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Returning 31 results for 'blasts space'.
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Monsters
Planescape: Adventures in the Multiverse
/day: aid
Teleport. The archon teleports, along with any equipment it is wearing or carrying, to an unoccupied space it can see within 120 feet of itself.The lowest-ranked archons, lantern archons
from place to place between blasts to confound their foes.
Archons
Archons are denizens of the Seven Heavens of Mount Celestia. Created by the powers of order and benevolence, archons defend their
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
deactivate the countdown timer or disable the rocket before it blasts off and launches Stonky’s cult (and its modest collection of books) into space.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
deactivate the countdown timer or disable the rocket before it blasts off and launches Stonky’s cult (and its modest collection of books) into space.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
deactivate the countdown timer or disable the rocket before it blasts off and launches Stonky’s cult (and its modest collection of books) into space.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
archons strike with searing bolts of focused light, flitting from place to place between blasts to confound their foes. CoupleofKooks “Some souls’ll do anything a flying head with a candle tells them
wearing or carrying, to an unoccupied space it can see within 120 feet of itself.
Bonus Actions
Shift Radiance. The archon reduces its Illumination to shed only dim light in a 5-foot radius, or it returns the light to full intensity.
Dmitry Burmak
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
archons strike with searing bolts of focused light, flitting from place to place between blasts to confound their foes. CoupleofKooks “Some souls’ll do anything a flying head with a candle tells them
wearing or carrying, to an unoccupied space it can see within 120 feet of itself.
Bonus Actions
Shift Radiance. The archon reduces its Illumination to shed only dim light in a 5-foot radius, or it returns the light to full intensity.
Dmitry Burmak
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
archons strike with searing bolts of focused light, flitting from place to place between blasts to confound their foes. CoupleofKooks “Some souls’ll do anything a flying head with a candle tells them
wearing or carrying, to an unoccupied space it can see within 120 feet of itself.
Bonus Actions
Shift Radiance. The archon reduces its Illumination to shed only dim light in a 5-foot radius, or it returns the light to full intensity.
Dmitry Burmak
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Rest. Guardian. You design your armor to be in the front line of conflict. It has the following features: Thunder Pulse. You can discharge concussive blasts with strikes from your armor. The pulse
save, you pull the creature up to 25 feet directly toward you to an unoccupied space. If you pull the target to a space within 5 feet of yourself, you can make a melee weapon attack against it as part of
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
appears in an unoccupied space adjacent to the map’s edge near a random character. 6–9 A stray heavy crossbow bolt targets a random character. The attack has a +4 bonus to hit and deals 7 (1d10 + 2
) piercing damage on a hit. 10 A 10-foot-wide, iron projectile blasts from the gate to Acheron along the path that affects the greatest number of characters. Creatures in the projectile’s path must make a DC
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
appears in an unoccupied space adjacent to the map’s edge near a random character. 6–9 A stray heavy crossbow bolt targets a random character. The attack has a +4 bonus to hit and deals 7 (1d10 + 2
) piercing damage on a hit. 10 A 10-foot-wide, iron projectile blasts from the gate to Acheron along the path that affects the greatest number of characters. Creatures in the projectile’s path must make a DC
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Cannon Using Smith’s Tools or Woodcarver’s Tools, you can take a Magic action to create a Small or Tiny Eldritch Cannon in an unoccupied space on a horizontal surface within 5 feet of yourself. The
Protector option below; you can direct the cannon to move up to 15 feet before or after that option: Flamethrower. The cannon blasts fire in a 15-foot Cone. Each creature in that area makes a
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
appears in an unoccupied space adjacent to the map’s edge near a random character. 6–9 A stray heavy crossbow bolt targets a random character. The attack has a +4 bonus to hit and deals 7 (1d10 + 2
) piercing damage on a hit. 10 A 10-foot-wide, iron projectile blasts from the gate to Acheron along the path that affects the greatest number of characters. Creatures in the projectile’s path must make a DC
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Cannon Using Smith’s Tools or Woodcarver’s Tools, you can take a Magic action to create a Small or Tiny Eldritch Cannon in an unoccupied space on a horizontal surface within 5 feet of yourself. The
Protector option below; you can direct the cannon to move up to 15 feet before or after that option: Flamethrower. The cannon blasts fire in a 15-foot Cone. Each creature in that area makes a
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Rest. Guardian. You design your armor to be in the front line of conflict. It has the following features: Thunder Pulse. You can discharge concussive blasts with strikes from your armor. The pulse
save, you pull the creature up to 25 feet directly toward you to an unoccupied space. If you pull the target to a space within 5 feet of yourself, you can make a melee weapon attack against it as part of
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Rest. Guardian. You design your armor to be in the front line of conflict. It has the following features: Thunder Pulse. You can discharge concussive blasts with strikes from your armor. The pulse
save, you pull the creature up to 25 feet directly toward you to an unoccupied space. If you pull the target to a space within 5 feet of yourself, you can make a melee weapon attack against it as part of
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Cannon Using Smith’s Tools or Woodcarver’s Tools, you can take a Magic action to create a Small or Tiny Eldritch Cannon in an unoccupied space on a horizontal surface within 5 feet of yourself. The
Protector option below; you can direct the cannon to move up to 15 feet before or after that option: Flamethrower. The cannon blasts fire in a 15-foot Cone. Each creature in that area makes a
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. Members of the Livestock have been snatching books from other parts of Candlekeep and storing them in this room for eventual transport into outer space. Although the cultists believe this collection
whereabouts, or shed light on his intentions. Only if magic is used to coerce them do they reveal what they know: Stonky is planning to launch the Barn Door and all its books into space. The countdown has begun
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. Members of the Livestock have been snatching books from other parts of Candlekeep and storing them in this room for eventual transport into outer space. Although the cultists believe this collection
whereabouts, or shed light on his intentions. Only if magic is used to coerce them do they reveal what they know: Stonky is planning to launch the Barn Door and all its books into space. The countdown has begun
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. Members of the Livestock have been snatching books from other parts of Candlekeep and storing them in this room for eventual transport into outer space. Although the cultists believe this collection
whereabouts, or shed light on his intentions. Only if magic is used to coerce them do they reveal what they know: Stonky is planning to launch the Barn Door and all its books into space. The countdown has begun
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
unoccupied space. Northeast Archway. This archway connects to area T11. The tunnel leading there is made of smooth, gray stone. East Archway. Any creature or object that enters this one-way portal is
teleported to an unoccupied space in area T20a. If there’s not enough space in that location for the creature or object, it is unable to pass through the portal and is rebuffed instead. Southeast Archway
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
unoccupied space. Northeast Archway. This archway connects to area T11. The tunnel leading there is made of smooth, gray stone. East Archway. Any creature or object that enters this one-way portal is
teleported to an unoccupied space in area T20a. If there’s not enough space in that location for the creature or object, it is unable to pass through the portal and is rebuffed instead. Southeast Archway
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
unoccupied space. Northeast Archway. This archway connects to area T11. The tunnel leading there is made of smooth, gray stone. East Archway. Any creature or object that enters this one-way portal is
teleported to an unoccupied space in area T20a. If there’s not enough space in that location for the creature or object, it is unable to pass through the portal and is rebuffed instead. Southeast Archway
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
. Arena This area might once have been a columned temple. Its rotting tapestries show foul creatures tormenting humanoids in scenes of slaughter and sacrifice. At the center of this vast space, the stone
, a stream of chaotic energy blasts upward, flowing into a similar rift in the vaulted ceiling forty feet above. Tendrils split off from the pulsing column of energy, lashing out to strike the nearest
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
. Arena This area might once have been a columned temple. Its rotting tapestries show foul creatures tormenting humanoids in scenes of slaughter and sacrifice. At the center of this vast space, the stone
, a stream of chaotic energy blasts upward, flowing into a similar rift in the vaulted ceiling forty feet above. Tendrils split off from the pulsing column of energy, lashing out to strike the nearest
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
. Arena This area might once have been a columned temple. Its rotting tapestries show foul creatures tormenting humanoids in scenes of slaughter and sacrifice. At the center of this vast space, the stone
, a stream of chaotic energy blasts upward, flowing into a similar rift in the vaulted ceiling forty feet above. Tendrils split off from the pulsing column of energy, lashing out to strike the nearest
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
rest of my life in the cold darkness of space, surrounded by books and skitterwidgets.”
Ideal. “Knowledge is power, and most people are undeserving of it. Not me, though. I am knowledge incarnate
launching the Barn Door into space, thereby keeping Candlekeep’s most precious books out of the hands of all who are unworthy of such knowledge. (Stonky makes it clear he considers the characters part of
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
rest of my life in the cold darkness of space, surrounded by books and skitterwidgets.”
Ideal. “Knowledge is power, and most people are undeserving of it. Not me, though. I am knowledge incarnate
launching the Barn Door into space, thereby keeping Candlekeep’s most precious books out of the hands of all who are unworthy of such knowledge. (Stonky makes it clear he considers the characters part of
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
rest of my life in the cold darkness of space, surrounded by books and skitterwidgets.”
Ideal. “Knowledge is power, and most people are undeserving of it. Not me, though. I am knowledge incarnate
launching the Barn Door into space, thereby keeping Candlekeep’s most precious books out of the hands of all who are unworthy of such knowledge. (Stonky makes it clear he considers the characters part of
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
children (noncombatants) of various ethnicities. T1. Market Square and Tower The center of Triboar, where the Long Road meets the Evermoor Way, is a huge open space used as a market by local farmers and
visiting peddlers. Dominating the space is the two-story Tower of the Lord Protector, a simple stone keep that leans decidedly to the east. Hanging above the entrance is the dusty banner of the lord
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
children (noncombatants) of various ethnicities. T1. Market Square and Tower The center of Triboar, where the Long Road meets the Evermoor Way, is a huge open space used as a market by local farmers and
visiting peddlers. Dominating the space is the two-story Tower of the Lord Protector, a simple stone keep that leans decidedly to the east. Hanging above the entrance is the dusty banner of the lord
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
children (noncombatants) of various ethnicities. T1. Market Square and Tower The center of Triboar, where the Long Road meets the Evermoor Way, is a huge open space used as a market by local farmers and
visiting peddlers. Dominating the space is the two-story Tower of the Lord Protector, a simple stone keep that leans decidedly to the east. Hanging above the entrance is the dusty banner of the lord