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Returning 35 results for 'body before designate could rays'.
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body before designate could ray
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Monsters
Astarion's Book of Hungers
city isn’t likely to harbor more than one vampire infernalist. Vampire infernalists are dormant during the day, retreating to resting places hidden from the sun’s searing rays before
sap the body and mind. Creatures (excluding the vampire and its allies) that finish a Short or Long Rest while within 1 mile of the lair make a DC 15 Wisdom saving throw. On a failed save, a creature
Monsters
Planescape: Adventures in the Multiverse
the decaton dies, its body disintegrates into dust, leaving behind anything it was carrying.Multiattack. The decaton makes three Tentacle attacks.
Tentacle. Melee Weapon Attack: +7;{"diceNotation
other targets. The decaton has ten tentacles, each of which can grapple one target.
Lightning Rays (Recharge 6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Lightning Rays"}. The decaton
Monsters
Mordenkainen Presents: Monsters of the Multiverse
. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Bite"} to hit, reach 5 ft., one target. Hit: 1 piercing damage.
Eye Rays. The gazer shoots two of the following
magical eye rays at random (roll two d4s;{"diceNotation":"1d4","rollType":"roll","rollAction":"Eye Rays"}, and reroll duplicates), choosing one or two targets it can see within 60 feet of it:
1: Dazing
Death Tyrant
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
place in the initiative order and animates at the start of its next turn, provided that its body hasn’t been completely destroyed.Bite. Melee Weapon Attack: +5;{"diceNotation":"1d20+5
","rollType":"to hit","rollAction":"Bite"} to hit, reach 5 ft., one target. Hit: 14 (4d6);{"diceNotation":"4d6","rollType":"damage","rollAction":"Bite","rollDamageType":"piercing"} piercing damage.
Eye Rays
Monsters
Mordenkainen Presents: Monsters of the Multiverse
":"piercing"} piercing damage.
Eye Rays. The gauth shoots three of the following magical eye rays at random (roll three d6s;{"diceNotation":"1d6","rollType":"roll","rollAction":"Eye Rays"}, and reroll
Constructs and Undead.A gauth is a hungry, tyrannical creature similar to a beholder that eats magic and tries to exact tribute from anything weaker than itself. Its body is about 4 feet in diameter, with
Beholder
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
"} to hit, reach 5 ft., one target. Hit: 14 (4d6);{"diceNotation":"4d6","rollType":"damage","rollAction":"Bite","rollDamageType":"piercing"} piercing damage.
Eye Rays. The beholder shoots three of the
following magical eye rays at random;{"diceNotation":"1d10","rollType":"roll","rollAction":"Eye Rays"} (reroll duplicates), choosing one to three targets it can see within 120 feet of it:
Charm Ray
Monsters
Mordenkainen Presents: Monsters of the Multiverse
) check.Bite. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Bite"} to hit, reach 5 ft., one target. Hit: 1 piercing damage.
Eye Rays. The gazer shoots two of the
following magical eye rays at random (roll two d4s;{"diceNotation":"1d4","rollType":"roll","rollAction":"Eye Rays"}, and reroll duplicates), choosing one or two targets it can see within 60 feet of it:
1
Monsters
Mordenkainen Presents: Monsters of the Multiverse
nightmare about losing blood. Its coloration and shape resemble those of the beholder that dreamed it into existence, but its hue is more muted, and instead of magical eye rays, it has ten long
death kiss consumes ingested blood, which it also uses to heal and generate electrical energy inside its body. Terrified of dying from starvation, it obsessively drains even little creatures such as rat
Compendium
- Sources->Dungeons & Dragons->Monster Manual
spherical body. A spectator serves its conjurer for 101 years by guarding something of the spellcaster’s choice—typically a treasure or location. The spectator is a reliable guardian and allows only its
its post. Should an intruder ignore its warnings, a spectator attempts to drive away the intruder with its magical eye rays. At the end of its service, a spectator might discorporate back into
Compendium
- Sources->Dungeons & Dragons->Monster Manual
spherical body. A spectator serves its conjurer for 101 years by guarding something of the spellcaster’s choice—typically a treasure or location. The spectator is a reliable guardian and allows only its
its post. Should an intruder ignore its warnings, a spectator attempts to drive away the intruder with its magical eye rays. At the end of its service, a spectator might discorporate back into
Compendium
- Sources->Dungeons & Dragons->Monster Manual
spherical body. A spectator serves its conjurer for 101 years by guarding something of the spellcaster’s choice—typically a treasure or location. The spectator is a reliable guardian and allows only its
its post. Should an intruder ignore its warnings, a spectator attempts to drive away the intruder with its magical eye rays. At the end of its service, a spectator might discorporate back into
Compendium
- Sources->Dungeons & Dragons->Monster Manual
in the multiverse are as loathed and feared as these maniacal horrors. A beholder’s distinctive, globular body is dominated by an oversize maw and a gigantic central eye. Ten stalks ending in smaller
eyes crown its form. From each of these eleven eyes, a beholder can unleash a different magic power. The central eye can deactivate magic, while the smaller eyes emit rays that inflict various dooms
Compendium
- Sources->Dungeons & Dragons->Monster Manual
in the multiverse are as loathed and feared as these maniacal horrors. A beholder’s distinctive, globular body is dominated by an oversize maw and a gigantic central eye. Ten stalks ending in smaller
eyes crown its form. From each of these eleven eyes, a beholder can unleash a different magic power. The central eye can deactivate magic, while the smaller eyes emit rays that inflict various dooms
Compendium
- Sources->Dungeons & Dragons->Monster Manual
in the multiverse are as loathed and feared as these maniacal horrors. A beholder’s distinctive, globular body is dominated by an oversize maw and a gigantic central eye. Ten stalks ending in smaller
eyes crown its form. From each of these eleven eyes, a beholder can unleash a different magic power. The central eye can deactivate magic, while the smaller eyes emit rays that inflict various dooms
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
clippings, or other piece of that creature’s body placed inside the snow or ice; and powdered ruby worth 1,500 gp, sprinkled over the duplicate and consumed by the spell) Duration: Until dispelled You
, the illusion uses all the statistics of the creature it duplicates, except that it is a construct. The simulacrum is friendly to you and creatures you designate. It obeys your spoken commands
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
clippings, or other piece of that creature’s body placed inside the snow or ice; and powdered ruby worth 1,500 gp, sprinkled over the duplicate and consumed by the spell) Duration: Until dispelled You
, the illusion uses all the statistics of the creature it duplicates, except that it is a construct. The simulacrum is friendly to you and creatures you designate. It obeys your spoken commands
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
clippings, or other piece of that creature’s body placed inside the snow or ice; and powdered ruby worth 1,500 gp, sprinkled over the duplicate and consumed by the spell) Duration: Until dispelled You
, the illusion uses all the statistics of the creature it duplicates, except that it is a construct. The simulacrum is friendly to you and creatures you designate. It obeys your spoken commands
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
clippings, or other piece of that creature’s body placed inside the snow or ice; and powdered ruby worth 1,500 gp, sprinkled over the duplicate and consumed by the spell) Duration: Until dispelled You
, the illusion uses all the statistics of the creature it duplicates, except that it is a construct. The simulacrum is friendly to you and creatures you designate. It obeys your spoken commands
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
clippings, or other piece of that creature’s body placed inside the snow or ice; and powdered ruby worth 1,500 gp, sprinkled over the duplicate and consumed by the spell) Duration: Until dispelled You
, the illusion uses all the statistics of the creature it duplicates, except that it is a construct. The simulacrum is friendly to you and creatures you designate. It obeys your spoken commands
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
clippings, or other piece of that creature’s body placed inside the snow or ice; and powdered ruby worth 1,500 gp, sprinkled over the duplicate and consumed by the spell) Duration: Until dispelled You
, the illusion uses all the statistics of the creature it duplicates, except that it is a construct. The simulacrum is friendly to you and creatures you designate. It obeys your spoken commands
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Gazer A gazer is a tiny manifestation of a beholder’s dreams. It resembles the beholder who dreamed it into existence, but its body is only 8 inches wide, and it has only four eyestalks. The beholder
successful DC 10 Wisdom (Insight) check.
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 piercing damage.
Eye Rays. The gazer shoots two of the following magical eye
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
, increasing the harm you inflict on it. As a bonus action, you designate one creature you can see within 60 feet of you as the target of this feature. The first time each turn that you hit that target with
a weapon attack, it takes an extra 1d6 damage from the weapon. This benefit lasts until you finish a short or long rest. It ends early if you designate a different creature. Supernatural Defense At
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
, increasing the harm you inflict on it. As a bonus action, you designate one creature you can see within 60 feet of you as the target of this feature. The first time each turn that you hit that target with
a weapon attack, it takes an extra 1d6 damage from the weapon. This benefit lasts until you finish a short or long rest. It ends early if you designate a different creature. Supernatural Defense At
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
, increasing the harm you inflict on it. As a bonus action, you designate one creature you can see within 60 feet of you as the target of this feature. The first time each turn that you hit that target with
a weapon attack, it takes an extra 1d6 damage from the weapon. This benefit lasts until you finish a short or long rest. It ends early if you designate a different creature. Supernatural Defense At
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Gazer A gazer is a tiny manifestation of a beholder’s dreams. It resembles the beholder who dreamed it into existence, but its body is only 8 inches wide, and it has only four eyestalks. The beholder
successful DC 10 Wisdom (Insight) check.
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 piercing damage.
Eye Rays. The gazer shoots two of the following magical eye
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Gazer A gazer is a tiny manifestation of a beholder’s dreams. It resembles the beholder who dreamed it into existence, but its body is only 8 inches wide, and it has only four eyestalks. The beholder
successful DC 10 Wisdom (Insight) check.
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 piercing damage.
Eye Rays. The gazer shoots two of the following magical eye
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
manner contrary to its nature or its instructions.
Combat Ready. The decaton has advantage on initiative rolls.
Disintegration. If the decaton dies, its body disintegrates into dust, leaving
ten tentacles, each of which can grapple one target.
Lightning Rays (Recharge 6). The decaton unleashes a barrage of lightning bolts from its eyes. Each creature within 30 feet of the decaton must
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
manner contrary to its nature or its instructions.
Combat Ready. The decaton has advantage on initiative rolls.
Disintegration. If the decaton dies, its body disintegrates into dust, leaving
ten tentacles, each of which can grapple one target.
Lightning Rays (Recharge 6). The decaton unleashes a barrage of lightning bolts from its eyes. Each creature within 30 feet of the decaton must
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
manner contrary to its nature or its instructions.
Combat Ready. The decaton has advantage on initiative rolls.
Disintegration. If the decaton dies, its body disintegrates into dust, leaving
ten tentacles, each of which can grapple one target.
Lightning Rays (Recharge 6). The decaton unleashes a barrage of lightning bolts from its eyes. Each creature within 30 feet of the decaton must
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Kiss A death kiss is a lesser beholder that might come into being when a beholder has a vivid nightmare about losing blood. Instead of magical eye rays, it has ten long tentacles, each ending in a
it uses to generate electrical energy inside its body. Paranoid about dying from starvation, it obsessively drains even little creatures such as rats in an effort to stave off this fate for as long as
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
-foot cone. At the start of each of its turns, the beholder decides which way the cone faces and whether the cone is active. The area works against the beholder’s own eye rays.
Actions
Bite. Melee
Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (4d6) piercing damage.
Eye Rays. The beholder shoots three of the following magical eye rays at random (reroll duplicates), choosing one to
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Kiss A death kiss is a lesser beholder that might come into being when a beholder has a vivid nightmare about losing blood. Instead of magical eye rays, it has ten long tentacles, each ending in a
it uses to generate electrical energy inside its body. Paranoid about dying from starvation, it obsessively drains even little creatures such as rats in an effort to stave off this fate for as long as
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Kiss A death kiss is a lesser beholder that might come into being when a beholder has a vivid nightmare about losing blood. Instead of magical eye rays, it has ten long tentacles, each ending in a
it uses to generate electrical energy inside its body. Paranoid about dying from starvation, it obsessively drains even little creatures such as rats in an effort to stave off this fate for as long as
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Gazer A gazer is a tiny manifestation of the dreams of a beholder. It resembles the beholder who dreamed it into existence, but its body is only 8 inches wide and it has only four eyestalks. It
hit, reach 5 ft., one target. Hit: 1 piercing damage.
Eye Rays. The gazer shoots two of the following magical eye rays at random (roll two d4s, and reroll duplicates), choosing one or two targets it
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
ritual’s magic. Appropriately, a spectator has four eyestalks, two on each side of the wide eye at the center of its four-foot diameter body. Magical Guardians. A summoned spectator guards a location or a
Deep Speech, Undercommon, telepathy 120 ft.
Challenge 3 (700 XP)
Actions
Bite. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 2 (1d6 − 1) piercing damage.
Eye Rays. The spectator