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Returning 35 results for 'both been decide contain rites'.
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Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
life (perhaps with the characters performing the rites). Alternatively, you might decide that the nature of Valin’s ritual prevents Mayastan from being restored to life even with a resurrection spell
Yuan-ti Pureblood
Legacy
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Species
Volo's Guide to Monsters
you’re roleplaying a yuan-ti, the following tables contain possible inspiration. They suggest characteristics that a yuan-ti might possess.
Yuan-ti Personality Traits
d8
Personality
another society and wish to be part of it.
3
I respect my superiors and obey them without question. My fate is theirs to decide.
4
I have an interest in an unsuitable mate, which I can&rsquo
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
to gain enough experience to advance to 5th level. Both the Dungeons & Dragons Starter Set and the Dungeons & Dragons Essentials Kit contain adventures that will take characters from 1st level to 5th
add backgrounds and races from the Astral Adventurer’s Guide to the list of character options that players can choose from when creating their characters. As the DM, you decide what is available to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
× 5 gp. 21–30 You make an enemy. This person, business, or organization is now hostile to you. The DM determines the offended party. You decide how you offended them. 31–40 You are caught up in a
Magic Item Magic items are the DM’s purview, so you decide how they fall into the party’s possession. As an option, you can allow player characters to craft magic items. The creation of a magic item
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
sentries play a dice game, or it might be a pair of iron golems backed up by spellcasters hiding in balconies overhead. When you design a guard post, decide how many guards are on duty, note their
Passive Perception scores, and decide what they do when they notice intruders (see “Monster Behavior” in chapter 4). Some will rush headlong into a fight, while others will negotiate, sound an alarm, or
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
knowledge from outlaws crossing into the monastery, asking about good-aligned topics might negate its advantage on the Intelligence check it makes to answer. Alternatively, you might decide that the dock
toll. Restoring Old Debts. If the sphinx is slain, the mechanical items that circle around her (functioning as Ioun stones) might all be released. The life force they contain (in the form of
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Roleplaying a Yuan-ti When you’re roleplaying a yuan-ti, the following tables contain possible inspiration. They suggest characteristics that a yuan-ti might possess. Yuan-ti Personality Traits d8
to decide. 4 I have an interest in an unsuitable mate, which I can’t suppress. 5 I respect and emulate a great hero or ancestor. 6 An enemy destroyed something of value to me, and I will find where it
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. During the day, the priests lead funeral rites, care for the graveyard, and offer counsel to those praying for acceptance of their fates. Larger graveyard complexes might also have a vault for storing
level of the temple contains a chapel with benches and a raised dais, which holds an altar and a viewing table for bodies of the deceased. The other chambers of the temple’s first floor contain the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
1 through 9 for your own reference. The globes contain the following items: Sphere 1. Three folded-up shadows, 300 worthless lead pieces, and a false key. (The shadows aren’t visible to magical
, however, all my powers are lost. So you must decide right now who will wear me forever.”
This situation is a basic loyalty and intelligence test. Will the party members cut each others’ throats over the
Compendium
- Sources->Dungeons & Dragons->Divine Contention
away over the hearth. B5. Servant’s Quarters These cozy quarters contain beds for the tower’s two servants, halfling cook Tombil Breen and his brother Tug. The adjoining storage closet houses a small
shrine to Cyrrollalee, halfling god of home and friendship. B6. Garrison These rooms contain bunks for the tower’s soldiers. Foot lockers at the end of the bunks hold each soldier’s meager possessions
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
a successful DC 12 Strength (Athletics) check—though the partially buried sarcophagi in crypts C and E need to be dug out before they can be opened, taking 10 minutes for each one. The crypts contain
lid caked in crumbling candle wax and rotted offerings. Whatever rites were performed here were overseen by a larger-than-life statue in the alcove to the south, a sculpture depicting the upper body of
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Places of Interest Most of Vermeillon’s buildings contain nothing but decaying furniture and whatever belongings were left behind when the inhabitants fled, but a few locations hold treasure or hints
source of the disappearances, stop them, and rescue anyone she could. As it happened, she was the last villager taken by the meenlocks. If the characters decide to explore the house, see “Mayor
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
as well. He later brought these two prisoners to his lab and has been performing magical rites on them, draining their vitality and will to keep them in a state between life and death. Map 3.2 shows
dead. If the characters are quick to accept Hoobur’s offer (even just to avoid a fight they know they can’t yet win), you get to decide how the freed Wizzy and Talanatha feel about that. You can also
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
illusory form and the real creature beneath it—and the hags attempt to prevent such contact.
If the characters attack and destroy the hags, the cottage can contain a crude map indicating the location of
. Change of Plans. If the characters decide to not accompany Mother Stag to the cottage—or if they attack and kill her before the offer is even made—they can continue through the woods on their own
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
possible. Treasure. The chests are unlocked and contain personal effects. A thorough search turns up the following items: 100 sp, a dagger in a bone scabbard, a wooden mallet, a crude reed flute, and
stacked in wooden racks against the north wall. Three large wooden chests, all closed, line the east wall.
The unlocked chests contain the following weapons: 10 clubs 10 longswords 10 morningstars 7
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
small gold locket on a fine chain (50 gp); if the locket is opened, it is seen to contain a miniature portrait of a human girl and a lock of blonde hair, which floats away into the surrounding water A
headbands and silver bracelets are performing a ritual over the eggs.
Two sahuagin priestesses are conducting rites to Sekolah over the unhatched eggs. If the priestesses notice the party, they
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
on a DC 12 Dexterity check using thieves’ tools. A locker can also be pried open by a character who uses a crowbar and makes a successful DC 12 Strength check. The lockers contain personal effects
used only infrequently. Treasure. The three books are worth 10 gp each. A fancy floor-length oilskin coat (5 gp) hangs in the wardrobe. Its sleeves contain numerous pockets (empty), and it is trimmed
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Stores These rooms contain supplies that the frost giants have plundered from ships along the Sword Coast, including crates of foodstuffs and barrels of salt, wine, and ale. 1D. Oar Storage Giant
the Ring of Winter for himself and doesn’t trust other Zhents to help him get it. Unless you decide otherwise, the Krigvind returns after the characters obtain the conch but before they have time to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
a human’s eye. The cell doors face a stone pillar. Hanging from a hook on the pillar is a ring of keys. Cells. When the Cassalanters decide to sacrifice humans in their rituals, they lure homeless
sarcophagi contain nothing but dust and bones. The spirits of several dead members of the Cassalanter family are bound to this crypt. They manifest as three dark, vaporous specters plus a ghost that looks
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the fiendish magic coursing through the webs here. Krell and the other cultists spent many hours here sanctifying the webs and offering rites to Lolth, and the goddess has rewarded them with these
scuttle for cover. These areas contain nothing of interest. 10. Unholy Shrine The floor of this chamber is covered with runes written in blood. A circle has been carved into the floor’s wooden planks
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
SHIP! OR IS IT … ?
If the characters make a deal with Belle Mare and succeed in taking the Tortured Tortle, how they benefit is up to you. Before you decide to allow the Tortured Tortle and its crew
gemstones adorn almost every surface that can contain them.
A set of rungs on the south wall gives access to a hatch in the high ceiling. The hatch presumably provides access to the top of the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. Sometimes a mystery cult is a type of worship within a pantheon. It acknowledges the myths and rituals of the pantheon, but presents its own myths and rites as primary. For instance, a secretive order of
decide whether other gods exist. Even if they don’t, other religions can exist side by side with the monotheistic religion. If these religions have clerics with spellcasting ability, their spells might be
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
has some valuable item with it in the ice. Beginning with the northernmost one and proceeding clockwise, the ice blocks contain: A dwarf and a +1 battleaxe An elf with a long case at its feet
the place by the various giants in the upper area. If the characters decide to look through the refuse, it takes 10 minutes to search a 10-foot-square area, and the toads from area 12 come into the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
threaded through them and a hook to attach to objects, a block and tackle allows you to hoist up to four times the weight you can normally lift. Book. A book might contain poetry, historical accounts
is provided with the lock. Without the key, a creature proficient with thieves' tools can pick this lock with a successful DC 15 Dexterity check. Your DM may decide that better locks are available for
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
with fresh provisions, nothing in this cellar gives away their presence. The barrels contain salted pork and beef, flour, sugar, apples, and ale. Moving barrels around to thoroughly search them is a
fight and try to surprise intruders. The barrels here contain similar provisions to those in area R1. Treasure. All three Redbrands wear belt pouches holding treasure. The first holds 16 sp and 7 gp; the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
spider with a woman’s head. The mounds of webbing contain a few corpses of people and driders, savagely torn apart by spyder-fiends and tossed here. If the characters want to disguise themselves to
havoc across the multiverse. The characters might encounter him if they return to Pandesmos, or you might decide Miska is present somewhere else in this adventure. Sealing Miska Away. As an action, a
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
investors and confuse would-be plunderers. Only the doors themselves matter, for the true vaults lie beyond the portals they contain. Accessible only by account owners, authorized bank personnel, or
Presence. The Free League congregates in the Great Bazaar. Although the Harmonium patrols the bazaar’s busy avenues, it’s the members of the Free League who capture thieves and decide whether to turn
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
contain walled-in shrines with steps leading up to them. Tangled mushrooms and roots have extended beyond a central garden to cover every visible surface.
Rising from the garden is a staircase that
has an opening big enough for Medium or smaller creatures to crawl through. Shrines. The shrines in the northwest, northeast, and southwest corners of the room contain statues representing gods of
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
rites. He was keeper of the tomes of Terbakar, the greatest library in all lands of the golden age.
“Nafik searched, too, for life eternal, and some say he sought to rob the pharaohs of their right
This long corridor has a wooden door at each end. Ancient, rotting black drapes hang loosely over the entrances to four small rooms on each side of the hall.
The cells contain only dirt and broken cots
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
their remains. These warnings are empty threats. The sarcophagi contain only the mummified corpses of the githyanki. G3: Passage of Stars The floor of this hall curves upward to become the walls and
gardens for resources the merchant might exploit. But the naga in area G6 captured them and transformed them into their current forms through sinister rites and excruciating torture. The yuan-ti have no
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
secret door to swing inward, revealing a dusty room with several shelves. Lining the shelves are jars, most of which contain harmless liquids. Among these are six specimen jars, each containing one
correspondence between Markos and other nobles. You can decide if these letters are addressed to or written by anyone of significance to the characters. Desk. The desk contains a complete set of
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
to make sure they don’t wander. Meanwhile, after a private discussion, Mirran and Nym decide that the adventurers must be eliminated. Nym goes to inform Serissa that assassins have breached
successful DC 20 Strength (Athletics) check. The chest holds a dozen smaller (human-made) chests that are unlocked and contain booty retrieved from the sea floor. Each small chest has 3d6 × 100 gp in mixed
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
their worldly goods to the cult’s coffers and the hardiness of their bodies to the cult’s emaciating rites. Cultists that survive their initiation usually gain all the things the cult promised — at the
their old lives and embrace a “higher purpose.” Once the new recruits are thus purified, the priests decide whether they are worthy for indoctrination as initiates or would better serve the Howling
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
threaded through them and a hook to attach to objects, a block and tackle allows you to hoist up to four times the weight you can normally lift. Book. A book might contain poetry, historical accounts
the lock. Without the key, a creature proficient with thieves’ tools can pick this lock with a successful DC 15 Dexterity check. Your DM may decide that better locks are available for higher prices
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
impressionable, she was lured to the Temple of the Crushing Wave by Gar Shatterkeel’s offer of riches. Bronzefume stays out of sight in the western end of the lake, waiting for the water prophet to decide the
a motivation for some who aren’t entirely committed to the tenets of the Crushing Wave cult. Treasure Several rusty iron coffers lie on the dry ledge at the south edge of the chamber. Two contain 730






