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Returning 35 results for 'blade both dealing constructs rest'.
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blade both dealing construct rest
Magic Items
Dungeon Master’s Guide
ammunition, the creature makes a DC 17 Constitution saving throw, taking an extra 6d10 Force damage on a failed save or half as much extra damage on a successful one.
After dealing its extra damage to a
creature, the ammunition becomes nonmagical.
1d100
Creature Type
01–10
Aberrations
11–15
Beasts
16–20
Celestials
21–25
Constructs
26
Monsters
Eberron: Forge of the Artificer
Multiattack. The infiltrator makes three Mind Blade attacks.
Mind Blade. Melee or Ranged Attack Roll: +7;{"diceNotation":"1d20+7", "rollType":"to hit", "rollAction":"Mind Blade
"}, reach 5 ft. or range 30 ft. Hit: 14 (3d6 + 4);{"diceNotation":"3d6+4", "rollType":"damage", "rollAction":"Mind Blade", "rollDamageType":"Psychic"} Psychic damage.
Spellcasting. The
Monsters
Dragonlance: Shadow of the Dragon Queen
three Enervating Blade or Throwing Axe attacks in any combination.
Enervating Blade. Melee Weapon Attack: +8;{"diceNotation":"1d20+8", "rollType":"to hit", "rollAction":"Enervating Blade"} to hit, reach
5 ft., one target. Hit: 15 (3d6 + 5);{"diceNotation":"3d6+5", "rollType":"damage", "rollAction":"Enervating Blade", "rollDamageType":"necrotic"} necrotic damage, and if the target is a creature, it
Monsters
Princes of the Apocalypse
","rollAction":"Spellcasting"} to hit with spell attacks). It knows the following sorcerer spells (an asterisked spell is from appendix B):
Cantrips (at will): acid splash, blade ward, light, mending
":"1d6+2","rollType":"damage","rollAction":"Black Earth Rod","rollDamageType":"bludgeoning"} bludgeoning damage. The stonemelder can also expend a spell slot to deal extra damage, dealing 2d8
Monsters
Waterdeep: Dungeon of the Mad Mage
Amorphous. The ooze can move through a space as narrow as 1 inch wide without squeezing.
Corrode Metal. Any nonmagical weapon made of metal that hits the ooze corrodes. After dealing damage, the
weapon takes a permanent and cumulative −1 penalty to damage rolls. If its penalty drops to −5, the weapon is destroyed. Nonmagical ammunition made of metal that hits the ooze is destroyed after dealing
races
Wayfinder's Guide to Eberron
Caerys held her double blade in the falcon guard, level with her shoulders and spreading out like wings. “I came in search of legends. Ten thousand years ago Daealyth of Taeri stood this
his flail flashed in the firelight. The chain wrapped around Caerys’ blade but she twisted away. The flail flew into the darkness. She spun forward, her double blade weaving a circle of fire as
Monsters
Waterdeep: Dungeon of the Mad Mage
.
Sunlight Weakness. While in sunlight, the assassin has disadvantage on attack rolls, ability checks, and saving throws.Multiattack. The assassin makes two Shadow Blade attacks.
Shadow Blade. Melee
1d4;{"diceNotation":"1d4","rollType":"roll"} each time it is hit by this attack. The target dies if its Strength is reduced to 0. The reduction lasts until the target finishes a short or long rest
Monsters
Mordenkainen Presents: Monsters of the Multiverse
makes a Hammer attack against that creature.The duergar hammerer is a digging machine and siege engine, used to dig tunnels and besiege enemy fortifications.
Duergar Constructs
Creative duergar
duergar are forced into the fusion by Underdark tyrants.
Unless incapacitated, the duergar inside a machine can extricate themself from it over the course of a short rest, completing the process at the rest’s end.Poison
Monsters
Princes of the Apocalypse
, thunderwave
2nd level (3 slots): flame blade, spike growth
3rd level (3 slots): dispel magic, stinking cloud
4th level (2 slots): blight, wall of fire
Summon Mephits (Recharges after a Long Rest). By
Monsters
Mordenkainen Presents: Monsters of the Multiverse
creature.A duergar screamer uses sonic energy to grind rock into dust and to hurl invaders to the ground.
Duergar Constructs
Creative duergar engineers have built numerous war machines, including some
.
Unless incapacitated, the duergar inside a machine can extricate themself from it over the course of a short rest, completing the process at the rest’s end.Poison
Duergar Soulblade
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Monsters
Out of the Abyss
can create a shortsword-sized, visible blade of psionic energy. The weapon appears in the duergar's hand and vanishes if it leaves the duergar's grip, or if the duergar dies or is incapacitated
attacks). It can innately cast the following spells, requiring no components:
At will: blade ward, true strike
3/day each: jump, hunter's mark
Sunlight Sensitivity. While in sunlight, the duergar has
Monsters
Mythic Odysseys of Theros
spellcasting ability is Wisdom (spell save DC 18). The rider can innately cast the following spells, requiring no material components:
At will: command, compelled duel
1/day each: banishment, blade barrier
rider makes three attacks with its ashen blade or two attacks with its bolt of ash.
Ashen Blade. Melee Weapon Attack: +10;{"diceNotation":"1d20+10","rollType":"to hit","rollAction":"Ashen Blade"} to hit
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
Fae Blade attacks. It can replace one of these attacks with Stunning Soliloquy if available.
Fae Blade. Melee Weapon Attack: +12;{"diceNotation":"1d20+12", "rollType":"to hit", "rollAction":"Fae Blade
"} to hit, reach 5 ft., one target. Hit: 20 (3d8 + 7);{"diceNotation":"3d8+7", "rollType":"damage", "rollAction":"Fae Blade", "rollDamageType":"force"} force damage.
Stunning Soliloquy (Recharge 5–6
Monsters
Candlekeep Mysteries
Unusual Nature. The commoner doesn’t require air, food, drink, or sleep, and it gains no benefit from finishing a short or long rest. When it drops to 0 hit points, it becomes a lifeless
":"Club","rollDamageType":"bludgeoning"} bludgeoning damage.To populate the demiplane without endangering any innocents, the Harpers created constructs out of wooden mannequins to act as villagers. Magic
races
Wayfinder's Guide to Eberron
Caerys held her double blade in the falcon guard, level with her shoulders and spreading out like wings. “I came in search of legends. Ten thousand years ago Daealyth of Taeri stood this
his flail flashed in the firelight. The chain wrapped around Caerys’ blade but she twisted away. The flail flew into the darkness. She spun forward, her double blade weaving a circle of fire as
races
Caerys held her double blade in the falcon guard, level with her shoulders and spreading out like wings. “I came in search of legends. Ten thousand years ago Daealyth of Taeri stood this
his flail flashed in the firelight. The chain wrapped around Caerys’ blade but she twisted away. The flail flew into the darkness. She spun forward, her double blade weaving a circle of fire as
Monsters
Adventure Atlas: The Mortuary
"} piercing damage at the start of each of its turns. The animated coffin can grapple only one creature at a time.Animated coffins are heavy, macabre Constructs designed to ferry the dead to places of rest
Vampire Spawn
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Monsters
Basic Rules (2014)
., one creature. Hit: 8 (2d4 + 3);{"diceNotation":"2d4+3","rollType":"damage","rollAction":"Claws","rollDamageType":"slashing"} slashing damage. Instead of dealing damage, the vampire can grapple the
hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.A Vampire’s Lair
A vampire chooses a
Monsters
Acquisitions Incorporated
foliage, heavy rain, falling snow, mist, and other natural phenomena.
Wild Shape (Recharges after a Short or Long rest). As a bonus action, Walnut can assume the shape of a dire wolf. She can stay in
druid spells prepared:
Cantrips (at will): druidcraft, produce flame, thorn whip
1st level (4 slots): cure wounds, entangle, thunderwave
2nd level (3 slots): flame blade, moonbeam, pass without trace
Monsters
Strixhaven: A Curriculum of Chaos
hit points. An affected creature’s hit point maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the creature finishes a long rest. The creature dies if
philosophy from different directions, with one methodology focusing on decay and the other dealing with growth.Necrotic
Monsters
Mordenkainen Presents: Monsters of the Multiverse
of a conquering army on the Material Plane. These fearsome Constructs obey their summoners until they are dismissed back to Acheron, but if a summoner comes to a bad end, a cadaver collector might
time.Necrotic, Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't AdamantineSummon Specters (Recharges after a Short or Long Rest). The collector calls up the
Vampiric Mist
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Monsters
Tales from the Yawning Portal
touches one creature in its space. The target must succeed on a DC 13 Constitution saving throw (undead and constructs automatically succeed), or it takes 10 (2d6 + 3);{"diceNotation":"2d6+3","rollType
damage taken. This reduction lasts until the target finishes a long rest. The target dies if its hit point maximum is reduced to 0.In a loose manner of speaking, the vampiric mist is the embodiment of
Cadaver Collector
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Monsters
Mordenkainen’s Tome of Foes
Magic Resistance. The cadaver collector has advantage on saving throws against spells and other magical effects.
Summon Specters (Recharges after a Short or Long Rest). As a bonus action, the cadaver
until they are called upon by a necromancer, hobgoblin general, or other evil warlord to bolster the ranks of a conquering army. These fearsome constructs obey their summoners until being dismissed
Monsters
Mordenkainen Presents: Monsters of the Multiverse
doesn’t require air or sleep.Life Drain. The mist touches one creature in its space. The target must succeed on a DC 13 Constitution saving throw (Undead and Constructs automatically succeed
hit point maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the target finishes a long rest. The target dies if its hit point maximum is reduced to 0.In
Monsters
The Wild Beyond the Witchlight
together for their mutual benefit, but he also encourages them to pursue their own evil schemes.Flaming Blade. Warduke ignites or extinguishes his flame tongue longsword. While aflame, it sheds bright light
in a 40-foot radius and dim light for an additional 40 feet.
Second Wind (Recharges after a Short or Long Rest). Warduke regains 13 hit points.
Monsters
Strixhaven: A Curriculum of Chaos
restoration, mass cure wounds, pass without trace, plant growth, revivify
Summon Nature’s Avatar (Recharges after a Short or Long Rest). The professor magically summons a Groff. The groff
the philosophy from different directions, with one methodology focusing on decay and the other dealing with growth.Poison
Monsters
Spelljammer: Adventures in Space
","rollDamageType":"psychic"} psychic damage.
Drain Vitality (Recharges after a Short or Long Rest). The thri-kreen targets one creature it can see within 30 feet of itself. The target must make a DC 14 Constitution
sapient species, thri-kreen rely on a form of telepathy.
Thri-kreen often use weapons of their own design, particularly the gythka (a two-handed polearm with a blade at each end) and a light thrown
Monsters
Mordenkainen Presents: Monsters of the Multiverse
a critical hit against a target in an astral body (as with the astral projection spell), the githyanki can cut the silvery cord that tethers the target to its material body, instead of dealing damage
roll.
Attack (2 Actions). The githyanki makes one Silver Greatsword attack.Supreme commanders lead armies, each one commanding ten githyanki ki'thrak;kith'raks, who in turn lead the rest of their
Magic Items
Waterdeep: Dungeon of the Mad Mage
the shield (save DC 17). The spell does not require concentration and lasts for 1 minute. Once you cast the spell from the shield, you can’t do so again until you finish a short or long rest
has the properties of a +1 weapon. The bonus increases to +3 when the weapon is used against one of the following creature types, chosen by you at the time of the magic weapon’s creation: aberrations, celestials, constructs, dragons, elementals, fey, fiends, giants, or undead.
magic-items
contains 7 petals. While holding it, you can use an action to pluck a petal to cast the guiding bolt spell (+5 to hit), dealing necrotic damage instead of radiant. The skull regrows 1d4 plucked petals daily
broken with remove curse or similar magic, you are unwilling to part with the skull, keeping it within reach at all times.
While cursed, whenever you finish a long rest, a black petal grows on your
magic-items
contains 7 petals. While holding it, you can use an action to pluck a petal to cast the guiding bolt spell (+5 to hit), dealing necrotic damage instead of radiant. The skull regrows 1d4 plucked petals daily
broken with remove curse or similar magic, you are unwilling to part with the skull, keeping it within reach at all times.
While cursed, whenever you finish a long rest, a black petal grows on your
magic-items
contains 7 petals. While holding it, you can use an action to pluck a petal to cast the blight spell (save DC 16), dealing necrotic damage instead of radiant. The skull regrows 1d4 plucked petals daily at
with remove curse or similar magic, you are unwilling to part with the skull, keeping it within reach at all times.
While cursed, whenever you finish a long rest, a black petal grows on your head
Elder Oblex
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Monsters
Mordenkainen’s Tome of Foes
","rollDamageType":"psychic"} psychic damage and become memory drained until it finishes a short or long rest or until it benefits from the greater restoration or heal spell. Constructs, oozes, plants, and
Adult Oblex
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Monsters
Mordenkainen’s Tome of Foes
);{"diceNotation":"4d8","rollType":"damage","rollAction":"Eat Memories","rollDamageType":"psychic"} psychic damage and become memory drained until it finishes a short or long rest or until it benefits from the
greater restoration or heal spell. Constructs, oozes, plants, and undead succeed on the save automatically.
While memory drained, the target must roll a d4 and subtract the number rolled from any
Monsters
Quests from the Infinite Staircase
Intelligence saving throw. Constructs, Oozes, Plants, and Undead succeed on the save automatically. On a failed save, the target takes 5 (2d4);{"diceNotation":"2d4", "rollType":"damage", "rollAction":"Drain
Memories", "rollDamageType":"psychic"} psychic damage and becomes memory drained until it finishes a long rest or the memory web is destroyed.
While memory drained, the target must roll a d4