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Returning 35 results for 'both before directions construct recently'.
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both before direction constructs recent
both before direction construct recently
both before direction construct recent
both before direction constructs recently
both before directions construct recent
Magic Items
Dungeon Master’s Guide
if the target is a Construct, an Elemental, or a Giant. Immediately after hitting or missing, the weapon flies back to your hand.
Shock Wave. You can take a Magic action to strike the ground with
wielder doesn’t share this goal.
Destroying Whelm. Whelm can be dissolved in the acidic bile of a recently slain ancient black dragon. It can also be melted down in the forges of the Mightyhammer dwarf clan, but only by the rightful leader of that clan.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
;t reduced, but it can move only in directions that bring it closer to the clockwork. A creature takes 5 (1d10);{"diceNotation":"1d10", "rollType":"damage", "rollAction":"Harpoon", "rollDamageType
much damage on a successful one.No ordinary ballista, an oaken bolter is a Construct capable of striking at long distances. The bolts it launches can rend flesh, destroy armor, or drag enemies toward
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
provide lodging, meager supplies to trade, and directions to the temple. From the village, a two-mile trek along a seldom-used road ends at the edge of a fen. A general bleakness hangs over this area
levels of the temple are abandoned and falling to ruin, as Thessalar focuses his activities in the dungeons below. Once the characters cross the causeway, they easily spot a stone staircase leading down. Thessalheart Construct
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
provide lodging, meager supplies to trade, and directions to the temple. From the village, a two-mile trek along a seldom-used road ends at the edge of a fen. A general bleakness hangs over this area
levels of the temple are abandoned and falling to ruin, as Thessalar focuses his activities in the dungeons below. Once the characters cross the causeway, they easily spot a stone staircase leading down. Thessalheart Construct
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
great construct of their own. The hobgoblins raid in small bands, using trained rust monsters to distract Zox’s constructs. These raiders are naturally violent but can be parlayed with by clever
adventurers. The hobgoblins recently figured out how Zox controls the scaladar, and now they aim to kill the gnome and take his control ring. So far, Zox has managed to elude all the hobgoblins sent to murder him.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
great construct of their own. The hobgoblins raid in small bands, using trained rust monsters to distract Zox’s constructs. These raiders are naturally violent but can be parlayed with by clever
adventurers. The hobgoblins recently figured out how Zox controls the scaladar, and now they aim to kill the gnome and take his control ring. So far, Zox has managed to elude all the hobgoblins sent to murder him.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
great construct of their own. The hobgoblins raid in small bands, using trained rust monsters to distract Zox’s constructs. These raiders are naturally violent but can be parlayed with by clever
adventurers. The hobgoblins recently figured out how Zox controls the scaladar, and now they aim to kill the gnome and take his control ring. So far, Zox has managed to elude all the hobgoblins sent to murder him.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
provide lodging, meager supplies to trade, and directions to the temple. From the village, a two-mile trek along a seldom-used road ends at the edge of a fen. A general bleakness hangs over this area
levels of the temple are abandoned and falling to ruin, as Thessalar focuses his activities in the dungeons below. Once the characters cross the causeway, they easily spot a stone staircase leading down. Thessalheart Construct
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
for a season or a few months at a time by bandits, and a few overgrown ruins of the ancient elven kingdom of Rilithar. Recently, a roving band of Elk tribe barbarians (see “The Uthgardt Tribes” below
Hills well and can provide simple, landmark-based directions to two cult strongholds: Rivergard Keep and Scarlet Moon Hall (though they don’t know the names of these locations).
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
for a season or a few months at a time by bandits, and a few overgrown ruins of the ancient elven kingdom of Rilithar. Recently, a roving band of Elk tribe barbarians (see “The Uthgardt Tribes” below
Hills well and can provide simple, landmark-based directions to two cult strongholds: Rivergard Keep and Scarlet Moon Hall (though they don’t know the names of these locations).
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
3. Forgotten Entrance No cultist has used this entrance since the tunnel collapsed at the three-way intersection sixty years ago, rendering the passageway useless. Recently, an umber hulk burrowed by
accident into these tunnels, reopening the passage in all three directions. As a result, this tunnel offers an unguarded entrance into the caldera and the warrens. A character who scouts the mountain
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
3. Forgotten Entrance No cultist has used this entrance since the tunnel collapsed at the three-way intersection sixty years ago, rendering the passageway useless. Recently, an umber hulk burrowed by
accident into these tunnels, reopening the passage in all three directions. As a result, this tunnel offers an unguarded entrance into the caldera and the warrens. A character who scouts the mountain
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
for a season or a few months at a time by bandits, and a few overgrown ruins of the ancient elven kingdom of Rilithar. Recently, a roving band of Elk tribe barbarians (see “The Uthgardt Tribes” below
Hills well and can provide simple, landmark-based directions to two cult strongholds: Rivergard Keep and Scarlet Moon Hall (though they don’t know the names of these locations).
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
3. Forgotten Entrance No cultist has used this entrance since the tunnel collapsed at the three-way intersection sixty years ago, rendering the passageway useless. Recently, an umber hulk burrowed by
accident into these tunnels, reopening the passage in all three directions. As a result, this tunnel offers an unguarded entrance into the caldera and the warrens. A character who scouts the mountain
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
3. Forgotten Entrance No cultist has used this entrance since the tunnel collapsed at the three-way intersection sixty years ago, rendering the passageway useless. Recently, an umber hulk burrowed by
accident into these tunnels, reopening the passage in all three directions. As a result, this tunnel offers an unguarded entrance into the caldera and the warrens. A character who scouts the mountain
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Oaken Bolter No ordinary ballista, an oaken bolter is a construct capable of striking at long distances. The bolts it launches can rend flesh, destroy armor, or drag enemies toward traps or melee
-oriented clockworks — and at shorter ranges, burst with explosive force. Oaken Bolter
Medium construct, unaligned
Armor Class 16 (natural armor)
Hit Points 58 (9d8 + 18)
Speed 30 ft.
STR
12
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Oaken Bolter No ordinary ballista, an oaken bolter is a construct capable of striking at long distances. The bolts it launches can rend flesh, destroy armor, or drag enemies toward traps or melee
-oriented clockworks — and at shorter ranges, burst with explosive force. Oaken Bolter
Medium construct, unaligned
Armor Class 16 (natural armor)
Hit Points 58 (9d8 + 18)
Speed 30 ft.
STR
12
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Oaken Bolter No ordinary ballista, an oaken bolter is a construct capable of striking at long distances. The bolts it launches can rend flesh, destroy armor, or drag enemies toward traps or melee
-oriented clockworks — and at shorter ranges, burst with explosive force. Oaken Bolter
Medium construct, unaligned
Armor Class 16 (natural armor)
Hit Points 58 (9d8 + 18)
Speed 30 ft.
STR
12
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
if asked, or he can give them directions to the location. The cave leads to area R8 in the Redbrands’ hideout. Finding Cragmaw Castle Qelline is a longtime friend of a druid named Reidoth. If Qelline
druid doesn’t know.” Qelline tells the characters Reidoth recently set out for the ruins of a town called Thundertree, just west of the Neverwinter Wood. The ruins are about fifty miles northwest of
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
if asked, or he can give them directions to the location. The cave leads to area R8 in the Redbrands’ hideout. Finding Cragmaw Castle Qelline is a longtime friend of a druid named Reidoth. If Qelline
druid doesn’t know.” Qelline tells the characters Reidoth recently set out for the ruins of a town called Thundertree, just west of the Neverwinter Wood. The ruins are about fifty miles northwest of
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
with directions to the location. The tunnel leads to area 8 in the Redbrand hideout. Quest: Reidoth the Druid. Qelline is a longtime friend of a druid named Reidoth. If she figures out that the
know.” She tells the characters that Reidoth recently set out for the ruins of a town called Thundertree, just west of the Neverwinter Wood. The ruins are about fifty miles northwest of Phandalin, and
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
if asked, or he can give them directions to the location. The cave leads to area R8 in the Redbrands’ hideout. Finding Cragmaw Castle Qelline is a longtime friend of a druid named Reidoth. If Qelline
druid doesn’t know.” Qelline tells the characters Reidoth recently set out for the ruins of a town called Thundertree, just west of the Neverwinter Wood. The ruins are about fifty miles northwest of
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
with directions to the location. The tunnel leads to area 8 in the Redbrand hideout. Quest: Reidoth the Druid. Qelline is a longtime friend of a druid named Reidoth. If she figures out that the
know.” She tells the characters that Reidoth recently set out for the ruins of a town called Thundertree, just west of the Neverwinter Wood. The ruins are about fifty miles northwest of Phandalin, and
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
from no particular source and is sufficient to see clearly throughout the rifts. Ceilings Passages and chambers in the Far Realm rifts are 18 feet high. Cardinal Directions Like the rest of the Far Realm
, these rifts have no cardinal directions. Compass roses appear on the map for your convenience, with the cardinal directions based on where the players enter each rift. Odd Sensations The Far Realm
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
with directions to the location. The tunnel leads to area 8 in the Redbrand hideout. Quest: Reidoth the Druid. Qelline is a longtime friend of a druid named Reidoth. If she figures out that the
know.” She tells the characters that Reidoth recently set out for the ruins of a town called Thundertree, just west of the Neverwinter Wood. The ruins are about fifty miles northwest of Phandalin, and
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
from no particular source and is sufficient to see clearly throughout the rifts. Ceilings Passages and chambers in the Far Realm rifts are 18 feet high. Cardinal Directions Like the rest of the Far Realm
, these rifts have no cardinal directions. Compass roses appear on the map for your convenience, with the cardinal directions based on where the players enter each rift. Odd Sensations The Far Realm
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
from no particular source and is sufficient to see clearly throughout the rifts. Ceilings Passages and chambers in the Far Realm rifts are 18 feet high. Cardinal Directions Like the rest of the Far Realm
, these rifts have no cardinal directions. Compass roses appear on the map for your convenience, with the cardinal directions based on where the players enter each rift. Odd Sensations The Far Realm
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
built in shapes reminiscent of the star arches surrounding Strixhaven. Embedded in their chests are holographic maps of the university’s campuses, which the guides use to provide directions. However
Small Construct, Typically Lawful Good
Armor Class 17 (natural armor)
Hit Points 31 (7d6 + 7)
Speed 30 ft.
STR
15 (+2)
DEX
14 (+2)
CON
13 (+1)
INT
10 (+0
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
, leader of the Cragmaw band, who dwells in Cragmaw Castle. (The goblins can provide basic directions to Cragmaw Castle. It’s about twenty miles northeast, in Neverwinter Wood.) Capturing Gundren
being held in the “eating cave” (area H6). About fifteen goblins currently dwell in this hideout. Strange Goblins. Recently, strange goblins have sometimes joined the Cragmaws in their roadside ambushes
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
, leader of the Cragmaw band, who dwells in Cragmaw Castle. (The goblins can provide basic directions to Cragmaw Castle. It’s about twenty miles northeast, in Neverwinter Wood.) Capturing Gundren
being held in the “eating cave” (area H6). About fifteen goblins currently dwell in this hideout. Strange Goblins. Recently, strange goblins have sometimes joined the Cragmaws in their roadside ambushes
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Background The spellcaster Kelek has long sought to harness the rare magic of unicorns to fuel his nefarious ambitions. Recently, he devised a one-time magical way to use his ornate walking stick to
drain a unicorn’s innate magic and remove the horn from its head. What’s worse, Kelek found a tome with directions to a hidden demiplane, along with instructions to ritually cast a Wish spell there
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
built in shapes reminiscent of the star arches surrounding Strixhaven. Embedded in their chests are holographic maps of the university’s campuses, which the guides use to provide directions. However
Small Construct, Typically Lawful Good
Armor Class 17 (natural armor)
Hit Points 31 (7d6 + 7)
Speed 30 ft.
STR
15 (+2)
DEX
14 (+2)
CON
13 (+1)
INT
10 (+0
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
built in shapes reminiscent of the star arches surrounding Strixhaven. Embedded in their chests are holographic maps of the university’s campuses, which the guides use to provide directions. However
Small Construct, Typically Lawful Good
Armor Class 17 (natural armor)
Hit Points 31 (7d6 + 7)
Speed 30 ft.
STR
15 (+2)
DEX
14 (+2)
CON
13 (+1)
INT
10 (+0
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. Even so, he claims that “balance will be maintained in the universe” by giving the characters directions to a lesser mage who also studies the workings of magic in Avernus — specifically, a “mage of no
renown” who haunts the site of an obelisk. The yugoloths recently told Mordenkainen about this stranger and his guidance has an ulterior motive: if the characters end up slaying the mysterious mage, Mordenkainen has one less rival to contend with in Avernus.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. Even so, he claims that “balance will be maintained in the universe” by giving the characters directions to a lesser mage who also studies the workings of magic in Avernus — specifically, a “mage of no
renown” who haunts the site of an obelisk. The yugoloths recently told Mordenkainen about this stranger and his guidance has an ulterior motive: if the characters end up slaying the mysterious mage, Mordenkainen has one less rival to contend with in Avernus.