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Returning 35 results for 'blessing been draw contain remote'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
gigantic serpent.
Usually found only on the Elemental Plane of Water, a leviathan sometimes swims through a portal to another world, where tritons, sea elves, and other aquatic folk attempt to contain it
a blessing to drown themselves in the elemental’s waters.Acid, PoisonBludgeoning, Piercing, and Slashing from Nonmagical Attacks
Monsters
Monstrous Compendium Vol. 1: Spelljammer Creatures
, but enough to make the caster take notice.
A fractine needs light and magical energy to survive. It can draw sustenance from a nearby light source, spellcaster, magic item, or magical effect without
indestructible and opaque walls, and is only as big as it needs to be to contain the target, which doesn’t suffer from hunger or thirst while imprisoned. No other creature can enter the demiplane
Monsters
Fizban's Treasury of Dragons
Amphibious. The dragon turtle can breathe air and water
Blessing of the Sea (Recharges after a Short or Long Rest). If the dragon turtle would be reduced to 0 hit points, its current hit point total
62,000 XP (124,000 XP total) for defeating the dragon turtle after its Blessing of the Sea activates.
Legendary Resistance (3/Day). If the dragon turtle fails a saving throw, it can choose to succeed
Adult Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Fizban's Treasury of Dragons
away in a more remote chamber, draped in illusion spells and protected by traps and magical alarms. When triggered, those alarms summon the dragon’s minions and allies first, followed by the
treasures with significant financial or sentimental value to the host dragon are stored away in the protected hoard, these tastefully appointed visitors’ chambers contain lesser treasures from
Ancient Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Fizban's Treasury of Dragons
the rest of the lair, this chamber is lit by phosphorescent fungal blooms that give off soft green, blue, and purple light.
Hoard Chamber. The dragon’s hoard is hidden away in a more remote
financial or sentimental value to the host dragon are stored away in the protected hoard, these tastefully appointed visitors’ chambers contain lesser treasures from inaccessible or storied locales
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Three Moons Vault The Three Moons Vault is a remote dungeon complex in the mountainous outskirts of Lord Soth’s domain. Millennia ago, a chunk of the red moon Lunitari sheared off, broke into
site and carved out a subterranean vault to contain prisoners and treasure. The vault is now under the purview of a servant of Lord Soth and operates as a prison for the overlord’s enemies and a safe house for his underlings.
compendium
- Sources->Dungeons & Dragons->Faster, Purple Worm! Everybody Dies, Vol. 1
artifact to Castle Dumiay and exacted vengeance upon the heirs of those who stole it. After questing for many years, Vashon finally has a lead—rumor has it that there is a remote dungeon in the middle of
a desolate swamp, populated by goblins and their kin. The underground fortress is heavily guarded, but the treasure room inside is said to contain numerous priceless artifacts, including a shield
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Three Moons Vault The Three Moons Vault is a remote dungeon complex in the mountainous outskirts of Lord Soth’s domain. Millennia ago, a chunk of the red moon Lunitari sheared off, broke into
site and carved out a subterranean vault to contain prisoners and treasure. The vault is now under the purview of a servant of Lord Soth and operates as a prison for the overlord’s enemies and a safe house for his underlings.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Three Moons Vault The Three Moons Vault is a remote dungeon complex in the mountainous outskirts of Lord Soth’s domain. Millennia ago, a chunk of the red moon Lunitari sheared off, broke into
site and carved out a subterranean vault to contain prisoners and treasure. The vault is now under the purview of a servant of Lord Soth and operates as a prison for the overlord’s enemies and a safe house for his underlings.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
28. Private Chapel The temple’s high priest resides in these small quarters, which contain a bed, personal effects, ceremonial robes, and religious instruments of office. A fireplace along the
mechanical guide spend 1 charge in this area causes the high priest to leave for area 29 by way of the secret door, then prepare for a ceremony of blessing.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
28. Private Chapel The temple’s high priest resides in these small quarters, which contain a bed, personal effects, ceremonial robes, and religious instruments of office. A fireplace along the
mechanical guide spend 1 charge in this area causes the high priest to leave for area 29 by way of the secret door, then prepare for a ceremony of blessing.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
28. Private Chapel The temple’s high priest resides in these small quarters, which contain a bed, personal effects, ceremonial robes, and religious instruments of office. A fireplace along the
mechanical guide spend 1 charge in this area causes the high priest to leave for area 29 by way of the secret door, then prepare for a ceremony of blessing.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
tools scattered about show that the site appears to be under reconstruction, though little headway seems to have been made in restoring the tower to its former glory.
As the characters draw closer, it
rusted. The tents show signs of recent occupation (cultists who don’t live in the village bunk here, near the temple) but contain no personal effects. Characters who search the site can see that inside
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
tools scattered about show that the site appears to be under reconstruction, though little headway seems to have been made in restoring the tower to its former glory.
As the characters draw closer, it
rusted. The tents show signs of recent occupation (cultists who don’t live in the village bunk here, near the temple) but contain no personal effects. Characters who search the site can see that inside
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
tools scattered about show that the site appears to be under reconstruction, though little headway seems to have been made in restoring the tower to its former glory.
As the characters draw closer, it
rusted. The tents show signs of recent occupation (cultists who don’t live in the village bunk here, near the temple) but contain no personal effects. Characters who search the site can see that inside
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the Fane of the Eye and the four elemental nodes from which the cults draw their power. The elemental nodes are growing so strong that their mere existence is triggering catastrophes. Little
investigation is to be done at this point; the cultists’ plans are clear. The big question is whether the characters can contain the damage. Time is pressing, and the party might have to make hard choices
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the Fane of the Eye and the four elemental nodes from which the cults draw their power. The elemental nodes are growing so strong that their mere existence is triggering catastrophes. Little
investigation is to be done at this point; the cultists’ plans are clear. The big question is whether the characters can contain the damage. Time is pressing, and the party might have to make hard choices
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the Fane of the Eye and the four elemental nodes from which the cults draw their power. The elemental nodes are growing so strong that their mere existence is triggering catastrophes. Little
investigation is to be done at this point; the cultists’ plans are clear. The big question is whether the characters can contain the damage. Time is pressing, and the party might have to make hard choices
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
off soft green, blue, and purple light. Hoard Chamber. The dragon’s hoard is hidden away in a more remote chamber, draped in illusion spells and protected by traps and magical alarms. When triggered
tastefully appointed visitors’ chambers contain lesser treasures from inaccessible or storied locales, chosen to pique visitors’ curiosity and provide an excuse for the host to tell these items’ tales.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
off soft green, blue, and purple light. Hoard Chamber. The dragon’s hoard is hidden away in a more remote chamber, draped in illusion spells and protected by traps and magical alarms. When triggered
tastefully appointed visitors’ chambers contain lesser treasures from inaccessible or storied locales, chosen to pique visitors’ curiosity and provide an excuse for the host to tell these items’ tales.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Chapter 18: Void The Void card is perhaps the most dreaded draw from a Deck of Many Things. The individual who draws this card is consigned to a terrible fate: their body collapses while their soul
character’s player to do while their character is inactive?
This chapter presents the House of Cards, a dungeon in a remote demiplane created when the Void card is drawn. This is where the character’s
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Temples and Shrines Every major religion has outposts in Sharn. A number of sacred sites draw pilgrims to the city from across Breland and Khorvaire. Priests don’t usually sell their services
said to impart a blessing to any smith who bathes their hands in its waters. The Cathedral of the Cleansing Flame, Sharn’s largest temple to the Silver Flame, is located in Upper Central. Archierophant
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Temples and Shrines Every major religion has outposts in Sharn. A number of sacred sites draw pilgrims to the city from across Breland and Khorvaire. Priests don’t usually sell their services
said to impart a blessing to any smith who bathes their hands in its waters. The Cathedral of the Cleansing Flame, Sharn’s largest temple to the Silver Flame, is located in Upper Central. Archierophant
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
off soft green, blue, and purple light. Hoard Chamber. The dragon’s hoard is hidden away in a more remote chamber, draped in illusion spells and protected by traps and magical alarms. When triggered
tastefully appointed visitors’ chambers contain lesser treasures from inaccessible or storied locales, chosen to pique visitors’ curiosity and provide an excuse for the host to tell these items’ tales.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Temples and Shrines Every major religion has outposts in Sharn. A number of sacred sites draw pilgrims to the city from across Breland and Khorvaire. Priests don’t usually sell their services
said to impart a blessing to any smith who bathes their hands in its waters. The Cathedral of the Cleansing Flame, Sharn’s largest temple to the Silver Flame, is located in Upper Central. Archierophant
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Anatomy of a War Band A gnoll war band is likely to contain a variety of gnolls and other creatures, and no two of these groups have the same composition. The gnolls that make up the rank and file
gnolls themselves. A war band that has been through hard times might contain a number of gnoll witherlings, while one that enjoys Yeenoghu’s favor might be led by a flind — the scarcest and strongest of
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Chapter 18: Void The Void card is perhaps the most dreaded draw from a Deck of Many Things. The individual who draws this card is consigned to a terrible fate: their body collapses while their soul
character’s player to do while their character is inactive?
This chapter presents the House of Cards, a dungeon in a remote demiplane created when the Void card is drawn. This is where the character’s
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Anatomy of a War Band A gnoll war band is likely to contain a variety of gnolls and other creatures, and no two of these groups have the same composition. The gnolls that make up the rank and file
gnolls themselves. A war band that has been through hard times might contain a number of gnoll witherlings, while one that enjoys Yeenoghu’s favor might be led by a flind — the scarcest and strongest of
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Anatomy of a War Band A gnoll war band is likely to contain a variety of gnolls and other creatures, and no two of these groups have the same composition. The gnolls that make up the rank and file
gnolls themselves. A war band that has been through hard times might contain a number of gnoll witherlings, while one that enjoys Yeenoghu’s favor might be led by a flind — the scarcest and strongest of
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Chapter 18: Void The Void card is perhaps the most dreaded draw from a Deck of Many Things. The individual who draws this card is consigned to a terrible fate: their body collapses while their soul
character’s player to do while their character is inactive?
This chapter presents the House of Cards, a dungeon in a remote demiplane created when the Void card is drawn. This is where the character’s
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
polis against a champion of Mogis.
3 Sail to a remote island to reclaim a lost weapon of great power.
4 Establish law and order in a place of anarchy and lawlessness.
5 Triumph in a
, and he proudly bestows his blessing on them. Every subsequent engagement only enhances the characters’ reputation as skilled, steadfast warriors without peer. Their actions inevitably lead to a
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
few have ever reached its center.
The Old Harvest. In rare, remote settlements, high summer ceremonies acknowledge ancient rural practices devoted to a less merciful vision of Karametra. These
other.
Partners in Possibility. The fall holiday known as the Blessing of the Beasts (or, in Meletis, the Therimakarion) celebrates humans’ partnership with domestic animals. The horses and oxen that
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
polis against a champion of Mogis.
3 Sail to a remote island to reclaim a lost weapon of great power.
4 Establish law and order in a place of anarchy and lawlessness.
5 Triumph in a
, and he proudly bestows his blessing on them. Every subsequent engagement only enhances the characters’ reputation as skilled, steadfast warriors without peer. Their actions inevitably lead to a
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
few have ever reached its center.
The Old Harvest. In rare, remote settlements, high summer ceremonies acknowledge ancient rural practices devoted to a less merciful vision of Karametra. These
other.
Partners in Possibility. The fall holiday known as the Blessing of the Beasts (or, in Meletis, the Therimakarion) celebrates humans’ partnership with domestic animals. The horses and oxen that
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
polis against a champion of Mogis.
3 Sail to a remote island to reclaim a lost weapon of great power.
4 Establish law and order in a place of anarchy and lawlessness.
5 Triumph in a
, and he proudly bestows his blessing on them. Every subsequent engagement only enhances the characters’ reputation as skilled, steadfast warriors without peer. Their actions inevitably lead to a