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Returning 35 results for 'both bards decide constructed rod'.
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Basic Rules (2014)
—knowledge of the people who constructed the monument and the mythic saga it depicts.
A stern human warrior bangs his sword rhythmically against his scale mail, setting the tempo for his war chant
of song, speech, and the magic they contain. Bards say that the multiverse was spoken into existence, that the words of the gods gave it shape, and that echoes of these primordial Words of Creation
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Helm of telepathy Wondrous item Yes Instrument of the bards (Doss lute) Wondrous item Yes (bard) Instrument of the bards (Fochlucan bandore) Wondrous item Yes (bard) Instrument of the bards (Mac-Fuirmidh
Yes Ring of warmth Ring Yes Ring of water walking Ring No Rod of the pact keeper, +1 Rod Yes (warlock) Sentinel shield Armor No Shield, +1 Armor No Slippers of spider climbing Wondrous item Yes Staff of
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Helm of telepathy Wondrous item Yes Instrument of the bards (Doss lute) Wondrous item Yes (bard) Instrument of the bards (Fochlucan bandore) Wondrous item Yes (bard) Instrument of the bards (Mac-Fuirmidh
Yes Ring of warmth Ring Yes Ring of water walking Ring No Rod of the pact keeper, +1 Rod Yes (warlock) Sentinel shield Armor No Shield, +1 Armor No Slippers of spider climbing Wondrous item Yes Staff of
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Helm of telepathy Wondrous item Yes Instrument of the bards (Doss lute) Wondrous item Yes (bard) Instrument of the bards (Fochlucan bandore) Wondrous item Yes (bard) Instrument of the bards (Mac-Fuirmidh
Yes Ring of warmth Ring Yes Ring of water walking Ring No Rod of the pact keeper, +1 Rod Yes (warlock) Sentinel shield Armor No Shield, +1 Armor No Slippers of spider climbing Wondrous item Yes Staff of
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
teleportation Wondrous item Yes Horn of blasting Wondrous item No Horn of Valhalla (silver or brass) Wondrous item No Instrument of the bards (Canaith mandolin) Wondrous item Yes (bard) Instrument of
the bards (Cli lyre) Wondrous item Yes (bard) Ioun stone (awareness) Wondrous item Yes Ioun stone (protection) Wondrous item Yes Ioun stone (reserve) Wondrous item Yes Ioun stone (sustenance) Wondrous
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
teleportation Wondrous item Yes Horn of blasting Wondrous item No Horn of Valhalla (silver or brass) Wondrous item No Instrument of the bards (Canaith mandolin) Wondrous item Yes (bard) Instrument of
the bards (Cli lyre) Wondrous item Yes (bard) Ioun stone (awareness) Wondrous item Yes Ioun stone (protection) Wondrous item Yes Ioun stone (reserve) Wondrous item Yes Ioun stone (sustenance) Wondrous
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
item No Frost brand Weapon Yes Helm of brilliance Wondrous item Yes Horn of Valhalla (bronze) Wondrous item No Instrument of the bards (Anstruth harp) Wondrous item Yes (bard) Ioun stone (absorption
) Ring of telekinesis Ring Yes Robe of scintillating colors Wondrous item Yes Robe of stars Wondrous item Yes Rod of absorption Rod Yes Rod of alertness Rod Yes Rod of security Rod No Rod of the pact
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
teleportation Wondrous item Yes Horn of blasting Wondrous item No Horn of Valhalla (silver or brass) Wondrous item No Instrument of the bards (Canaith mandolin) Wondrous item Yes (bard) Instrument of
the bards (Cli lyre) Wondrous item Yes (bard) Ioun stone (awareness) Wondrous item Yes Ioun stone (protection) Wondrous item Yes Ioun stone (reserve) Wondrous item Yes Ioun stone (sustenance) Wondrous
Magic Items
Lost Laboratory of Kwalish
metal bosses adorn the armor in seemingly random fashion. On the back of the armor’s left gauntlet is a rectangular metal box, from which projects a short rod tipped with a cone-shaped red
Power. Powered armor originally required energy cells to fuel it, but was adapted by Kwalish to be fueled by the life energy of the creature wearing it. You might decide that the armor can also draw
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
item No Frost brand Weapon Yes Helm of brilliance Wondrous item Yes Horn of Valhalla (bronze) Wondrous item No Instrument of the bards (Anstruth harp) Wondrous item Yes (bard) Ioun stone (absorption
) Ring of telekinesis Ring Yes Robe of scintillating colors Wondrous item Yes Robe of stars Wondrous item Yes Rod of absorption Rod Yes Rod of alertness Rod Yes Rod of security Rod No Rod of the pact
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
item No Frost brand Weapon Yes Helm of brilliance Wondrous item Yes Horn of Valhalla (bronze) Wondrous item No Instrument of the bards (Anstruth harp) Wondrous item Yes (bard) Ioun stone (absorption
) Ring of telekinesis Ring Yes Robe of scintillating colors Wondrous item Yes Robe of stars Wondrous item Yes Rod of absorption Rod Yes Rod of alertness Rod Yes Rod of security Rod No Rod of the pact
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Krynn Once the characters decide to seek the fifth piece of the Rod of Seven Parts, the portal in the Sigil sanctum takes them to the world of Krynn, where evil plots complicate the party’s search.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Krynn Once the characters decide to seek the fifth piece of the Rod of Seven Parts, the portal in the Sigil sanctum takes them to the world of Krynn, where evil plots complicate the party’s search.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Krynn Once the characters decide to seek the fifth piece of the Rod of Seven Parts, the portal in the Sigil sanctum takes them to the world of Krynn, where evil plots complicate the party’s search.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
archaeologists. The archaeologists are in dire straits, and it’s up to the characters to decide whether to help. Eventually, the characters realize that the sixth piece of the Rod of Seven Parts is located
Running This Chapter This chapter begins after the characters retrieve the fifth piece of the Rod of Seven Parts. A character who holds that piece instinctively knows that the sixth piece is located
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
archaeologists. The archaeologists are in dire straits, and it’s up to the characters to decide whether to help. Eventually, the characters realize that the sixth piece of the Rod of Seven Parts is located
Running This Chapter This chapter begins after the characters retrieve the fifth piece of the Rod of Seven Parts. A character who holds that piece instinctively knows that the sixth piece is located
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
archaeologists. The archaeologists are in dire straits, and it’s up to the characters to decide whether to help. Eventually, the characters realize that the sixth piece of the Rod of Seven Parts is located
Running This Chapter This chapter begins after the characters retrieve the fifth piece of the Rod of Seven Parts. A character who holds that piece instinctively knows that the sixth piece is located
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Features of the Tomb Unless otherwise stated, the areas of the complex have the following features. Ceilings, Doors, Floors, and Walls The ceilings, floors, and walls of the complex are constructed
, but nothing happens. The Rod Piece and Its Guardian The sixth piece of the rod can be found in area T27. The piece is guarded by Rerak, an empowered simulacrum of Acererak designed to harvest souls
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Features of the Tomb Unless otherwise stated, the areas of the complex have the following features. Ceilings, Doors, Floors, and Walls The ceilings, floors, and walls of the complex are constructed
, but nothing happens. The Rod Piece and Its Guardian The sixth piece of the rod can be found in area T27. The piece is guarded by Rerak, an empowered simulacrum of Acererak designed to harvest souls
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Features of the Tomb Unless otherwise stated, the areas of the complex have the following features. Ceilings, Doors, Floors, and Walls The ceilings, floors, and walls of the complex are constructed
, but nothing happens. The Rod Piece and Its Guardian The sixth piece of the rod can be found in area T27. The piece is guarded by Rerak, an empowered simulacrum of Acererak designed to harvest souls
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
critical factor, of course; the best ones make the best music, and some bards are continually on the lookout for an improvement. Perhaps just as important, though, is the instrument’s own entertainment
value; those that are bizarrely constructed or made of exotic materials are likely to leave a lasting impression on an audience. You might have an “off the rack” instrument, perhaps because it’s all you
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Halflings of the Five Nations Halflings can be found in every city in Khorvaire. Quick and charming, halflings are often found as merchants, politicians, barristers, and bards. Of course, these same
influence can be felt across the nation and even in the distant city of Stormreach. If you decide to play a halfling rogue—or any character with a criminal or charlatan background—you should decide if you
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Halflings of the Five Nations Halflings can be found in every city in Khorvaire. Quick and charming, halflings are often found as merchants, politicians, barristers, and bards. Of course, these same
influence can be felt across the nation and even in the distant city of Stormreach. If you decide to play a halfling rogue—or any character with a criminal or charlatan background—you should decide if you
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
critical factor, of course; the best ones make the best music, and some bards are continually on the lookout for an improvement. Perhaps just as important, though, is the instrument’s own entertainment
value; those that are bizarrely constructed or made of exotic materials are likely to leave a lasting impression on an audience. You might have an “off the rack” instrument, perhaps because it’s all you
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
critical factor, of course; the best ones make the best music, and some bards are continually on the lookout for an improvement. Perhaps just as important, though, is the instrument’s own entertainment
value; those that are bizarrely constructed or made of exotic materials are likely to leave a lasting impression on an audience. You might have an “off the rack” instrument, perhaps because it’s all you
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Halflings of the Five Nations Halflings can be found in every city in Khorvaire. Quick and charming, halflings are often found as merchants, politicians, barristers, and bards. Of course, these same
influence can be felt across the nation and even in the distant city of Stormreach. If you decide to play a halfling rogue—or any character with a criminal or charlatan background—you should decide if you
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Halflings of the Five Nations Quick and charming, many halflings put their natural talents to use as bards, barristers, merchants, and politicians throughout Khorvaire. Of course, these same talents
Boromars are based in Sharn, but their influence reaches across the nation and even to the distant city of Stormreach. If you decide to play a halfling rogue, or a character with a criminal or charlatan
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
5. Prison Cell The crystal doors to this room are magically locked, but they open automatically for any creature that carries a Stardock rod (see “Stardock Rods”). There are no physical locks to be
15. Marquox knows about Stardock but has never visited the asteroid. It also knows that the gate to Stardock is in area 11, and that a black crystal rod is needed to activate it. If the characters
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
5. Prison Cell The crystal doors to this room are magically locked, but they open automatically for any creature that carries a Stardock rod (see “Stardock Rods”). There are no physical locks to be
15. Marquox knows about Stardock but has never visited the asteroid. It also knows that the gate to Stardock is in area 11, and that a black crystal rod is needed to activate it. If the characters
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Halflings of the Five Nations Quick and charming, many halflings put their natural talents to use as bards, barristers, merchants, and politicians throughout Khorvaire. Of course, these same talents
Boromars are based in Sharn, but their influence reaches across the nation and even to the distant city of Stormreach. If you decide to play a halfling rogue, or a character with a criminal or charlatan
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
5. Prison Cell The crystal doors to this room are magically locked, but they open automatically for any creature that carries a Stardock rod (see “Stardock Rods”). There are no physical locks to be
15. Marquox knows about Stardock but has never visited the asteroid. It also knows that the gate to Stardock is in area 11, and that a black crystal rod is needed to activate it. If the characters
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. Ending Unrealities. Each of Vecna’s three demiplanes is an “unreality” constructed from a specific secret. The secret is represented by a unique item in the unreality called a “manifested secret
dismantle an unreality, a character must find its manifested secret, touch the item to focus the power of their Vecna’s Link into it, and infuse the item with potent magic from an artifact such as the Rod
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Halflings of the Five Nations Quick and charming, many halflings put their natural talents to use as bards, barristers, merchants, and politicians throughout Khorvaire. Of course, these same talents
Boromars are based in Sharn, but their influence reaches across the nation and even to the distant city of Stormreach. If you decide to play a halfling rogue, or a character with a criminal or charlatan
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. Ending Unrealities. Each of Vecna’s three demiplanes is an “unreality” constructed from a specific secret. The secret is represented by a unique item in the unreality called a “manifested secret
dismantle an unreality, a character must find its manifested secret, touch the item to focus the power of their Vecna’s Link into it, and infuse the item with potent magic from an artifact such as the Rod
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. Ending Unrealities. Each of Vecna’s three demiplanes is an “unreality” constructed from a specific secret. The secret is represented by a unique item in the unreality called a “manifested secret
dismantle an unreality, a character must find its manifested secret, touch the item to focus the power of their Vecna’s Link into it, and infuse the item with potent magic from an artifact such as the Rod