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Returning 35 results for 'blank both dealing comes rest'.
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Magic Items
Dungeon Master’s Guide
) check related to the Abyss. When you do so, you gain Advantage on the check.
Containment. The first ten pages of the Demonomicon are blank. As a Magic action while holding the book, you can target a
’s blank pages, which fills with writing detailing the trapped creature’s widely known name and depravities. Once used, this action can’t be used again until the next dawn.
When you
magic-items
polearm is usable at only one range: point blank. It also comes with a lovely ribbon and a neat basket to hold all your spare shot. Cute.
You gain a +1 bonus to attack and damage rolls made with this
magic weapon.
Point Blank Shot. When you hit a target with an attack using a loaded gunnspier, you can use a bonus action to pull the trigger, firing a plum-sized leaden ball at the target. The
magic-items
polearm is usable at only one range: point blank. It also comes with a lovely ribbon and a neat basket to hold all your spare shot. Cute.
You gain a +1 bonus to attack and damage rolls made with this
magic weapon.
Point Blank Shot. When you hit a target with an attack using a loaded gunnspier, you can use a bonus action to pull the trigger, firing a plum-sized leaden ball at the target. The
magic-items
polearm is usable at only one range: point blank. It also comes with a lovely ribbon and a neat basket to hold all your spare shot. Cute.
You gain a +1 bonus to attack and damage rolls made with this
magic weapon.
Point Blank Shot. When you hit a target with an attack using a loaded gunnspier, you can use a bonus action to pull the trigger, firing a plum-sized leaden ball at the target. The
magic-items
polearm is usable at only one range: point blank. It also comes with a lovely ribbon and a neat basket to hold all your spare shot. Cute.
You gain a +1 bonus to attack and damage rolls made with this
magic weapon.
Point Blank Shot. When you hit a target with an attack using a loaded gunnspier, you can use a bonus action to pull the trigger, firing a plum-sized leaden ball at the target. The
magic-items
polearm is usable at only one range: point blank. It also comes with a lovely ribbon and a neat basket to hold all your spare shot. Cute.
You gain a +1 bonus to attack and damage rolls made with this
magic weapon.
Point Blank Shot. When you hit a target with an attack using a loaded gunnspier, you can use a bonus action to pull the trigger, firing a plum-sized leaden ball at the target. The
magic-items
polearm is usable at only one range: point blank. It also comes with a lovely ribbon and a neat basket to hold all your spare shot. Cute.
You gain a +1 bonus to attack and damage rolls made with this
magic weapon.
Point Blank Shot. When you hit a target with an attack using a loaded gunnspier, you can use a bonus action to pull the trigger, firing a plum-sized leaden ball at the target. The
magic-items
polearm is usable at only one range: point blank. It also comes with a lovely ribbon and a neat basket to hold all your spare shot. Cute.
You gain a +1 bonus to attack and damage rolls made with this
magic weapon.
Point Blank Shot. When you hit a target with an attack using a loaded gunnspier, you can use a bonus action to pull the trigger, firing a plum-sized leaden ball at the target. The
magic-items
polearm is usable at only one range: point blank. It also comes with a lovely ribbon and a neat basket to hold all your spare shot. Cute.
You gain a +1 bonus to attack and damage rolls made with this
magic weapon.
Point Blank Shot. When you hit a target with an attack using a loaded gunnspier, you can use a bonus action to pull the trigger, firing a plum-sized leaden ball at the target. The
magic-items
polearm is usable at only one range: point blank. It also comes with a lovely ribbon and a neat basket to hold all your spare shot. Cute.
You gain a +1 bonus to attack and damage rolls made with this
magic weapon.
Point Blank Shot. When you hit a target with an attack using a loaded gunnspier, you can use a bonus action to pull the trigger, firing a plum-sized leaden ball at the target. The
magic-items
polearm is usable at only one range: point blank. It also comes with a lovely ribbon and a neat basket to hold all your spare shot. Cute.
You gain a +1 bonus to attack and damage rolls made with this
magic weapon.
Point Blank Shot. When you hit a target with an attack using a loaded gunnspier, you can use a bonus action to pull the trigger, firing a plum-sized leaden ball at the target. The
magic-items
polearm is usable at only one range: point blank. It also comes with a lovely ribbon and a neat basket to hold all your spare shot. Cute.
You gain a +1 bonus to attack and damage rolls made with this
magic weapon.
Point Blank Shot. When you hit a target with an attack using a loaded gunnspier, you can use a bonus action to pull the trigger, firing a plum-sized leaden ball at the target. The
magic-items
polearm is usable at only one range: point blank. It also comes with a lovely ribbon and a neat basket to hold all your spare shot. Cute.
You gain a +1 bonus to attack and damage rolls made with this
magic weapon.
Point Blank Shot. When you hit a target with an attack using a loaded gunnspier, you can use a bonus action to pull the trigger, firing a plum-sized leaden ball at the target. The
magic-items
polearm is usable at only one range: point blank. It also comes with a lovely ribbon and a neat basket to hold all your spare shot. Cute.
You gain a +1 bonus to attack and damage rolls made with this
magic weapon.
Point Blank Shot. When you hit a target with an attack using a loaded gunnspier, you can use a bonus action to pull the trigger, firing a plum-sized leaden ball at the target. The
magic-items
polearm is usable at only one range: point blank. It also comes with a lovely ribbon and a neat basket to hold all your spare shot. Cute.
You gain a +1 bonus to attack and damage rolls made with this
magic weapon.
Point Blank Shot. When you hit a target with an attack using a loaded gunnspier, you can use a bonus action to pull the trigger, firing a plum-sized leaden ball at the target. The
Backgrounds
Planescape: Adventures in the Multiverse
the Outlands. You’re accustomed to experiences that would leave others reeling in terror or enraptured by otherworldly beauty, and you’re as comfortable dealing with Celestials and Fiends as
ring of keys to unknown locks, a blank book, an ink pen or quill, a bottle of black ink, a set of traveler’s clothes, and a pouch containing 10 gp
Feature: Planar Infusion
Living in a gate
Poltergeist
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Monster Manual (2014)
upward. If the target then comes into contact with a hard surface or heavy object, the target takes 1d6;{"diceNotation":"1d6","rollType":"roll"} damage per 10 feet moved.
If the target is an object
path (+4;{"diceNotation":"1d20+4","rollType":"to hit"} to hit) and dealing 5 (2d4);{"diceNotation":"2d4","rollType":"damage","rollDamageType":"bludgeoning"} bludgeoning damage on a hit.Necrotic, PoisonAcid, Cold, Fire, Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Monsters
Waterdeep: Dungeon of the Mad Mage
blank
9th level (1 slot): time stop
*The archmage casts mind blank, stoneskin and mage armor spells on itself before combat.Dagger. Melee or Ranged Weapon Attack: +6;{"diceNotation":"1d20+6","rollType
"} piercing damage.
Enlarge (Recharges after a Short or Long Rest). For 1 minute, Valtagar magically increases in size. While enlarged, Valtagar is Large, doubles his damage dice on Strength-based weapon
magic-items
polearm is usable at only one range: point blank. It also comes with a lovely ribbon and a neat basket to hold all your spare shot. Cute.
You gain a +1 bonus to attack and damage rolls made with this
magic weapon.
Point Blank Shot. When you hit a target with an attack using a loaded gunnspier, you can use a bonus action to pull the trigger, firing a plum-sized leaden ball at the target. The
Monsters
Mythic Odysseys of Theros
mouths. These blank surfaces they cover with distinctive golden masks.
Returned reenter the world blank and undead. No longer possessing the ability to form long-term memories, they generally can
. Convincing a merchant to buy a Returned mask, or dealing with the ramifications of such a sale, might prove to be an adventure in itself.
Returned Nature. The Returned are undead. They need water
Monsters
Waterdeep: Dungeon of the Mad Mage
Amorphous. The ooze can move through a space as narrow as 1 inch wide without squeezing.
Corrode Metal. Any nonmagical weapon made of metal that hits the ooze corrodes. After dealing damage, the
weapon takes a permanent and cumulative −1 penalty to damage rolls. If its penalty drops to −5, the weapon is destroyed. Nonmagical ammunition made of metal that hits the ooze is destroyed after dealing
Monsters
Mythic Odysseys of Theros
surfaces with empty eye sockets and gaping mouths. These blank surfaces they cover with distinctive golden masks.
Returned reenter the world blank and undead. No longer possessing the ability to form
effectively another sapient being’s face. Convincing a merchant to buy a Returned mask, or dealing with the ramifications of such a sale, might prove to be an adventure in itself.
Returned Nature. The
Monsters
Mythic Odysseys of Theros
mouths. These blank surfaces they cover with distinctive golden masks.
Returned reenter the world blank and undead. No longer possessing the ability to form long-term memories, they generally can
. Convincing a merchant to buy a Returned mask, or dealing with the ramifications of such a sale, might prove to be an adventure in itself.
Returned Nature. The Returned are undead. They need water
Monsters
The Wild Beyond the Witchlight
Boon of Immortality. Skabatha is immune to any effect that would age her, and she can’t die from old age.
Forgetfulness. The first creature that Skabatha sees after she finishes a long rest is
key between her hunched shoulders that rotates quickly when she’s in a good mood and slows down as her mood sours. When she is furious, the key comes to a dead stop.
Alignment. Neutral evil
Monsters
Candlekeep Mysteries
Alternate Forms. The gingwatzim has two alternate forms, both of which are chosen by its creator when the gingwatzim comes into being. One form is an exact duplicate of a Tiny nonmagical object (such
exhaustion. When the target finishes a short or long rest, the target loses every level of exhaustion gained from this attack.
Change Shape. The gingwatzim changes from its true form—a 3-foot
races
Dealing with the fey is dangerous, and the gifted are living proof. These broken souls are those umbral humans that have drunk a bit too deeply, too quickly, of the shadows. This transformation is
themselves.
Occasionally, the change robs the individual of their memories.
Gifted Names
Gifted umbral humans typically follow the same naming customs as changelings. However, many take the opportunity to completely reinvent themselves, if their change comes later in life, in name and even in personality traits.
Monsters
Mythic Odysseys of Theros
known as eidolons. The experience of escaping the Underworld also causes them to lose their faces, which become expressionless surfaces with empty eye sockets and gaping mouths. These blank surfaces
they cover with distinctive golden masks.
Returned reenter the world blank and undead. No longer possessing the ability to form long-term memories, they generally can’t build meaningful
Monsters
Waterdeep: Dungeon of the Mad Mage
restrictions (see “Alterations to Magic”).
Arcane Recovery (1/Day). When he finishes a short rest, Halaster recovers all his spell slots of 5th level and lower.
Legendary Resistance (3
short or long rest. Halaster has the following wizard spells prepared:
Cantrips (at will): dancing lights, fire bolt, light, mage hand, prestidigitation
1st level (4 slots): mage armor, magic missile
Monsters
Storm King's Thunder
others will be normal cats.
Tressym have good memories, particularly when it comes to danger. For example, a tressym that sees a human use a wand of lightning bolts remembers the danger of &ldquo
;sticks of wood held by humans” for the rest of its life. A lucky, healthy tressym can live to be 20 years old.
With the DM’s permission, a person who casts the find familiar spell can choose to conjure a tressym instead of a normal cat.Poison
Vampire Spawn
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
., one creature. Hit: 8 (2d4 + 3);{"diceNotation":"2d4+3","rollType":"damage","rollAction":"Claws","rollDamageType":"slashing"} slashing damage. Instead of dealing damage, the vampire can grapple the
hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.A Vampire’s Lair
A vampire chooses a
Monsters
Strixhaven: A Curriculum of Chaos
hit points. An affected creature’s hit point maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the creature finishes a long rest. The creature dies if
philosophy from different directions, with one methodology focusing on decay and the other dealing with growth.Necrotic
Monsters
Mordenkainen Presents: Monsters of the Multiverse
scraped-off worm at a Humanoid it can see within 10 feet of the worm). Otherwise, the worm burrows under the target’s skin at the end of the target’s next turn, dealing 1 piercing damage
.
From a distance or in poor light, a spawn of Kyuss looks like an ordinary zombie. As it comes into clearer view, however, the scores of little green worms crawling in and out of it become visible. These
Monsters
Mordenkainen Presents: Monsters of the Multiverse
of a conquering army on the Material Plane. These fearsome Constructs obey their summoners until they are dismissed back to Acheron, but if a summoner comes to a bad end, a cadaver collector might
time.Necrotic, Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't AdamantineSummon Specters (Recharges after a Short or Long Rest). The collector calls up the
races
, multicoloured wings usher this metamorphosed form to and fro, a sparkling rainbow that nary takes a moment to rest.
Live Fast, Die Young
Opterans can, in theory, live forever. So long as they are never
or 3 years in this form, just long enough to find a mate and produce a new batch of larvae elsewhere in the world.
Because of this, larval opterans are extremely conflict-averse. If a predator comes
Monsters
The Wild Beyond the Witchlight
better comes along.”
Flaw. “I don’t have a single friend I can count on.”
Combat Notes
Warduke likes to hit things with his sword; it’s as simple as that.
League of
in a 40-foot radius and dim light for an additional 40 feet.
Second Wind (Recharges after a Short or Long Rest). Warduke regains 13 hit points.