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Returning 35 results for 'both before drives come refuses'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
to these creatures, thus preserving the information they gain.
Pursuit of knowledge drives everything berbalangs do. Although they mostly learn their secrets from the dead, they aren’t above
the planes. Berbalangs ignore petitioners, however, unless they come bearing a choice secret or the bones of a particularly interesting creature. Some githyanki have been able to strike deals with the
Berbalang
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Mordenkainen’s Tome of Foes
these creatures, thus preserving the information they gain.
Spectral Spy. The pursuit of knowledge drives everything berbalangs do. Although they mostly learn their secrets from the dead, they aren&rsquo
information for powerful people traveling the planes. Berbalangs ignore petitioners, however, unless they come bearing a choice secret or the bones of a particularly interesting creature. Githyanki have
Tabaxi
Legacy
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races
Volo's Guide to Monsters
We had a tabaxi come through once, a few winters back. She kept the taproom packed each night with her stories and spent most days napping in a chair in front of the fireplace. We thought she was
its secrets and nature have been laid bare.
Tinkers and Minstrels
Curiosity drives most of the tabaxi found outside their homeland, but not all of them become adventurers. Tabaxi who seek a safer
Backgrounds
Curse of Strahd: Character Options
with a sword or banished with a spell. It might come to you as a shadow on the wall, a bloodcurdling nightmare, a memory that refuses to die, or a demonic whisper in the dark. The burden has taken its
Triton
Legacy
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races
Volo's Guide to Monsters
remote even merfolk and sea elves rarely encounter them.
Haughty Nobles
As a result of their isolation and limited understanding of the Material Plane, tritons can come across as haughty and
them.
Tritons also have a tendency to emerge from their isolation under the assumption that other folk will welcome them as respected allies and mentors. Again, distance drives much of this attitude
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Tinkers and Minstrels Curiosity drives most of the tabaxi found outside their homeland, but not all of them become adventurers. Tabaxi who seek a safer path to satisfy their obsessions become
refuses to sell or trade it. THE CAT LORD
The deity of the tabaxi is a fickle entity, as befits the patron of cats. The tabaxi believe that the Cat Lord wanders the world, watching over them and
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Tinkers and Minstrels Curiosity drives most of the tabaxi found outside their homeland, but not all of them become adventurers. Tabaxi who seek a safer path to satisfy their obsessions become
refuses to sell or trade it. THE CAT LORD
The deity of the tabaxi is a fickle entity, as befits the patron of cats. The tabaxi believe that the Cat Lord wanders the world, watching over them and
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Tinkers and Minstrels Curiosity drives most of the tabaxi found outside their homeland, but not all of them become adventurers. Tabaxi who seek a safer path to satisfy their obsessions become
refuses to sell or trade it. THE CAT LORD
The deity of the tabaxi is a fickle entity, as befits the patron of cats. The tabaxi believe that the Cat Lord wanders the world, watching over them and
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Haughty Nobles As a result of their isolation and limited understanding of the Material Plane, tritons can come across as haughty and arrogant. They see themselves as caretakers of the sea, and they
under the assumption that other folk will welcome them as respected allies and mentors. Again, distance drives much of this attitude. The tritons’ limited view of the world leaves them ignorant of
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Haughty Nobles As a result of their isolation and limited understanding of the Material Plane, tritons can come across as haughty and arrogant. They see themselves as caretakers of the sea, and they
under the assumption that other folk will welcome them as respected allies and mentors. Again, distance drives much of this attitude. The tritons’ limited view of the world leaves them ignorant of
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Haughty Nobles As a result of their isolation and limited understanding of the Material Plane, tritons can come across as haughty and arrogant. They see themselves as caretakers of the sea, and they
under the assumption that other folk will welcome them as respected allies and mentors. Again, distance drives much of this attitude. The tritons’ limited view of the world leaves them ignorant of
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
are monstrous beings, the spawn of horrors or those who’ve come to think of themselves as such. Past these harbingers are true cosmic horrors, inscrutable beings, godlike terrors, and the embodiments
drives listeners to murder
2 A priest obsessed with creating a shelter that will preserve her through the coming apocalypse
3 The mayor of a town who will do anything to make sure the citizens
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
are monstrous beings, the spawn of horrors or those who’ve come to think of themselves as such. Past these harbingers are true cosmic horrors, inscrutable beings, godlike terrors, and the embodiments
drives listeners to murder
2 A priest obsessed with creating a shelter that will preserve her through the coming apocalypse
3 The mayor of a town who will do anything to make sure the citizens
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
are monstrous beings, the spawn of horrors or those who’ve come to think of themselves as such. Past these harbingers are true cosmic horrors, inscrutable beings, godlike terrors, and the embodiments
drives listeners to murder
2 A priest obsessed with creating a shelter that will preserve her through the coming apocalypse
3 The mayor of a town who will do anything to make sure the citizens
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
with a sword or banished with a spell. It might come to you as a shadow on the wall, a bloodcurdling nightmare, a memory that refuses to die, or a demonic whisper in the dark. The burden has taken its
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
with a sword or banished with a spell. It might come to you as a shadow on the wall, a bloodcurdling nightmare, a memory that refuses to die, or a demonic whisper in the dark. The burden has taken its
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
refuses to speak with the party. If the characters become an annoyance, he has eight crooked members of the City Watch (human veterans) crack down on them, then uses his position as Masked Lord to clear
any charges leveled against these Watch members. Corylus refuses to be indebted to anyone, so any attempt by the characters to curry favor with him is met with suspicion, if not outright hostility
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Espionage Agency Contacts Your assignments come from a superior in the agency who typically works at a desk rather than in the field—compiling intelligence into reports for their superiors and
prevent a return to the horrors of the Last War 7 A bored but effective manager who refuses to be impressed by anything you do or shocked by anything that happens to you 8 A mysterious voice on the other end of a speaking stone
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
casting time, action, or spell components. The spells tap into a collective reservoir of dreams, and the answers come as dream imagery. This reservoir can answer the caster’s questions if the subject
condition for 24 hours. A creature charmed in this way refuses to leave Dreamer’s Reach and wants to use one of the site’s properties the next time the creature sleeps. Each time a creature succeeds on or fails this saving throw, the save DC permanently increases by 1 for that creature.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
with a sword or banished with a spell. It might come to you as a shadow on the wall, a bloodcurdling nightmare, a memory that refuses to die, or a demonic whisper in the dark. The burden has taken its
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
with a sword or banished with a spell. It might come to you as a shadow on the wall, a bloodcurdling nightmare, a memory that refuses to die, or a demonic whisper in the dark. The burden has taken its
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
casting time, action, or spell components. The spells tap into a collective reservoir of dreams, and the answers come as dream imagery. This reservoir can answer the caster’s questions if the subject
condition for 24 hours. A creature charmed in this way refuses to leave Dreamer’s Reach and wants to use one of the site’s properties the next time the creature sleeps. Each time a creature succeeds on or fails this saving throw, the save DC permanently increases by 1 for that creature.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Guests of the House The characters are about to discover the haunted house known as the House of Lament. They aren’t the first to arrive, though. Two investigators are already there, having come for
appears to be alone, investigating the house to test methods of freeing lingering spirits. He has no idea—and refuses all evidence—that he is accompanied by the spirit of his son, Erasmus. Mentions
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Guests of the House The characters are about to discover the haunted house known as the House of Lament. They aren’t the first to arrive, though. Two investigators are already there, having come for
appears to be alone, investigating the house to test methods of freeing lingering spirits. He has no idea—and refuses all evidence—that he is accompanied by the spirit of his son, Erasmus. Mentions
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Espionage Agency Contacts Your assignments come from a superior in the agency who typically works at a desk rather than in the field—compiling intelligence into reports for their superiors and
prevent a return to the horrors of the Last War 7 A bored but effective manager who refuses to be impressed by anything you do or shocked by anything that happens to you 8 A mysterious voice on the other end of a speaking stone
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
casting time, action, or spell components. The spells tap into a collective reservoir of dreams, and the answers come as dream imagery. This reservoir can answer the caster’s questions if the subject
condition for 24 hours. A creature charmed in this way refuses to leave Dreamer’s Reach and wants to use one of the site’s properties the next time the creature sleeps. Each time a creature succeeds on or fails this saving throw, the save DC permanently increases by 1 for that creature.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Espionage Agency Contacts Your assignments come from a superior in the agency who typically works at a desk rather than in the field—compiling intelligence into reports for their superiors and
prevent a return to the horrors of the Last War 7 A bored but effective manager who refuses to be impressed by anything you do or shocked by anything that happens to you 8 A mysterious voice on the other end of a speaking stone
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
with a sword or banished with a spell. It might come to you as a shadow on the wall, a bloodcurdling nightmare, a memory that refuses to die, or a demonic whisper in the dark. The burden has taken its
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
with a sword or banished with a spell. It might come to you as a shadow on the wall, a bloodcurdling nightmare, a memory that refuses to die, or a demonic whisper in the dark. The burden has taken its
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Guests of the House The characters are about to discover the haunted house known as the House of Lament. They aren’t the first to arrive, though. Two investigators are already there, having come for
appears to be alone, investigating the house to test methods of freeing lingering spirits. He has no idea—and refuses all evidence—that he is accompanied by the spirit of his son, Erasmus. Mentions
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
refuses to speak with the party. If the characters become an annoyance, he has eight crooked members of the City Watch (human veterans) crack down on them, then uses his position as Masked Lord to clear
any charges leveled against these Watch members. Corylus refuses to be indebted to anyone, so any attempt by the characters to curry favor with him is met with suspicion, if not outright hostility
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
refuses to speak with the party. If the characters become an annoyance, he has eight crooked members of the City Watch (human veterans) crack down on them, then uses his position as Masked Lord to clear
any charges leveled against these Watch members. Corylus refuses to be indebted to anyone, so any attempt by the characters to curry favor with him is met with suspicion, if not outright hostility
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
the characters to leave the den unmolested but refuses to release the kidnapped children unless Zuleika is present to convince him otherwise (because she fears that the characters might kill her
development. If the characters were drawn into Barovia by the “Werewolves in the Mist” adventure hook, the werewolf attacks on the Sword Coast come to an end under Zuleika’s leadership. If she is also dead, a
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
the characters to leave the den unmolested but refuses to release the kidnapped children unless Zuleika is present to convince him otherwise (because she fears that the characters might kill her
development. If the characters were drawn into Barovia by the “Werewolves in the Mist” adventure hook, the werewolf attacks on the Sword Coast come to an end under Zuleika’s leadership. If she is also dead, a
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
those who build new cities and those who free others from tyranny. Ephara knows that not all threats to a city come from outside it, and she encourages her followers to watch out for tyranny and
injustice from within. She seeks for justice to prevail in civilized lands. Ephara seeks far more for her cities than mere safety. She drives every city to aspire toward efforts that help its people