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Returning 35 results for 'both barriers desire constructed replicas'.
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Monsters
Icewind Dale: Rime of the Frostmaiden
Detect Sentience. The brain can sense the presence and location of any creature within 300 feet of it that has an Intelligence of 3 or higher, regardless of interposing barriers, unless the creature
wrought masterwork, depending on its creator. Still other brains desire nothing more than to regain a body. This might be the brain’s original body, another frame they covet, or some more
Kenku
Legacy
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races
Volo's Guide to Monsters
. Every kenku is born with a desire to take to the air, and those who learn spellcasting do so in hope of mastering spells that will allow them to fly. Rumors of magic items such as flying carpets, brooms
capable of flight, and similar objects provoke a great desire for the kenku to acquire the items for themselves.
Despite their lack of wings, kenku love dwelling in towers and other tall structures
compendium
- Sources->Dungeons & Dragons->Heliana’s Guide to Monster Hunting: Part 2
proud to show off his collection of almost-working mechamagical devices in his shop (see Kleptomania & Guidance). Branton has constructed a campaign of misinformation about an incoming ‘giant space
, scowls.
Desire. To oust the kobold mechamagicians and get his job back as chief engineer for BBB Inc.
Fear. Visits from his parents, who’re especially kind and doting. They indulge his
classes
Basic Rules (2014)
—knowledge of the people who constructed the monument and the mythic saga it depicts.
A stern human warrior bangs his sword rhythmically against his scale mail, setting the tempo for his war chant
set bards apart from their fellows.
Only rarely do bards settle in one place for long, and their natural desire to travel—to find new tales to tell, new skills to learn, and new discoveries
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
elegantly wrought masterwork, depending on its creator. Still other brains desire nothing more than to regain a body. This might be the brain’s original body, another frame they covet, or some more elaborate
Intelligence of 3 or higher, regardless of interposing barriers, unless the creature is protected by a mind blank spell.
Magic Resistance. The brain has advantage on saving throws against spells and other
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
elegantly wrought masterwork, depending on its creator. Still other brains desire nothing more than to regain a body. This might be the brain’s original body, another frame they covet, or some more elaborate
Intelligence of 3 or higher, regardless of interposing barriers, unless the creature is protected by a mind blank spell.
Magic Resistance. The brain has advantage on saving throws against spells and other
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
elegantly wrought masterwork, depending on its creator. Still other brains desire nothing more than to regain a body. This might be the brain’s original body, another frame they covet, or some more elaborate
Intelligence of 3 or higher, regardless of interposing barriers, unless the creature is protected by a mind blank spell.
Magic Resistance. The brain has advantage on saving throws against spells and other
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
represent a location constructed to serve as a staging area by a host that is actively campaigning. The basic layout of a war camp is circular. To prepare the site, slaves, goblins, and any beasts fit for
. If an enemy force does approach, though, these barriers do a good job of delaying any incursion until the goblinoids can rally their defenses. Inside the surrounding bulwark, the goblinoids all have
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
represent a location constructed to serve as a staging area by a host that is actively campaigning. The basic layout of a war camp is circular. To prepare the site, slaves, goblins, and any beasts fit for
. If an enemy force does approach, though, these barriers do a good job of delaying any incursion until the goblinoids can rally their defenses. Inside the surrounding bulwark, the goblinoids all have
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
represent a location constructed to serve as a staging area by a host that is actively campaigning. The basic layout of a war camp is circular. To prepare the site, slaves, goblins, and any beasts fit for
. If an enemy force does approach, though, these barriers do a good job of delaying any incursion until the goblinoids can rally their defenses. Inside the surrounding bulwark, the goblinoids all have
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Palace of Spires Locations The following locations are keyed to map 4.3. Marc Moureau Map 4.3: Palace of Spires View Player Version P1: Gatehouse A short, square tunnel constructed from purple-red
. The keys are metal replicas of the required leaves in lifelike detail. Unlike normal leaves, these keys aren’t consumed by the sundial and travel with the user to the destination. Treasure. The 20-foot
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Palace of Spires Locations The following locations are keyed to map 4.3. Marc Moureau Map 4.3: Palace of Spires View Player Version P1: Gatehouse A short, square tunnel constructed from purple-red
. The keys are metal replicas of the required leaves in lifelike detail. Unlike normal leaves, these keys aren’t consumed by the sundial and travel with the user to the destination. Treasure. The 20-foot
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Palace of Spires Locations The following locations are keyed to map 4.3. Marc Moureau Map 4.3: Palace of Spires View Player Version P1: Gatehouse A short, square tunnel constructed from purple-red
. The keys are metal replicas of the required leaves in lifelike detail. Unlike normal leaves, these keys aren’t consumed by the sundial and travel with the user to the destination. Treasure. The 20-foot
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
, defilers! Now you shall join me in my eternal resting!” The monument is constructed from several parts. A great stone slab, 20 feet long by 10 feet wide, rests upon a 4-foot-thick monolith of rock of similar
vampire spawn with special qualities (see below). If the characters examine the contents of the tomb, see “Treasure” for details. Any of the items can be lifted off or out if the characters so desire. If
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
, defilers! Now you shall join me in my eternal resting!” The monument is constructed from several parts. A great stone slab, 20 feet long by 10 feet wide, rests upon a 4-foot-thick monolith of rock of similar
vampire spawn with special qualities (see below). If the characters examine the contents of the tomb, see “Treasure” for details. Any of the items can be lifted off or out if the characters so desire. If
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
, defilers! Now you shall join me in my eternal resting!” The monument is constructed from several parts. A great stone slab, 20 feet long by 10 feet wide, rests upon a 4-foot-thick monolith of rock of similar
vampire spawn with special qualities (see below). If the characters examine the contents of the tomb, see “Treasure” for details. Any of the items can be lifted off or out if the characters so desire. If
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
endless loop. The modrons are indifferent to other creatures and ignore creatures they trample or creatures that try to communicate. If faced with barriers, the modrons create simple structures (like
singular, elaborately constructed modron—a hulking creature with a single prominent eye—looks damaged. Nevertheless, flickering green light shines from its eye, scanning the foggy cavern around it
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
endless loop. The modrons are indifferent to other creatures and ignore creatures they trample or creatures that try to communicate. If faced with barriers, the modrons create simple structures (like
singular, elaborately constructed modron—a hulking creature with a single prominent eye—looks damaged. Nevertheless, flickering green light shines from its eye, scanning the foggy cavern around it
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
endless loop. The modrons are indifferent to other creatures and ignore creatures they trample or creatures that try to communicate. If faced with barriers, the modrons create simple structures (like
singular, elaborately constructed modron—a hulking creature with a single prominent eye—looks damaged. Nevertheless, flickering green light shines from its eye, scanning the foggy cavern around it
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
below. Three-foot-high barriers line the causeway’s edges, funneling travelers toward the gatehouse of Vrakir’s imposing fortress.
The bridge crosses the lava river at its narrowest point, spanning 300
feet and rising 30 feet above the river’s surface. Constructed of heavy basalt blocks, the bridge’s piers are plated with iron. B2: Gatehouse Two mighty towers of black stone flank the fortress’s iron
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
below. Three-foot-high barriers line the causeway’s edges, funneling travelers toward the gatehouse of Vrakir’s imposing fortress.
The bridge crosses the lava river at its narrowest point, spanning 300
feet and rising 30 feet above the river’s surface. Constructed of heavy basalt blocks, the bridge’s piers are plated with iron. B2: Gatehouse Two mighty towers of black stone flank the fortress’s iron
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
below. Three-foot-high barriers line the causeway’s edges, funneling travelers toward the gatehouse of Vrakir’s imposing fortress.
The bridge crosses the lava river at its narrowest point, spanning 300
feet and rising 30 feet above the river’s surface. Constructed of heavy basalt blocks, the bridge’s piers are plated with iron. B2: Gatehouse Two mighty towers of black stone flank the fortress’s iron
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
creatures, many neighbors fear that Ubis doesn’t take security seriously enough, and that his desire to coddle such dangerous beasts could lead to them breaking free and rampaging through the district
and each other, speaking through the barriers so as to maintain anonymity. Also popular are schools like the Lamp of Learning and the Verdashir Academy (also known as the Dervish Academy), which train
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
popular with city folk who pay a few coppers to view the creatures, many neighbors fear that Ubis doesn’t take security seriously enough, and that his desire to coddle such dangerous beasts could lead to
people from across the city can buy and sell secrets with Guild agents and each other, speaking through the barriers so as to maintain anonymity. Also popular are schools like the Lamp of Learning and the
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
popular with city folk who pay a few coppers to view the creatures, many neighbors fear that Ubis doesn’t take security seriously enough, and that his desire to coddle such dangerous beasts could lead to
people from across the city can buy and sell secrets with Guild agents and each other, speaking through the barriers so as to maintain anonymity. Also popular are schools like the Lamp of Learning and the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
creatures, many neighbors fear that Ubis doesn’t take security seriously enough, and that his desire to coddle such dangerous beasts could lead to them breaking free and rampaging through the district
and each other, speaking through the barriers so as to maintain anonymity. Also popular are schools like the Lamp of Learning and the Verdashir Academy (also known as the Dervish Academy), which train
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
art installation. Desperate, Kwalish constructed another planar gateway while imprisoned in the temple, then opened a portal to the 222nd layer of the Abyss — Juiblex’s Slime Pits. A flood of ooze
13 Intelligence (Arcana) check. They also describe Kwalish’s desire to construct a final laboratory hidden within an extradimensional space, and how he experimented with the city’s materials to
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
art installation. Desperate, Kwalish constructed another planar gateway while imprisoned in the temple, then opened a portal to the 222nd layer of the Abyss — Juiblex’s Slime Pits. A flood of ooze
13 Intelligence (Arcana) check. They also describe Kwalish’s desire to construct a final laboratory hidden within an extradimensional space, and how he experimented with the city’s materials to
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
art installation. Desperate, Kwalish constructed another planar gateway while imprisoned in the temple, then opened a portal to the 222nd layer of the Abyss — Juiblex’s Slime Pits. A flood of ooze
13 Intelligence (Arcana) check. They also describe Kwalish’s desire to construct a final laboratory hidden within an extradimensional space, and how he experimented with the city’s materials to
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
creatures, many neighbors fear that Ubis doesn’t take security seriously enough, and that his desire to coddle such dangerous beasts could lead to them breaking free and rampaging through the district
and each other, speaking through the barriers so as to maintain anonymity. Also popular are schools like the Lamp of Learning and the Verdashir Academy (also known as the Dervish Academy), which train
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
popular with city folk who pay a few coppers to view the creatures, many neighbors fear that Ubis doesn’t take security seriously enough, and that his desire to coddle such dangerous beasts could lead to
people from across the city can buy and sell secrets with Guild agents and each other, speaking through the barriers so as to maintain anonymity. Also popular are schools like the Lamp of Learning and the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
thieves from taking the cauldron or hiding it. If they so desire, the characters can use Warduke’s flame tongue sword to shatter the cauldron, then do whatever they want with the fragments. Between
filled with a wide variety of weaponry. The weapons are so well constructed that it is difficult to tell if this display is an armory or a museum.
The glass cabinets are unlocked, and the weapons in
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
thieves from taking the cauldron or hiding it. If they so desire, the characters can use Warduke’s flame tongue sword to shatter the cauldron, then do whatever they want with the fragments. Between
filled with a wide variety of weaponry. The weapons are so well constructed that it is difficult to tell if this display is an armory or a museum.
The glass cabinets are unlocked, and the weapons in
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
thieves from taking the cauldron or hiding it. If they so desire, the characters can use Warduke’s flame tongue sword to shatter the cauldron, then do whatever they want with the fragments. Between
filled with a wide variety of weaponry. The weapons are so well constructed that it is difficult to tell if this display is an armory or a museum.
The glass cabinets are unlocked, and the weapons in
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
of the extra distance it must traverse. 21. Dragon Throne A short throne stands near the west wall, constructed of fallen bits of masonry stacked against an old altar. On the top of the altar sit a
to us, I shall grant you a reward. Meepo can accompany you if you desire.”
If the characters decide to go looking for the dragon, the kobolds direct them toward the passage that connects area 15 and