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Returning 35 results for 'both been drawn currently rolling'.
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Magic Items
Dungeon Master’s Guide
magic of the deck functions only if its cards are drawn at random. You can take a Magic action to draw a card at random from the deck and throw it to the ground at a point within 30 feet of yourself. An
illusion of a creature, determined by rolling on the Deck of Illusions table, forms over the thrown card and remains until dispelled. The illusory creature created by the card looks and behaves like a
Magic Items
Dungeon Master’s Guide
column of the Deck of Many Things table when randomly determining cards drawn from the deck.
Before you draw a card, you must declare how many cards you intend to draw and then draw them randomly. Any
cards drawn in excess of this number have no effect. Otherwise, as soon as you draw a card from the deck, its magic takes effect. You must draw each card no more than 1 hour after the previous draw. If
Deck of Many Things
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
draw a card, you must declare how many cards you intend to draw and then draw them randomly (you can use an altered deck of playing cards to simulate the deck). Any cards drawn in excess of this number
, the remaining number of cards fly from the deck on their own and take effect all at once.
Once a card is drawn, it fades from existence. Unless the card is the Fool or the Jester, the card reappears
Magic Items
Lost Laboratory of Kwalish
draw a card, you must declare how many cards you intend to draw and then draw them randomly (you can use an altered deck of playing cards to simulate the deck). Any cards drawn in excess of this number
, the remaining number of cards fly from the deck on their own and take effect all at once.
Once a card is drawn, it fades from existence. Unless the card is the Fool or the Jester, the card reappears
races
Mordenkainen Presents: Monsters of the Multiverse
Shadar-kai are the elves of the Shadowfell, originally drawn to that dread realm by the Raven Queen. Over the centuries, some of them have continued to serve her, while others have ventured into the
by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The “Quick Build” section for your
Magic Items
Tasha’s Cauldron of Everything
;potentially for the final time.
Random Properties. The artifact has the following random properties, which you can determine by rolling on the tables in the "Artifacts" section of the Dungeon Master
the years, this curse has spread within the crook, threatening to violently pervert its ancient magic. If this occurs, the Crook of Rao, as it is currently known, is destroyed, its magical matrix
Monsters
Van Richten’s Guide to Ravenloft
has one of four body compositions, determined by rolling on the Body Composition table. You can roll on the Limbs to customize it further, while results from the Hex Blast table replace that action in
Malleable Mass body option, which makes them appear to be composed of living mist. Further details of a mist horror’s appearance are drawn from the fears of those within 100 feet of it. This
Monsters
Van Richten’s Guide to Ravenloft
forth into other realms to slake unnameable hungers.
Customizing a Horror
An unspeakable horror has one of four body compositions, determined by rolling on the Body Composition table. You can roll on
mist horror’s appearance are drawn from the fears of those within 100 feet of it. This might cause a mist horror to take on a form that combines multiple fears when it encounters a group, like a
races
Spelljammer: Adventures in Space
it, giff are drawn to the Astral Plane because, on a deep psychic level, they remain connected to their creator gods, who have just enough divine spark left in them to imbue giff with sparks of their
. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy.
The “Quick Build” section for your character’s class offers suggestions on which
Monsters
Van Richten’s Guide to Ravenloft
, determined by rolling on the Body Composition table. You can roll on the Limbs to customize it further, while results from the Hex Blast table replace that action in the stat block. If the results of
them appear to be composed of living mist. Further details of a mist horror’s appearance are drawn from the fears of those within 100 feet of it. This might cause a mist horror to take on a form
Monsters
Van Richten’s Guide to Ravenloft
might slink forth into other realms to slake unnameable hungers.
Customizing a Horror
An unspeakable horror has one of four body compositions, determined by rolling on the Body Composition table. You
details of a mist horror’s appearance are drawn from the fears of those within 100 feet of it. This might cause a mist horror to take on a form that combines multiple fears when it encounters a
Monsters
Van Richten’s Guide to Ravenloft
other realms to slake unnameable hungers.
Customizing a Horror
An unspeakable horror has one of four body compositions, determined by rolling on the Body Composition table. You can roll on the Limbs
horror’s appearance are drawn from the fears of those within 100 feet of it. This might cause a mist horror to take on a form that combines multiple fears when it encounters a group, like a wolf
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
hobgoblin carries a crudely drawn sketch of one party member, with “25 gold pieces for this one” and a symbol of a black spider drawn beneath it. Orcs. These scouts are part of the band currently based at
hungry beasts, greedy bandits, or vicious monsters. Check for encounters once during the day and once at night by rolling a d20. On a roll of 17–20, an encounter takes place. Roll a d12 and consult the
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
hobgoblin carries a crudely drawn sketch of one party member, with “25 gold pieces for this one” and a symbol of a black spider drawn beneath it. Orcs. These scouts are part of the band currently based at
hungry beasts, greedy bandits, or vicious monsters. Check for encounters once during the day and once at night by rolling a d20. On a roll of 17–20, an encounter takes place. Roll a d12 and consult the
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
hobgoblin carries a crudely drawn sketch of one party member, with “25 gold pieces for this one” and a symbol of a black spider drawn beneath it. Orcs. These scouts are part of the band currently based at
hungry beasts, greedy bandits, or vicious monsters. Check for encounters once during the day and once at night by rolling a d20. On a roll of 17–20, an encounter takes place. Roll a d12 and consult the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
list they don’t currently know. Wisdom (Insight) DC 15. The character suspects that the jumbled letters in the middle—or some number of them—probably spell out a command word, pass-phrase, or
important clue. Wisdom (Perception) DC 10. The character notices that straight lines drawn between spells and material components cross through some of the letters in the center.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
list they don’t currently know. Wisdom (Insight) DC 15. The character suspects that the jumbled letters in the middle—or some number of them—probably spell out a command word, pass-phrase, or
important clue. Wisdom (Perception) DC 10. The character notices that straight lines drawn between spells and material components cross through some of the letters in the center.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
list they don’t currently know. Wisdom (Insight) DC 15. The character suspects that the jumbled letters in the middle—or some number of them—probably spell out a command word, pass-phrase, or
important clue. Wisdom (Perception) DC 10. The character notices that straight lines drawn between spells and material components cross through some of the letters in the center.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
5. Portrait of a Mad Mage This room is empty except for an enormous red velvet curtain that covers the north wall. A pull-rope on one side of the curtain allows it to be drawn back. Behind the
painting must succeed on a DC 17 Wisdom saving throw or suffer a random form of long-term madness, determined by rolling on the Long-Term Madness table in chapter 8 of the Dungeon Master’s Guide. On a failed save, a creature can be affected by the painting again, but not until its current madness ends.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
5. Portrait of a Mad Mage This room is empty except for an enormous red velvet curtain that covers the north wall. A pull-rope on one side of the curtain allows it to be drawn back. Behind the
painting must succeed on a DC 17 Wisdom saving throw or suffer a random form of long-term madness, determined by rolling on the Long-Term Madness table in chapter 8 of the Dungeon Master’s Guide. On a failed save, a creature can be affected by the painting again, but not until its current madness ends.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
5. Portrait of a Mad Mage This room is empty except for an enormous red velvet curtain that covers the north wall. A pull-rope on one side of the curtain allows it to be drawn back. Behind the
painting must succeed on a DC 17 Wisdom saving throw or suffer a random form of long-term madness, determined by rolling on the Long-Term Madness table in chapter 8 of the Dungeon Master’s Guide. On a failed save, a creature can be affected by the painting again, but not until its current madness ends.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
excellent wine she makes. Darathra enacts and modifies local laws (known as “The Lord’s Decree”), which are then enforced by “The Twelve,” a dozen mounted veterans drawn from the militia to serve in a tenday
, two important merchants from Waterdeep, Kharloss and Jarlee, are overdue. (Gervor is currently a prisoner in area B14 of the Temple of the Black Earth, while the two Waterdhavians were captured by fire
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
excellent wine she makes. Darathra enacts and modifies local laws (known as “The Lord’s Decree”), which are then enforced by “The Twelve,” a dozen mounted veterans drawn from the militia to serve in a tenday
, two important merchants from Waterdeep, Kharloss and Jarlee, are overdue. (Gervor is currently a prisoner in area B14 of the Temple of the Black Earth, while the two Waterdhavians were captured by fire
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
excellent wine she makes. Darathra enacts and modifies local laws (known as “The Lord’s Decree”), which are then enforced by “The Twelve,” a dozen mounted veterans drawn from the militia to serve in a tenday
, two important merchants from Waterdeep, Kharloss and Jarlee, are overdue. (Gervor is currently a prisoner in area B14 of the Temple of the Black Earth, while the two Waterdhavians were captured by fire
Compendium
- Sources->Dungeons & Dragons->Stranger Things
Demogorgon A demogorgon is a monstrosity the size and shape of an adult human, but its mouth fills its face and opens like a blooming flower. One currently lives in the Upside Down, and no one knows
where it came from originally. It’s incredibly strong and can heal itself from damage it takes (even here in the Upside Down). Like a shark, a demogorgon is drawn to the scent of blood, and goes into
Compendium
- Sources->Dungeons & Dragons->Stranger Things
Demogorgon A demogorgon is a monstrosity the size and shape of an adult human, but its mouth fills its face and opens like a blooming flower. One currently lives in the Upside Down, and no one knows
where it came from originally. It’s incredibly strong and can heal itself from damage it takes (even here in the Upside Down). Like a shark, a demogorgon is drawn to the scent of blood, and goes into
Compendium
- Sources->Dungeons & Dragons->Stranger Things
Demogorgon A demogorgon is a monstrosity the size and shape of an adult human, but its mouth fills its face and opens like a blooming flower. One currently lives in the Upside Down, and no one knows
where it came from originally. It’s incredibly strong and can heal itself from damage it takes (even here in the Upside Down). Like a shark, a demogorgon is drawn to the scent of blood, and goes into
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
different from rolling dice? And how can Dungeon Masters make interesting use of those differences?
This chapter addresses some of the unique randomizing elements cards can provide, even for a game that
rolling on a table of possible results. But when using cards, it’s easy to prevent any undesired results: simply leave those cards out of the deck. Eliminate Repetition. You can prevent repetition in a deck
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
different from rolling dice? And how can Dungeon Masters make interesting use of those differences?
This chapter addresses some of the unique randomizing elements cards can provide, even for a game that
rolling on a table of possible results. But when using cards, it’s easy to prevent any undesired results: simply leave those cards out of the deck. Eliminate Repetition. You can prevent repetition in a deck
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
different from rolling dice? And how can Dungeon Masters make interesting use of those differences?
This chapter addresses some of the unique randomizing elements cards can provide, even for a game that
rolling on a table of possible results. But when using cards, it’s easy to prevent any undesired results: simply leave those cards out of the deck. Eliminate Repetition. You can prevent repetition in a deck
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
currently facing the characters by rolling on the Conspiracy Consequences table below or by having the players devise other grim consequences of their conspiracy. Conspiracy Consequences d6 Conspiracy
conspiracy, either by having the players craft their own or by rolling on the Conspiracy Details table. Conspiracy Details d4 Conspiracy Details 1 Working amid the High Hall’s records, you came to
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
that awaits you.
Conspiracy Consequences Determine the challenge currently facing the characters by rolling on the Conspiracy Consequences table below or by having the players devise other grim
conspiracy, either by having the players craft their own or by rolling on the Conspiracy Details table. Conspiracy Details d4 Conspiracy Details
1 Working amid the High Hall’s records, you came
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
that awaits you.
Conspiracy Consequences Determine the challenge currently facing the characters by rolling on the Conspiracy Consequences table below or by having the players devise other grim
conspiracy, either by having the players craft their own or by rolling on the Conspiracy Details table. Conspiracy Details d4 Conspiracy Details
1 Working amid the High Hall’s records, you came
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
currently facing the characters by rolling on the Conspiracy Consequences table below or by having the players devise other grim consequences of their conspiracy. Conspiracy Consequences d6 Conspiracy
conspiracy, either by having the players craft their own or by rolling on the Conspiracy Details table. Conspiracy Details d4 Conspiracy Details 1 Working amid the High Hall’s records, you came to
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
currently facing the characters by rolling on the Conspiracy Consequences table below or by having the players devise other grim consequences of their conspiracy. Conspiracy Consequences d6 Conspiracy
conspiracy, either by having the players craft their own or by rolling on the Conspiracy Details table. Conspiracy Details d4 Conspiracy Details 1 Working amid the High Hall’s records, you came to