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Returning 35 results for 'blessing before direct causing regains'.
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blasting before detect causing regains
blending before direct calling regions
blasting before digest causing regains
blessing before direct calling regions
blasting before direct causing regains
Monsters
Monster Manual
take one of the following actions. The unicorn regains all expended uses at the start of each of its turns.
Charging Horn. The unicorn moves up to half its Speed without provoking opportunity attack
again until the start of its next turn.PoisonUnicorn’s Blessing (3/Day). The unicorn touches another creature with its horn and casts Cure Wounds or Lesser Restoration on that creature, using the same spellcasting ability as Spellcasting.
Monsters
Monster Manual
the guardian.
Regeneration. The guardian regains 10 Hit Points at the start of each of its turns if it has at least 1 Hit Point.
Spell Storing. A spellcaster who wears the guardian’s amulet can
the guardian. Response: The wearer gains a +5 bonus to AC, including against the triggering attack and possibly causing it to miss, until the start of the guardian’s next turn.Poison
Magic Items
Dungeon Master’s Guide
. The target must succeed on a DC 15 Dexterity saving throw or have the Restrained condition. You can release the target by letting go of your end of the rope (causing the rope to coil up in the target
’s space) or by using a Bonus Action to repeat the command (causing the rope to coil up in your hand).
A target Restrained by the rope can take an action to make its choice of a DC 15 Strength
Monsters
Monster Manual
Sand. Trigger: The mummy is hit by an attack roll. Response: The mummy adds 2 to its AC against the attack, possibly causing the attack to miss, and the mummy teleports up to 60 feet to an unoccupied
in Lair). Immediately after another creature’s turn, the mummy can expend a use to take one of the following actions. The mummy regains all expended uses at the start of each of its turns
Monsters
Monster Manual
MagicParry. Trigger: The death knight is hit by a melee attack roll while holding a weapon. Response: The death knight adds 6 to its AC against that attack, possibly causing it to miss.Legendary Action
Uses: 3. Immediately after another creature’s turn, the death knight can expend a use to take one of the following actions. The death knight regains all expended uses at the start of each of its
Magic Items
Dungeon Master’s Guide
As a Magic action, you can throw this staff so that it lands in an unoccupied space within 10 feet of you, causing the staff to become a Giant Constrictor Snake in that space. The snake is under your
for 1 hour. If the snake is reduced to 0 Hit Points, it dies and reverts to its staff form; the staff then shatters and is destroyed. If the snake reverts to staff form before losing all its Hit Points, it regains all of them.
Magic Items
Dungeon Master’s Guide
(see the Dungeon Master’s Guide):
2 minor beneficial properties
1 minor detrimental property
1 major detrimental property
Spells. The orb has 7 charges and regains 1d4 + 3 expended
action to cause the orb to issue a telepathic call that extends in all directions for 40 miles. Chromatic dragons in range feel compelled to come to the orb as soon as possible by the most direct
Magic Items
Dungeon Master’s Guide
attack rolls and damage rolls made with this magic weapon. If you hit an Undead with this weapon, you take 1d10 Necrotic damage, and the target regains 1d10 Hit Points. If this Necrotic damage reduces you
Blackrazor. Blackrazor can be destroyed by crushing it in the great gears of Mechanus. Primus, the creator of the modrons, also knows a series of musical tones that Blackrazor can’t stand to hear, causing the sword to shatter.
Monsters
Strixhaven: A Curriculum of Chaos
(3d6 + 7);{"diceNotation":"3d6+7", "rollType":"damage", "rollAction":"Agonizing Burst", "rollDamageType":"force"} force damage. If the target is a creature, the titan regains 5 hit points.
Teleport
time and only at the end of another creature’s turn. The titan regains spent legendary actions at the start of its turn.
Attack. The titan makes one Agonizing Burst attack.
Stalking Nightmare
Monsters
Tyranny of Dragons
Action Surge (Recharges when Othelstan Finishes a Short or Long Rest). On his turn, Othelstan can take one additional action.
Tiamat’s Blessing of Retribution. When Othelstan takes damage that
reduces him to 0 hit points, he immediately regains 20 hit points. If he has 20 hit points or fewer at the end of his next turn, he dies.Multiattack. Othelstan attacks twice with his flail or spear
races
following such an inundation, lotol are more than keen to help. Lotol with innate aqueous adaptations can prove a blessing to washed-out villages and offset the enmity villagers may feel towards this
bronze dragon, Chionthan the Forgetful, lotol of the Chion Valley snuck upon the cruel and pernicious Ulvik the Black. There they delivered a mighty electric current into his lair, causing him to flee
Xvart Warlock of Raxivort
Legacy
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Monsters
Volo's Guide to Monsters
attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:
Cantrips (at will): eldritch blast, mage hand, minor illusion, poison spray
its turns.
Raxivort's Blessing. When the xvart reduces an enemy to 0 hit points, the xvart gains 4 temporary hit points.
Raxivort's Tongue. The xvart can communicate with ordinary bat;bats and rat
Firenewt Warlock of Imix
Legacy
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Monsters
Volo's Guide to Monsters
":"Spellcasting"} to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:
Cantrips (at will): fire bolt, guidance
, light, mage hand, prestidigitation
1st–2nd level (2 2nd-level slots): burning hands, flaming sphere, hellish rebuke, scorching ray
Imix’s Blessing. When the firenewt reduces an enemy to 0
Magic Items
The Book of Many Things
This gleaming brass shield bears a relief of the legendary medusa druid Euryale.
While wielding this shield, you gain the following benefits:
Blessing of Euryale. You have resistance to poison
damage and are immune to the petrified condition.
Petrifying Heraldry. As a bonus action, you can make the front of the shield flare with a medusa’s petrifying magic, causing the relief’s
Magic Items
Monstrous Compendium Vol. 2: Dragonlance Creatures
attuned to Nightbringer:
Blessing of the Dragon Queen. You are immune to the charmed and frightened conditions, and you gain immunity to one of the following damage types (choose when you attune to the
weapon has 6 charges. When you hit a creature with an attack using this weapon, you can expend one charge to force the creature to make a DC 20 Constitution saving throw. On a failed save, the creature is blinded until the start of your next turn. The weapon regains 1d6 expended charges daily at dawn.
Monsters
Eberron: Rising from the Last War
it finishes a long rest.Dream Eater. When an unconscious creature the hag can see within 30 feet of her regains consciousness, the hag can force the creature to make a DC 15 Wisdom saving throw
. Unless the save succeeds, the creature takes 11 (2d10);{"diceNotation":"2d10","rollType":"damage","rollAction":"Dream Eater","rollDamageType":"psychic"} psychic damage, and the hag regains hit points equal
Yuan-ti Mind Whisperer
Legacy
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Monsters
Volo's Guide to Monsters
;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Spellcasting"} to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock
, crown of madness, detect thoughts, expeditious retreat, fly, hypnotic pattern, illusory script
Sseth's Blessing. When the yuan-ti reduces an enemy to 0 hit points, the yuan-ti gains 9 temporary hit
Monsters
Mordenkainen's Fiendish Folio Volume 1
effect of the hex when it does so. It can then ignore the effect of the hex until the end of its turn.Mites are vexing fey creatures that delight in causing minor havoc and playing irritating pranks
threatened with direct violence, content to otherwise take joy in watching mundane or simple tasks become frustrating, painful experiences.
Fey Influence. When mites are about, creatures become
magic-items
The feathers of a suneater owlbear possess a brilliant dichromatic effect causing it to sparkle in the sunlight, conferring the ability to dance between patches of sunlight. Particularly well-crafted
turns, ending the effect on itself on a success. Once you activate this property, you can’t do so again until the shroud spends at least 1 hour absorbing bright, direct daylight.
magic-items
The feathers of a suneater owlbear possess a brilliant dichromatic effect causing it to sparkle in the sunlight, conferring the ability to dance between patches of sunlight. Particularly well-crafted
itself on a success. Once you activate this property, you can’t do so again until the shroud spends at least 1 hour absorbing bright, direct daylight.
magic-items
them from succumbing to others' charms.
While attuned to the suncatcher, you have advantage on ability checks and saving throws made to resist being charmed.
This weapon has 7 charges. It regains 1
expended charge for each hour it spends in direct sunlight and 1d6 + 1 expended charges daily at dawn.
Radiant Absorption. When a creature within 30 feet of you takes radiant damage, you can use your
Monsters
Mordenkainen Presents: Monsters of the Multiverse
can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The leviathan regains spent
a blessing to drown themselves in the elemental’s waters.Acid, PoisonBludgeoning, Piercing, and Slashing from Nonmagical Attacks
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, charmed, deafened, frightened, stunned, or knocked unconscious.
Regeneration. The giant regains 10 hit points at the start of its turn. If the giant takes acid or fire damage, this trait doesn’t
“blessing” and worship of Vaprak from one generation to the next.ColdVaprak’s Rage (Recharges after a Short or Long Rest). The giant enters a rage. The rage lasts for 1 minute or until
Monsters
The Wild Beyond the Witchlight
succeed on a DC 18 Intelligence (Investigation) check to discern that the doll is animate.
Regeneration. The doll regains 5 hit points at the start of its turn. If the doll takes fire or psychic damage
or paranoia. Because it fears its own destruction, the doll rarely causes direct harm to others. When forced to defend itself, it debilitates opponents with its maniacal cackle and assaults the minds
Monsters
The Wild Beyond the Witchlight
into itself and regains 2d4 + 2;{"diceNotation":"2d4+2","rollType":"heal","rollAction":"Stuffing"} hit points. Roll a d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Stuffing"}; on a 1 or 2
hollow gourd that now sits askew on its shoulders. Eight copper coins are sealed inside the gourd, causing the head to rattle whenever Clapperclaw nods, turns, or shakes its head.
Roleplaying Notes
Monsters
Mordenkainen's Fiendish Folio Volume 1
Slam. Melee weapon attack: -1;{"diceNotation":"1d20-1","rollType":"to hit","rollAction":"Slam"} to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Blessing of Bountiful Generosity (1/day
). The killmoulis targets up to eight creatures within 100 feet of it that it can see. The next time a target finishes a long rest, it regains all spent Hit Dice and gains 10 temporary hit points.
Curse
Magic Items
The Book of Many Things
starlight. You launch a number of bolts equal to the number of charges spent, and you can direct the bolts to target one creature or several, so long as all creatures are within 120 feet of you and you
can see them. The bolts automatically strike their targets, and each bolt deals 2d4 cold damage.
Whirling Hail. As an action, you can spend 3 charges and cast the Ice Storm spell (save DC 16).
The crown regains 1d6 expended charges daily at dawn.
magic-items
regains 1 expended charge for each hour it spends in direct sunlight and 1d6 + 1 expended charges daily at dawn.
Radiant Absorption. When a creature within 30 feet of you takes radiant damage, you can use
magic-items
regains 1 expended charge for each hour it spends in direct sunlight and 1d6 + 1 expended charges daily at dawn.
Radiant Absorption. When a creature within 30 feet of you takes radiant damage, you can use
magic-items
regains 1 expended charge for each hour it spends in direct sunlight and 1d6 + 1 expended charges daily at dawn.
Radiant Absorption. When a creature within 30 feet of you takes radiant damage, you can use
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Regeneration. The troll regains 10 hit points at the start of its turn. If the troll takes acid or fire damage, it regains only 5 hit points at the start of its next turn. The troll dies only if it
on a successful one.Trolls kill and eat almost anything—including, in rare cases, other trolls. This cannibalism has the effect of causing a troll to grow to an unusually large size. The
Monsters
Monstrous Compendium Vol. 2: Dragonlance Creatures
be blinded until the start of Verminaard’s next turn.
Malediction. Verminaard utters an unholy word, causing profane fire to descend on one creature Verminaard can see within 60 feet of himself
end of another creature’s turn. Verminaard regains spent legendary actions at the start of his turn.
Tactical Movement. Verminaard moves up to his speed or commands a mount he is riding to move
monsters
Image, Plant GrowthLegendary Action Uses: 3 (4 in Lair). Immediately after another creature’s turn, the drake can expend a use to take one of the following actions. The drake regains all expended
tokens have been gathered and taken, they know the great fir drake has given its blessing for those tree to be felled. In thanks, villagers decorate the trees with lights to resemble the drake. Those who
Monsters
The Book of Many Things
instead regains a number of hit points equal to the radiant damage dealt.Multiattack. The breath drinker makes two Enervating Claw attacks. It can also use Drink Breath.
Enervating Claw. Melee Weapon
, the target takes half as much necrotic damage only. On a successful or failed save, the breath drinker regains a number of hit points equal to the necrotic damage dealt.
Invisibility. The breath
magic-items
regains 1 expended charge for each hour it spends in direct sunlight and 1d6 + 1 expended charges daily at dawn.
Radiant Absorption. When a creature within 30 feet of you takes radiant damage, you can use