a +2 bonus to attack and damage rolls you make with this magic weapon. This weapon has 7 charges and regains 1d6 + 1 charges daily at dawn
magic-items
enormous, bone-handled blade with astounding aggression.
You gain a +2 bonus to attack and damage rolls you make with this magic weapon. This weapon has 7 charges and regains 1d6 + 1 charges daily at dawn
magic-items
enormous, bone-handled blade with astounding aggression.
You gain a +1 bonus to attack and damage rolls you make with this magic weapon. This weapon has 5 charges and regains 1d4 + 1 charges daily at dawn
magic-items
enormous, bone-handled blade with astounding aggression.
You gain a +1 bonus to attack and damage rolls you make with this magic weapon. This weapon has 5 charges and regains 1d4 + 1 charges daily at dawn
magic-items
enormous, bone-handled blade with astounding aggression.
You gain a +2 bonus to attack and damage rolls you make with this magic weapon. This weapon has 7 charges and regains 1d6 + 1 charges daily at dawn
magic-items
enormous, bone-handled blade with astounding aggression.
You gain a +2 bonus to attack and damage rolls you make with this magic weapon. This weapon has 7 charges and regains 1d6 + 1 charges daily at dawn
magic-items
enormous, bone-handled blade with astounding aggression.
You gain a +1 bonus to attack and damage rolls you make with this magic weapon. This weapon has 5 charges and regains 1d4 + 1 charges daily at dawn
magic-items
enormous, bone-handled blade with astounding aggression.
You gain a +1 bonus to attack and damage rolls you make with this magic weapon. This weapon has 5 charges and regains 1d4 + 1 charges daily at dawn
magic-items
enormous, bone-handled blade with astounding aggression.
You gain a +1 bonus to attack and damage rolls you make with this magic weapon. This weapon has 5 charges and regains 1d4 + 1 charges daily at dawn