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Returning 23 results for 'both been devoted currents repairing'.
Monsters
Mythic Odysseys of Theros
":"cold"} cold damage.Triton masters of waves sculpt storms and change the tides, bending the sea to their will. Drawing forth living currents and the icy cold of the deep, these mages make the ocean their
.
Although many masters of waves resent land-dwellers and strike out at those who trespass upon their waters, most are devoted followers of the sea god. Those who share their faith or who bear earnest
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
the ship’s speed to 4 mph, while a strong tailwind increases its speed to 12 mph. By changing altitude, the ship can use air currents to move in a particular direction. A propeller aft of the gondola
balloon or gondola has at least 1 hit point, it can be repaired. Repairing 1 hit point of damage to either the balloon or the gondola requires 1 day and costs 20 gp. (Mending spells can repair superficial damage but can’t restore hit points.)
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
the ship’s speed to 4 mph, while a strong tailwind increases its speed to 12 mph. By changing altitude, the ship can use air currents to move in a particular direction. A propeller aft of the gondola
balloon or gondola has at least 1 hit point, it can be repaired. Repairing 1 hit point of damage to either the balloon or the gondola requires 1 day and costs 20 gp. (Mending spells can repair superficial damage but can’t restore hit points.)
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
the ship’s speed to 4 mph, while a strong tailwind increases its speed to 12 mph. By changing altitude, the ship can use air currents to move in a particular direction. A propeller aft of the gondola
balloon or gondola has at least 1 hit point, it can be repaired. Repairing 1 hit point of damage to either the balloon or the gondola requires 1 day and costs 20 gp. (Mending spells can repair superficial damage but can’t restore hit points.)
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
rigging makes such a climb possible.
The vehicle has no form of propulsion, instead relying on the pilot’s ability to navigate air currents.
As long as the balloon or basket has at least 1 hit
point, it can be repaired. Repairing 1 hit point of damage to either part of the vehicle requires 1 day and the necessary supplies, which can be salvaged from area D4 or taken from area B3.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
rigging makes such a climb possible.
The vehicle has no form of propulsion, instead relying on the pilot’s ability to navigate air currents.
As long as the balloon or basket has at least 1 hit
point, it can be repaired. Repairing 1 hit point of damage to either part of the vehicle requires 1 day and the necessary supplies, which can be salvaged from area D4 or taken from area B3.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
rigging makes such a climb possible.
The vehicle has no form of propulsion, instead relying on the pilot’s ability to navigate air currents.
As long as the balloon or basket has at least 1 hit
point, it can be repaired. Repairing 1 hit point of damage to either part of the vehicle requires 1 day and the necessary supplies, which can be salvaged from area D4 or taken from area B3.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
damage.
Triton Master of Waves Triton masters of waves sculpt storms and change the tides, bending the sea to their will. Drawing forth living currents and the icy cold of the deep, these mages
depths. Although many masters of waves resent land-dwellers and strike out at those who trespass upon their waters, most are devoted followers of the sea god. Those who share their faith or who bear
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
damage.
Triton Master of Waves Triton masters of waves sculpt storms and change the tides, bending the sea to their will. Drawing forth living currents and the icy cold of the deep, these mages
depths. Although many masters of waves resent land-dwellers and strike out at those who trespass upon their waters, most are devoted followers of the sea god. Those who share their faith or who bear
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
damage.
Triton Master of Waves Triton masters of waves sculpt storms and change the tides, bending the sea to their will. Drawing forth living currents and the icy cold of the deep, these mages
depths. Although many masters of waves resent land-dwellers and strike out at those who trespass upon their waters, most are devoted followers of the sea god. Those who share their faith or who bear
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
the Underworld. You planned revenge, but were awed at the sight of her and devoted yourself to her service.
5 You were a champion of Heliod until the emergence of Klothys showed you the danger
such as these: Defeating a creature that has stepped out of its place Repairing a significant wound dealt to destiny by the gods’ ambitions Teaching people about Klothys, her nature, and her return Your
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
the Underworld. You planned revenge, but were awed at the sight of her and devoted yourself to her service.
5 You were a champion of Heliod until the emergence of Klothys showed you the danger
such as these: Defeating a creature that has stepped out of its place Repairing a significant wound dealt to destiny by the gods’ ambitions Teaching people about Klothys, her nature, and her return Your
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
the Underworld. You planned revenge, but were awed at the sight of her and devoted yourself to her service.
5 You were a champion of Heliod until the emergence of Klothys showed you the danger
such as these: Defeating a creature that has stepped out of its place Repairing a significant wound dealt to destiny by the gods’ ambitions Teaching people about Klothys, her nature, and her return Your
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
pool requires DC 10 Strength (Athletics) checks due to the swirling currents. Any creature that fails such a check is swept into the stream. The stream is 4 feet deep, cold, and swift. Any creature
there.
A lizard king named Drexa leads the Blackmaw tribe, a group of lizardfolk devoted to the Crushing Wave cult. A lizardfolk shaman named Sskesh advises Drexa, and eight lizardfolk warriors make
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
pool requires DC 10 Strength (Athletics) checks due to the swirling currents. Any creature that fails such a check is swept into the stream. The stream is 4 feet deep, cold, and swift. Any creature
there.
A lizard king named Drexa leads the Blackmaw tribe, a group of lizardfolk devoted to the Crushing Wave cult. A lizardfolk shaman named Sskesh advises Drexa, and eight lizardfolk warriors make
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
pool requires DC 10 Strength (Athletics) checks due to the swirling currents. Any creature that fails such a check is swept into the stream. The stream is 4 feet deep, cold, and swift. Any creature
there.
A lizard king named Drexa leads the Blackmaw tribe, a group of lizardfolk devoted to the Crushing Wave cult. A lizardfolk shaman named Sskesh advises Drexa, and eight lizardfolk warriors make
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
haunting here (see “Crypt Hauntings” in the “Crypt Features” section). Fixing the door and removing the mind flayer skull puts the haunt to rest. Repairing the door requires several minutes of work with a
stands in the “up” position. A frail gnome, his shoulders bent with age, ponders the lever.
This is the vault of a great dwarf historian and priest, Thorgran Ironquill, who devoted his life to
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
stone by stone. If the characters kill three or more giants, the rest flee east along the Loagrann River to their lair in Deadstone Cleft (see chapter 6, “Canyon of the Stone Giants”). Repairing the
, while the clerics of the Watchtower are devoted to protecting the town and insuring the well-being of its residents. The Icespear noble family held much influence in Deadsnows for many generations
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
the area. Deep in the Starmetal Hills, a group of dwarves devoted to Marthammor Duin (the dwarven god of explorers, travelers, and outcasts) established the village of Twilight Tor, on the shores of a
, candlemaking, gemcutting, repairing wooden items (including wagons and the like), and brewing beer. Thornhold was once the property of the Margaster family of Waterdeep and has been held by the Knights of
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
stone by stone. If the characters kill three or more giants, the rest flee east along the Loagrann River to their lair in Deadstone Cleft (see chapter 6, “Canyon of the Stone Giants”). Repairing the
, while the clerics of the Watchtower are devoted to protecting the town and insuring the well-being of its residents. The Icespear noble family held much influence in Deadsnows for many generations
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
stone by stone. If the characters kill three or more giants, the rest flee east along the Loagrann River to their lair in Deadstone Cleft (see chapter 6, “Canyon of the Stone Giants”). Repairing the
, while the clerics of the Watchtower are devoted to protecting the town and insuring the well-being of its residents. The Icespear noble family held much influence in Deadsnows for many generations
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
the area. Deep in the Starmetal Hills, a group of dwarves devoted to Marthammor Duin (the dwarven god of explorers, travelers, and outcasts) established the village of Twilight Tor, on the shores of a
, candlemaking, gemcutting, repairing wooden items (including wagons and the like), and brewing beer. Thornhold was once the property of the Margaster family of Waterdeep and has been held by the Knights of
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
the area. Deep in the Starmetal Hills, a group of dwarves devoted to Marthammor Duin (the dwarven god of explorers, travelers, and outcasts) established the village of Twilight Tor, on the shores of a
, candlemaking, gemcutting, repairing wooden items (including wagons and the like), and brewing beer. Thornhold was once the property of the Margaster family of Waterdeep and has been held by the Knights of