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Returning 10 results for 'both before defying currents religion'.
Other Suggestions:
both before define current region
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both before delving currents religion
both before dealing current region
both before define currently region
Compendium
- Sources->Dungeons & Dragons->Vecna: Nest of the Eldritch Eye
kill any creature that enters the tunnel. Upon entering the tunnel for the first time, a character who has a passive Wisdom (Perception) score of 15 or higher notices odd waves and currents that suggest
creature succeeds on a DC 16 Dexterity (Stealth) check. Shrine to Oghma. A character who examines the shrine and succeeds on a DC 10 Intelligence (Religion) check recognizes the image on the shrine as the
Compendium
- Sources->Dungeons & Dragons->Vecna: Nest of the Eldritch Eye
kill any creature that enters the tunnel. Upon entering the tunnel for the first time, a character who has a passive Wisdom (Perception) score of 15 or higher notices odd waves and currents that suggest
creature succeeds on a DC 16 Dexterity (Stealth) check. Shrine to Oghma. A character who examines the shrine and succeeds on a DC 10 Intelligence (Religion) check recognizes the image on the shrine as the
Compendium
- Sources->Dungeons & Dragons->Vecna: Nest of the Eldritch Eye
kill any creature that enters the tunnel. Upon entering the tunnel for the first time, a character who has a passive Wisdom (Perception) score of 15 or higher notices odd waves and currents that suggest
creature succeeds on a DC 16 Dexterity (Stealth) check. Shrine to Oghma. A character who examines the shrine and succeeds on a DC 10 Intelligence (Religion) check recognizes the image on the shrine as the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
(Religion) check, a character recalls that a crystal ball filled with eyes is the symbol of Savras, god of divination. Orb of Divination. The stone plinth upon which the orb rests is engraved with
appendix C for their stat blocks). The hypnos magen telepathically orders intruders to leave the area. Defying this order prompts the magen to attack. The iron door at the base of the observatory is
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
(Religion) check, a character recalls that a crystal ball filled with eyes is the symbol of Savras, god of divination. Orb of Divination. The stone plinth upon which the orb rests is engraved with
appendix C for their stat blocks). The hypnos magen telepathically orders intruders to leave the area. Defying this order prompts the magen to attack. The iron door at the base of the observatory is
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
(Religion) check, a character recalls that a crystal ball filled with eyes is the symbol of Savras, god of divination. Orb of Divination. The stone plinth upon which the orb rests is engraved with
appendix C for their stat blocks). The hypnos magen telepathically orders intruders to leave the area. Defying this order prompts the magen to attack. The iron door at the base of the observatory is
compendium
- Sources->Dungeons & Dragons->Stranger Things: Welcome to the Hellfire Club
the following terms:
Defying Death. When you drop to 0 Hit Points while in the Hellfire Dome—including when you are first offered this contract—you can roll any number of d6s (minimum of 3d6) and
archdevil rules over all the Nine Hells? Asmodeus
At the DM’s discretion, a character can take the Study action to make a DC 15 Intelligence (Arcana or Religion) check to know the answer to a
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
pool requires DC 10 Strength (Athletics) checks due to the swirling currents. Any creature that fails such a check is swept into the stream. The stream is 4 feet deep, cold, and swift. Any creature
(Religion) check to identify this obscure deity. The “crystal” is worthless glass. Any creature that removes or destroys the stone must succeed on a DC 15 Wisdom saving throw or be subjected to
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
pool requires DC 10 Strength (Athletics) checks due to the swirling currents. Any creature that fails such a check is swept into the stream. The stream is 4 feet deep, cold, and swift. Any creature
(Religion) check to identify this obscure deity. The “crystal” is worthless glass. Any creature that removes or destroys the stone must succeed on a DC 15 Wisdom saving throw or be subjected to
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
pool requires DC 10 Strength (Athletics) checks due to the swirling currents. Any creature that fails such a check is swept into the stream. The stream is 4 feet deep, cold, and swift. Any creature
(Religion) check to identify this obscure deity. The “crystal” is worthless glass. Any creature that removes or destroys the stone must succeed on a DC 15 Wisdom saving throw or be subjected to