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Returning 35 results for 'both before detail cautious rules'.
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Monsters
Curse of Strahd
or carrying isn’t transformed. It reverts to its humanoid form if it dies.Wereravens are secretive and extraordinarily cautious lycanthropes that trust one another but are wary of just about
, modestly give money to charity. They take steps to keep magic items out of evil hands by stashing them in secret hiding places.
Characters as Wereravens. The Monster Manual has rules for characters
Species
Mordenkainen Presents: Monsters of the Multiverse
, their features almost devoid of detail. It is rare to see a changeling in that form, for a typical changeling changes their shape the way others might change clothes. A casual shape—one created
level, you choose whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
3rd level, but lower-level characters can survive if they’re cautious and rest often. Before running this location, review the underwater combat rules in the Basic Rules.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Exploration Exploration involves delving into places that are dangerous and full of mystery. The rules in this section detail some of the ways adventurers interact with the environment in such places.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Exploration Exploration involves delving into places that are dangerous and full of mystery. The rules in this section detail some of the ways adventurers interact with the environment in such places.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Ideas, Not Rules Even though these pages are full of tables and die rolls, they don’t make up a rules system — in fact, the opposite is true. You can use as much or as little of this material as you
you’ve already come up with. But you can still use other parts, such as the section on life events, to provide added depth and detail.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Actions When you do something other than moving or communicating, you typically take an action. The Action table lists the game’s main actions, which are defined in more detail in the rules glossary
additional action options, and you can improvise other actions. When you describe an action not detailed elsewhere in the rules, the Dungeon Master tells you whether that action is possible and what kind of D20 Test you need to make, if any.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Actions When you do something other than moving or communicating, you typically take an action. The Action table lists the game’s main actions, which are defined in more detail in the Rules Glossary
additional action options, and you can improvise other actions. When you describe an action not detailed elsewhere in the rules, the Dungeon Master tells you whether that action is possible and what kind of D20 Test you need to make, if any.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Chapter 20: Flames The following pages detail three unique Fiends designed to be recurring adversaries for your campaign. Each entry includes a description and details about the Fiend’s background
, suggestions for ways to use this adversary in your campaign, and its stat block. In addition, each Fiend is accompanied by new rules elements that you can use on their own or in tandem with the Fiend
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
rules help you do this, but when you need to act as referee, try to make decisions that ensure everyone is having fun. Communicate with Your Players. Open communication is essential to a successful D&D
something, correct yourself and move on. No one expects you to memorize every rule or detail. Even if you don’t realize your mistake until after a game session is over, it’s OK to acknowledge the mistake
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
rules help you do this, but when you need to act as referee, try to make decisions that ensure everyone is having fun. Communicate with Your Players. Open communication is essential to a successful D&D
something, correct yourself and move on. No one expects you to memorize every rule or detail. Even if you don’t realize your mistake until after a game session is over, it’s OK to acknowledge the mistake at the start of the next session and make adjustments moving forward.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
appendix B. Chapter 2, “The Lands of Barovia,” provides an overview of the realm and includes special rules for it and its people, including the mysterious Vistani. Chapters 3–15 detail areas that
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
seeing the people and places they care about threatened or destroyed. Other players gleefully detail a backstory full of beloved NPCs, fully expecting the DM to use those people as bait, tragic
everyone can see it. Overly Cautious Players Overly cautious players can slow down the game by checking every flagstone, door, and wall in a dungeon for traps and hidden dangers. Sometimes this
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
seeing the people and places they care about threatened or destroyed. Other players gleefully detail a backstory full of beloved NPCs, fully expecting the DM to use those people as bait, tragic
everyone can see it. Overly Cautious Players Overly cautious players can slow down the game by checking every flagstone, door, and wall in a dungeon for traps and hidden dangers. Sometimes this
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
the DM, you decide how much to tell the players and when. All the information the players need to make choices comes from you. Within the rules of the game and the limits of the characters’ knowledge
detail at once. Most players begin to lose focus after about three sentences of descriptive text. As characters search rooms, open drawers and chests, and examine things more closely, give players
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
information the players need to make choices comes from you. Within the rules of the game and the limits of the characters’ knowledge and senses, tell players everything they need to know. Published adventures
initial description of a room or situation should focus on what the characters can perceive. You don’t have to reveal every detail at once. Most players begin to lose focus after about three
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
forthright and honest to a fault. Norbus is gruff and excessively cautious. They banter like an old married couple. Each dwarf has ten days of rations, a waterskin, mining tools, and one of two matching
.
Dust and Debris. The temple is choked with dusty rubble. Rubble-filled squares are difficult terrain (see the Basic Rules).
Light. There are no light sources in the temple, since the dwarf priests of Abbathor relied on darkvision to see.
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
. This section presents special features about the location. Some of these exist to help you set the mood—you might describe the crunch of animal bones under the characters’ feet—while others detail important rules, such as secret doors and how to find them.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
class of magewrights, professional spellcasters who master a small handful of rituals or cantrips. The magical services available in Khorvaire are discussed in more detail in chapter 2, along with the
Healing, while only someone with House Lyrandar’s Mark of Storms can pilot an airship. Chapter 3 provides more details about dragonmarks and the dragonmarked houses, along with rules for creating
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Wereraven Wereravens are secretive, cautious lycanthropes that seek to blend into society and subtly oppose evil. As avowed foes of malevolent beings, wereravens are stalked by wicked forces. Knowing
Lycanthropy The lycanthropes entry in the Monster Manual has rules for characters afflicted with different forms of lycanthropy. The following text applies to wereraven characters specifically. A
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
effectively. Light. A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons. See the rules for two-weapon fighting in chapter 9. Loading. Because of the time required
has unusual rules governing its use, explained in the weapon’s description (see "Special Weapons" later in this section). Thrown. If a weapon has the thrown property, you can throw the weapon to make a
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, ownership, and reciprocity in detail (see “Rules of Conduct” in chapter 2). Twilight Tides is a fat, wrinkled book about navigating the oceans of the Feywild. After two books were stolen from her
Seelie and Unseelie courts. (Volumes 3 and 8 are missing from Skabatha’s collection and can be found in chapter 4.) Three Rules to Rule By is a thin, dog-eared book that describes the rules of hospitality
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
beyond the keep. However, the map is sorely lacking in detail, and few are willing to brave the wilds to properly survey them—but you look like you’re made of sterner stuff.
“If you help me finish my
the castellan and citizens of the keep.
Cautious. When presented with a choice, Elandra typically prefers the option with the least amount of risk.
Complainer. Nothing is ever good enough for
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
privately financed or loaned out by Head Office under extraordinarily cautious terms, battle balloons can be customized with unique equipment — different siege weapons, lifting and cargo gear, and so forth
power and detonate with formidable explosive force wherever they hit. VEHICLE RULES
Battle balloons and mechanical beholders are vehicles, and as such, they have special rules associated with them
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
treated with cautious respect until they prove themselves undeserving of such consideration. All rooms and corridors in this part of the dungeon have flat, 10-foot-high ceilings. 24a. Hall of Smiths Decor
to Level 17. The arch is one of Halaster’s magical gates (see “Gates”). This gate’s rules are as follows: The gate opens for 1 minute if a creature touches the arch with a six-fingered gauntlet (one
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
your world might worship a patron deity, performing secret missions in that deity’s name. To reflect this cultural detail, you could add Religion to the list of skills that a rogue character can choose
their masters, drawn from the sorcerer or wizard lists. Suddenly, the paladin feels like a different class. Be cautious when changing the warlock spell list. Since warlocks regain their spell slots
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
adulthood around age 8. They age noticeably faster than humans, and though few goblins live to old age, the most cautious rarely live longer than 60 years. Alignment. Most of the goblins of Ravnica are
. You can speak, read, and write Common and Goblin. In Ravnica, Goblin is a simplistic language with a limited vocabulary and fluid rules of grammar, unsuited for any sophisticated conversation.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Gate. The arch is one of Halaster’s magic gates (see “Gates”). Its rules are as follows: The gate opens for 1 minute if a creature touches the arch with a six-fingered gauntlet. (Such an item can be
is cautious and patient. She has suffered more losses than her superiors would consider acceptable, so she’s waiting for reinforcements before launching any further assaults. The younger knight
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
the region. Use these to enhance your descriptions or handle situations where rules like lighting or terrain are relevant.
The rules glossary in the D&D Beyond Basic Rules defines any capitalized
rules such as Bright Light.
Getting Started
To begin, read the following boxed text aloud:
You travel along a well-kept trail east of the Keep on the Borderlands. Gnarled tree roots and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Currency The straightforward terms “gold piece” (gp), “silver piece” (sp), “copper piece” (cp), “electrum piece” (ep), and “platinum piece” (pp) are used throughout the game rules for clarity. You
mints its own currency, which might correspond to the basic rules terms. In most worlds, few currencies achieve widespread distribution, but nearly all coins are accepted worldwide — except by those
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
they don’t have an enemy to fight. Because the Northlanders are good at fighting and sailing, and perfectly willing to attack ships close to their shores, best to be cautious around any Northlander
like any sailor with sense, I’ve avoided the island by a great distance, so I can’t tell you which bloodthirsty knave currently rules the roost. The Whalebones The tiny outcrops that make up the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
nonthreatening manner, the guards are cautious but willing to summon their leaders to speak on their behalf. If greeted with hostility, the drow elite warrior sounds the alarm with a single whistle, bringing
the arch’s keystone.
Pallets. Six pallets lie spread out in the room.
The arch is one of Halaster’s magic gates (see “Gates”). Its rules are as follows: Feeding a gold coin into the keystone’s slot
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
extra cost, and traveling on foot or by means the franchise provides). A majordomo is proficient in Charisma (Persuasion) and two skills of the DM’s choice. The DM is encouraged to use the rules for
creating nonplayer characters in chapter 4 of the Dungeon Master’s Guide to detail the majordomo, giving this individual a vibrant personality and backstory. The majordomo’s goals should be aligned
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. Life goes much more smoothly when you follow the rules and work within a system. (Lawful)
3 Uncertainty. The more chaos that swirls around me, the more opportunities I can find to profit. (Chaotic
goes wrong, it must be someone else’s fault. Let me explain that in detail.
5 There’s right and there’s wrong, and there’s no gray area in between.
6 Our superiors might not like what you’re doing. I’m going to have to put that in my report.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
sites. This book also investigates dragons on the continents of Khorvaire, Sarlona, and Xen’Drik. Dragonmarked (3.5E): This supplement explores each of the thirteen dragonmarked houses in detail and
explore a variety of sites across Eberron, including modes of travel, exploring tips, and rules for joining organizations such as the prestigious Wayfinder Foundation. For DMs, the book describes several






