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Returning 15 results for 'both before dwelling constructed resisted'.
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both before dealing construct resided
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Setup As part of their assassination plot, Wiggan and Bertram Nettlebee have constructed an elaborate ruse. They unearthed a nearby Uthgardt barrow mound and set it aflame. This plan was risky, since
into their trap. As the characters adventure in the Sumber Hills, rumor reaches them of a fire witch dwelling in an Uthgardt barrow and terrorizing the Nettlebees. Locals who visited the ranch confirm
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Setup As part of their assassination plot, Wiggan and Bertram Nettlebee have constructed an elaborate ruse. They unearthed a nearby Uthgardt barrow mound and set it aflame. This plan was risky, since
into their trap. As the characters adventure in the Sumber Hills, rumor reaches them of a fire witch dwelling in an Uthgardt barrow and terrorizing the Nettlebees. Locals who visited the ranch confirm
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Setup As part of their assassination plot, Wiggan and Bertram Nettlebee have constructed an elaborate ruse. They unearthed a nearby Uthgardt barrow mound and set it aflame. This plan was risky, since
into their trap. As the characters adventure in the Sumber Hills, rumor reaches them of a fire witch dwelling in an Uthgardt barrow and terrorizing the Nettlebees. Locals who visited the ranch confirm
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
slaves into long trains of chattel, kill everyone who resisted, burn everything to the ground, and set their sights on the next town in line. Most of the dark elves’ raids, however, are small, stealthy
without appreciable value as status symbols are used for strenuous or dangerous jobs such as tending farms, hauling cargo, or hollowing out giant stalagmites and stalactites to make new dwelling
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
slaves into long trains of chattel, kill everyone who resisted, burn everything to the ground, and set their sights on the next town in line. Most of the dark elves’ raids, however, are small, stealthy
without appreciable value as status symbols are used for strenuous or dangerous jobs such as tending farms, hauling cargo, or hollowing out giant stalagmites and stalactites to make new dwelling
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
slaves into long trains of chattel, kill everyone who resisted, burn everything to the ground, and set their sights on the next town in line. Most of the dark elves’ raids, however, are small, stealthy
without appreciable value as status symbols are used for strenuous or dangerous jobs such as tending farms, hauling cargo, or hollowing out giant stalagmites and stalactites to make new dwelling
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
takes 42 (12d6) acid damage. 3: Iron Shelter This massive iron dwelling sports large doors, furniture, and fixtures. The building is divided into two chambers: a long bedchamber to the north and a
around one ankle; the shackle is attached to a long metal chain wrapped around the anvil’s base. Looming in the chamber’s corner is a partially constructed war machine of stone and steel shaped like a
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
takes 42 (12d6) acid damage. 3: Iron Shelter This massive iron dwelling sports large doors, furniture, and fixtures. The building is divided into two chambers: a long bedchamber to the north and a
around one ankle; the shackle is attached to a long metal chain wrapped around the anvil’s base. Looming in the chamber’s corner is a partially constructed war machine of stone and steel shaped like a
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
takes 42 (12d6) acid damage. 3: Iron Shelter This massive iron dwelling sports large doors, furniture, and fixtures. The building is divided into two chambers: a long bedchamber to the north and a
around one ankle; the shackle is attached to a long metal chain wrapped around the anvil’s base. Looming in the chamber’s corner is a partially constructed war machine of stone and steel shaped like a
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
trait can tell the passage isn’t natural and was constructed using magic (no check required). I2: Hall of Histories Bright murals cover the walls of this broad, pillared hall, depicting people through
willing to converse with them and explain the following: Izel awoke several months ago and can tell that the other tlexolotls dwelling in volcanoes across the region are still asleep. Izel treats these
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
trait can tell the passage isn’t natural and was constructed using magic (no check required). I2: Hall of Histories Bright murals cover the walls of this broad, pillared hall, depicting people through
willing to converse with them and explain the following: Izel awoke several months ago and can tell that the other tlexolotls dwelling in volcanoes across the region are still asleep. Izel treats these
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
trait can tell the passage isn’t natural and was constructed using magic (no check required). I2: Hall of Histories Bright murals cover the walls of this broad, pillared hall, depicting people through
willing to converse with them and explain the following: Izel awoke several months ago and can tell that the other tlexolotls dwelling in volcanoes across the region are still asleep. Izel treats these
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
a grand scale, sending a region or an entire world back to an earlier time (effectively erasing part of history). The obelisks were constructed to counteract the effects of calamitous spells and
urge is easily resisted. Prolonged custody of the wand might have a more detrimental effect, at your discretion. Y29. Museum A palatial hexagonal building rises before you, crowned with a glittering
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
a grand scale, sending a region or an entire world back to an earlier time (effectively erasing part of history). The obelisks were constructed to counteract the effects of calamitous spells and
urge is easily resisted. Prolonged custody of the wand might have a more detrimental effect, at your discretion. Y29. Museum A palatial hexagonal building rises before you, crowned with a glittering
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
a grand scale, sending a region or an entire world back to an earlier time (effectively erasing part of history). The obelisks were constructed to counteract the effects of calamitous spells and
urge is easily resisted. Prolonged custody of the wand might have a more detrimental effect, at your discretion. Y29. Museum A palatial hexagonal building rises before you, crowned with a glittering