Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'bleak being defend construct reaching'.
Other Suggestions:
break being defend construct reaching
bless being defense constructed reaching
block being deafened construct reaping
black being depend construct reading
black being defend construct reaching
races
Mordenkainen Presents: Monsters of the Multiverse
dangerous those dragons can be and help others defend against draconic destruction.
Whatever their relationship to dragons, kobold scales tend to be rust colored, although the occasional kobold sports
, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types don’t have rules themselves, but some rules in the game affect creatures
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Cosmic Horror Plots Adventures in cosmic horror realms are bleak, desperate affairs where the best one can hope for is to survive relatively intact. There is no stopping the ultimate evil, but
sapient, unholy tome from reaching a group of cultists.
3 Save the inheritors of an ancient sect before they transform into horrors.
4 Stop the sacrifice of a young noble by those who
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Cosmic Horror Plots Adventures in cosmic horror realms are bleak, desperate affairs where the best one can hope for is to survive relatively intact. There is no stopping the ultimate evil, but
sapient, unholy tome from reaching a group of cultists.
3 Save the inheritors of an ancient sect before they transform into horrors.
4 Stop the sacrifice of a young noble by those who
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Construct Forge Level 17 Bastion Facility Prerequisite: Ability to use Artisan’s Tools as a Spellcasting Focus
Space: Vast
Hirelings: 2
Order: Recruit
A Construct Forge is used to create
Constructs. Recruit: Construct. When you issue the Recruit order to this facility, you commission the facility’s hirelings to craft a Construct from the Forge Constructs table. The construction takes the
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Construct Forge Level 17 Bastion Facility Prerequisite: Ability to use Artisan’s Tools as a Spellcasting Focus
Space: Vast
Hirelings: 2
Order: Recruit
A Construct Forge is used to create
Constructs. Recruit: Construct. When you issue the Recruit order to this facility, you commission the facility’s hirelings to craft a Construct from the Forge Constructs table. The construction takes the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Cosmic Horror Plots Adventures in cosmic horror realms are bleak, desperate affairs where the best one can hope for is to survive relatively intact. There is no stopping the ultimate evil, but
sapient, unholy tome from reaching a group of cultists.
3 Save the inheritors of an ancient sect before they transform into horrors.
4 Stop the sacrifice of a young noble by those who
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Construct Forge Level 17 Bastion Facility Prerequisite: Ability to use Artisan’s Tools as a Spellcasting Focus
Space: Vast
Hirelings: 2
Order: Recruit
A Construct Forge is used to create
Constructs. Recruit: Construct. When you issue the Recruit order to this facility, you commission the facility’s hirelings to craft a Construct from the Forge Constructs table. The construction takes the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Asphodel and the Despair Lands The influence of the Underworld leaches life and color from a peninsula south of the Nessian Wood. Here, the necropolis of Asphodel sprawls amid the bleak region called
Returned never speak, rendering their judgments only in gestures. Order of Phaios A cabal of mages known as the Order of Phaios defend Asphodel with their magic. The mages of the order devote themselves to
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Asphodel and the Despair Lands The influence of the Underworld leaches life and color from a peninsula south of the Nessian Wood. Here, the necropolis of Asphodel sprawls amid the bleak region called
Returned never speak, rendering their judgments only in gestures. Order of Phaios A cabal of mages known as the Order of Phaios defend Asphodel with their magic. The mages of the order devote themselves to
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Asphodel and the Despair Lands The influence of the Underworld leaches life and color from a peninsula south of the Nessian Wood. Here, the necropolis of Asphodel sprawls amid the bleak region called
Returned never speak, rendering their judgments only in gestures. Order of Phaios A cabal of mages known as the Order of Phaios defend Asphodel with their magic. The mages of the order devote themselves to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
a skull, a heap of rubble, or perhaps the crumbling ruin of a once-great castle. A forest on the Shadowfell is dark and twisted, its branches reaching out to snare travelers’ cloaks, and its roots
coiling and buckling to trip those who pass by. Shadow dragons and undead creatures haunt this bleak plane, as do other creatures that thrive in the gloom, including cloakers and darkmantles.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Reaching the Tower Vizeran’s tower lies on the edge of the Wormwrithings, about ten days from Menzoberranzan. The map and directions the archmage provides the adventurers in chapter 11 allow them to
far walls and ceiling are out of sight in the darkness. Bits of quartz and mica in the stone glimmer as they catch the light, showing a footpath worn into the stone floor. At the end of that path, a vast, dark shape rises — an enormous stalagmite carved into a bleak, black tower.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
a skull, a heap of rubble, or perhaps the crumbling ruin of a once-great castle. A forest on the Shadowfell is dark and twisted, its branches reaching out to snare travelers’ cloaks, and its roots
coiling and buckling to trip those who pass by. Shadow dragons and undead creatures haunt this bleak plane, as do other creatures that thrive in the gloom, including cloakers and darkmantles.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Sunfly Celestial 1 Swarm of sunflies Celestial 1 Vargouille reflection Fiend 2 Dabus Celestial 2 Lantern archon Celestial 2 Musteval guardinal Celestial 3 Bariaur wanderer Celestial 3 Bleak Cabal void
Githzerai futurist Aberration 10 Darkweaver Aberration 10 Maelephant Fiend 10 Nonaton modron Construct 11 Farastu demodand Fiend 11 Octon modron Construct 11 Young time dragon Dragon 12 Cuprilach
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Sunfly Celestial 1 Swarm of sunflies Celestial 1 Vargouille reflection Fiend 2 Dabus Celestial 2 Lantern archon Celestial 2 Musteval guardinal Celestial 3 Bariaur wanderer Celestial 3 Bleak Cabal void
Githzerai futurist Aberration 10 Darkweaver Aberration 10 Maelephant Fiend 10 Nonaton modron Construct 11 Farastu demodand Fiend 11 Octon modron Construct 11 Young time dragon Dragon 12 Cuprilach
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Reaching the Tower Vizeran’s tower lies on the edge of the Wormwrithings, about ten days from Menzoberranzan. The map and directions the archmage provides the adventurers in chapter 11 allow them to
far walls and ceiling are out of sight in the darkness. Bits of quartz and mica in the stone glimmer as they catch the light, showing a footpath worn into the stone floor. At the end of that path, a vast, dark shape rises — an enormous stalagmite carved into a bleak, black tower.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Sunfly Celestial 1 Swarm of sunflies Celestial 1 Vargouille reflection Fiend 2 Dabus Celestial 2 Lantern archon Celestial 2 Musteval guardinal Celestial 3 Bariaur wanderer Celestial 3 Bleak Cabal void
Githzerai futurist Aberration 10 Darkweaver Aberration 10 Maelephant Fiend 10 Nonaton modron Construct 11 Farastu demodand Fiend 11 Octon modron Construct 11 Young time dragon Dragon 12 Cuprilach
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Reaching the Tower Vizeran’s tower lies on the edge of the Wormwrithings, about ten days from Menzoberranzan. The map and directions the archmage provides the adventurers in chapter 11 allow them to
far walls and ceiling are out of sight in the darkness. Bits of quartz and mica in the stone glimmer as they catch the light, showing a footpath worn into the stone floor. At the end of that path, a vast, dark shape rises — an enormous stalagmite carved into a bleak, black tower.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
a skull, a heap of rubble, or perhaps the crumbling ruin of a once-great castle. A forest on the Shadowfell is dark and twisted, its branches reaching out to snare travelers’ cloaks, and its roots
coiling and buckling to trip those who pass by. Shadow dragons and undead creatures haunt this bleak plane, as do other creatures that thrive in the gloom, including cloakers and darkmantles.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Animated Broom Animated brooms keep their surroundings tidy and defend them when necessary. Launching into the air, these brooms dart about, attacking foes from unexpected angles. Other flying
objects, like animated tools or staffs, might also use this stat block. Animated Broom Small Construct, Unaligned
AC 15 Initiative +5 (15)
HP 14 (4d6)
Speed 5 ft., Fly 50 ft. (hover)
Ability
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Animated Broom Animated brooms keep their surroundings tidy and defend them when necessary. Launching into the air, these brooms dart about, attacking foes from unexpected angles. Other flying
objects, like animated tools or staffs, might also use this stat block. Animated Broom Small Construct, Unaligned
AC 15 Initiative +5 (15)
HP 14 (4d6)
Speed 5 ft., Fly 50 ft. (hover)
Ability
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Animated Broom Animated brooms keep their surroundings tidy and defend them when necessary. Launching into the air, these brooms dart about, attacking foes from unexpected angles. Other flying
objects, like animated tools or staffs, might also use this stat block. Animated Broom Small Construct, Unaligned
AC 15 Initiative +5 (15)
HP 14 (4d6)
Speed 5 ft., Fly 50 ft. (hover)
Ability
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
, is accessible from the highest district. Reaching the gate involves a winding walk of over a mile from the town’s entrance. On reaching the gate, the characters find it sealed by an intimidating iron
deadly attacks from the gate’s far side. Assaults from Acheron are common, but these attacks have been highly effective and have caught Rigus’s defenders off guard each time. Extra troops now defend the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
, is accessible from the highest district. Reaching the gate involves a winding walk of over a mile from the town’s entrance. On reaching the gate, the characters find it sealed by an intimidating iron
deadly attacks from the gate’s far side. Assaults from Acheron are common, but these attacks have been highly effective and have caught Rigus’s defenders off guard each time. Extra troops now defend the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
, is accessible from the highest district. Reaching the gate involves a winding walk of over a mile from the town’s entrance. On reaching the gate, the characters find it sealed by an intimidating iron
deadly attacks from the gate’s far side. Assaults from Acheron are common, but these attacks have been highly effective and have caught Rigus’s defenders off guard each time. Extra troops now defend the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Though they’re not violent by nature, lava children fiercely defend territory they claim as their own. Many intruders have been fooled by a lava child’s smile, believing themselves welcome when in
of spirits of earth and fire. Upon reaching adulthood, a lava child gains the ability to procreate by itself. An adult lava child lays several eggs in its lifetime, which is roughly fifty years
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Though they’re not violent by nature, lava children fiercely defend territory they claim as their own. Many intruders have been fooled by a lava child’s smile, believing themselves welcome when in
of spirits of earth and fire. Upon reaching adulthood, a lava child gains the ability to procreate by itself. An adult lava child lays several eggs in its lifetime, which is roughly fifty years
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Though they’re not violent by nature, lava children fiercely defend territory they claim as their own. Many intruders have been fooled by a lava child’s smile, believing themselves welcome when in
of spirits of earth and fire. Upon reaching adulthood, a lava child gains the ability to procreate by itself. An adult lava child lays several eggs in its lifetime, which is roughly fifty years
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
reaching its height—when suddenly, confused guffaws followed by screams of terror ring out.
One of the stage props barrels away from its handler, monstrous shrieks coming from its frothing beak
. Assume the owlbear is on whichever side of the stage is closest to the most characters. The player characters must jump into action quickly to defend the other students. When they do, if a character
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
reaching its height—when suddenly, confused guffaws followed by screams of terror ring out.
One of the stage props barrels away from its handler, monstrous shrieks coming from its frothing beak
. Assume the owlbear is on whichever side of the stage is closest to the most characters. The player characters must jump into action quickly to defend the other students. When they do, if a character
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
artificers finish making the item. 2 Petition the ranking artificer for access to the workshop’s specialized library. 3 Use the workshop to create a crucial magic item. 4 Locate a stolen construct that has
Defend the workshop against an invasion while the artificers try to repair a magic item. 8 Bring an unknown artifact to the workshop so the artificers can identify it. 9 Convince the owners of the
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
reaching its height—when suddenly, confused guffaws followed by screams of terror ring out.
One of the stage props barrels away from its handler, monstrous shrieks coming from its frothing beak
. Assume the owlbear is on whichever side of the stage is closest to the most characters. The player characters must jump into action quickly to defend the other students. When they do, if a character
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
artificers finish making the item. 2 Petition the ranking artificer for access to the workshop’s specialized library. 3 Use the workshop to create a crucial magic item. 4 Locate a stolen construct that has
Defend the workshop against an invasion while the artificers try to repair a magic item. 8 Bring an unknown artifact to the workshop so the artificers can identify it. 9 Convince the owners of the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
artificers finish making the item. 2 Petition the ranking artificer for access to the workshop’s specialized library. 3 Use the workshop to create a crucial magic item. 4 Locate a stolen construct that has
Defend the workshop against an invasion while the artificers try to repair a magic item. 8 Bring an unknown artifact to the workshop so the artificers can identify it. 9 Convince the owners of the
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
shape (sometimes with actual whipped cream) as soldiers to defend their wicked cauldrons. The same magic that animates a gingerbrute also makes it extra scrumptious. Those who have eaten a gingerbrute
report feeling a burst of energy like a long-lasting sugar rush. Gingerbrute Tiny Construct, Typically Chaotic Neutral
Armor Class 14
Hit Points 18 (4d4 + 8)
Speed 60 ft.
STR
13 (+1)
DEX