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Returning 35 results for 'bone both dealing could regains'.
Monsters
Monster Manual
":"1d10+1", "rollType":"damage", "rollAction":"Bone Bow", "rollDamageType":"Piercing"} Piercing damage.Rampage (1/Day). Immediately after dealing damage to a creature that is already Bloodied, the gnoll moves up to half its Speed, and it makes one Rend attack.
", "rollDamageType":"Piercing"} Piercing damage.
Bone Bow. Ranged Attack Roll: +3;{"diceNotation":"1d20+3", "rollType":"to hit", "rollAction":"Bone Bow"}, range 150/600 ft. Hit: 6 (1d10 + 1);{"diceNotation
Monsters
Monster Manual
creature it can see within 60 feet of itself that has the Rampage Bonus Action. The target can take a Reaction to make one melee attack.Rampage (2/Day). Immediately after dealing damage to a creature that is already Bloodied, the gnoll moves up to half its Speed, and it makes one Bone Whip attack.
Multiattack. The gnoll makes two attacks, using Bone Whip or Bone Javelin in any combination, and it uses Incite Rampage if available.
Bone Whip. Melee Attack Roll: +5;{"diceNotation":"1d20+5
Monsters
Monster Manual
Multiattack. The gnoll makes one Bite attack and two Bone Flail attacks.
Bite. Melee Attack Roll: +5;{"diceNotation":"1d20+5", "rollType":"to hit", "rollAction":"Bite"}, reach 5 ft. Hit: 6 (1d6 + 3
", "rollDamageType":"Poison"} Poison damage, and the target has the Poisoned condition until the start of the gnoll’s next turn.
Bone Flail. Melee Attack Roll: +5;{"diceNotation":"1d20+5", "rollType":"to
Monsters
Stranger Things: Welcome to the Hellfire Club
", "rollDamageType":"Piercing"} Piercing damage.
Bone Bow. Ranged Attack Roll: +3;{"diceNotation":"1d20+3", "rollType":"to hit", "rollAction":"Bone Bow"}, range 150/600 ft. Hit: 6 (1d10 + 1);{"diceNotation
":"1d10+1", "rollType":"damage", "rollAction":"Bone Bow", "rollDamageType":"Piercing"} Piercing damage.Fiend in Feral Flesh
Gnoll warriors crave endless slaughter but quickly grow bored with the prey
Monsters
Stranger Things: Welcome to the Hellfire Club
demodragon regains 10 Hit Points at the start of each of its turns if it has at least 1 Hit PointMultiattack. The demodragon makes two Bite attacks.
Bite. Melee Attack Roll: +7;{"diceNotation":"1d20
, the demodragon can unleash a deluge of bone-melting acid on any who dare challenge it.PoisonAcid, Cold, Lightning
Monsters
Infernal Machine Rebuild
to −5, the weapon is destroyed. Nonmagical ammunition made of metal that hits Barbatos is destroyed after dealing damage.
Heart of the Troll. Barbatos regains 10 hit points at the start of his turn
Rust Monster Cloak. Any nonmagical weapon made of metal that hits Barbatos corrodes. After dealing damage, the weapon takes a permanent and cumulative −1 penalty to damage rolls. If its penalty drops
Skull Lord
Legacy
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Monsters
Mordenkainen’s Tome of Foes
makes saving throws with advantage, and that ally regains 1d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Master of the Grave"} hit points whenever it starts its turn there.
Evasion. If the
level (2 slots): cloudkill, cone of cold
6th level (1 slot): eyebite
7th level (1 slot): finger of deathMultiattack. The skull lord makes three bone staff attacks.
Bone Staff. Melee Weapon Attack: +8
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Grave. While within 30 feet of the skull lord, any Undead ally of the skull lord makes saving throws with advantage, and that ally regains 1d6;{"diceNotation":"1d6", "rollType":"heal", "rollAction
":"Master of the Grave"} hit points whenever it starts its turn there.
Unusual Nature. The skull lord doesn’t require air, food, drink, or sleep.Multiattack. The skull lord makes three Bone Staff or
Monsters
Spelljammer: Adventures in Space
successful one. The thri-kreen regains hit points equal to the damage dealt.
Spellcasting (Psionics). The thri-kreen casts one of the following spells, requiring no spell components and using Wisdom as
weapon called a chatkcha (a flat, triangular wedge with three serrated blades). Gythkas typically have shafts of bone and obsidian blades, while chatkchas are usually made of sharpened bone or crystal.
A
Monsters
Out of the Abyss
. After dealing damage, the weapon takes a permanent and cumulative −1 penalty to damage rolls. If its penalty drops to −5, the weapon is destroyed.
Nonmagical ammunition made of metal or wood that
hits the pudding is destroyed after dealing damage.
The pudding can eat through 2-inch-thick, nonmagical wood or metal in 1 round.
Spider Climb. The pudding can climb difficult surfaces, including
Revenant
Legacy
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Monsters
Monster Manual (2014)
Regeneration. The revenant regains 10 hit points at the start of its turn. If the revenant takes fire or radiant damage, this trait doesn’t function at the start of the revenant’s next
. After 24 hours, the soul inhabits and animates another humanoid corpse on the same plane of existence and regains all its hit points. While the soul is bodiless, a wish spell can be used to force the soul
Monsters
Icewind Dale: Rime of the Frostmaiden
Cold Absorption. Whenever the golem is subjected to cold damage, it takes no damage and instead regains a number of hit points equal to the cold damage dealt.
Immutable Form. The golem is immune to
brought to life through magic. Nonmagical weapons pass through its snowy form without dealing any appreciable damage to it, though heat is its doom.Cold, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical AttacksFire
Monsters
Tyranny of Dragons
Keen Smell. The troll has advantage on Wisdom (Perception) checks that rely on smell.
Regeneration. The troll regains 10 hit points at the start of its turn. If the troll takes acid or fire damage
five times, once with its bite and four times with its claws. If two or more claws hit the same target, the troll rends the target, dealing an extra 2d6;{"diceNotation":"2d6","rollType":"damage
Monsters
The Book of Many Things
one of the following spells, using Charisma as the spellcasting ability (spell save DC 12):
At will: Mage Hand, Tasha's Hideous LaughterReversal of Fortune. In response to another creature dealing
damage to Oddlewin, Oddlewin reduces the damage to 0 and regains 9 (2d8);{"diceNotation":"2d8", "rollType":"heal", "rollAction":"Reversal of Fortune"} hit points.Oddlewin is a nilbog, a goblin possessed by a trickster spirit.Nimble Escape. Oddlewin takes the Disengage or Hide action.
Vampire Spawn
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Monsters
Basic Rules (2014)
Regeneration. The vampire regains 10 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight or running water. If the vampire takes radiant damage or damage from holy
., one creature. Hit: 8 (2d4 + 3);{"diceNotation":"2d4+3","rollType":"damage","rollAction":"Claws","rollDamageType":"slashing"} slashing damage. Instead of dealing damage, the vampire can grapple the
Monsters
Mordenkainen's Fiendish Folio Volume 1
, and can disturb or disrupt many creatures acclimated to the lightless depths. If a blindheim chooses to focus its gaze, this energy can even char flesh and bone.
Opportunistic Mercenaries. Blindheims
energy from their eyes. Blindheims fear that some day the sun will venture underground and have its revenge upon them. When dealing with surface dwellers, they insist that visitors swear to never
Monsters
Tomb of Annihilation
the atropal is struck by a vorpal sword, the wielder can cut the atropal's umbilical cord instead of dealing damage. If its umbilical cord is cut, the atropal loses this feature.
Turn Resistance Aura
regains a number of hit points equal to half the amount of damage dealt.
Summon Wraith (Recharge 6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Summon Wraith"}. The atropal summons a
magic-items
This foot-high, black, stone cat statue has 3 charges and regains all expended charges daily at dawn. Whenever you roll a die, you can expend 1 charge to roll another die of the same size (no action
1, a devil is summoned. Consult the chart below to determine which devil.
Attuner’s Level
Devil (CR)
1-4
Imp (1)
5-8
Barbed devil (5)
9-12
Bone devil (9)
13-16
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Circlet of woven reeds
7
Scrimshawed bone
8
Vessel such as a cup, a jug, an urn, or an amphora
Healing Light (2/Day). The war priest or one creature of its choice within 60 feet of it regains 12 (2d8 + 3);{"diceNotation":"2d8+3", "rollType":"heal", "rollAction":"Healing Light"} hit points.
Vampire Warrior
Legacy
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Monsters
Monster Manual (2014)
reach its resting place within 2 hours or be destroyed. Once in its resting place, it reverts to its vampire form. It is then paralyzed until it regains at least 1 hit point. After spending 1 hour in
its resting place with 0 hit points, it regains 1 hit point.
Regeneration. The vampire regains 20 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight or running
Githyanki Supreme Commander
Legacy
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Monsters
Mordenkainen’s Tome of Foes
in an astral body (as with the astral projection spell), the githyanki can cut the silvery cord that tethers the target to its material body, instead of dealing damage.Parry. The githyanki adds 5 to
below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The githyanki regains spent legendary actions at the start of its turn.
Attack (2 Actions
Monsters
Strixhaven: A Curriculum of Chaos
);{"diceNotation":"5d8","rollType":"damage","rollAction":"Essence Pulse","rollDamageType":"necrotic"} necrotic damage on a failed save, or half as much damage on a successful one. The professor then regains 10
philosophy from different directions, with one methodology focusing on decay and the other dealing with growth.Necrotic
Vampire
Legacy
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Monsters
Basic Rules (2014)
regains at least 1 hit point. After spending 1 hour in its resting place with 0 hit points, it regains 1 hit point.
Regeneration. The vampire regains 20 hit points at the start of its turn if it has at
damage. Instead of dealing damage, the vampire can grapple the target (escape DC 18).
Bite. (Bat or Vampire Form Only). Melee Weapon Attack: +9;{"diceNotation":"1d20+9","rollType":"to hit","rollAction
Vampire Spellcaster
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Monsters
Monster Manual (2014)
reach its resting place within 2 hours or be destroyed. Once in its resting place, it reverts to its vampire form. It is then paralyzed until it regains at least 1 hit point. After spending 1 hour in
its resting place with 0 hit points, it regains 1 hit point.
Regeneration. The vampire regains 20 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight or running
Monsters
Strixhaven: A Curriculum of Chaos
Regeneration. The apprentice regains 5 hit points at the start of its turn if it has at least 1 hit point.
Verdant Talisman. At the end of a 10-minute ritual, the apprentice can touch one willing
cycle of life and death. Witherbloom professors approach the philosophy from different directions, with one methodology focusing on decay and the other dealing with growth.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
a critical hit against a target in an astral body (as with the astral projection spell), the githyanki can cut the silvery cord that tethers the target to its material body, instead of dealing damage
legendary action option can be used at a time and only at the end of another creature’s turn. The githyanki regains spent legendary actions at the start of its turn.
Command Ally. The githyanki
Spawn of Kyuss
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Monsters
Volo's Guide to Monsters
Regeneration. The spawn of Kyuss regains 10 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight or a body of running water. If the spawn takes acid, fire, or
under the target's skin at the end of the target's next turn, dealing 1 piercing damage to it. At the end of each of its turns thereafter, the target takes 7 (2d6);{"diceNotation":"2d6","rollType
Monsters
Curse of Strahd
Regeneration. Sir Godfrey Gwilym regains 10 hit points at the start of its turn. If he takes fire or radiant damage, this trait doesn’t function at the start of his next turn. His body is
another humanoid corpse on the same plane of existence and regains all its hit points. While his soul is bodiless, a wish spell can be used to force the soul to go to the afterlife and not return.
Turn
Magic Items
Tasha’s Cauldron of Everything
With covers made of skin and fittings of bone, this tome is cold to the touch, and it whispers faintly. When found, the book contains the following spells, which are wizard spells for you while you
you are holding the book, you can use it as a spellcasting focus for your wizard spells.
The book has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the
Monsters
Mythic Odysseys of Theros
; Recharges after a Short or Long Rest). If Hythonia is reduced to 0 hit points, she doesn’t die or fall unconscious. Instead, she sheds her skin, regains 199 hit points, and moves up to her speed
below. She can take only one legendary action at a time and only at the end of another creature’s turn. Hythonia regains spent legendary actions at the start of her turn.
Move. Hythonia moves
magic-items
This foot-high, black, stone cat statue has 3 charges and regains all expended charges daily at dawn. Whenever you roll a die, you can expend 1 charge to roll another die of the same size (no action
1, a devil is summoned. Consult the chart below to determine which devil.
Attuner’s Level
Devil (CR)
1-4
Imp (1)
5-8
Barbed devil (5)
9-12
Bone devil (9)
13-16
magic-items
This foot-high, black, stone cat statue has 3 charges and regains all expended charges daily at dawn. Whenever you roll a die, you can expend 1 charge to roll another die of the same size (no action
1, a devil is summoned. Consult the chart below to determine which devil.
Attuner’s Level
Devil (CR)
1-4
Imp (1)
5-8
Barbed devil (5)
9-12
Bone devil (9)
13-16
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Regeneration. The spawn of Kyuss regains 10 hit points at the start of its turn if it has at least 1 hit point and isn’t in sunlight or a body of running water. If the spawn takes acid, fire
scraped-off worm at a Humanoid it can see within 10 feet of the worm). Otherwise, the worm burrows under the target’s skin at the end of the target’s next turn, dealing 1 piercing damage
Astral Dreadnought
Legacy
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Monsters
Mordenkainen’s Tome of Foes
critical hit against a creature traveling through the Astral Plane by means of the astral projection spell, the dreadnought can cut the target's silver cord instead of dealing damage.Multiattack. The astral
. Only one legendary option can be used at a time and only at the end of another creature's turn. The dreadnought regains spent legendary actions at the start of its turn.
Claw. The astral dreadnought
Monsters
Tales from the Yawning Portal
Regeneration. Tloques-Popolocas regains 10 hit points at the start of his turn if it has at least 1 hit point and isn't in sunlight or running water. If Tloques-Popolocas takes radiant damage or
., one creature. Hit: 8 (2d4 + 3);{"diceNotation":"2d4+3","rollType":"damage","rollAction":"Claws","rollDamageType":"slashing"} slashing damage. Instead of dealing damage, Tloques-Popolocas can grapple