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Returning 35 results for 'bond being deception constructed readily'.
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Monsters
Planescape: Adventures in the Multiverse
sprout out from their rounded frames in all directions. Their heads contain ten eyes to readily observe the operations of surrounding base modrons. In emergencies, a decaton can discharge a bolt of
electricity from each of its ten eyes, synchronizing them to deadly effect.
Modrons
Constructed on the plane of Mechanus, modrons are partially mechanical beings that belong to a strict hierarchy
Monsters
Mythic Odysseys of Theros
sands of time or are guarded by ancient monsters.
Constructed Nature. An anvilwrought doesn't require air, food, drink, or sleep.
VARIANT: ANVILWROUGHT RAPTOR FAMILIAR
Some anvilwrought raptors are
created expressly to be familiars. Such creatures have the following trait.
Familiar. The anvilwrought can serve another creature as a familiar, forming a magical, telepathic bond with its willing master
Triton
Legacy
This doesn't reflect the latest rules and lore.
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races
Volo's Guide to Monsters
. The tritons’ limited view of the world leaves them ignorant of the kingdoms, wars, and other struggles of the surface world. Tritons readily see such concerns as minor events, a sideshow to
readily sacrifice themselves for the common good. They will fight and die for humans, merfolk, and other creatures without question. Their self-absorbed nature makes them overlook the history of other
Monsters
Candlekeep Mysteries
, wrapped in a cloak-like darkness that appears to devour the light.
Nintra’s eyes burn with green fire, and she speaks in a high, musical voice. Deception comes naturally to her, but imprisonment
;
Bond. “I have many supporters in the Gloaming Court who worship the ground I walk on. They deserve a sovereign who is worthy of their love.”
Flaw. “Why should I worry about the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, the Lyktion is immaculately maintained and surrounded by a moat constructed in the fashion of a three-dimensional maze. The palace is a towering structure whose interior is as labyrinthine as the plane
:
Beguiling Realm. Within 6 miles of the lair, all Charisma (Persuasion) and Charisma (Performance) checks have disadvantage, and all Charisma (Deception) and Charisma (Intimidation) checks have advantage
Magic Items
Baldur’s Gate: Descent into Avernus
following tables. These traits override any conflicting personality trait, ideal, bond, or flaw.
Personality Traits
D8
PERSONALITY TRAIT
1
I treat all beings, even enemies, with respect
conduct myself determines my reward in the afterlife. (Lawful)
6
Redemption. All creatures are capable of change for the better. (Good)
Bonds
D6
BOND
1
I have a
Backgrounds
Baldur’s Gate: Descent into Avernus
focuses on detailing the hero behind the mask.
Skill Proficiencies: Deception, IntimidationTool Proficiencies: Disguise kitEquipment: Disguise kit, a Clothes, Costume;costume, a pouch
often as you wish, using one to hide the other or serve as convenient camouflage. However, should someone realize the connection between your persona and your true self, your deception might lose its
Charlatan
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Player’s Handbook (2014)
city that just happens to be for sale. These marvels sound implausible, but you make them sound like the real deal.
Skill Proficiencies: Deception, Sleight of HandTool Proficiencies
friendship last forever. (Good)
6
Aspiration. I’m determined to make something of myself. (Any)
d6
Bond
1
I fleeced the wrong person and must work to ensure that
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Roleplaying Harkon Harkon Lukas thrives on compliments and control. The lycanthrope skillfully reads other people, anticipates their ambitions and desires, and readily exploits them. He has a talent
deeds are power, and my aspirations will change the world.” Ideal. “Everyone wants to love me. I’ll make them realize that.” Bond. “I share my passions broadly and intensely, but everyone understands that the most dazzling flames die fastest.” Flaw. “Anyone who spurns my love will know my hunger.”
Criminal / Spy
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Basic Rules (2014)
.
Skill Proficiencies: Deception, Stealth
Tool Proficiencies: One type of gaming set, thieves’ tools
Equipment: A crowbar, a set of dark common clothes including a hood, and a pouch
everyone. (Good)
d6
Bond
1
I’m trying to pay off an old debt I owe to a generous benefactor.
2
My ill-gotten gains go to support my family.
3
Something
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Roleplaying Harkon Harkon Lukas thrives on compliments and control. The lycanthrope skillfully reads other people, anticipates their ambitions and desires, and readily exploits them. He has a talent
deeds are power, and my aspirations will change the world.” Ideal. “Everyone wants to love me. I’ll make them realize that.” Bond. “I share my passions broadly and intensely, but everyone understands that the most dazzling flames die fastest.” Flaw. “Anyone who spurns my love will know my hunger.”
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Roleplaying Harkon Harkon Lukas thrives on compliments and control. The lycanthrope skillfully reads other people, anticipates their ambitions and desires, and readily exploits them. He has a talent
deeds are power, and my aspirations will change the world.” Ideal. “Everyone wants to love me. I’ll make them realize that.” Bond. “I share my passions broadly and intensely, but everyone understands that the most dazzling flames die fastest.” Flaw. “Anyone who spurns my love will know my hunger.”
Backgrounds
Sword Coast Adventurer's Guide
your companions.
Skill Proficiencies: Choose two from among Deception, Insight, Persuasion, and StealthTool Proficiencies: Choose two from among one type of gaming set, one musical instrument
bond might involve other bounty hunters or the organizations or individuals that employ you. Your ideal could be associated with your determination always to catch your quarry or your desire to maintain
Backgrounds
Guildmasters’ Guide to Ravnica
. You infiltrate your secondary guild to learn its secrets, keep tabs on its activities, or perhaps undermine it from within.
Skill Proficiencies: Deception, Stealth
Tool Proficiencies:
, disguise, and deception, members of House Dimir appear inscrutable. Your true personality and ideals might never manifest, or they might mark you as a quirky member of your secondary guild.
Personality
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
pirate fleets prowl the waves or a kraken awakens from its slumber, they are among the first to take up arms to protect others. Tritons readily sacrifice themselves for the common good. They will fight
fervor and ignorance of the world can lead them astray. Tritons encountering other creatures for the first time can underestimate them, leaving the tritons vulnerable to deception. With their strong martial tradition, tritons can sometimes be too eager to leap into a fight.
Backgrounds
Ghosts of Saltmarsh
burning river.
Skill Proficiencies: Athletics, Deception
Tool Proficiencies: Vehicles (water)
Equipment: A fancy leather vest or a pair of leather boots, a set of common clothes, and a
value on friendship. (Any)
6
Daring. I am most happy when risking everything. (Any)
D6
BOND
1
My vessel was stolen from me, and I burn with the desire to
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
pirate fleets prowl the waves or a kraken awakens from its slumber, they are among the first to take up arms to protect others. Tritons readily sacrifice themselves for the common good. They will fight
fervor and ignorance of the world can lead them astray. Tritons encountering other creatures for the first time can underestimate them, leaving the tritons vulnerable to deception. With their strong martial tradition, tritons can sometimes be too eager to leap into a fight.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
pirate fleets prowl the waves or a kraken awakens from its slumber, they are among the first to take up arms to protect others. Tritons readily sacrifice themselves for the common good. They will fight
fervor and ignorance of the world can lead them astray. Tritons encountering other creatures for the first time can underestimate them, leaving the tritons vulnerable to deception. With their strong martial tradition, tritons can sometimes be too eager to leap into a fight.
Backgrounds
Baldur’s Gate: Descent into Avernus
you make them sound like the real deal.
Skill Proficiencies: Deception, Sleight of HandTool Proficiencies: Disguise kit, Forgery kitEquipment: A set of fine clothes, a disguise kit
. You might be able to bluff others through with you, or even convince members of the Watch that you’re a patriar. However, any true test of your authenticity is likely to reveal your deception
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Homunculi A homunculus is a construct servant created for certain tasks. Artificers and wizards are responsible for most of the homunculi in existence. Each kind of homunculus has a body constructed
an extended magical ritual. Constructed Nature. A homunculus doesn’t require air, food, drink, or sleep. Expeditious Messenger An expeditious messenger is a speedy flier, designed to quickly carry
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Homunculi A homunculus is a construct servant created for certain tasks. Artificers and wizards are responsible for most of the homunculi in existence. Each kind of homunculus has a body constructed
an extended magical ritual. Constructed Nature. A homunculus doesn’t require air, food, drink, or sleep. Expeditious Messenger An expeditious messenger is a speedy flier, designed to quickly carry
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Homunculi A homunculus is a construct servant created for certain tasks. Artificers and wizards are responsible for most of the homunculi in existence. Each kind of homunculus has a body constructed
an extended magical ritual. Constructed Nature. A homunculus doesn’t require air, food, drink, or sleep. Expeditious Messenger An expeditious messenger is a speedy flier, designed to quickly carry
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
), but they’re more likely to warn intruders to leave the ruins than to immediately attack. They readily threaten violence and back up their threats with combat if necessary. As an action, a character
Deception, Intimidation, or Persuasion skill can apply to the check. This list summarizes what the kobolds know: Kobold History. The kobolds here have served Sparkrender for about a year. They revere the
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
), but they’re more likely to warn intruders to leave the ruins than to immediately attack. They readily threaten violence and back up their threats with combat if necessary. As an action, a character
Deception, Intimidation, or Persuasion skill can apply to the check. This list summarizes what the kobolds know: Kobold History. The kobolds here have served Sparkrender for about a year. They revere the
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
), but they’re more likely to warn intruders to leave the ruins than to immediately attack. They readily threaten violence and back up their threats with combat if necessary. As an action, a character
Deception, Intimidation, or Persuasion skill can apply to the check. This list summarizes what the kobolds know: Kobold History. The kobolds here have served Sparkrender for about a year. They revere the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
bond, and one flaw. If you can’t find a feature that matches your desired background, work with your DM to create one. TIKA AND ARTEMIS: BACKGROUNDS
Tika Waylan and Artemis Entreri both lived their
learning the tools of the thieving trade. Artemis is more defined by his criminal background, giving him skills in Deception and Stealth, as well as proficiency with the tools of thievery and poison.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
)
DEX
14 (+2)
CON
14 (+2)
INT
16 (+3)
WIS
10 (+0)
CHA
8 (–1)
Saving Throws Str +6, Con +4
Skills Arcana +5, Deception +1, Insight +2, Perception +2
.
Weapon Bond. Provided his longsword is on the same plane, Dralmorrer can take a bonus action to teleport it to his hand.
Actions
Multiattack. Dralmorrer attacks twice, either with his longsword or
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
)
DEX
14 (+2)
CON
14 (+2)
INT
16 (+3)
WIS
10 (+0)
CHA
8 (–1)
Saving Throws Str +6, Con +4
Skills Arcana +5, Deception +1, Insight +2, Perception +2
.
Weapon Bond. Provided his longsword is on the same plane, Dralmorrer can take a bonus action to teleport it to his hand.
Actions
Multiattack. Dralmorrer attacks twice, either with his longsword or
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
)
DEX
14 (+2)
CON
14 (+2)
INT
16 (+3)
WIS
10 (+0)
CHA
8 (–1)
Saving Throws Str +6, Con +4
Skills Arcana +5, Deception +1, Insight +2, Perception +2
.
Weapon Bond. Provided his longsword is on the same plane, Dralmorrer can take a bonus action to teleport it to his hand.
Actions
Multiattack. Dralmorrer attacks twice, either with his longsword or
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
)
DEX
14 (+2)
CON
14 (+2)
INT
16 (+3)
WIS
10 (+0)
CHA
8 (–1)
Saving Throws Str +6, Con +4
Skills Arcana +5, Deception +1, Insight +2, Perception +2
.
Weapon Bond. Provided his longsword is on the same plane, Dralmorrer can take a bonus action to teleport it to his hand.
Actions
Multiattack. Dralmorrer attacks twice, either with his longsword or
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
)
DEX
14 (+2)
CON
14 (+2)
INT
16 (+3)
WIS
10 (+0)
CHA
8 (–1)
Saving Throws Str +6, Con +4
Skills Arcana +5, Deception +1, Insight +2, Perception +2
.
Weapon Bond. Provided his longsword is on the same plane, Dralmorrer can take a bonus action to teleport it to his hand.
Actions
Multiattack. Dralmorrer attacks twice, either with his longsword or
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
coin on gear as described in chapter 5. (If you spend coin, you can’t also take the equipment package suggested for your class.) Finally, choose two personality traits, one ideal, one bond, and one
tools of the thieving trade. Artemis is more defined by his criminal background, giving him skills in Deception and Stealth, as well as proficiency with the tools of thievery and poison.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
bond, and one flaw. If you can’t find a feature that matches your desired background, work with your DM to create one. TIKA AND ARTEMIS: BACKGROUNDS
Tika Waylan and Artemis Entreri both lived their
learning the tools of the thieving trade. Artemis is more defined by his criminal background, giving him skills in Deception and Stealth, as well as proficiency with the tools of thievery and poison.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
)
DEX
14 (+2)
CON
14 (+2)
INT
16 (+3)
WIS
10 (+0)
CHA
8 (–1)
Saving Throws Str +6, Con +4
Skills Arcana +5, Deception +1, Insight +2, Perception +2
.
Weapon Bond. Provided his longsword is on the same plane, Dralmorrer can take a bonus action to teleport it to his hand.
Actions
Multiattack. Dralmorrer attacks twice, either with his longsword or
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
bond, and one flaw. If you can’t find a feature that matches your desired background, work with your DM to create one. TIKA AND ARTEMIS: BACKGROUNDS
Tika Waylan and Artemis Entreri both lived their
learning the tools of the thieving trade. Artemis is more defined by his criminal background, giving him skills in Deception and Stealth, as well as proficiency with the tools of thievery and poison.