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Returning 35 results for 'both before drink could rules'.
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Folk Hero
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Backgrounds
Basic Rules (2014)
.
d6
Flaw
1
The tyrant who rules my land will stop at nothing to see me killed.
2
I’m convinced of the significance of my destiny, and blind to my shortcomings and the risk of
failure.
3
The people who knew me when I was young know my shameful secret, so I can never go home again.
4
I have a weakness for the vices of the city, especially hard drink.
5
Backgrounds
Sword Coast Adventurer's Guide
with me to pursue my destiny.
d6
Flaw
1
The tyrant who rules my land will stop at nothing to see me killed.
2
I’m convinced of the significance of my destiny, and
city, especially hard drink.
5
Secretly, I believe that things would be better if I were a tyrant lording over the land.
6
I have trouble trusting in my allies.
Backgrounds
Baldur’s Gate: Descent into Avernus
1
The tyrant who rules my land will stop at nothing to see me killed.
2
I’m convinced of the significance of my destiny, and blind to my shortcomings and the risk of failure.
3
The people who knew me when I was young know my shameful secret, so I can never go home again.
4
I have a weakness for the vices of the city, especially hard drink.
5
Secretly, I believe
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Table Rules Ideally, players come to the gaming table with the same goal: to have a fun time together. This section gives recommendations for table rules you can establish to help meet that goal
players wandering away from the table and back, but some players prefer planned breaks. Have snacks. Decide before a session who will bring food and drink. This is often something the players can handle.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
days, ready to continue its eternal work. Benevolent Dictators and Brutal Tyrants. A naga rules its domain with absolute authority. Whether it rules with compassion or by terrorizing its subjects, the
evolution. Though cooperation between them is rare, nagas and yuan-ti sometimes set aside their differences to work toward common objectives. However, yuan-ti always chafe under a naga’s authority. Immortal Nature. A naga doesn’t require air, food, drink, or sleep.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
garden, they likely meet the Gardener, the archfey who rules the domain; this is especially likely if they clash with any denizens of the garden, which abounds with eccentric Fey creatures. Various
enchants those who drink it to want to remain in the garden forever. The adventure concludes when the characters free Juliana and Orlando from the fountain’s enchantment and convince them that their
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
drink up and spew out the swamp water (see “O’-wells” below for more information). The denizens of Hither are accustomed to the ever-changing water level, but newcomers might find it alarming at first
make a DC 10 Wisdom (Survival) group check. If the group check is successful, the characters spot and avoid the hazard. On a failed check, the character who had the lowest check result sinks into a pit of sucking mud, which is 10 feet deep (use the quicksand rules in the Dungeon Master’s Guide).
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
, read the introduction of the Monster Manual before proceeding further. It explains stat block terminology and gives rules for various monster traits—information that isn’t repeated here. The
the next wizard, but fighting gets old. Why not sit down and have a drink with the monster? I’ve learned the most delicious secrets from my monstrous drinking companions. The other monsters? I disintegrated them.
TASHA
Compendium
- Sources->Dungeons & Dragons->Monster Manual
their pools. Rule 2: Before you drink from a fountain or pool, toss a copper coin into it. It’s a small price to pay for your life!
—X the Mystic’s
Rules of Dungeon Survival
Water Weird Large
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the fingers of which are caves where Mad Maggie oversees repairs to several infernal war machines (see appendix B for infernal war machine rules and stat blocks). Around this hill is a ring of debris
, since only the kenku require food, drink, and sleep. They are used when members of Mad Maggie’s gang need privacy. Amid the hovels are the plundered wrecks of several infernal war machines that have been picked clean for parts.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
characters are trying to achieve, and make ability checks only if you ask them to. When a situation comes up and you’re not sure how to adjudicate it using the rules, use these four questions to help
you decide: Is a D20 Test Warranted? If the task is trivial or impossible, don’t bother with a D20 Test. A character can move across an empty room or drink from a flask without making a Dexterity check
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
to abide by the following rules:
Article 1: Don’t Eat Each Other. No crew member shall partake of another crew member’s flesh or drink their blood.
Article 2: No Hymns. Many crew members’ ears are
shall be marooned.
Article 4: No Shipboard Conflicts. All disputes shall be settled on land.
At your discretion, Captain Gargenhale’s code can include additional rules, perhaps of your own design
Compendium
- Sources->Dungeons & Dragons->Intro to Stormwreck Isle
: Review the zombie stat block below. Use the initiative rules to determine who acts first, second, third, and so on. Keep track of everyone’s initiative count on your notepad. On the zombies’ initiative
doesn’t require air, food, drink, or sleep.
Actions
Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.
Conceptopolis
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
crunching leaves. “Let’s have some tea.”
Skabatha Nightshade (see appendix B) obeys the rule of hospitality (see “Rules of Conduct” in chapter 2) and presents herself as a kind host who is keen to
bone, insisting that the characters drink up. On occasion, she reaches around with one of her arms and winds up her key. If the characters belittle or threaten her, Granny Nightshade orders her mimics
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
horse can serve as a mount for a Medium or smaller creature and can fly only while mounted.
Unusual Nature. The rocking horse doesn’t require air, food, drink, or sleep, and it regains no hit points or
, Elidon intends to honor the rule of reciprocity (see “Rules of Conduct” in chapter 2) and offers to use his magic to aid the characters in the following ways before parting company with them: He can use
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
occurs. Roll a d20 and consult the Random Events table, or choose a suitable event. For the rules on madness, see chapter 2 of this adventure and chapter 8, “Running the Game,” in the Dungeon Master’s
. Spoiled Supplies The party’s provisions become infested with Underdark vermin or infected with spores that render them poisonous. Unless the characters have access to purify food and drink or similar
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
you with curiosity.
This modest inn has six rooms for rent (Sildar Hallwinter takes one). If the characters decide to stay here, see “Food, Drink, and Lodging” in the Basic Rules for pricing. (The
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
lamenting the burdens of being a father of nine, he is quick to point out that the characters’ continued compliance with guild rules and regulations makes his rather difficult life “just a bitty bit
through the North Ward, Ulkoria stops by the tavern for a drink and to check out the place while her shield guardian waits outside. If she doesn’t like what the characters have done with the
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
the region. Use these to enhance your descriptions or handle situations where rules like lighting or terrain are relevant.
The rules glossary in the D&D Beyond Basic Rules defines any capitalized
rules such as Bright Light.
Getting Started
To begin, read the following boxed text aloud:
You travel along a well-kept trail east of the Keep on the Borderlands. Gnarled tree roots and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Magic Item Categories Every magic item belongs to a category. The Magic Item Categories table lists the nine categories and provides examples. Rules for the categories appear after the table. Magic
. Applying an oil might take longer as specified in its description. Once used, a potion takes effect immediately, and it is used up. Mixing Potions. A character might drink one potion while still under the
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
each other, perhaps to determine who rules a war band or because of extreme starvation. Even under ordinary circumstances, gnolls that are deprived of victims for too long struggle to control their
darkvision 60 ft., passive Perception 7
Languages understands Gnoll but can’t speak
Challenge 1/4 (50 XP) Proficiency Bonus +2
Unusual Nature. The witherling doesn’t require air, food, drink, or
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
childhood sweetheart had come with me to pursue my destiny. d6 Flaw 1 The tyrant who rules my land will stop at nothing to see me killed. 2 I’m convinced of the significance of my destiny, and
hard drink. 5 Secretly, I believe that things would be better if I were a tyrant lording over the land. 6 I have trouble trusting in my allies.
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
proficiency with one other type of Artisan’s Tools of your choice (or with two other types if you have both).
Potion Crafting. When you brew a potion using the crafting rules in the Dungeon Master’s
creature can drink the elixir or administer it to another creature within 5 feet of itself. Creating Additional Elixirs. As a Magic action while holding Alchemist’s Supplies, you can expend one spell
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
childhood sweetheart had come with me to pursue my destiny. d6 Flaw 1 The tyrant who rules my land will stop at nothing to see me killed. 2 I’m convinced of the significance of my destiny, and
hard drink. 5 Secretly, I believe that things would be better if I were a tyrant lording over the land. 6 I have trouble trusting in my allies.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
SP) A Waterskin holds up to 4 pints. If you don’t drink sufficient water, you risk dehydration (see the Rules Glossary).
throw (DC 8 plus your Dexterity modifier and Proficiency Bonus) or take 1d4 Fire damage and start burning (see the Rules Glossary). Ammunition (Varies) Ammunition is required by a weapon that has the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Torch, using it as a Simple Melee weapon. On a hit, the target takes 1 Fire damage.
Vial (1 GP) A Vial holds up to 4 ounces.
PATRIK HELL
Waterskin (2 SP) A Waterskin holds up to 4 pints. If you don’t drink sufficient water, you risk dehydration (see the rules glossary).
feet of yourself. The target must succeed on a Dexterity saving throw (DC 8 plus your Dexterity modifier and Proficiency Bonus) or take 1d4 Fire damage and start burning (see the rules glossary
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Terrain Encounters The Underdark contains dangerous hazards and wondrous terrain. Special terrain rules are explained after the table. d20 Encounter 1 Boneyard 2 Cliff and ladder 3 Crystal
damage. Underground Stream A waterway 2d4 × 5 feet wide cuts across the party’s path. The stream is shallow and easily crossed, and the characters can drink and refresh their water supplies. Edible
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
. 4 Madcap. The archfey loves to sing, dance, drink, wear silly masks, do cartwheels, and throw parties where everyone is free to cavort and revel how they wish. 5 Mercurial. The archfey has two
Etiquette. The rules in the archfey’s domain change as they learn about some new custom that is popular in the Summer Court. The archfey requires all creatures in their domain to respect the new rules of
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
charm on that character. Each doll can bestow its charm once. These charms are similar to the ones described in chapter 7 of the Dungeon Master’s Guide and follow the same rules. Strawbundle’s Charm
Charm. While you have Clay No-Face in your possession, you don’t need to eat, drink, or breathe. These benefits last for 30 days while the doll is in your possession, after which the charm vanishes
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
other, perhaps to determine who rules a war band or because of extreme starvation. Even under ordinary circumstances, gnolls that are deprived of victims for too long can’t control their hunger and
doesn’t require air, food, drink, or sleep. I heard a warlock sought to magically turn the last witherlings of a destroyed gnoll war band into his own strike force against foes. That worked well until
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
old comrade of Eliander. He is a stickler for the rules, and Eliander trusts him with his life. The jail in the cellar consists of two sections. A single large chamber holds drunks, brawling fishers
cambion and demigod who rules much of the distant north. Iuz’s realm does not produce enough food to feed all its citizens, so it relies on imports for the rest, and Saltmarsh is one of its major
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. Learning of Sarcelle’s vision counts as a secret for the purposes of the Power of Secrets rules found in this book’s introduction. C6: Supply Room Stone shelves in this room contain boxes and bags. A few
Umberto to impart basic history about Vecna and Kas as described in the introduction. Learning about Umberto’s secret research topic counts as a secret for the purposes of the Power of Secrets rules
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
unceremoniously thrown off the deck of the ship by the crew. 1. Hold Food and drink are stored in this small compartment. 2. Head A rank odor pervades each of these small cabins, where crew members and
rules Yartar as its Waterbaron. He also receives occasional telepathic static from the kraken Slarkrethel, which leaves him with crushing headaches that last for hours. Lord Drylund’s cabin is a testament
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
character who helped lay Macreadus’s spirit to rest gains a blessing of the Morninglord (described below). For rules on blessings, see “Supernatural Gifts” in the Dungeon Master’s Guide. Blessing of
of miles to the south. The extreme cold has caused the wine to freeze. Despite its inability to partake of the libations, the spirit of Macreadus reacts poorly toward characters who thaw and drink
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
” policy. It sells basic necessities during the day and serves food and drink in the evening. The store is run by a sharp-tongued old man named Jaro (NG male Chultan human commoner). 9. Flaming Fist
in command to Liara Portyr, and she’s responsible for every detail of the day-to-day functioning of the fort. If a soldier breaks the rules, Gruta decides on the punishment. If a patrol is overdue from






