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Spells
Player’s Handbook
command any of them at the same time, issuing the same command to them). You decide what action the creature will take and where it will move on its next turn, or you can issue a general command, such as to
over five Ghoul;Ghouls or two Ghast;Ghasts or Wight;Wights. If you use a level 9 spell slot, you can animate or reassert control over six Ghoul;Ghouls, three Ghast;Ghasts or Wight;Wights, or two Mummy;Mummies. See the Monster Manual for these stat blocks.
Feats
Strixhaven: A Curriculum of Chaos
associated with the college you chose for the Strixhaven Initiate feat: a spirit statue mascot (Lorehold), an art elemental mascot (Prismari), a fractal mascot (Quandrix), an inkling mascot (Silverquill
), or a pest mascot (Witherbloom). Stat blocks for these creatures appear in chapter 7.
When you take the Attack action on your turn, you can forgo one attack to allow your mascot familiar to make one
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
chapter 7, and in the table, “[College]” refers to the name of the NPC’s college: Lorehold, Prismari, Quandrix, Silverquill, or Witherbloom. Student NPC Stat Blocks Year Stat Block First First-Year Student Second [College] Apprentice Third or Later [College] Pledgemage
Stat Blocks The student NPCs are meant to interact with the characters primarily in roleplaying situations and to help create the flavor of attending a university. They aren’t intended to wade into
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
, such as a background choice. From the start, your character is making decisions that will lead to their eventual college choice. Chapter 1 describes each of the colleges. How do you decide which of
Choosing a College At Strixhaven, students choose their colleges at the start of their second year. But even during a character’s first year, you make college-related decisions for your character
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
one of Strixhaven’s colleges: Lorehold, Prismari, Quandrix, Silverquill, or Witherbloom. You learn two cantrips and one 1st-level spell based on the college you choose, as specified in the Strixhaven
you have. Your spellcasting ability for this feat’s spells is Intelligence, Wisdom, or Charisma (choose when you select this feat). Strixhaven Spells College Cantrips 1st-Level Spell Lorehold
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
. The dragons’ stat blocks are presented in chapter 7. Founder Dragons College Founder Lorehold Velomachus Lorehold Prismari Galazeth Prismari Quandrix Tanazir Quandrix Silverquill Shadrix Silverquill Witherbloom Beledros Witherbloom
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
student character. It introduces the owlin race and five backgrounds—one for each college—as well as a collection of feats, spells, and magic items. Chapters 3–6 provide a campaign meant to advance
for aspects of campus life: exams, relationships, extracurriculars, and jobs. Chapter 7 is a collection of stat blocks for students, faculty, and various creatures on and around the Strixhaven campus
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
. Students of all years and colleges can be found in and around the Rose Stage, as can professors from all parts of Strixhaven. See chapter 7 for stat blocks for first-year students, and for apprentices
to explore the bayou surrounding the Witherbloom College campus. That changes when Verelda Lang (the characters’ Magical Physiologies professor) assigns them to collect material components in
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
decide to explore the tower because of their conversation with Demelin or their discoveries at the occupied mansion. Before they infiltrate the tower, make sure the characters are 9th level and have done
everything else they want to in the city. Events in the tower will prevent further exploration. If you need to deter the characters, a group of sivak draconians or Dragon Army dragonnels (see appendix B for both stat blocks) is conducting drills here when they arrive.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
unoccupied space of your choice within range. You decide the creature’s appearance, and it is equipped with a saddle, bit, and bridle. Any of the equipment created by the spell vanishes in a puff of
smoke if it is carried more than 10 feet away from the steed. For the duration, you or a creature you choose can ride the steed. The steed uses the Riding Horse stat block (see “Creature Stat Blocks
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
can cast this spell only at night. Choose up to three corpses of Medium or Small Humanoids within range. Each one becomes a Ghoul under your control (see “Creature Stat Blocks” for its stat block
any of them at the same time, issuing the same command to them). You decide what action the creature will take and where it will move on its next turn, or you can issue a general command, such as to
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Stat Blocks” for the stat blocks). On each of your turns, you can take a Bonus Action to mentally command any creature you made with this spell if the creature is within 60 feet of you (if you control
multiple creatures, you can command any of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move on its next turn, or you
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, a few class options suggest the existence of magic-using organizations in the world — bardic colleges and druid circles — which are up to you to flesh out. You could decide that no formal structures
for organizations presented earlier in this chapter. A player character necromancer might cultivate renown within the Cabal of Thar-Zad, while a bard seeks increasing renown within the College of Mac-Fuirmidh.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
as they try to escape Kollema Hall; use one or more of the college apprentice stat blocks in chapter 7 to represent them. Any characters in the infirmary are among the first people the delirious
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
-appointed reference librarians work at each of these circular desks (use any of the professor stat blocks found in chapter 7 if needed). All are expert scholars and powerful mages. They can provide
. Once a character chooses a college at the start of second year, they receive a set of college robes, a knit hat, a scarf, a tunic, and gloves free of charge. (This set normally costs 5 gp.) In
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
of them at the same time, issuing the same command to them). You decide what action the creature will take and where it will move on its next turn, or you can issue a general command, such as to
two Ghasts or Wights. If you use a level 9 spell slot, you can animate or reassert control over six Ghouls, three Ghasts or Wights, or two Mummies. See the Monster Manual for these stat blocks.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
for the stat blocks). On each of your turns, you can take a Bonus Action to mentally command any creature you made with this spell if the creature is within 60 feet of you (if you control multiple
creatures, you can command any of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move on its next turn, or you can issue a
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
your control. You can have your players run the other storm giants if you prefer (and if they would enjoy doing so). Photocopy the storm giant stat blocks at the end of this chapter and distribute them
among the players in your group. If your group includes more than four players, not every player will receive a storm giant NPC to play, and that’s okay. Accompanying the giants’ stat blocks are
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
feature of Quandrix College Kianne, Dean of Substance Brilliant and eccentric, Dean Kianne (neutral elf Quandrix professor of substance) is one of the preeminent mana scholars of the world. She has
worthless without a deep understanding of the basics. He teaches students of all levels, and even his most experienced pupils benefit from a much deeper understanding of the fundamental building blocks of the world.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
on the Urban Chase Complications table on its turn. Crowded Street If Willifort flees in a hire-coach, his getaway is thwarted on the third round of the chase when a large crowd blocks the road
into the tunnel can hear the sounds of splashing water and children’s voices in the distance and might decide to follow them. (The children are holding hands in the dark and being guided by Squiddly
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Fashion Show Preparations As part of the preparations for the Magister’s Masquerade, many Strixhaven students participate in a fashion show on the Silverquill College campus at the Rose Stage
the fashion show play out over the course of several weeks. Characters might decide to design their own fashions, model designs at the show, or sell their works at the auction. Other students might get
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
3. False Entrance After 20 feet, a puzzle door sealing off a small chamber beyond blocks this false entrance into the tomb. A short tunnel ends at a slab of worked stone, whose edges are marked by
over the tunnel entrance. Any character in the tunnel must decide whether to stay or to flee, which requires a successful DC 10 Strength (Athletics) check. Characters who stay or who fail the check
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
giants, you can use these models to help you decide how many giants are present in an area and what other creatures might live alongside them. You can use the various tables in “Giantkind Encounters” (in
several adjustments. You can craft the stat block as you see fit to match the challenge rating you’re aiming for.
For a giant child of any age, you can further modify one of these stat blocks by adding the parents’ damage immunities and resistances (if any) and any inherent traits.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. Urban Chase Complications d20 Complication 1 A large obstacle such as a horse or cart blocks your way. Make a DC 15 Dexterity (Acrobatics) check to get past the obstacle. On a failed check, the
obstacle counts as 10 feet of difficult terrain. 2 A crowd blocks your way. Make a DC 10 Strength (Athletics) or Dexterity (Acrobatics) check (your choice) to make your way through the crowd unimpeded. On
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
world. For example, you could decide that the clerics of a particular deity belong to an order that forbids the accumulation of material goods, other than magic items useful for their divine mission
firmly in the world by associating the class with a particular race or culture. For example, you might decide that bards, sorcerers, warlocks, and wizards represent the magical traditions of four
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
NPC Stat Blocks The Monster Manual contains stat blocks for common NPC archetypes such as bandits and guards, as well as tips for customizing them. Those tips include adding racial traits from the
can build the NPC as you would a player character, as discussed in the Player’s Handbook. If you decide to build an NPC the same way you build a player character, you can skip choosing a background and
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
figure out what it does (see “Identifying a Magic Item” in the Dungeon Master’s Guide), give that item’s description to the players. Statistics Creature stat blocks should be kept hidden from the players
, followed by a die expression in parentheses, like this: 10 (3d6). You decide whether to use the average or roll the dice. Using average damage speeds up play, but it might feel less exciting, and players
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
decide whether they want to open the engagement at range or close to boarding distance. In either case, the Xaryxian ships are surprised at the beginning of combat. The Xaryxian Armada The enemy armada
. The armada’s flagship, the Xaryxia, also carries an astral elf commander named Vael, who commands the entire fleet. See Boo’s Astral Menagerie for the astral elves’ stat blocks. When the two fleets
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
outside. Joining them, you see a sinuous, crystalline vine erupting from the ground a few blocks away—tall enough to be seen above the rooftops. Screams of panic rise from the same direction.
A
characters to decide their own course of action. The ambulatory vines are six astral blights (see the accompanying stat block). They focus their attacks on nearby commoners, ignoring the characters except for
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
has an ample supply of rocks and ice blocks at hand for hurling at opponents. If the giant hears noise from area 1, he rushes there to help; conversely, if attacked, he will raise a cry to bring the
enclosing them in blocks of transparent ice. These exhibits are meant to frighten off any trespassers. The bodies are obviously hacked and very dead, not merely frozen whole. Treasure. Each of these corpses
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, but they can provide pointers to someone who does. Fishbone Tavern is located a few blocks from Luskan’s Open Shore docks, close enough that you can smell the sea air and hear the cries of gulls
characters decide to enter, Zurb opens the door for them. If the characters have befriended him, Zurb announces them as “really nice people that talked a lot.” This causes Fryer to shake her head in
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
tells the dragon hunters that Pangil ng Buwan isn’t behaving naturally and succeeds on a DC 18 Charisma (Persuasion) check, Paolo wants to see the bakunawa himself and will decide its fate then. If
hostilities break out, the dragon hunters defend themselves, using the stat blocks of five veterans (see “The Dragon Hunters” earlier in this adventure). The Bakunawa’s Lair Map 10.2: roots of bathalang
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
weaponry.) If the characters decide to attack Xeleth’s fleet, use nonplayer characters such as Commodore Krux, Warwyck Blastimoff, Princess Xedalli, and Vocath to make it clear that doing so would be
. The fleet is under the command of an astral elf commander named Vael, who also serves as Xeleth’s bodyguard aboard the Xaryxia. (See Boo’s Astral Menagerie for the astral elves’ stat blocks.) Vocath’s
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
encounter. Mike Schley Map 5.4: Rooftop Stash View Player Version If a character follows the trail of coins to the roof, or when the characters decide to finish their investigation at the Sleeping Giant
commander, and the other two goblins are goblin psi brawlers (see appendix A for both stat blocks). All three goblins attack once spotted. During the ensuing combat, the goblins do their best to stay on the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
another ogre-sized, squat around the table.
A raklupis spyder-fiend named Jallizanx is here with two kakkuu spyder-fiends (for both stat blocks, see appendix A). The kakkuus are relaying orders to
blocks, see appendix A). Uvonxu coordinates with Miska on strategy, while the phisarazu takes notes to relay to the troops. Both immediately attack intruders. The phisarazu tries to stun enemies and then






