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Returning 35 results for 'both before deafened command receives'.
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both before defined commune receive
Cambion
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
charmed target obeys the cambion’s spoken commands. If the target suffers any harm from the cambion or another creature or receives a suicidal command from the cambion, the target can repeat the
following spells, requiring no material components:
3/day each: alter self, command, detect magic
1/day: plane shift (self only)Multiattack. The cambion makes two melee attacks or uses its Fire Ray
Horn of Blasting
Legacy
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Magic Items
Basic Rules (2014)
You can use an action to speak the horn's command word and then blow the horn, which emits a thunderous blast in a 30-foot cone that is audible 600 feet away. Each creature in the cone must make a DC
15 Constitution saving throw. On a failed save, a creature takes 5d6 thunder damage and is deafened for 1 minute. On a successful save, a creature takes half as much damage and isn't deafened
Incubus
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
commands. If the target suffers any harm or receives a suicidal command, it can repeat the saving throw, ending the effect on a success. If the target successfully saves against the effect, or if the
Monsters
Candlekeep Mysteries
or not. If it receives a command from its master that would endanger the life of one or more kiddywidgets in its care, a skitterwidget can make a DC 5 Charisma saving throw, ignoring the command and all other commands from its master for 1 minute on a success.Lightning, Poison
Succubus
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
commands. If the target suffers any harm or receives a suicidal command, it can repeat the saving throw, ending the effect on a success. If the target successfully saves against the effect, or if the
Magic Items
Eberron: Rising from the Last War
it receives the notification from the alarm spell, bypasses the lock of the arcane lock spell, or avoids triggering the glyph placed by the glyph of warding spell. In addition, the holder (who needn
’t be attuned to the item) can take an action to end any one spell tied to it, provided the holder knows the command word you set for ending the tied spells. The keycharm can have up to three tied spells at one time.
Monsters
Eberron: Rising from the Last War
Dual Consciousness. The dolgrim has advantage on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.Multiattack. The dolgrim makes three attacks
personality — sadistic, bloodthirsty, and brutally dedicated to serving itself.
Small numbers of these creatures sometimes make their way to the surface, often under the command of dolgaunt;dolgaunts
Monsters
Icewind Dale: Rime of the Frostmaiden
.
Headless. It is blinded and deafened, giving it disadvantage on all its attack rolls, and it can't use its Poison Breath.Multiattack. The golem makes two melee attacks.
Slam. Melee Weapon Attack
that drive them, and are susceptible only to weapons imbued with magic or the strength of adamantine.
Blind Obedience. When its creator or possessor is on hand to command it, a golem performs flawlessly
Monsters
Candlekeep Mysteries
.
The disk can be removed to reveal the glowing sapphire only when the golem receives a command to use its power from someone whose commands it obeys. Otherwise, the sapphire remains hidden. The
Magic Items
Quests from the Infinite Staircase
snake is under your control and shares your initiative count, but it takes its turn immediately after yours.
On your turn, you can mentally command the snake if it is within 60 feet of you and you
don’t have the incapacitated condition. You decide what action the snake takes and where it moves during its turn, or you can issue it a general command, such as to attack your enemies or guard a
Monsters
Van Richten’s Guide to Ravenloft
obeys Isolde’s spoken commands. If the target suffers any harm from Isolde or another creature or receives a suicidal command from Isolde, the target can repeat the saving throw, ending the
spells, requiring no material components:
3/day each: alter self, command, detect magic
1/day: plane shift (self only)
Magic Resistance Aura. While holding Nepenthe, Isolde creates an aura in a 10-foot
Androsphinx
Legacy
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Monsters
Basic Rules (2014)
following cleric spells prepared:
Cantrips (at will): sacred flame, spare the dying, thaumaturgy
1st level (4 slots): command, detect evil and good, detect magic
2nd level (3 slots): lesser restoration
Roar. Each creature that fails a DC 18 Wisdom saving throw is deafened and frightened for 1 minute. A frightened creature is paralyzed and can repeat the saving throw at the end of each of its turns
Aasimar
Legacy
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races
Volo's Guide to Monsters
;provides guidance to the aasimar, though this connection functions only in dreams. As such, the guidance is not a direct command or a simple spoken word. Instead, the aasimar receives visions, prophecies
receives visions and guidance from celestial entities via dreams. These dreams help shape an aasimar, granting a sense of destiny and a desire for righteousness.
Each aasimar can count a specific
Monsters
Princes of the Apocalypse
);{"diceNotation":"9d6","rollType":"damage","rollAction":"Thundercrack","rollDamageType":"thunder"} thunder damage and be deafened for 1 minute. On a successful save, a creature takes half as much
damage and is deafened until the start of Yan-C-Bin’s next turn.
Change Shape. Yan-C-Bin polymorphs into a Medium humanoid. While in polymorphed form, a swirling breeze surrounds him, his eyes are
Monsters
Curse of Strahd
spell attacks). Madam Eva has the following cleric spells prepared:
Cantrips (at will): light, mending, sacred flame, thaumaturgy
1st level (4 slots): bane, command, detect evil and good, protection
. The target must succeed on a DC 17 Wisdom saving throw or be cursed. While cursed, the target is blinded and deafened. The curse lasts until ended with a greater restoration spell, a remove curse
Monsters
Mythic Odysseys of Theros
, the creature is immune to this aura for the next 24 hours. On a failed save, the creature can't speak and is deafened until the start of its next turn.
Innate Spellcasting. The ashen rider's
spellcasting ability is Wisdom (spell save DC 18). The rider can innately cast the following spells, requiring no material components:
At will: command, compelled duel
1/day each: banishment, blade barrier
Monsters
Mordenkainen Presents: Monsters of the Multiverse
material components and using Charisma as the spellcasting ability (spell save DC 21):
At will: command, dispel magic, hold monster
1/day: feeblemind
Warp Creature. The sibriex targets up to three
back, granting it a flying speed of 30 feet.
31–35
The target’s ears tear free from its head and scurry away; the target is deafened.
36–40
Two of the target’s teeth
magic-items
its reaction on its own, but the only action it takes on its turn is the Dodge action, unless you take a bonus action on your turn to command it to take another action. That action can be one in its
)
DEX
16 (+3)
CON
17 (+3)
INT
1 (-5)
WIS
4 (-3)
CHA
1 (-5)
Damage Immunities poison, psychic
Condition Immunities blinded, charmed, deafened, exhaustion, frightened
magic-items
its reaction on its own, but the only action it takes on its turn is the Dodge action, unless you take a bonus action on your turn to command it to take another action. That action can be one in its
)
CHA
1 (-5)
Damage Immunities poison, psychic
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed;paralysed, petrified, poisoned
Senses darkvision 60 ft
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
warforged who receives the message is compelled to follow one command contained within it, unless the warforged succeeds on a DC 12 Wisdom saving throw. The affected warforged breaks free of the command after 24 hours.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
warforged who receives the message is compelled to follow one command contained within it, unless the warforged succeeds on a DC 12 Wisdom saving throw. The affected warforged breaks free of the command after 24 hours.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
warforged who receives the message is compelled to follow one command contained within it, unless the warforged succeeds on a DC 12 Wisdom saving throw. The affected warforged breaks free of the command after 24 hours.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
cuter than their parents. A skitterwidget strives to protect nearby kiddywidgets, whether it gave birth to them or not. If it receives a command from its master that would endanger the life of one or
)
WIS
10 (+0)
CHA
1 (-5)
Damage Immunities lightning, poison
Condition Immunities blinded, deafened, exhaustion, paralyzed, petrified, poisoned
Senses darkvision 60 ft
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
cuter than their parents. A skitterwidget strives to protect nearby kiddywidgets, whether it gave birth to them or not. If it receives a command from its master that would endanger the life of one or
)
WIS
10 (+0)
CHA
1 (-5)
Damage Immunities lightning, poison
Condition Immunities blinded, deafened, exhaustion, paralyzed, petrified, poisoned
Senses darkvision 60 ft
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
cuter than their parents. A skitterwidget strives to protect nearby kiddywidgets, whether it gave birth to them or not. If it receives a command from its master that would endanger the life of one or
)
WIS
10 (+0)
CHA
1 (-5)
Damage Immunities lightning, poison
Condition Immunities blinded, deafened, exhaustion, paralyzed, petrified, poisoned
Senses darkvision 60 ft
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Horn of Blasting Wondrous item, rare You can use an action to speak the horn’s command word and then blow the horn, which emits a thunderous blast in a 30-foot cone that is audible 600 feet away
. Each creature in the cone must make a DC 15 Constitution saving throw. On a failed save, a creature takes 5d6 thunder damage and is deafened for 1 minute. On a successful save, a creature takes half as
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Horn of Blasting Wondrous item, rare You can use an action to speak the horn’s command word and then blow the horn, which emits a thunderous blast in a 30-foot cone that is audible 600 feet away
. Each creature in the cone must make a DC 15 Constitution saving throw. On a failed save, a creature takes 5d6 thunder damage and is deafened for 1 minute. On a successful save, a creature takes half as
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Horn of Blasting Wondrous item, rare You can use an action to speak the horn’s command word and then blow the horn, which emits a thunderous blast in a 30-foot cone that is audible 600 feet away
. Each creature in the cone must make a DC 15 Constitution saving throw. On a failed save, a creature takes 5d6 thunder damage and is deafened for 1 minute. On a successful save, a creature takes half as
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Horn of Blasting Wondrous item, rare You can use an action to speak the horn’s command word and then blow the horn, which emits a thunderous blast in a 30-foot cone that is audible 600 feet away
. Each creature in the cone must make a DC 15 Constitution saving throw. On a failed save, a creature takes 5d6 thunder damage and is deafened for 1 minute. On a successful save, a creature takes half as
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Horn of Blasting Wondrous item, rare You can use an action to speak the horn’s command word and then blow the horn, which emits a thunderous blast in a 30-foot cone that is audible 600 feet away
. Each creature in the cone must make a DC 15 Constitution saving throw. On a failed save, a creature takes 5d6 thunder damage and is deafened for 1 minute. On a successful save, a creature takes half as
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Horn of Blasting Wondrous item, rare You can use an action to speak the horn’s command word and then blow the horn, which emits a thunderous blast in a 30-foot cone that is audible 600 feet away
. Each creature in the cone must make a DC 15 Constitution saving throw. On a failed save, a creature takes 5d6 thunder damage and is deafened for 1 minute. On a successful save, a creature takes half as
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
lock, or glyph of warding spell, you can tie the effect to the keycharm so that whoever holds it receives the notification from the alarm spell, bypasses the lock of the arcane lock spell, or avoids
command word you set for ending the tied spells. The keycharm can have up to three tied spells at one time.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
lock, or glyph of warding spell, you can tie the effect to the keycharm so that whoever holds it receives the notification from the alarm spell, bypasses the lock of the arcane lock spell, or avoids
command word you set for ending the tied spells. The keycharm can have up to three tied spells at one time.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
lock, or glyph of warding spell, you can tie the effect to the keycharm so that whoever holds it receives the notification from the alarm spell, bypasses the lock of the arcane lock spell, or avoids
command word you set for ending the tied spells. The keycharm can have up to three tied spells at one time.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
lock, or glyph of warding spell, you can tie the effect to the keycharm so that whoever holds it receives the notification from the alarm spell, bypasses the lock of the arcane lock spell, or avoids
command word you set for ending the tied spells. The keycharm can have up to three tied spells at one time.