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Returning 33 results for 'both before distant consult reports'.
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both before distant consult records
Species
Strixhaven: A Curriculum of Chaos
Distant kin of giant owls from the Feywild, owlin come in many shapes and sizes, from petite and fluffy to wide-winged and majestic. Owlin have arms and legs like other Humanoids, as well as wings
, consult the Random Height and Weight table in the Player’s Handbook, and choose the row in the table that best represents the build you imagine for your character.
Backgrounds
Guildmasters’ Guide to Ravnica
.
2
A Boros soldier gives me gifts in exchange for information about other clans’ movements.
3
I once caught and released a Dimir spy.
4
I consult with a Golgari shaman for
joined the Cult of Rakdos.
9
A distant relative is trying to recruit me into the Selesnya Conclave.
10
I stopped a Simic biomancer from trapping wild beasts to perform vile experiments on them.
Species
Mordenkainen Presents: Monsters of the Multiverse
Distant cousins of giants, the first firbolgs wandered the primeval forests of the multiverse, and the magic of those forests entwined itself with the firbolgs’ souls. Centuries later, that
determine your character’s height or weight randomly, consult the Random Height and Weight table in the Player’s Handbook, and choose the row in the table that best represents the build you imagine for your character.
Species
Mordenkainen Presents: Monsters of the Multiverse
The saurian lizardfolk are thought by some sages to be distant cousins of dragonborn and kobolds. Despite their resemblance to those other scaled folk, however, lizardfolk are their own people and
character’s height or weight randomly, consult the Random Height and Weight table in the Player’s Handbook, and choose the row in the table that best represents the build you imagine for your character.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
characters recorded in their mimir during part 2 and whether their reports on the Outlands were accurate, inconsistent, or skewed. Consult the Mimir Restoration Tracker from chapter 4, and choose
several skewed—X01 reactivates and exhibits dramatic mood swings. It seeks to lead the modrons to its home plane, but it is uncertain where that is. Skewed If the characters’ reports on the Outlands
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
The Enemy Sighted After Cudgel has returned and the characters have organized Vogler’s evacuation, a local farmer rides into the village circle. The farmer reports seeing hundreds of soldiers on the
road, headed toward Vogler. The adventure unfolds in one of two ways from here: With Mass Combat. If you are using the Dragonlance: Warriors of Krynn game along with this adventure, consult the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Scholarly Missions Decide as a group, in consultation with your DM, what kind of work your group does for the university. Consult the Scholarly Missions table to determine what sort of adventures you
mechanical engineering, it was just the beginning of new scientific fields you now explore. 6 Exploration. Khorvaire is a vast continent, and areas beyond the heartland of the Five Nations are poorly charted. Your focus is on understanding the wilder places of the world, as well as distant cultures.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
the siege with zombies approaching Lekar’s walls. The characters might pick off distant zombies or enact plans to destroy dozens at a time. The characters’ strategies are likely successful, but the
horde soon begins overwhelming defenses nearby. Once the characters defeat a few zombies, roll 1d6 and consult the Zombie Siege Encounters table. The event rolled unfolds within sight of one of the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
options in the Player’s Handbook and are more rare in the worlds of D&D than the races in that book are. If you’re a player, consult with your DM before using any of the races here. Many DMs like to
are curious cat folk, who have journeyed from their distant homeland in search of interesting treasures and lore. Tritons are guardians of the ocean depths, who sometimes join people on land in the
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
about mining. If the characters talk to Toblen, he shares a brief tale told to him by one of his regular patrons. Roll a d6 and consult the Phandalin Tales table to determine which tale Toblen knows, or
around. Characters who engage Barthen, Ander, or Thistle in friendly conversation are told a tale. Roll a d6 and consult the Phandalin Tales table, or pick a tale the characters haven’t heard yet
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
been captured and imprisoned in a menagerie.
2 Investigate reports of unnatural horrors infesting the Nessian Wood.
3 Plant a golden acorn in a distant grove guarded by monsters.
4
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, Tavick’s Landing offers a host of opportunities to enjoy food and entertainment from distant lands. Or you might find yourself here for one of a few specific reasons, such as: Take a chance. The
you can participate in the Sacrament of the Blood or consult with a priest. It’s also the best place to find a skilled necromancer, or to hear rumors about the latest schemes of the Order of the Emerald Claw.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
deceive since childhood. You’ve been involved in dozens of schemes and feuds, and you’re likely still tied up in a few of them (consult the Zil Schemes table). Even if you have a good heart and noble
controlling stake in a distant dragonshard mine, but the mine was abandoned centuries ago due to “problems.” Kobolds? Aberrations? There’s only one way to find out.
9 Your family is facing
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
where they want to go. Most portals exist in distant locations, and a portal’s location often has thematic similarities to the plane it leads to. For example, a portal to Mount Celestia might be
into further adventures as they chase down a key item, scour old libraries for commands, or consult sages to find the right time to visit the portal.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
warforged. Because of these wonders, Eston is an irresistible attraction for treasure hunters hoping to access the vaults of House Cannith. Reports suggest, however, that it has become a strange and deadly
that crawl along the streets, cling to lampposts, and flee from strangers, and living scrying spells that shift and shimmer, displaying distant scenes on their amorphous skin. Eston was renowned for its
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
keeping watch with other travelers. Then in the midst of a crisis of leadership in distant Elturel, one of the heirs apparent for the post of High Observer, a paladin named Tamal Thent, went missing with
power of the gods for a reason, and surely that reason can’t be to stand guard while merchants sleep. Then again, the High Observer is, by all reports, a wise and effective ruler. Perhaps he perceives
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
the mural, three wizards wearing curious hats flee toward a distant series of caves. An inscription below the painting is accompanied by a rough map.
The inscription reads: “Here the dragon returns
correctly requires a successful DC 14 Wisdom (Survival) check. If a Bedine is present to consult, the check succeeds automatically.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
a portal that leads where they want to go. Most portals exist in distant locations, and a portal’s location often has thematic similarities to the plane it leads to. For example, a portal to the
overwhelming number of such item-keyed portals. Learning and meeting a portal’s requirements can draw characters into further adventures as they chase down a key item, scour old libraries for command words, or consult sages to find the right time to visit the portal.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the middle of Lake Galifar. Her scheme to bring the towers of Arcanix to the ground likewise seemed ended.
But yesterday, according to eyewitness reports, ir’Rannan was seen in the common room of
villain. Keep in mind that reports from surviving lackeys — and news about the adventurers from other sources — can give the villain enough information about the party’s capabilities to prepare
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
audience with Manistrad can find her here when she’s not working at the mine. She sometimes has need for adventurers to help keep the mining operation secure. Roll a d6 and consult the table below to
; otherwise, several dwarf clerks work here during the day, logging deliveries at the docks to be transported to the mine and arranging for the processed ore to be loaded on trade ships bound for distant ports
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Blue Bear scouts and 1 Uthgardt shaman (see appendix C) bearing news from other Blue Bear clans 91–95 1 stone giant carrying a sack of nonmagical, human-sized weapons and armor collected from a distant
. For every hour that passes during the characters’ exploration, there is a chance that other creatures pay a visit to Deadstone Cleft. At the end of each hour, roll d100 and consult the Deadstone Cleft
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. Emerald Enclave You don’t need to consult with others in the Emerald Enclave to know that the werewolves are upsetting the natural order. For balance to be restored, they must be eradicated. It seems the
named Kiril. The werewolves come from a distant land called Barovia. The Lords’ Alliance has no information about it. The werewolves worship a deity called Mother Night. The werewolves leave and
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
magic items, spellbooks, gear, and the like. Additionally, you can consult with the faculty of your academy as the experts in various fields. Training. Because you’re associated with the academy, you
personal gift. 5 Spectral Fragment. A haunted piece of the academy’s collection compels you to complete its secret research. 6 Distant Observer. A mysterious sponsor encourages your research from
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
in search of a meal. Curiosity. This galleon belonged to the mage Mordenkainen, who dispatched it to a distant shore in search of treasure. The ship sank in a mysterious and especially ferocious storm
during the day or night (equal chance of each); roll a d20 again and consult the appropriate table. The Azure Sea table includes entries for several of the most notorious pirate vessels that are
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
random encounter occurs. To determine the encounter, roll a d6 and consult the following table: d6 Encounter 1 1d3 commoners (see area K17) 2 1d4 bandits (see area K8) 3 1d3 Crushing Wave reavers
, Grimjaw prefers to fight in his hybrid form. If the battle goes poorly, he flees through the secret door (see “Secret Door” below). Reports. Grimjaw has little patience for administration. Various
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
all but disappeared into the forest, although occasional reports reach civilization that they are still alive and can sometimes be seen clustered around the Grandfather Tree. Some sages postulate that
mighty hero Uthgar, a warrior without compare. During my time with his tribe, Gyrt spoke freely of the tales of Uthgar that have been passed down among his people. The saga begins in the distant past
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
) takes notice of their heroism. He tells them afterward that he has received reports of giants of various kinds attacking settlements throughout the Dessarin Valley. Anauroch This once-verdant land
underground city. Deep beneath the mountains are tunnels connecting to Felbarr’s mines, the Underdark, and the distant dwarven bastions of Mithral Hall and Citadel Adbar. Citadel Felbarr has fallen to orcs
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
visitors. He’s also an ally of the Order of the Gauntlet, occasionally passing messages and sending reports on local events to the order. Lymmura is a sympathetic ear and guide to all. She has been coming
commoner), a maid, secretly reports to Justran Daehl at the Helm for the Cult of the Crushing Wave. The one-eyed stablemaster Iraun Thelder (male Tethyrian human guard), a onetime mercenary warrior, is
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
reports to Urwin at once. N2a. Well A 3-foot-high stone rim surrounds the mouth of this 40-foot-deep, moss-lined well. The inn draws fresh water from this well. N2b. Outside Staircase A wooden staircase
he asserts they are true indeed. Rictavio claims to be a carnival ringmaster from a distant land. He’s been staying at the inn for almost a month, taking advantage of Urwin Martikov’s generosity and
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
working, and report back. Unless it encounters trouble along the way, the giant arrives in area 9 roughly 20 minutes after the elevator stops working. If the giant finds evidence of foul play, it reports
down, they begin to hear distant sounds of a mining operation: picks striking stone and the sound of rocks being shoveled into metal carts. Two salamanders in the service of Zalto patrol the deepest
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Random Encounters in Yon A random encounter in Yon occurs whenever you want it to. To determine what the characters encounter, roll a d8 and consult the Random Encounters in Yon table. If you get the
magic spell reveals an aura of divination magic around the throne. An inscription in Elvish engraved around the seat of the throne reads: I am a traveler from a distant land.
My name is Mazikoth
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Howling Caves Locations N1. Entrance A subterranean wind blows north, up the tunnel, carrying distant screams from the south.
The north end of the tunnel forms the bottom of a widening shaft that
creatures are in the chasm, have them roll initiative. On initiative count 10, roll a d20 and consult the following table to determine what effect, if any, occurs in the chasm: d20 Effect 1–10 None
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
and small gathering chambers, where monks may bring individual tomes to seekers to be read, and where seekers may consult with monks on further materials to enable their research. Despite being
adjacent to other towers and having bridges to more distant ones, the chambers that guests can reach in the necessariums don’t allow access to the rest of the keep. Within the Keep Unfortunately, the






