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Returning 35 results for 'bond before distance chomp remove'.
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Spells
Player’s Handbook
communicate in any languages aren’t affected by this spell.
Until the spell ends, the targets can communicate telepathically through the bond whether or not they share a language. The communication is possible over any distance, though it can’t extend to other planes of existence.
Telepathic Bond
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
of 2 or less aren't affected by this spell.
Until the spell ends, the targets can communicate telepathically through the bond whether or not they have a common language. The communication is possible over any distance, though it can't extend to other planes of existence.
Rary's Telepathic Bond
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Player’s Handbook (2014)
of 2 or less aren’t affected by this spell.Until the spell ends, the targets can communicate telepathically through the bond whether or not they have a common language. The communication is possible over any distance, though it can’t extend to other planes of existence.
Monsters
Eberron: Rising from the Last War
Bonding. The hawk can magically bond with one creature it can see, immediately after spending at least 1 hour observing that creature while within 30 feet of it. The bond lasts until the hawk bonds
with a different creature or until the bonded creature dies. While bonded, the hawk and the bonded creature can communicate telepathically with each other at a distance of up to 100 feet.
Keen Sight
Monsters
Guildmasters’ Guide to Ravnica
with a different creature or until the bonded creature dies. This bond has the following effects:
The felidar and the bonded creature can communicate telepathically with each other at a distance of up
Bonding. The felidar can magically bond with one creature it can see, right after spending at least 1 hour observing that creature while within 30 feet of it. The bond lasts until the felidar bonds
Monsters
Eberron: Rising from the Last War
Bonding. The steed can magically bond with one creature it can see, immediately after spending at least 1 hour observing that creature while within 30 feet of it. The bond lasts until the steed bonds
with a different creature or until the bonded creature dies. While bonded, the steed and the bonded creature can communicate telepathically with each other at a distance of up to 100 feet.Hooves
Monsters
Eberron: Rising from the Last War
Bonding. The hound can magically bond with one creature it can see, immediately after spending at least 1 hour observing that creature while within 30 feet of it. The bond lasts until the hound bonds
with a different creature or until the bonded creature dies. While bonded, the hound and the bonded creature can communicate telepathically with each other at a distance of up to 100 feet.
Keen
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Extraordinary Leap. The distance of the steeder’s long jumps is tripled; every foot of its walking speed that it spends on the jump allows it to move 3 feet.
Spider Climb. The steeder can
intelligent enough to learn simple hand signals and vocal commands, but even a domesticated steeder might turn against its handler. Training a steeder requires a rider to bond with it, a process that
magic-items
can project an ectoplasmic duplicate of the gauntlet, allowing you to manipulate objects at a distance. While wearing this gauntlet, you can take a Magic action to cast Mage Hand from it.
Symbiotic
Nature. Once you attune to this symbiote, you can’t remove it unless you are targeted by a Remove Curse spell or similar magic.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Extraordinary Leap. The distance of the steeder’s long jumps is tripled; every foot of its walking speed that it spends on the jump allows it to jump 3 feet.
Spider Climb. The steeder can
intelligent enough to learn simple hand signals and vocal commands, but even a domesticated steeder might turn against its handler. Training a steeder requires a rider to bond with it, a process that
magic-items
magic weapons. These weapons deal piercing damage instead of their usual damage type.
Chomp. When you engage in two-weapon fighting using these two weapons and hit the same target with both weapons
has a maximum distance of 20 feet, is a straight line, must end in an unoccupied space, does not provoke opportunity attack;opportunity attacks, and each foot you clear on the jump costs one foot of
magic-items
magic weapons. These weapons deal piercing damage instead of their usual damage type.
Chomp. When you engage in two-weapon fighting using these two weapons and hit the same target with both weapons
has a maximum distance of 25 feet, is a straight line, must end in an unoccupied space, does not provoke opportunity attack;opportunity attacks, and each foot you clear on the jump costs one foot of
magic-items
magic weapons. These weapons deal piercing damage instead of their usual damage type.
Chomp. When you engage in two-weapon fighting using these two weapons and hit the same target with both weapons
has a maximum distance of 20 feet, is a straight line, must end in an unoccupied space, does not provoke opportunity attack;opportunity attacks, and each foot you clear on the jump costs one foot of
magic-items
magic weapons. These weapons deal piercing damage instead of their usual damage type.
Chomp. When you engage in two-weapon fighting using these two weapons and hit the same target with both weapons
has a maximum distance of 25 feet, is a straight line, must end in an unoccupied space, does not provoke opportunity attack;opportunity attacks, and each foot you clear on the jump costs one foot of
magic-items
magic weapons. These weapons deal piercing damage instead of their usual damage type.
Chomp. When you engage in two-weapon fighting using these two weapons and hit the same target with both weapons
has a maximum distance of 25 feet, is a straight line, must end in an unoccupied space, does not provoke opportunity attack;opportunity attacks, and each foot you clear on the jump costs one foot of
magic-items
magic weapons. These weapons deal piercing damage instead of their usual damage type.
Chomp. When you engage in two-weapon fighting using these two weapons and hit the same target with both weapons
has a maximum distance of 25 feet, is a straight line, must end in an unoccupied space, does not provoke opportunity attack;opportunity attacks, and each foot you clear on the jump costs one foot of
magic-items
magic weapons. These weapons deal piercing damage instead of their usual damage type.
Chomp. When you engage in two-weapon fighting using these two weapons and hit the same target with both weapons
has a maximum distance of 25 feet, is a straight line, must end in an unoccupied space, does not provoke opportunity attack;opportunity attacks, and each foot you clear on the jump costs one foot of
magic-items
magic weapons. These weapons deal piercing damage instead of their usual damage type.
Chomp. When you engage in two-weapon fighting using these two weapons and hit the same target with both weapons
has a maximum distance of 20 feet, is a straight line, must end in an unoccupied space, does not provoke opportunity attack;opportunity attacks, and each foot you clear on the jump costs one foot of
magic-items
magic weapons. These weapons deal piercing damage instead of their usual damage type.
Chomp. When you engage in two-weapon fighting using these two weapons and hit the same target with both weapons
has a maximum distance of 25 feet, is a straight line, must end in an unoccupied space, does not provoke opportunity attack;opportunity attacks, and each foot you clear on the jump costs one foot of
magic-items
magic weapons. These weapons deal piercing damage instead of their usual damage type.
Chomp. When you engage in two-weapon fighting using these two weapons and hit the same target with both weapons
has a maximum distance of 25 feet, is a straight line, must end in an unoccupied space, does not provoke opportunity attack;opportunity attacks, and each foot you clear on the jump costs one foot of
magic-items
magic weapons. These weapons deal piercing damage instead of their usual damage type.
Chomp. When you engage in two-weapon fighting using these two weapons and hit the same target with both weapons
has a maximum distance of 20 feet, is a straight line, must end in an unoccupied space, does not provoke opportunity attack;opportunity attacks, and each foot you clear on the jump costs one foot of
magic-items
magic weapons. These weapons deal piercing damage instead of their usual damage type.
Chomp. When you engage in two-weapon fighting using these two weapons and hit the same target with both weapons
has a maximum distance of 25 feet, is a straight line, must end in an unoccupied space, does not provoke opportunity attack;opportunity attacks, and each foot you clear on the jump costs one foot of
magic-items
magic weapons. These weapons deal piercing damage instead of their usual damage type.
Chomp. When you engage in two-weapon fighting using these two weapons and hit the same target with both weapons
has a maximum distance of 25 feet, is a straight line, must end in an unoccupied space, does not provoke opportunity attack;opportunity attacks, and each foot you clear on the jump costs one foot of
magic-items
magic weapons. These weapons deal piercing damage instead of their usual damage type.
Chomp. When you engage in two-weapon fighting using these two weapons and hit the same target with both weapons
has a maximum distance of 20 feet, is a straight line, must end in an unoccupied space, does not provoke opportunity attack;opportunity attacks, and each foot you clear on the jump costs one foot of
magic-items
magic weapons. These weapons deal piercing damage instead of their usual damage type.
Chomp. When you engage in two-weapon fighting using these two weapons and hit the same target with both weapons
has a maximum distance of 20 feet, is a straight line, must end in an unoccupied space, does not provoke opportunity attack;opportunity attacks, and each foot you clear on the jump costs one foot of
magic-items
magic weapons. These weapons deal piercing damage instead of their usual damage type.
Chomp. When you engage in two-weapon fighting using these two weapons and hit the same target with both weapons
has a maximum distance of 20 feet, is a straight line, must end in an unoccupied space, does not provoke opportunity attack;opportunity attacks, and each foot you clear on the jump costs one foot of
magic-items
magic weapons. These weapons deal piercing damage instead of their usual damage type.
Chomp. When you engage in two-weapon fighting using these two weapons and hit the same target with both weapons
has a maximum distance of 25 feet, is a straight line, must end in an unoccupied space, does not provoke opportunity attack;opportunity attacks, and each foot you clear on the jump costs one foot of
magic-items
magic weapons. These weapons deal piercing damage instead of their usual damage type.
Chomp. When you engage in two-weapon fighting using these two weapons and hit the same target with both weapons
has a maximum distance of 20 feet, is a straight line, must end in an unoccupied space, does not provoke opportunity attack;opportunity attacks, and each foot you clear on the jump costs one foot of
magic-items
magic weapons. These weapons deal piercing damage instead of their usual damage type.
Chomp. When you engage in two-weapon fighting using these two weapons and hit the same target with both weapons
has a maximum distance of 25 feet, is a straight line, must end in an unoccupied space, does not provoke opportunity attack;opportunity attacks, and each foot you clear on the jump costs one foot of
magic-items
magic weapons. These weapons deal piercing damage instead of their usual damage type.
Chomp. When you engage in two-weapon fighting using these two weapons and hit the same target with both weapons
has a maximum distance of 20 feet, is a straight line, must end in an unoccupied space, does not provoke opportunity attack;opportunity attacks, and each foot you clear on the jump costs one foot of
magic-items
magic weapons. These weapons deal piercing damage instead of their usual damage type.
Chomp. When you engage in two-weapon fighting using these two weapons and hit the same target with both weapons
has a maximum distance of 25 feet, is a straight line, must end in an unoccupied space, does not provoke opportunity attack;opportunity attacks, and each foot you clear on the jump costs one foot of
magic-items
magic weapons. These weapons deal piercing damage instead of their usual damage type.
Chomp. When you engage in two-weapon fighting using these two weapons and hit the same target with both weapons
has a maximum distance of 20 feet, is a straight line, must end in an unoccupied space, does not provoke opportunity attack;opportunity attacks, and each foot you clear on the jump costs one foot of
magic-items
magic weapons. These weapons deal piercing damage instead of their usual damage type.
Chomp. When you engage in two-weapon fighting using these two weapons and hit the same target with both weapons
has a maximum distance of 25 feet, is a straight line, must end in an unoccupied space, does not provoke opportunity attack;opportunity attacks, and each foot you clear on the jump costs one foot of
magic-items
magic weapons. These weapons deal piercing damage instead of their usual damage type.
Chomp. When you engage in two-weapon fighting using these two weapons and hit the same target with both weapons
has a maximum distance of 20 feet, is a straight line, must end in an unoccupied space, does not provoke opportunity attack;opportunity attacks, and each foot you clear on the jump costs one foot of
magic-items
magic weapons. These weapons deal piercing damage instead of their usual damage type.
Chomp. When you engage in two-weapon fighting using these two weapons and hit the same target with both weapons
has a maximum distance of 25 feet, is a straight line, must end in an unoccupied space, does not provoke opportunity attack;opportunity attacks, and each foot you clear on the jump costs one foot of