Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'blessings blades die consult resolve'.
Other Suggestions:
blessing blade die conduct resolve
blessing blade die consist resolve
blessing blade die consult resolve
blessings blades die conduct resolve
blessings blades die consume resolve
Spells
Player’s Handbook
, replicating its game statistics and possessions. The principal difference is the addition of a silvery cord that trails from between the shoulder blades of the astral form. The cord fades from view after
1 foot. If the cord is cut—which happens only when an effect states that it does so—the target’s body and astral form both die.
A target’s astral form can travel through the
magic-items
This foot-high, black, stone cat statue has 3 charges and regains all expended charges daily at dawn. Whenever you roll a die, you can expend 1 charge to roll another die of the same size (no action
required). You can then choose which of the die rolls to use. You can choose to spend the charge after you roll the die, but before the outcome is determined.
If the result of the re-rolled die is a
magic-items
This foot-high, black, stone cat statue has 3 charges and regains all expended charges daily at dawn. Whenever you roll a die, you can expend 1 charge to roll another die of the same size (no action
required). You can then choose which of the die rolls to use. You can choose to spend the charge after you roll the die, but before the outcome is determined.
If the result of the re-rolled die is a
magic-items
This foot-high, black, stone cat statue has 3 charges and regains all expended charges daily at dawn. Whenever you roll a die, you can expend 1 charge to roll another die of the same size (no action
required). You can then choose which of the die rolls to use. You can choose to spend the charge after you roll the die, but before the outcome is determined.
If the result of the re-rolled die is a
classes
Xanathar's Guide to Everything
The Samurai is a fighter who draws on an implacable fighting spirit to overcome enemies. A Samurai’s resolve is nearly unbreakable, and the enemies in a Samurai’s path have two choices
: yield or die fighting.
Samurai Features
Fighter Level
Feature
3rd
Bonus Proficiency, Fighting Spirit (5 temp. hp)
7th
Elegant Courtier
10th
Tireless Spirit, Fighting
Magic Items
Waterdeep: Dungeon of the Mad Mage
This twelve-sided metal die is 12 inches across and bears the numbers 1 through 12 engraved on its pentagonal sides. The dodecahedron contains arcane clockwork mechanisms that whir and
click whenever the die is cast.
The dodecahedron can be hurled up to 60 feet as an action. A random magical effect occurs when the die comes to rest after rolling across the ground for at least
classes
Xanathar's Guide to Everything
The Samurai is a fighter who draws on an implacable fighting spirit to overcome enemies. A Samurai’s resolve is nearly unbreakable, and the enemies in a Samurai’s path have two choices
: yield or die fighting.
Samurai Features
Fighter Level
Feature
3rd
Bonus Proficiency, Fighting Spirit (5 temp. hp)
7th
Elegant Courtier
10th
Tireless Spirit, Fighting
classes
Tasha’s Cauldron of Everything
The balm of peace thrives at the heart of healthy communities, between friendly nations, and in the souls of the kindhearted. The gods of peace inspire people of all sorts to resolve conflict and to
over the signing of treaties, and they are often asked to arbitrate in disputes. These clerics’ blessings draw people together and help them shoulder one another’s burdens, and the clerics
classes
Tasha’s Cauldron of Everything
The balm of peace thrives at the heart of healthy communities, between friendly nations, and in the souls of the kindhearted. The gods of peace inspire people of all sorts to resolve conflict and to
over the signing of treaties, and they are often asked to arbitrate in disputes. These clerics’ blessings draw people together and help them shoulder one another’s burdens, and the clerics
Monsters
The Wild Beyond the Witchlight
Amphibious. Bavlorna can breathe air and water.
Boon of Immortality. Bavlorna is immune to any effect that would age her, and she can’t die from old age.
Widdershins Allergy. If a creature
these visitors enter into an agreement with Bavlorna, she’ll use her powers to resolve their pressing problem in exchange for something of use to her.
Alignment. Neutral evil.
Personality
Monsters
Icewind Dale: Rime of the Frostmaiden
her to explode and die. A mephit that dies in this way does not use its Death Burst. Instead, each creature within 10 feet of the exploding mephit must succeed on a DC 21 Dexterity saving throw, taking
thin cloak of mist forms around her. Blades of ice grow out of her body at odd angles, breaking off before they get too long. When she moves, her body crackles.
In this form, Auril creates weapons of
Moonblade
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Dungeon Master’s Guide (2014)
, some blades have faded from the world, their magic lost as family lines have become extinct. Other blades have vanished with their bearers during great quests. Thus, only a few of these weapons remain
new rune appears on the blade. You remain attuned to the weapon until you die or the weapon is destroyed.
A moonblade has one rune on its blade for each master it has served (typically 1d6 + 1). The
races
Mordenkainen Presents: Monsters of the Multiverse
cultivated over eons in the Astral Plane. Now all githyanki can use their psychic bond with that plane to access splinters of knowledge left behind by beings who travel, live, and die among the silver
the same ranges of height and weight that humans have in our world. If you’d like to determine your character’s height or weight randomly, consult the Random Height and Weight table in the
races
Mordenkainen Presents: Monsters of the Multiverse
a scale color more akin to that of a chromatic or a metallic dragon. A kobold’s cry can express a range of emotion: anger, resolve, elation, fear, and more. Regardless of the emotion expressed
that humans have in our world. If you’d like to determine your character’s height or weight randomly, consult the Random Height and Weight table in the Player’s Handbook, and choose the row in the table that best represents the build you imagine for your character.
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Mordenkainen Presents: Monsters of the Multiverse
order from the encroachments of Fiends and other extraplanar threats. Gruumsh’s blessings have made orcs tireless guardians and mighty allies wherever they are found, even when they turn their
in our world. If you’d like to determine your character’s height or weight randomly, consult the Random Height and Weight table in the Player’s Handbook, and choose the row in the table that best represents the build you imagine for your character.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Lord of Blades Stalking the Mournland like a spectral juggernaut, the Lord of Blades has emerged from the turmoil of the Last War as a symbol that calls to all the warforged of Khorvaire. Regardless
of what they have become, the warforged were created to fight and die on the orders of their creators. Some warforged accept their history for what it is and look toward the future, but others hold a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Lord of Blades Stalking the Mournland like a spectral juggernaut, the Lord of Blades has emerged from the turmoil of the Last War as a symbol that calls to all the warforged of Khorvaire. Regardless
of what they have become, the warforged were created to fight and die on the orders of their creators. Some warforged accept their history for what it is and look toward the future, but others hold a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Lord of Blades Stalking the Mournland like a spectral juggernaut, the Lord of Blades has emerged from the turmoil of the Last War as a symbol that calls to all the warforged of Khorvaire. Regardless
of what they have become, the warforged were created to fight and die on the orders of their creators. Some warforged accept their history for what it is and look toward the future, but others hold a
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
College of Swords Bards of the College of Swords are called blades, and they entertain through daring feats of weapon prowess. Blades perform stunts such as sword swallowing, knife throwing and
juggling, and mock combats. Though they use their weapons to entertain, they are also highly trained and skilled warriors in their own right. Their talent with weapons inspires many blades to lead double
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
College of Swords Bards of the College of Swords are called blades, and they entertain through daring feats of weapon prowess. Blades perform stunts such as sword swallowing, knife throwing and
juggling, and mock combats. Though they use their weapons to entertain, they are also highly trained and skilled warriors in their own right. Their talent with weapons inspires many blades to lead double
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
College of Swords Bards of the College of Swords are called blades, and they entertain through daring feats of weapon prowess. Blades perform stunts such as sword swallowing, knife throwing and
juggling, and mock combats. Though they use their weapons to entertain, they are also highly trained and skilled warriors in their own right. Their talent with weapons inspires many blades to lead double
compendium
- Sources->Dungeons & Dragons->Heliana’s Guide to Monster Hunting: Part 2
outcome is determined. If the result of the re-rolled die is a 1, a devil is summoned. Consult the chart below to determine which devil. Attuner’s Level Devil (CR) 1-4 Imp (1) 5-8 Barbed devil (5) 9
[Tooltip Not Found] Wondrous item, rare (requires attunement) This foot-high, black, stone cat statue has 3 charges and regains all expended charges daily at dawn. Whenever you roll a die, you can
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
this power after each Long Rest, you don’t expend the Psionic Energy Die. All other times you use the power, you expend the die. Level 3: Psychic Blades You can manifest shimmering blades of psychic
damage die of this bonus attack is 1d4 instead of 1d6. Level 9: Soul Blades You can now use the following powers with your Psychic Blades. Homing Strikes. If you make an attack roll with your Psychic
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
this power after each Long Rest, you don’t expend the Psionic Energy Die. All other times you use the power, you expend the die. Level 3: Psychic Blades You can manifest shimmering blades of psychic
damage die of this bonus attack is 1d4 instead of 1d6. Level 9: Soul Blades You can now use the following powers with your Psychic Blades. Homing Strikes. If you make an attack roll with your Psychic
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
this power after each Long Rest, you don’t expend the Psionic Energy Die. All other times you use the power, you expend the die. Level 3: Psychic Blades You can manifest shimmering blades of psychic
damage die of this bonus attack is 1d4 instead of 1d6. Level 9: Soul Blades You can now use the following powers with your Psychic Blades. Homing Strikes. If you make an attack roll with your Psychic
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
die. Use them as follows: Roll the encounter die and consult the Random Wilderness Encounters table to determine what the characters come across. Roll the blizzard die and add 1. If this total is
Running Wilderness Encounters When you’re ready to stage an encounter in the wilderness, roll two 20-sided dice of different colors. The first d20 is the encounter die; the second d20 is the blizzard
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Example Complex Traps The following complex traps can be used to challenge characters or to inspire your own creations. Path of Blades Complex trap (level 1–4, dangerous threat) Hidden within a
and initiative count 10. Active Elements. The Path of Blades includes a set of whirling blades along the first 80 feet of the trap, crushing pillars that slam down from the ceiling to the floor before
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
die. Use them as follows: Roll the encounter die and consult the Random Wilderness Encounters table to determine what the characters come across. Roll the blizzard die and add 1. If this total is
Running Wilderness Encounters When you’re ready to stage an encounter in the wilderness, roll two 20-sided dice of different colors. The first d20 is the encounter die; the second d20 is the blizzard
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Example Complex Traps The following complex traps can be used to challenge characters or to inspire your own creations. Path of Blades Complex trap (level 1–4, dangerous threat) Hidden within a
and initiative count 10. Active Elements. The Path of Blades includes a set of whirling blades along the first 80 feet of the trap, crushing pillars that slam down from the ceiling to the floor before
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
die and the new spring forth. 2 Oak trees represent strength and vitality. Meditating under an oak fills your body and mind with resolve and fortitude. 3 The river’s endless flow reminds you of the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
die. Use them as follows: Roll the encounter die and consult the Random Wilderness Encounters table to determine what the characters come across. Roll the blizzard die and add 1. If this total is
Running Wilderness Encounters When you’re ready to stage an encounter in the wilderness, roll two 20-sided dice of different colors. The first d20 is the encounter die; the second d20 is the blizzard
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Example Complex Traps The following complex traps can be used to challenge characters or to inspire your own creations. Path of Blades Complex trap (level 1–4, dangerous threat) Hidden within a
and initiative count 10. Active Elements. The Path of Blades includes a set of whirling blades along the first 80 feet of the trap, crushing pillars that slam down from the ceiling to the floor before
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
needed on the Mob Attacks table. The table shows you how many creatures that need that die roll or higher must attack a target in order for one of them to hit. If that many creatures attack the target
attack bonus, assume that it hits once with each of those attacks. If a creature’s attacks have different attack bonuses, resolve each attack separately. This attack resolution system ignores critical
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
needed on the Mob Attacks table. The table shows you how many creatures that need that die roll or higher must attack a target in order for one of them to hit. If that many creatures attack the target
attack bonus, assume that it hits once with each of those attacks. If a creature’s attacks have different attack bonuses, resolve each attack separately. This attack resolution system ignores critical
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
die and the new spring forth. 2 Oak trees represent strength and vitality. Meditating under an oak fills your body and mind with resolve and fortitude. 3 The river’s endless flow reminds you of the