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Returning 35 results for 'both before depleted causing rest'.
Monsters
Monster Manual
":"Necrotic"} Necrotic damage. If the target is a creature, it is cursed. While cursed, the target can’t regain Hit Points, it gains no benefit from finishing a Long Rest, and its Hit Point
Sand. Trigger: The mummy is hit by an attack roll. Response: The mummy adds 2 to its AC against the attack, possibly causing the attack to miss, and the mummy teleports up to 60 feet to an unoccupied
Magic Items
Dungeon Master’s Guide
an attack while holding the weapon, you can take a Reaction to twirl the weapon around you, gaining a +5 bonus to your Armor Class against the triggering attack, potentially causing the attack to miss
you. You can’t use this property again until you finish a Short or Long Rest.
Ranged Weapon (Quarterstaff Form Only). This weapon has the Thrown property with a normal range of 30 feet and a
Magic Items
Dungeon Master’s Guide
rejects you but also places a curse on you, causing you to make D20 Test;D20 Tests with Disadvantage for 24 hours or until the curse is ended by a Remove Curse spell or similar magic. If you’re
minute. A creature repeats the save at the end of each of its turns, ending the effect on itself on a success. You can’t use this property again until you finish a Short or Long Rest.
96-99
magic-items
While holding this weapon, you receive a +5 bonus to AC and gain 5 Temporary Hit Points, which last until they are depleted or you finish a Long Rest. While holding the weapon, you suffer the
magic-items
While holding this weapon, you receive a +5 bonus to AC and gain 5 Temporary Hit Points, which last until they are depleted or you finish a Long Rest. While holding the weapon, you suffer the
magic-items
While holding this weapon, you receive a +5 bonus to AC and gain 5 Temporary Hit Points, which last until they are depleted or you finish a Long Rest. While holding the weapon, you suffer the
magic-items
While holding this weapon, you receive a +5 bonus to AC and gain 5 Temporary Hit Points, which last until they are depleted or you finish a Long Rest. While holding the weapon, you suffer the
magic-items
While holding this weapon, you receive a +5 bonus to AC and gain 5 Temporary Hit Points, which last until they are depleted or you finish a Long Rest. While holding the weapon, you suffer the
magic-items
While holding this weapon, you receive a +5 bonus to AC and gain 5 Temporary Hit Points, which last until they are depleted or you finish a Long Rest. While holding the weapon, you suffer the
magic-items
While holding this weapon, you receive a +5 bonus to AC and gain 5 Temporary Hit Points, which last until they are depleted or you finish a Long Rest. While holding the weapon, you suffer the
magic-items
While holding this weapon, you receive a +5 bonus to AC and gain 5 Temporary Hit Points, which last until they are depleted or you finish a Long Rest. While holding the weapon, you suffer the
magic-items
While holding this weapon, you receive a +5 bonus to AC and gain 5 Temporary Hit Points, which last until they are depleted or you finish a Long Rest. While holding the weapon, you suffer the
magic-items
While holding this weapon, you receive a +5 bonus to AC and gain 5 Temporary Hit Points, which last until they are depleted or you finish a Long Rest. While holding the weapon, you suffer the
magic-items
While holding this weapon, you receive a +5 bonus to AC and gain 5 Temporary Hit Points, which last until they are depleted or you finish a Long Rest. While holding the weapon, you suffer the
magic-items
While holding this weapon, you receive a +5 bonus to AC and gain 5 Temporary Hit Points, which last until they are depleted or you finish a Long Rest. While holding the weapon, you suffer the
magic-items
While holding this weapon, you receive a +5 bonus to AC and gain 5 Temporary Hit Points, which last until they are depleted or you finish a Long Rest. While holding the weapon, you suffer the
magic-items
While holding this weapon, you receive a +5 bonus to AC and gain 5 Temporary Hit Points, which last until they are depleted or you finish a Long Rest. While holding the weapon, you suffer the
magic-items
While holding this weapon, you receive a +5 bonus to AC and gain 5 Temporary Hit Points, which last until they are depleted or you finish a Long Rest. While holding the weapon, you suffer the
magic-items
While holding this weapon, you receive a +5 bonus to AC and gain 5 Temporary Hit Points, which last until they are depleted or you finish a Long Rest. While holding the weapon, you suffer the
magic-items
While holding this weapon, you receive a +5 bonus to AC and gain 5 Temporary Hit Points, which last until they are depleted or you finish a Long Rest. While holding the weapon, you suffer the
magic-items
While holding this weapon, you receive a +5 bonus to AC and gain 5 Temporary Hit Points, which last until they are depleted or you finish a Long Rest. While holding the weapon, you suffer the
magic-items
While holding this weapon, you receive a +5 bonus to AC and gain 5 Temporary Hit Points, which last until they are depleted or you finish a Long Rest. While holding the weapon, you suffer the
magic-items
While holding this weapon, you receive a +5 bonus to AC and gain 5 Temporary Hit Points, which last until they are depleted or you finish a Long Rest. While holding the weapon, you suffer the
magic-items
While holding this weapon, you receive a +5 bonus to AC and gain 5 Temporary Hit Points, which last until they are depleted or you finish a Long Rest. While holding the weapon, you suffer the
magic-items
While holding this weapon, you receive a +5 bonus to AC and gain 5 Temporary Hit Points, which last until they are depleted or you finish a Long Rest. While holding the weapon, you suffer the
magic-items
While holding this weapon, you receive a +5 bonus to AC and gain 5 Temporary Hit Points, which last until they are depleted or you finish a Long Rest. While holding the weapon, you suffer the
magic-items
While holding this weapon, you receive a +5 bonus to AC and gain 5 Temporary Hit Points, which last until they are depleted or you finish a Long Rest. While holding the weapon, you suffer the
magic-items
While holding this weapon, you receive a +5 bonus to AC and gain 5 Temporary Hit Points, which last until they are depleted or you finish a Long Rest. While holding the weapon, you suffer the
magic-items
While holding this weapon, you receive a +5 bonus to AC and gain 5 Temporary Hit Points, which last until they are depleted or you finish a Long Rest. While holding the weapon, you suffer the
magic-items
While holding this weapon, you receive a +5 bonus to AC and gain 5 Temporary Hit Points, which last until they are depleted or you finish a Long Rest. While holding the weapon, you suffer the
magic-items
While holding this weapon, you receive a +5 bonus to AC and gain 5 Temporary Hit Points, which last until they are depleted or you finish a Long Rest. While holding the weapon, you suffer the
magic-items
While holding this weapon, you receive a +5 bonus to AC and gain 5 Temporary Hit Points, which last until they are depleted or you finish a Long Rest. While holding the weapon, you suffer the
magic-items
While holding this weapon, you receive a +5 bonus to AC and gain 5 Temporary Hit Points, which last until they are depleted or you finish a Long Rest. While holding the weapon, you suffer the
magic-items
While holding this weapon, you receive a +5 bonus to AC and gain 5 Temporary Hit Points, which last until they are depleted or you finish a Long Rest. While holding the weapon, you suffer the
magic-items
While holding this weapon, you receive a +5 bonus to AC and gain 5 Temporary Hit Points, which last until they are depleted or you finish a Long Rest. While holding the weapon, you suffer the