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Returning 35 results for 'boss body diffusing changeling recipe'.
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Monsters
Spelljammer: Adventures in Space
boss around smaller, weaker creatures can easily end up in positions of power, surrounded by loyal underlings, sycophants, and would-be usurpers. A plasmoid boss might be the master of a guild, the
creatures is the original, and the other is a physical duplicate that lacks the experience and knowledge of its parent.
A plasmoid talks by forcing air through tubular cavities in its body, giving its voice a whistling quality.Acid, Poison
Equipment
This alchemical concoction was derived from research into the transmutation effects of olothec slime. When a creature uses an action to rub this balm onto their body, they can alter their superficial
(Arcana) or Wisdom (Medicine) check can create a recipe for it. Using the recipe, a character can create one dose of balm with 8 hours of work at a cost of 125 gp. Using slime collected from an olothec lair or a dead olothec as a reagent reduces the cost by half.
magic-items
Heliana's Guide to Monster Hunting: Part 2. For the duration, you gain the following benefits:
Boss Meal. Your power of self-belief is so strong that, at the start of each of your turns, you gain a
number of temporary hit points equal to 2 + your Charisma modifier (minimum 1).
Construct Flesh. The first attack you make each turn that hits deals 4 bonus lightning damage.
Egg (Any). Your body
magic-items
Heliana's Guide to Monster Hunting: Part 2. For the duration, you gain the following benefits:
Boss Meal. Your power of self-belief is so strong that, at the start of each of your turns, you gain a
number of temporary hit points equal to 2 + your Charisma modifier (minimum 1).
Construct Flesh. The first attack you make each turn that hits deals 3 bonus lightning damage.
Egg (Any). Your body
magic-items
Chapter 5 of Heliana's Guide to Monster Hunting: Part 1. For the duration, you gain the following benefits:
Boss Meal. You regain 2d6 hit points at the end of each turn that you spend in sunlight
blood you consumed, the attack deals 1d6 bonus damage to the target. The damage is of the same type as the attack.
Egg (Any). Your body undergoes interesting morphological changes.
Creature
magic-items
Guide to Monster Hunting: Part 1. For the duration, you gain the following benefits:
Boss Meal. Your power of self-belief is so strong that, at the start of each of your turns, you gain a number of
body undergoes interesting morphological changes.
Creature Type
Morphological Change
Aberration
You grow a tentacle that can be used to hold non-armour items, or to grapple a
magic-items
Chapter 5 of Heliana's Guide to Monster Hunting: Part 1. For the duration, you gain the following benefits:
Boss Meal. You regain hit points at the end of each turn that you spend in sunlight (HP
whose type matches the creature type of the blood you consumed, the attack deals bonus damage (determined by rarity) to the target. The damage is of the same type as the attack.
Egg (Any). Your body
magic-items
Heliana's Guide to Monster Hunting: Part 2. For the duration, you gain the following benefits:
Boss Meal. Your power of self-belief is so strong that, at the start of each of your turns, you gain a
number of temporary hit points equal to 2 + your Charisma modifier (minimum 1).
Construct Flesh. The first attack you make each turn that hits deals 2 bonus lightning damage.
Egg (Any). Your body
magic-items
Heliana's Guide to Monster Hunting: Part 2. For the duration, you gain the following benefits:
Boss Meal. Your power of self-belief is so strong that, at the start of each of your turns, you gain a
number of temporary hit points equal to your Charisma modifier (minimum 1).
Construct Flesh. The first attack you make each turn that hits deals 1 bonus lightning damage.
Egg (Any). Your body undergoes
magic-items
Chapter 5 of Heliana's Guide to Monster Hunting: Part 1. For the duration, you gain the following benefits:
Boss Meal. You regain 4d6 hit points at the end of each turn that you spend in sunlight
blood you consumed, the attack deals 1d10 bonus damage to the target. The damage is of the same type as the attack.
Egg (Any). Your body undergoes interesting morphological changes.
Creature
magic-items
Chapter 5 of Heliana's Guide to Monster Hunting: Part 1. For the duration, you gain the following benefits:
Boss Meal. You regain 1d6 hit points at the end of each turn that you spend in sunlight
blood you consumed, the attack deals 1d4 bonus damage to the target. The damage is of the same type as the attack.
Egg (Any). Your body undergoes interesting morphological changes.
Creature
magic-items
Chapter 5 of Heliana's Guide to Monster Hunting: Part 1. For the duration, you gain the following benefits:
Boss Meal. You regain 3d6 hit points at the end of each turn that you spend in sunlight
blood you consumed, the attack deals 1d8 bonus damage to the target. The damage is of the same type as the attack.
Egg (Any). Your body undergoes interesting morphological changes.
Creature
compendium
- Sources->Dungeons & Dragons->Heliana’s Guide to Monster Hunting: Part 2
Recipes This book presents two types of recipes: staple ones which can be cooked with monster components of any type, and ‘boss recipes’ which require components specific to the boss monsters in the
detailing. Difficulty. The more ingredients a recipe has, the more magical effects it imparts to those who consume it, and the higher the DC is to craft it. There are four tiers of difficulty: Ingredients
compendium
- Sources->Dungeons & Dragons->Heliana’s Guide to Monster Hunting: Part 2
Burns Skrapyard Sosig
Michelle Mueller Rakoyaki
Boss Monster Recipes Recipe DC Boss Ingredients Other Ingredients [Tooltip Not Found] 16 Spice: Pouch of plant (hyphan) spores Fat
Boss Monster Recipes Boss Monster recipes confer unique effects in addition to the effects of the components that make up the recipes. For example, [Tooltip Not Found] gives you the effect of a pygmy
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
), chosen when you select this species
Speed: 30 feet
As a Lorwyn Changeling, you have these special traits. Shape Self. As an action, you can reshape your body to a two-legged Humanoid shape or
Lorwyn Changeling WAYNE REYNOLDS Changelings are often intrepid explorers The changelings of Lorwyn are charismatic shapeshifters able to crudely mimic the forms of creatures and plants. Unlike most
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
), chosen when you select this species
Speed: 30 feet
As a Lorwyn Changeling, you have these special traits. Shape Self. As an action, you can reshape your body to a two-legged Humanoid shape or
Lorwyn Changeling WAYNE REYNOLDS Changelings are often intrepid explorers The changelings of Lorwyn are charismatic shapeshifters able to crudely mimic the forms of creatures and plants. Unlike most
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
), chosen when you select this species
Speed: 30 feet
As a Lorwyn Changeling, you have these special traits. Shape Self. As an action, you can reshape your body to a two-legged Humanoid shape or
Lorwyn Changeling WAYNE REYNOLDS Changelings are often intrepid explorers The changelings of Lorwyn are charismatic shapeshifters able to crudely mimic the forms of creatures and plants. Unlike most
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
maintain many different personas tied to their schemes. 4 Weave (changeling) is a body artist who runs a salon in the Dragoneyes district.
that sells supplies for artists and scribes. In addition to being a remarkable calligrapher, Korryn is an expert forger. 2 Gray (changeling) is a bartender at the Crooked Mirror in Callestan and is an
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
maintain many different personas tied to their schemes. 4 Weave (changeling) is a body artist who runs a salon in the Dragoneyes district.
that sells supplies for artists and scribes. In addition to being a remarkable calligrapher, Korryn is an expert forger. 2 Gray (changeling) is a bartender at the Crooked Mirror in Callestan and is an
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
maintain many different personas tied to their schemes. 4 Weave (changeling) is a body artist who runs a salon in the Dragoneyes district.
that sells supplies for artists and scribes. In addition to being a remarkable calligrapher, Korryn is an expert forger. 2 Gray (changeling) is a bartender at the Crooked Mirror in Callestan and is an
compendium
- Sources->Dungeons & Dragons->Heliana’s Guide to Monster Hunting: Part 2
death, each pygmy rakshasa wears a magical collar that preserves their body (in the hopes that their handler can revive them). This allows the body to be harvested as normal. The party can take this
[Tooltip Not Found], a common magical item that can be socketed into any weapon, spellcasting focus, or piece of clothing. The food component for the unique recipe is a fiend (pygmy) brain. Handler. In
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Dragonblood Ooze What to say about the dragonblood ooze? I could comment on the bad blood between me and Tiamat. I might observe that its creator originally intended a blood sausage recipe. But
manages only to spew forth part of its own body that it then reels back in. Dragonblood Ooze
Large Ooze, Unaligned
Armor Class 14 (natural armor)
Hit Points 68 (8d10 + 24)
Speed 20 ft., climb 20 ft
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Dragonblood Ooze What to say about the dragonblood ooze? I could comment on the bad blood between me and Tiamat. I might observe that its creator originally intended a blood sausage recipe. But
manages only to spew forth part of its own body that it then reels back in. Dragonblood Ooze
Large Ooze, Unaligned
Armor Class 14 (natural armor)
Hit Points 68 (8d10 + 24)
Speed 20 ft., climb 20 ft
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Council. That body has seventeen members: one for each ward in the city, plus representatives from Skyway and the Cogs. Each ward has its own process for selecting a councilor, and there are no legal
as a separate city within the city. He has a reputation for stirring up conflict and setting the other councilors against one another. 8 Kilk (changeling) represents the merchants of Lower Tavick’s
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Council. That body has seventeen members: one for each ward in the city, plus representatives from Skyway and the Cogs. Each ward has its own process for selecting a councilor, and there are no legal
as a separate city within the city. He has a reputation for stirring up conflict and setting the other councilors against one another. 8 Kilk (changeling) represents the merchants of Lower Tavick’s
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Council. That body has seventeen members: one for each ward in the city, plus representatives from Skyway and the Cogs. Each ward has its own process for selecting a councilor, and there are no legal
as a separate city within the city. He has a reputation for stirring up conflict and setting the other councilors against one another. 8 Kilk (changeling) represents the merchants of Lower Tavick’s
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Dragonblood Ooze What to say about the dragonblood ooze? I could comment on the bad blood between me and Tiamat. I might observe that its creator originally intended a blood sausage recipe. But
manages only to spew forth part of its own body that it then reels back in. Dragonblood Ooze
Large Ooze, Unaligned
Armor Class 14 (natural armor)
Hit Points 68 (8d10 + 24)
Speed 20 ft., climb 20 ft
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
of swamp animals or plants might form amid your spell effects. Building a Witherbloom Character Druids and warlocks make up most of Witherbloom’s student body. A few wizards (mostly those who study the
Traits d6 Personality Trait 1 I love brewing up a new recipe, even if some might be repulsed by my choice of ingredients. Or the final product. Or both. 2 My fashion sense is like my garden: withered
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
of swamp animals or plants might form amid your spell effects. Building a Witherbloom Character Druids and warlocks make up most of Witherbloom’s student body. A few wizards (mostly those who study the
Traits d6 Personality Trait 1 I love brewing up a new recipe, even if some might be repulsed by my choice of ingredients. Or the final product. Or both. 2 My fashion sense is like my garden: withered
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
of swamp animals or plants might form amid your spell effects. Building a Witherbloom Character Druids and warlocks make up most of Witherbloom’s student body. A few wizards (mostly those who study the
Traits d6 Personality Trait 1 I love brewing up a new recipe, even if some might be repulsed by my choice of ingredients. Or the final product. Or both. 2 My fashion sense is like my garden: withered
Magic Items
Tasha’s Cauldron of Everything
, or you throw it into an unoccupied space within 10 feet of you in a body of water that is at least 50 feet wide and 50 feet long. Upon doing so, the tooth burrows into the ground and vanishes, leaving
lasts for 24 hours or until you break it.
3
The Golden Age of Dhakaan (golden goblin bicuspid)
10 goblin;goblins, 1 goblin boss
When you are hit by an attack and an ally is within 5 feet of you
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Clan itself has a few hundred members, it has interaction with thousands of criminals throughout the city. Chapter 3 provides an overview of the four major criminal organizations and a body of
see things others cannot (in fact, they are a cult dedicated to the daelkyr Belashyrra and serve a hidden beholder) The Five Faces Changeling pickpockets who work Middle Menthis The Gremlins Gnomes and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Clan itself has a few hundred members, it has interaction with thousands of criminals throughout the city. Chapter 3 provides an overview of the four major criminal organizations and a body of
see things others cannot (in fact, they are a cult dedicated to the daelkyr Belashyrra and serve a hidden beholder) The Five Faces Changeling pickpockets who work Middle Menthis The Gremlins Gnomes and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
discuss their plans in their native tongue. 27–28 A harried dwarf tries to keep three children corralled, but the oldest one keeps sneaking away. 29–30 A bored changeling practices duplicating the
faces of the guests. Not all of them are amused. 31–32 A shifter glowers in a corner booth, looking angry at the world. 33–34 A warforged bard uses its body as a percussion instrument to entertain the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Clan itself has a few hundred members, it has interaction with thousands of criminals throughout the city. Chapter 3 provides an overview of the four major criminal organizations and a body of
see things others cannot (in fact, they are a cult dedicated to the daelkyr Belashyrra and serve a hidden beholder) The Five Faces Changeling pickpockets who work Middle Menthis The Gremlins Gnomes and