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Returning 35 results for 'both before defeating command related'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
to command and create more chitines on its own. These choldriths soon led the chitines to rebel and abandon their creators, founding free colonies elsewhere in the Underdark. On occasion, though
with duties related to that rank, and all are expected to sacrifice themselves to protect the colony’s choldriths. Every chitine has spinnerets and slowly produces webbing that is used to build
Monsters
Acquisitions Incorporated
innately cast the following spells, requiring no material components:
At will: minor illusion, sacred flame, thaumaturgy
1/day each: command, darkness, darkvision, pass without trace
halflings related to Rosie. She has a daunting number of natural and adopted children, many of whom have followed their mother along the adventuring career track.
Rosie's goals have always been more
Magic Items
Bigby Presents: Glory of the Giants
Larger and more roughly hewn than typical figurine of wondrous power;figurines of wondrous power, these statuettes depict dinosaurs and related creatures from the earliest days of the world.
As an
action, you can throw a prehistoric figurine of wondrous power to a point on the ground within 60 feet of yourself while speaking a command word, whereupon the figurine magically transforms into a
Magic Items
Tasha’s Cauldron of Everything
conjecture than fact, often referring to otherworldly beings, the mysterious Barrier Peaks in Oerth, and the supposedly related device known as the Machine of Lum the Mad. The best details on the device
effects originating outside it. The controls within it allow creatures to see outside without obstruction.
While you are inside the servant, you can command it by using the controls. During your turn
Monsters
Mythic Odysseys of Theros
settlements. Whether it acts at the command of the god Thassa or to sate its own hunger, Tromokratis numbers among the most feared threats in the sea, having no fixed lair and wandering where it will
party 180,000 XP for defeating Tromokratis after it uses Hearts of the Kraken.Fire; Bludgeoning, Piercing, and Slashing from Nonmagical AttacksCold, Lightning, ThunderIf Tromokratis’s mythic
Aasimar
Legacy
This doesn't reflect the latest rules and lore.
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races
Volo's Guide to Monsters
;provides guidance to the aasimar, though this connection functions only in dreams. As such, the guidance is not a direct command or a simple spoken word. Instead, the aasimar receives visions, prophecies
on a greater quest. To a distant angel, saving a few commoners might pale in comparison to defeating a cult of Orcus. An aasimar’s guide is wise but not infallible.
Aasimar Names
Most aasimar
Dwarf
Legacy
This doesn't reflect the latest rules and lore.
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races
Basic Rules (2014)
identities and affiliations, recognize related dwarves, and invoke their ancestors’ names in oaths and curses. To be clanless is the worst fate that can befall a dwarf.
Dwarves in other lands are
command or inspiration of a deity, a direct calling or simply a desire to bring glory to one of the dwarf gods. Clan and ancestry are also important motivators. A dwarf might seek to restore a clan
Bugbear
Legacy
This doesn't reflect the latest rules and lore.
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races
Volo's Guide to Monsters
, and the bugbears use your head to magically command all whom you once knew.
Lurid tales such as these have flowered from the seeds of truth. Bugbears do rely on stealth and strength to attack
acts for bugbears. Garroting an unsuspecting creature and defeating foes in open battle are seen as acts of worship, in the same way that dwarves consider metalsmithing to be sacred to Moradin.
The
monsters
fuses the swarms under its command, forming a Carrion Crawler in an unoccupied space they can see within 90 feet of themself. The Carrion Crawler takes its turn immediately after Valaara on the same
the thri-kreen. In other places it works through consuming worms, producing creatures with the statistics of Spawn of Kyuss. In general, Valaara may employ any sort of creature thematically related
monsters
the options in the “Mythic Actions” section for 1 hour. Award a party an additional 33,000 XP (51,000 XP total) for defeating the rakshasa after its Ninth Life activates.
Spellcasting
actions at the start of its turn.
Devil’s Hiss. The rakshasa issues a command to the Handler or a creature charmed by it. If the target can hear the rakshasa and is within 120 feet of it, it moves
monsters
the options in the “Mythic Actions” section for 1 hour. Award a party an additional 11,500 XP (17,400 XP total) for defeating the rakshasa after its Ninth Life activates.
Spellcasting
actions at the start of its turn.
Devil’s Hiss. The rakshasa issues a command to the Handler or a creature charmed by it. If the target can hear the rakshasa and is within 120 feet of it, it moves
monsters
the options in the “Mythic Actions” section for 1 hour. Award a party an additional 2,900 XP (5,200 XP total) for defeating the rakshasa after its Ninth Life activates.
Spellcasting. The
its turn.
Devil’s Hiss. The rakshasa issues a command to the Handler or a creature charmed by it. If the target can hear the rakshasa and is within 120 feet of it, it moves up to half its speed
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Hall of Rainbows. After defeating the worm, they discover clues that lead to the ruined city of Azumar. They must navigate the ruins and find the vault where the golem’s master, Prince Hamukai, now
rests. In the final showdown, the party must defeat a dracolich named Zikzokrishka and then command the golem to open the vault and complete its mission—to deliver the prince’s body to Elysium.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Hall of Rainbows. After defeating the worm, they discover clues that lead to the ruined city of Azumar. They must navigate the ruins and find the vault where the golem’s master, Prince Hamukai, now
rests. In the final showdown, the party must defeat a dracolich named Zikzokrishka and then command the golem to open the vault and complete its mission—to deliver the prince’s body to Elysium.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Hall of Rainbows. After defeating the worm, they discover clues that lead to the ruined city of Azumar. They must navigate the ruins and find the vault where the golem’s master, Prince Hamukai, now
rests. In the final showdown, the party must defeat a dracolich named Zikzokrishka and then command the golem to open the vault and complete its mission—to deliver the prince’s body to Elysium.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Orcs of the Shadow Marches The orc Gatekeepers played a crucial role in defeating the daelkyr and binding their evil in Khyber, and their descendants continue to maintain the ancient seals and fight
the Gatekeepers, and you’re on a quest to combat a daelkyr-related threat beyond the bounds of the Shadow Marches. 2 House Tharashk recruited you from the Marches to serve as a mercenary in the Last
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Adventures in Richemulot Adventurers might be accustomed to defeating foes using sword and spell, but such weapons hold little power against a nation-spanning plague. The characters might even be
domain. Richemulot Adventures d6 Adventure
1 At the command of Jacqueline Renier, swarms of rats nightly slip into homes and murder the resident cats. Distraught pet owners entreat the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Orcs of the Shadow Marches The orc Gatekeepers played a crucial role in defeating the daelkyr and binding their evil in Khyber, and their descendants continue to maintain the ancient seals and fight
the Gatekeepers, and you’re on a quest to combat a daelkyr-related threat beyond the bounds of the Shadow Marches. 2 House Tharashk recruited you from the Marches to serve as a mercenary in the Last
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
heroically in the face of classically villainous foes. Mogis is obsessed with defeating his brother Iroas, just as Iroas is obsessed with besting him. The characters could easily find themselves in the middle
d4 Scheme
1 A champion of Mogis unites the minotaur bands and cyclops tribes of Phoberos under her banner, creating a terrifying army. At Mogis’s command, she leads the army in an all-out
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Adventures in Richemulot Adventurers might be accustomed to defeating foes using sword and spell, but such weapons hold little power against a nation-spanning plague. The characters might even be
domain. Richemulot Adventures d6 Adventure
1 At the command of Jacqueline Renier, swarms of rats nightly slip into homes and murder the resident cats. Distraught pet owners entreat the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Adventures in Richemulot Adventurers might be accustomed to defeating foes using sword and spell, but such weapons hold little power against a nation-spanning plague. The characters might even be
domain. Richemulot Adventures d6 Adventure
1 At the command of Jacqueline Renier, swarms of rats nightly slip into homes and murder the resident cats. Distraught pet owners entreat the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
heroically in the face of classically villainous foes. Mogis is obsessed with defeating his brother Iroas, just as Iroas is obsessed with besting him. The characters could easily find themselves in the middle
d4 Scheme
1 A champion of Mogis unites the minotaur bands and cyclops tribes of Phoberos under her banner, creating a terrifying army. At Mogis’s command, she leads the army in an all-out
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
heroically in the face of classically villainous foes. Mogis is obsessed with defeating his brother Iroas, just as Iroas is obsessed with besting him. The characters could easily find themselves in the middle
d4 Scheme
1 A champion of Mogis unites the minotaur bands and cyclops tribes of Phoberos under her banner, creating a terrifying army. At Mogis’s command, she leads the army in an all-out
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Orcs of the Shadow Marches The orc Gatekeepers played a crucial role in defeating the daelkyr and binding their evil in Khyber, and their descendants continue to maintain the ancient seals and fight
the Gatekeepers, and you’re on a quest to combat a daelkyr-related threat beyond the bounds of the Shadow Marches. 2 House Tharashk recruited you from the Marches to serve as a mercenary in the Last
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Activating an Item Activating some magic items requires a user to do something in particular, such as holding the item and uttering a command word, reading the item if it is a scroll, or drinking it
if it is a potion. The description of each item category or individual item details how an item is activated. Certain items use one or more of the following rules related to their activation. If an
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Activating an Item Activating some magic items requires a user to do something in particular, such as holding the item and uttering a command word, reading the item if it is a scroll, or drinking it
if it is a potion. The description of each item category or individual item details how an item is activated. Certain items use one or more of the following rules related to their activation. If an
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Activating an Item Activating some magic items requires a user to do something in particular, such as holding the item and uttering a command word, reading the item if it is a scroll, or drinking it
if it is a potion. The description of each item category or individual item details how an item is activated. Certain items use one or more of the following rules related to their activation. If an
Compendium
- Sources->Dungeons & Dragons->Monster Manual
draconic whims. Most half-dragons are created by chromatic dragons who desire servants with some trace of their own might and grandeur. Half-dragons frequently command other servants of a villainous
Blindsight 10 ft., Darkvision 60 ft.; Passive Perception 15
Languages Common, Draconic
CR 5 (XP 1,800; PB +3)
Traits
Draconic Origin. The half-dragon is related to a type of dragon associated
Compendium
- Sources->Dungeons & Dragons->Monster Manual
draconic whims. Most half-dragons are created by chromatic dragons who desire servants with some trace of their own might and grandeur. Half-dragons frequently command other servants of a villainous
Blindsight 10 ft., Darkvision 60 ft.; Passive Perception 15
Languages Common, Draconic
CR 5 (XP 1,800; PB +3)
Traits
Draconic Origin. The half-dragon is related to a type of dragon associated
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
the poisoned condition and resistance to poison damage. They have a +4 bonus to Intelligence (History) checks related to the origin of stonework. Their attacks with picks or hammers are treated as a
in area 2. They know certain command words that magically compel the hulks’ obedience. The handlers carry long hooked poles to prod the hulks, and which are also enchanted to magically open and close
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
simply hunts. The leader of a hunt is handpicked by one of the grim champions and is usually the most powerful Undead on the hunt, although sometimes a weak but clever Undead is given command over
Things and related topics, such as the Solar Bastion (see chapter 10), Heralds of the Comet (see chapter 12), and rifflers (see chapter 21). Because the Undead are bound to the Gardens of Decay, the hunt
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
the poisoned condition and resistance to poison damage. They have a +4 bonus to Intelligence (History) checks related to the origin of stonework. Their attacks with picks or hammers are treated as a
in area 2. They know certain command words that magically compel the hulks’ obedience. The handlers carry long hooked poles to prod the hulks, and which are also enchanted to magically open and close
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
the poisoned condition and resistance to poison damage. They have a +4 bonus to Intelligence (History) checks related to the origin of stonework. Their attacks with picks or hammers are treated as a
in area 2. They know certain command words that magically compel the hulks’ obedience. The handlers carry long hooked poles to prod the hulks, and which are also enchanted to magically open and close
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
simply hunts. The leader of a hunt is handpicked by one of the grim champions and is usually the most powerful Undead on the hunt, although sometimes a weak but clever Undead is given command over
Things and related topics, such as the Solar Bastion (see chapter 10), Heralds of the Comet (see chapter 12), and rifflers (see chapter 21). Because the Undead are bound to the Gardens of Decay, the hunt
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
simply hunts. The leader of a hunt is handpicked by one of the grim champions and is usually the most powerful Undead on the hunt, although sometimes a weak but clever Undead is given command over
Things and related topics, such as the Solar Bastion (see chapter 10), Heralds of the Comet (see chapter 12), and rifflers (see chapter 21). Because the Undead are bound to the Gardens of Decay, the hunt