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Returning 35 results for 'both before dining cast respectively'.
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spells
. In addition, the area within 20 feet of you is difficult terrain for creatures of your choice that you can see.
Gravity Pulse. When you cast this spell and as a bonus action on your subsequent turns
feet in a direction of your choice and falls prone, taking 3d6 force damage.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the radius of the difficult terrain
races
Player’s Handbook
Corellon’s dominion. When Lolth was cast into the Abyss, most elves renounced her and earned Corellon’s forgiveness, but that which Corellon had taken from them was lost forever.
No longer able
the Kagonesti and the Tairnadal are wood elves of the Dragonlance and Eberron settings, respectively.
Elf Traits
Creature Type: HumanoidSize: Medium (about 5–6 feet tall)Speed: 30 feet
Spells
Lost Laboratory of Kwalish
100 square feet. Access between levels consists of a simple ladder and hatch. Each level takes one of the following forms, chosen by you when you cast the spell:
A bedroom with a bed, chairs, chest
, and magical fireplace
A study with desks, books, bookshelves, parchments, ink, and ink pens
A dining space with a table, chairs, magical fireplace, containers, and cooking utensils
A lounge with
spells
takes half as much damage, you don’t learn anything, and the spell ends. The spell also ends if the target is ever outside the spell’s range.
At Higher Levels. When you cast this spell
using a spell slot of 4th level or higher, the initial and ongoing damage increases by 1d10 and 1d6, respectively, for each slot level above 3rd.
spells
, respectively, for each slot level above 4th. When you cast this spell using a spell slot of 6th level or higher, you can choose two different fungi to grow on affected targets instead of one.
cursed until the spell ends.
When you cast the spell, choose one of the following fungi to grow on the cursed creatures:
Amanita Rotgut. The creature immediately takes 2d6 poison damage and becomes
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
30. Dining Hall Servants. Six living unseen servants (see appendix A) stand invisibly about the room.
Dining Set. A 20-foot-long, 5-foot-wide stone table laid out with dinnerware has twelve tall
wooden chairs around it.
Light. Suspended above the table are two lanterns with continual flame spells cast on them.
Tapestry. An old, threadbare tapestry spanning the north wall depicts seven
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. Private Dining Room This room is called the Green Dragon Room for the mounted head of a young green dragon that hangs on the south wall. E4. Storage Alcove Crates of fruit, barrels of fresh water, and
lightly salted almonds. E7. Upstairs Dining Room Lit lanterns hang from the rafters in this windowless room. Rugs cover the wooden floor and help dampen the noise from drunken patrons gathered around
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
30. Dining Hall Servants. Six living unseen servants (see appendix A) stand invisibly about the room.
Dining Set. A 20-foot-long, 5-foot-wide stone table laid out with dinnerware has twelve tall
wooden chairs around it.
Light. Suspended above the table are two lanterns with continual flame spells cast on them.
Tapestry. An old, threadbare tapestry spanning the north wall depicts seven
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. Private Dining Room This room is called the Green Dragon Room for the mounted head of a young green dragon that hangs on the south wall. E4. Storage Alcove Crates of fruit, barrels of fresh water, and
lightly salted almonds. E7. Upstairs Dining Room Lit lanterns hang from the rafters in this windowless room. Rugs cover the wooden floor and help dampen the noise from drunken patrons gathered around
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
30. Dining Hall Servants. Six living unseen servants (see appendix A) stand invisibly about the room.
Dining Set. A 20-foot-long, 5-foot-wide stone table laid out with dinnerware has twelve tall
wooden chairs around it.
Light. Suspended above the table are two lanterns with continual flame spells cast on them.
Tapestry. An old, threadbare tapestry spanning the north wall depicts seven
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. Private Dining Room This room is called the Green Dragon Room for the mounted head of a young green dragon that hangs on the south wall. E4. Storage Alcove Crates of fruit, barrels of fresh water, and
lightly salted almonds. E7. Upstairs Dining Room Lit lanterns hang from the rafters in this windowless room. Rugs cover the wooden floor and help dampen the noise from drunken patrons gathered around
compendium
- Sources->Dungeons & Dragons->Heliana’s Guide to Monster Hunting: Part 2
. In addition, the area within 20 feet of you is difficult terrain for creatures of your choice that you can see. Gravity Pulse. When you cast this spell and as a bonus action on your subsequent turns
in a direction of your choice and falls prone, taking 3d6 force damage. At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the radius of the difficult terrain
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
outside the parlor (area C8). Near the stairs is a partially open door through which the kitchen (area C7) can be seen. A short hallway connects to the dining room (area C6). C6. Dining Room This
circular chamber at the base of the tower contains a large oak dining table surrounded by six high-backed chairs carved with images of stags. Suspended above the table is a gaudy chandelier tied off with
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
outside the parlor (area C8). Near the stairs is a partially open door through which the kitchen (area C7) can be seen. A short hallway connects to the dining room (area C6). C6. Dining Room This
circular chamber at the base of the tower contains a large oak dining table surrounded by six high-backed chairs carved with images of stags. Suspended above the table is a gaudy chandelier tied off with
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
outside the parlor (area C8). Near the stairs is a partially open door through which the kitchen (area C7) can be seen. A short hallway connects to the dining room (area C6). C6. Dining Room This
circular chamber at the base of the tower contains a large oak dining table surrounded by six high-backed chairs carved with images of stags. Suspended above the table is a gaudy chandelier tied off with
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
might hang over their head. Finally, student characters are part of a school community. They live in university housing, eat in dining halls, and spend the majority of their time on campus. They eat
, sleep, study, socialize, and adventure as part of a community of students, faculty, and staff. The school is like a town, where a relatively small cast of characters can play significant roles over the course of the campaign.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Q12. Dining Hall A twenty-foot-long table with sculpted dragons for legs stands in the center of this hall. The chairs that surround the table have backs carved to resemble folded dragon wings, and
wall. These panels depict silver dragons in flight. Beyond the glass doors lies a dark, misty room that appears to be a chapel.
A continual flame spell was cast on the crystal chandelier long ago and has never been dispelled. The knight statues are lifelike but inanimate.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
might hang over their head. Finally, student characters are part of a school community. They live in university housing, eat in dining halls, and spend the majority of their time on campus. They eat
, sleep, study, socialize, and adventure as part of a community of students, faculty, and staff. The school is like a town, where a relatively small cast of characters can play significant roles over the course of the campaign.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Q12. Dining Hall A twenty-foot-long table with sculpted dragons for legs stands in the center of this hall. The chairs that surround the table have backs carved to resemble folded dragon wings, and
wall. These panels depict silver dragons in flight. Beyond the glass doors lies a dark, misty room that appears to be a chapel.
A continual flame spell was cast on the crystal chandelier long ago and has never been dispelled. The knight statues are lifelike but inanimate.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Q12. Dining Hall A twenty-foot-long table with sculpted dragons for legs stands in the center of this hall. The chairs that surround the table have backs carved to resemble folded dragon wings, and
wall. These panels depict silver dragons in flight. Beyond the glass doors lies a dark, misty room that appears to be a chapel.
A continual flame spell was cast on the crystal chandelier long ago and has never been dispelled. The knight statues are lifelike but inanimate.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
might hang over their head. Finally, student characters are part of a school community. They live in university housing, eat in dining halls, and spend the majority of their time on campus. They eat
, sleep, study, socialize, and adventure as part of a community of students, faculty, and staff. The school is like a town, where a relatively small cast of characters can play significant roles over the course of the campaign.
compendium
- Sources->Dungeons & Dragons->Heliana’s Guide to Monster Hunting: Part 2
) of Amanita Rotgut and Necrotising Zygomycosis increases by 1d6 and 1d8, respectively, for each slot level above 4th. When you cast this spell using a spell slot of 6th level or higher, you can choose two different fungi to grow on affected targets instead of one.
succeed on a Constitution saving throw or become cursed until the spell ends. When you cast the spell, choose one of the following fungi to grow on the cursed creatures: Amanita Rotgut. The creature
compendium
- Sources->Dungeons & Dragons->Heliana’s Guide to Monster Hunting: Part 2
target is ever outside the spell’s range. At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the initial and ongoing damage increases by 1d10 and 1d6, respectively, for each slot level above 3rd.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
to usurp Corellon’s dominion. When Lolth was cast into the Abyss, most elves renounced her and earned Corellon’s forgiveness, but that which Corellon had taken from them was lost forever. No longer
Tairnadal are wood elves of the Dragonlance and Eberron settings, respectively. JEDD CHEVRIER A ship departs from a city built by high elves Elf Traits Creature Type: Humanoid
Size: Medium (about 5–6
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Corellon’s dominion. When Lolth was cast into the Abyss, most elves renounced her and earned Corellon’s forgiveness, but that which Corellon had taken from them was lost forever. No longer able to shape
wood elves of the Dragonlance and Eberron settings, respectively. Elf Traits Creature Type: Humanoid
Size: Medium (about 5–6 feet tall)
Speed: 30 feet
As an Elf, you have these special traits
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
K8. Great Entry Cobwebs stretch between the columns that support the vaulted ceiling of a great, dusty hall dimly lit by sputtering torches in iron sconces. The torches cast odd shadows across the
D). He fights only if attacked. Otherwise, he leads the characters to the dining hall (area K10), points them inside, pulls the doors shut behind them, and withdraws to area K72 by way of the South
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
to usurp Corellon’s dominion. When Lolth was cast into the Abyss, most elves renounced her and earned Corellon’s forgiveness, but that which Corellon had taken from them was lost forever. No longer
Tairnadal are wood elves of the Dragonlance and Eberron settings, respectively. JEDD CHEVRIER A ship departs from a city built by high elves Elf Traits Creature Type: Humanoid
Size: Medium (about 5–6
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
to usurp Corellon’s dominion. When Lolth was cast into the Abyss, most elves renounced her and earned Corellon’s forgiveness, but that which Corellon had taken from them was lost forever. No longer
Tairnadal are wood elves of the Dragonlance and Eberron settings, respectively. JEDD CHEVRIER A ship departs from a city built by high elves Elf Traits Creature Type: Humanoid
Size: Medium (about 5–6
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
K8. Great Entry Cobwebs stretch between the columns that support the vaulted ceiling of a great, dusty hall dimly lit by sputtering torches in iron sconces. The torches cast odd shadows across the
D). He fights only if attacked. Otherwise, he leads the characters to the dining hall (area K10), points them inside, pulls the doors shut behind them, and withdraws to area K72 by way of the South
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
K8. Great Entry Cobwebs stretch between the columns that support the vaulted ceiling of a great, dusty hall dimly lit by sputtering torches in iron sconces. The torches cast odd shadows across the
D). He fights only if attacked. Otherwise, he leads the characters to the dining hall (area K10), points them inside, pulls the doors shut behind them, and withdraws to area K72 by way of the South
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
10-foot-deep troughs to the south and east, and forced westward and northward along troughs that lead to areas 12d and 12e, respectively. 12d. West Water Collector The ceiling in this chamber forms a
flayers dispose of creatures they feed on. Eventually, the corpses sink and get swept downriver. 12f. Dining Experience The stone door to this room is soundproof, airtight, and sealed with a Qualith
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Wizard Gizzard! Characters following the student who invited them to play Wizard Gizzard are led to the main dining room (area E2) of Bow’s End Tavern. Read or paraphrase the following: Along one
side of the tavern’s main dining room, the tables and chairs have been shifted to create a large, rectangular open space. On the south side of this space, a single table stands flush against the wall. On
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
10-foot-deep troughs to the south and east, and forced westward and northward along troughs that lead to areas 12d and 12e, respectively. 12d. West Water Collector The ceiling in this chamber forms a
flayers dispose of creatures they feed on. Eventually, the corpses sink and get swept downriver. 12f. Dining Experience The stone door to this room is soundproof, airtight, and sealed with a Qualith
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
10-foot-deep troughs to the south and east, and forced westward and northward along troughs that lead to areas 12d and 12e, respectively. 12d. West Water Collector The ceiling in this chamber forms a
flayers dispose of creatures they feed on. Eventually, the corpses sink and get swept downriver. 12f. Dining Experience The stone door to this room is soundproof, airtight, and sealed with a Qualith
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Wizard Gizzard! Characters following the student who invited them to play Wizard Gizzard are led to the main dining room (area E2) of Bow’s End Tavern. Read or paraphrase the following: Along one
side of the tavern’s main dining room, the tables and chairs have been shifted to create a large, rectangular open space. On the south side of this space, a single table stands flush against the wall. On