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Returning 35 results for 'blow both down currents recent'.
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Monsters
Mythic Odysseys of Theros
. In recent memory, the massive menace rose from the waves to topple the Pyrgnos, Meletis’s great repository of scholarly knowledge. Since that day, the polis keeps a watch specifically for
to assert its claim. Often, before a journey, sailors blow conch-shell horns in the belief that the sound will soothe nearby krakens.
The Horn of Humenades. Legend speaks of a magic horn that the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
next turn. A target can be affected by only one Hamstring Blow at a time—the most recent one. Level 11: Relentless Rage Your Rage can keep you fighting despite grievous wounds. If you drop to 0 Hit
type dealt by the weapon or Unarmed Strike, and you can cause one Brutal Strike effect of your choice. You have the following effect options. Forceful Blow. The target is pushed 15 feet straight away
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Attacks. Hamstring Blow. The target’s Speed is reduced by 15 feet until the start of your next turn. A target can be affected by only one Hamstring Blow at a time—the most recent one. Level 11
have the following effect options. Forceful Blow. The target is pushed 15 feet straight away from you. You can then move up to half your Speed straight toward the target without provoking Opportunity
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
next turn. A target can be affected by only one Hamstring Blow at a time—the most recent one. Level 11: Relentless Rage Your Rage can keep you fighting despite grievous wounds. If you drop to 0 Hit
type dealt by the weapon or Unarmed Strike, and you can cause one Brutal Strike effect of your choice. You have the following effect options. Forceful Blow. The target is pushed 15 feet straight away
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Attacks. Hamstring Blow. The target’s Speed is reduced by 15 feet until the start of your next turn. A target can be affected by only one Hamstring Blow at a time—the most recent one. Level 11
have the following effect options. Forceful Blow. The target is pushed 15 feet straight away from you. You can then move up to half your Speed straight toward the target without provoking Opportunity
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
next turn. A target can be affected by only one Hamstring Blow at a time—the most recent one. Level 11: Relentless Rage Your Rage can keep you fighting despite grievous wounds. If you drop to 0 Hit
type dealt by the weapon or Unarmed Strike, and you can cause one Brutal Strike effect of your choice. You have the following effect options. Forceful Blow. The target is pushed 15 feet straight away
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Attacks. Hamstring Blow. The target’s Speed is reduced by 15 feet until the start of your next turn. A target can be affected by only one Hamstring Blow at a time—the most recent one. Level 11
have the following effect options. Forceful Blow. The target is pushed 15 feet straight away from you. You can then move up to half your Speed straight toward the target without provoking Opportunity
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
toward you.
The three shambling sailors are zombies, the animated corpses of sailors who died in a recent shipwreck. The characters face a choice: they can turn and fight the zombies, or they can
whether their characters know anything about fighting zombies, have them make DC 10 Intelligence checks. Those who succeed might recall that a particularly powerful blow (a critical hit) or radiant
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
toward you.
The three shambling sailors are zombies, the animated corpses of sailors who died in a recent shipwreck. The characters face a choice: they can turn and fight the zombies, or they can
whether their characters know anything about fighting zombies, have them make DC 10 Intelligence checks. Those who succeed might recall that a particularly powerful blow (a critical hit) or radiant
Compendium
- Sources->Dungeons & Dragons->Intro to Stormwreck Isle
toward you.
The three shambling sailors are zombies, the animated corpses of sailors who died in a recent shipwreck. The characters face a choice: they can turn and fight the zombies, or they can
. Those who succeed might recall that a particularly powerful blow (a critical hit) or radiant damage can help finish off a zombie. Runara’s Aid. In the unlikely event that the zombies defeat the
Compendium
- Sources->Dungeons & Dragons->Intro to Stormwreck Isle
toward you.
The three shambling sailors are zombies, the animated corpses of sailors who died in a recent shipwreck. The characters face a choice: they can turn and fight the zombies, or they can
. Those who succeed might recall that a particularly powerful blow (a critical hit) or radiant damage can help finish off a zombie. Runara’s Aid. In the unlikely event that the zombies defeat the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
going to let that happen without a fight. The recent hostilities between groups such as the Xanathar Guild and the Zhentarim have been made even worse by the increasing sway of the company. A noble
offered for bringing her in alive for questioning. A killer is stalking the streets of the North Ward, murdering people in broad daylight. The victims’ feet are chopped off, as if by a powerful blow
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
toward you.
The three shambling sailors are zombies, the animated corpses of sailors who died in a recent shipwreck. The characters face a choice: they can turn and fight the zombies, or they can
whether their characters know anything about fighting zombies, have them make DC 10 Intelligence checks. Those who succeed might recall that a particularly powerful blow (a critical hit) or radiant
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
going to let that happen without a fight. The recent hostilities between groups such as the Xanathar Guild and the Zhentarim have been made even worse by the increasing sway of the company. A noble
offered for bringing her in alive for questioning. A killer is stalking the streets of the North Ward, murdering people in broad daylight. The victims’ feet are chopped off, as if by a powerful blow
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
going to let that happen without a fight. The recent hostilities between groups such as the Xanathar Guild and the Zhentarim have been made even worse by the increasing sway of the company. A noble
offered for bringing her in alive for questioning. A killer is stalking the streets of the North Ward, murdering people in broad daylight. The victims’ feet are chopped off, as if by a powerful blow
Compendium
- Sources->Dungeons & Dragons->Intro to Stormwreck Isle
toward you.
The three shambling sailors are zombies, the animated corpses of sailors who died in a recent shipwreck. The characters face a choice: they can turn and fight the zombies, or they can
. Those who succeed might recall that a particularly powerful blow (a critical hit) or radiant damage can help finish off a zombie. Runara’s Aid. In the unlikely event that the zombies defeat the
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
gelatinous cube in area F2 arrives here to dispatch them. The sentry is lying about how many hobgoblins remain. Weakened by their recent loss, the hobgoblins fear marauders and try to present a strong
once or be destroyed. Fighting the Hobgoblins. In combat, the sentry remains behind the barricades. If the characters breach either barricade, the sentry uses her next action to blow a war horn
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
gelatinous cube in area F2 arrives here to dispatch them. The sentry is lying about how many hobgoblins remain. Weakened by their recent loss, the hobgoblins fear marauders and try to present a strong
once or be destroyed. Fighting the Hobgoblins. In combat, the sentry remains behind the barricades. If the characters breach either barricade, the sentry uses her next action to blow a war horn
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
gelatinous cube in area F2 arrives here to dispatch them. The sentry is lying about how many hobgoblins remain. Weakened by their recent loss, the hobgoblins fear marauders and try to present a strong
once or be destroyed. Fighting the Hobgoblins. In combat, the sentry remains behind the barricades. If the characters breach either barricade, the sentry uses her next action to blow a war horn
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Quests from the Infinite Staircase provides more details about this planar pathway. The staircase is home to Nafas, a noble genie created by the planar winds that blow into the expanse through its
currents and eddies of the river. For a price, these pilots carry passengers from plane to plane. Some pilots are Fiends, while others are the souls of dead creatures from the Material Plane. Yggdrasil, the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Quests from the Infinite Staircase provides more details about this planar pathway. The staircase is home to Nafas, a noble genie created by the planar winds that blow into the expanse through its
currents and eddies of the river. For a price, these pilots carry passengers from plane to plane. Some pilots are Fiends, while others are the souls of dead creatures from the Material Plane. Yggdrasil, the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Quests from the Infinite Staircase provides more details about this planar pathway. The staircase is home to Nafas, a noble genie created by the planar winds that blow into the expanse through its
currents and eddies of the river. For a price, these pilots carry passengers from plane to plane. Some pilots are Fiends, while others are the souls of dead creatures from the Material Plane. Yggdrasil, the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
travel. They seldom work to improve their lairs, but when they do, it is often to channel wind currents to create effects the dragon finds pleasing. The labyrinthine tunnels and the mirror-like icy
chamber adjoining the stream just inside the cave’s entrance is the dragon’s dining hall; it contains the horrid remnants of recent meals. Rocky Grotto. Past the topmost cascade is the grotto floor
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
travel. They seldom work to improve their lairs, but when they do, it is often to channel wind currents to create effects the dragon finds pleasing. The labyrinthine tunnels and the mirror-like icy
chamber adjoining the stream just inside the cave’s entrance is the dragon’s dining hall; it contains the horrid remnants of recent meals. Rocky Grotto. Past the topmost cascade is the grotto floor
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
travel. They seldom work to improve their lairs, but when they do, it is often to channel wind currents to create effects the dragon finds pleasing. The labyrinthine tunnels and the mirror-like icy
chamber adjoining the stream just inside the cave’s entrance is the dragon’s dining hall; it contains the horrid remnants of recent meals. Rocky Grotto. Past the topmost cascade is the grotto floor
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
beloved monarch or a despised tyrant—by addressing them as “Your Majesty.” In recent years, Xaos has become a haven for the Sha’sal Khou, a group of githyanki and githzerai who fervently believe in
that resist the town’s volatile nature—nothing remains for long. Most homes and businesses are owned by githzerai, sculpted from currents of instability into ordered redoubts: towers of latticed
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
beloved monarch or a despised tyrant—by addressing them as “Your Majesty.” In recent years, Xaos has become a haven for the Sha’sal Khou, a group of githyanki and githzerai who fervently believe in
that resist the town’s volatile nature—nothing remains for long. Most homes and businesses are owned by githzerai, sculpted from currents of instability into ordered redoubts: towers of latticed
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
beloved monarch or a despised tyrant—by addressing them as “Your Majesty.” In recent years, Xaos has become a haven for the Sha’sal Khou, a group of githyanki and githzerai who fervently believe in
that resist the town’s volatile nature—nothing remains for long. Most homes and businesses are owned by githzerai, sculpted from currents of instability into ordered redoubts: towers of latticed
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, grinning with the satisfaction that he dealt the fatal blow to his hated rival. 3. Hekaton in Chains Two Kraken Society cultists stand watch on the decks fore and aft of King Hekaton, who lies on his
court has been thrown into upheaval and that evil forces are conspiring to usurp his throne. Only when the battle aboard the Morkoth has ended can the characters bring Hekaton up to date on recent
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, grinning with the satisfaction that he dealt the fatal blow to his hated rival. 3. Hekaton in Chains Two Kraken Society cultists stand watch on the decks fore and aft of King Hekaton, who lies on his
court has been thrown into upheaval and that evil forces are conspiring to usurp his throne. Only when the battle aboard the Morkoth has ended can the characters bring Hekaton up to date on recent
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, grinning with the satisfaction that he dealt the fatal blow to his hated rival. 3. Hekaton in Chains Two Kraken Society cultists stand watch on the decks fore and aft of King Hekaton, who lies on his
court has been thrown into upheaval and that evil forces are conspiring to usurp his throne. Only when the battle aboard the Morkoth has ended can the characters bring Hekaton up to date on recent
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
of their recent forays into the Material Plane and are arguing about what it could be. Spiderlily thinks it’s a slice of cake made for a treant, Cowslip thinks it’s an exercise bench for mice, and
delight if they are treated to a convincing lie. Either way, they give a reed whistle to the character who impressed them the most. Once before the end of this adventure, that character can blow the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
of their recent forays into the Material Plane and are arguing about what it could be. Spiderlily thinks it’s a slice of cake made for a treant, Cowslip thinks it’s an exercise bench for mice, and
delight if they are treated to a convincing lie. Either way, they give a reed whistle to the character who impressed them the most. Once before the end of this adventure, that character can blow the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
of their recent forays into the Material Plane and are arguing about what it could be. Spiderlily thinks it’s a slice of cake made for a treant, Cowslip thinks it’s an exercise bench for mice, and
delight if they are treated to a convincing lie. Either way, they give a reed whistle to the character who impressed them the most. Once before the end of this adventure, that character can blow the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
in the Fane of the Eye. Iron Post. The iron post is a recent addition to the cavern, planted haphazardly into the rock of the staircase. When the characters arrive in the chamber for the first time, a
skeletons droop from the rigging or lay in tangled piles, and seaweed hangs from the gunwales. The rain renders the entire area lightly obscured, and strong currents on either side of the wreckage pull