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Returning 17 results for 'both bearers during currents remove'.
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Magic Items
Dungeon Master’s Guide
of these weapons have faded from the world, their magic lost as family lines have become extinct. Others have vanished with their bearers during great quests. Thus, only a few of these weapons remain
rejects you but also places a curse on you, causing you to make D20 Test;D20 Tests with Disadvantage for 24 hours or until the curse is ended by a Remove Curse spell or similar magic. If you’re
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, slippery stone that require successful DC 10 Strength (Athletics) checks to climb. Currents. In locations near steep waterfalls, rapid currents exist. Whenever a creature enters a strong current for
of Water Within the Plunging Torrents, any creature that has the symbol of water scratched into their flesh gains a swimming speed equal to its ground speed, is immune to the effects of currents, and
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, slippery stone that require successful DC 10 Strength (Athletics) checks to climb. Currents. In locations near steep waterfalls, rapid currents exist. Whenever a creature enters a strong current for
of Water Within the Plunging Torrents, any creature that has the symbol of water scratched into their flesh gains a swimming speed equal to its ground speed, is immune to the effects of currents, and
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, slippery stone that require successful DC 10 Strength (Athletics) checks to climb. Currents. In locations near steep waterfalls, rapid currents exist. Whenever a creature enters a strong current for
of Water Within the Plunging Torrents, any creature that has the symbol of water scratched into their flesh gains a swimming speed equal to its ground speed, is immune to the effects of currents, and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
lost as family lines have become extinct. Others have vanished with their bearers during great quests. Thus, only a few of these weapons remain. Every Moonblade longs for a bearer whose disposition
Tests with Disadvantage for 24 hours or until the curse is ended by a Remove Curse spell or similar magic. If you’re accepted by the weapon and try to attune to it, you become attuned to it instantly
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
forces, the subsequent effects range from whimsical to deadly. Eldritch Storm Eldritch Storms When magical currents become trapped amid winds and clouds, eldritch storms can result. Flaywind
5d8 + 20 hit points. 4 Vocally, the creature can only cluck and croon like a chicken. The creature can also understand and speak to chickens. This curse lasts for 1 hour unless ended by a remove curse
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
forces, the subsequent effects range from whimsical to deadly. Eldritch Storm Eldritch Storms When magical currents become trapped amid winds and clouds, eldritch storms can result. Flaywind
5d8 + 20 hit points. 4 Vocally, the creature can only cluck and croon like a chicken. The creature can also understand and speak to chickens. This curse lasts for 1 hour unless ended by a remove curse
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
forces, the subsequent effects range from whimsical to deadly. Eldritch Storm Eldritch Storms When magical currents become trapped amid winds and clouds, eldritch storms can result. Flaywind
5d8 + 20 hit points. 4 Vocally, the creature can only cluck and croon like a chicken. The creature can also understand and speak to chickens. This curse lasts for 1 hour unless ended by a remove curse
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
manacles are secured by cotter pins that are easy to remove, but the captives can’t reach them. Manacles can also be broken with a successful DC 20 Strength check. F6. Swift Stream A waterfall gushes
pool requires DC 10 Strength (Athletics) checks due to the swirling currents. Any creature that fails such a check is swept into the stream. The stream is 4 feet deep, cold, and swift. Any creature
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
manacles are secured by cotter pins that are easy to remove, but the captives can’t reach them. Manacles can also be broken with a successful DC 20 Strength check. F6. Swift Stream A waterfall gushes
pool requires DC 10 Strength (Athletics) checks due to the swirling currents. Any creature that fails such a check is swept into the stream. The stream is 4 feet deep, cold, and swift. Any creature
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
manacles are secured by cotter pins that are easy to remove, but the captives can’t reach them. Manacles can also be broken with a successful DC 20 Strength check. F6. Swift Stream A waterfall gushes
pool requires DC 10 Strength (Athletics) checks due to the swirling currents. Any creature that fails such a check is swept into the stream. The stream is 4 feet deep, cold, and swift. Any creature
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
by all levels of society, Baldur’s Mouth is the city’s primary news service and gossip rag. Utilizing a small army of lantern bearers, the Mouth spreads news both by selling broadsheets on street
patriars, and started Baldur’s Mouth as a way to empower the city’s poor via what he saw as the greatest weapon of social change: information. In the beginning, he simply paid local lantern bearers
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
by all levels of society, Baldur’s Mouth is the city’s primary news service and gossip rag. Utilizing a small army of lantern bearers, the Mouth spreads news both by selling broadsheets on street
patriars, and started Baldur’s Mouth as a way to empower the city’s poor via what he saw as the greatest weapon of social change: information. In the beginning, he simply paid local lantern bearers
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
by all levels of society, Baldur’s Mouth is the city’s primary news service and gossip rag. Utilizing a small army of lantern bearers, the Mouth spreads news both by selling broadsheets on street
patriars, and started Baldur’s Mouth as a way to empower the city’s poor via what he saw as the greatest weapon of social change: information. In the beginning, he simply paid local lantern bearers
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
by all levels of society, Baldur’s Mouth is the city’s primary news service and gossip rag. Utilizing a small army of lantern bearers, the Mouth spreads news both by selling broadsheets on street
patriars, and started Baldur’s Mouth as a way to empower the city’s poor via what he saw as the greatest weapon of social change: information. In the beginning, he simply paid local lantern bearers
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
by all levels of society, Baldur’s Mouth is the city’s primary news service and gossip rag. Utilizing a small army of lantern bearers, the Mouth spreads news both by selling broadsheets on street
patriars, and started Baldur’s Mouth as a way to empower the city’s poor via what he saw as the greatest weapon of social change: information. In the beginning, he simply paid local lantern bearers
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
by all levels of society, Baldur’s Mouth is the city’s primary news service and gossip rag. Utilizing a small army of lantern bearers, the Mouth spreads news both by selling broadsheets on street
patriars, and started Baldur’s Mouth as a way to empower the city’s poor via what he saw as the greatest weapon of social change: information. In the beginning, he simply paid local lantern bearers